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// Copyright 2023 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_BOOTING_BOOTING_ANIMATION_CONTROLLER_H_
#define ASH_BOOTING_BOOTING_ANIMATION_CONTROLLER_H_
#include "ash/ash_export.h"
#include "base/functional/callback_forward.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/weak_ptr.h"
#include "base/scoped_observation.h"
#include "ui/display/manager/display_configurator.h"
#include "ui/lottie/animation_observer.h"
#include "ui/views/widget/unique_widget_ptr.h"
namespace ash {
class ASH_EXPORT BootingAnimationController
: public display::DisplayConfigurator::Observer,
public lottie::AnimationObserver {
public:
BootingAnimationController();
BootingAnimationController(const BootingAnimationController&) = delete;
BootingAnimationController& operator=(const BootingAnimationController&) =
delete;
~BootingAnimationController() override;
// Sets the `animation_played_callback_` that is fired when the animation
// finishes playing. Starts the animation if the GPU is ready, otherwise
// waits for it.
void ShowAnimationWithEndCallback(base::OnceClosure callback);
// Cleans up the animation, resets the widget and the view.
void Finish();
base::WeakPtr<BootingAnimationController> GetWeakPtr();
private:
// display::DisplayConfigurator::Observer:
void OnDisplayModeChanged(
const display::DisplayConfigurator::DisplayStateList& displays) override;
void OnDisplaySnapshotsInvalidated() override;
// lottie::AnimationObserver:
void AnimationCycleEnded(const lottie::Animation* animation) override;
// Shows the widget and starts to play a booting animation.
void Show();
void OnAnimationDataFetched(std::string data);
void StartAnimation();
std::string animation_data_;
views::UniqueWidgetPtr widget_;
bool start_once_ready_ = false;
bool was_shown_ = false;
bool is_gpu_ready_ = false;
base::OnceClosure animation_played_callback_;
base::ScopedObservation<display::DisplayConfigurator,
display::DisplayConfigurator::Observer>
scoped_display_configurator_observer_{this};
base::ScopedObservation<lottie::Animation, lottie::AnimationObserver>
scoped_animation_observer_{this};
base::WeakPtrFactory<BootingAnimationController> weak_factory_{this};
};
} // namespace ash
#endif // ASH_BOOTING_BOOTING_ANIMATION_CONTROLLER_H_