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// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_BASE_TEST_SKIA_GOLD_PIXEL_DIFF_H_
#define UI_BASE_TEST_SKIA_GOLD_PIXEL_DIFF_H_
#include <string>
#include "base/containers/flat_map.h"
#include "base/files/file_path.h"
namespace base {
class CommandLine;
}
class SkBitmap;
namespace ui {
namespace test {
// Keys used to identify test environment information that can possibly affect
// pixel output. If your test depends on some new environment information, add
// it here and update |TestEnvironmentKeyToString|.
enum class TestEnvironmentKey {
// Being default-provided keys. These should not by used by subtypes.
// The operating system name.
kSystem,
// The processor architecture.
kProcessor,
// Begin subtype-provided keys.\
// The version of the operating system.
// On Windows, this is the release ID string and is used to track the DWM
// version.
kSystemVersion,
// The vendor name of the GPU used for ths test.
kGpuDriverVendor,
// The GPU driver version.
kGpuDriverVersion,
// The GL_RENDERER string returned from the GLContext.
kGlRenderer,
};
using TestEnvironmentMap = base::flat_map<TestEnvironmentKey, std::string>;
class SkiaGoldMatchingAlgorithm;
// This is the utility class for Skia Gold pixeltest.
class SkiaGoldPixelDiff {
public:
SkiaGoldPixelDiff();
SkiaGoldPixelDiff(const SkiaGoldPixelDiff&) = delete;
SkiaGoldPixelDiff& operator=(const SkiaGoldPixelDiff&) = delete;
virtual ~SkiaGoldPixelDiff();
// Returns the platform used to generate this image. It is appended to the
// golden name of the images uploaded to the Skia Gold Server. This is pubic
// to be used in tests.
static std::string GetPlatform();
// Call Init method before using this class.
// Args:
// screenshot_prefix The prefix for your screenshot name on GCS.
// For every screenshot you take, it should have a unique name
// across Chromium, because all screenshots (aka golden images) stores
// in one bucket on GCS. The standard convention is to use the browser
// test class name as the prefix. The name will be
// |screenshot_prefix| + "_" + |screenshot_name|.'
// E.g. 'ToolbarTest_BackButtonHover'.
// corpus The corpus (i.e. result group) that will be used to store the
// result in Gold. If omitted, will default to the generic corpus for
// results from gtest-based tests.
// test_environment A map containing any test-specific environment information
// to determine whether a new screenshot is good or not. All the information
// that can affect the output of pixels should be filled in. Eg: operating
// system, graphics card, processor architecture, screen resolution, etc.
void Init(const std::string& screenshot_prefix,
const std::string& corpus = std::string(),
TestEnvironmentMap test_environment = TestEnvironmentMap());
bool CompareScreenshot(
const std::string& screenshot_name,
const SkBitmap& bitmap,
const SkiaGoldMatchingAlgorithm* algorithm = nullptr) const;
protected:
// Upload the local file to Skia Gold server. Return true if the screenshot
// is the same as the remote golden image.
virtual bool UploadToSkiaGoldServer(
const base::FilePath& local_file_path,
const std::string& remote_golden_image_name,
const SkiaGoldMatchingAlgorithm* algorithm) const;
virtual int LaunchProcess(const base::CommandLine& cmdline) const;
bool Initialized() const { return initialized_; }
private:
void InitSkiaGold(TestEnvironmentMap test_environment);
// Prefix for every golden images.
std::string prefix_;
bool initialized_ = false;
// Use luci auth on bots. Don't use luci auth for local development.
bool luci_auth_ = true;
// Which corpus in the instance to associate results with.
std::string corpus_;
// Build revision. This is only used for CI run.
std::string build_revision_;
// The following 3 members are for tryjob run.
// Chagnelist issue id.
std::string issue_;
// Which patchset for a changelist.
std::string patchset_;
// Buildbucket build id.
std::string job_id_;
// Which code review system is being used, typically "gerrit" for Chromium
// and "gerrit-internal" for Chrome.
std::string code_review_system_;
// The working dir for goldctl. It's the dir for storing temporary files.
base::FilePath working_dir_;
};
} // namespace test
} // namespace ui
#endif // UI_BASE_TEST_SKIA_GOLD_PIXEL_DIFF_H_