|  | // Copyright 2014 The Chromium Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | // Use the <code>chrome.bluetoothSocket</code> API to send and receive data | 
|  | // to Bluetooth devices using RFCOMM and L2CAP connections. | 
|  | namespace bluetoothSocket { | 
|  | // The socket properties specified in the $ref:create or $ref:update | 
|  | // function. Each property is optional. If a property value is not specified, | 
|  | // a default value is used when calling $ref:create, or the existing value is | 
|  | // preserved when calling $ref:update. | 
|  | dictionary SocketProperties { | 
|  | // Flag indicating whether the socket is left open when the event page of | 
|  | // the application is unloaded (see <a | 
|  | // href="http://developer.chrome.com/apps/app_lifecycle.html">Manage App | 
|  | // Lifecycle</a>). The default value is <code>false.</code> When the | 
|  | // application is loaded, any sockets previously opened with persistent=true | 
|  | // can be fetched with $ref:getSockets. | 
|  | boolean? persistent; | 
|  |  | 
|  | // An application-defined string associated with the socket. | 
|  | DOMString? name; | 
|  |  | 
|  | // The size of the buffer used to receive data. The default value is 4096. | 
|  | long? bufferSize; | 
|  | }; | 
|  |  | 
|  | // Result of <code>create</code> call. | 
|  | dictionary CreateInfo { | 
|  | // The ID of the newly created socket. Note that socket IDs created | 
|  | // from this API are not compatible with socket IDs created from other APIs, | 
|  | // such as the <code>$(ref:sockets.tcp)</code> API. | 
|  | long socketId; | 
|  | }; | 
|  |  | 
|  | // Callback from the <code>create</code> method. | 
|  | // |createInfo| : The result of the socket creation. | 
|  | callback CreateCallback = void (CreateInfo createInfo); | 
|  |  | 
|  | // Callback from the <code>update</code> method. | 
|  | callback UpdateCallback = void (); | 
|  |  | 
|  | // Callback from the <code>setPaused</code> method. | 
|  | callback SetPausedCallback = void (); | 
|  |  | 
|  | // Options that may be passed to the <code>listenUsingRfcomm</code> and | 
|  | // <code>listenUsingL2cap</code> methods. Each property is optional with a | 
|  | // default being used if not specified. | 
|  | dictionary ListenOptions { | 
|  | // The RFCOMM Channel used by <code>listenUsingRfcomm</code>. If specified, | 
|  | // this channel must not be previously in use or the method call will fail. | 
|  | // When not specified, an unused channel will be automatically allocated. | 
|  | long? channel; | 
|  |  | 
|  | // The L2CAP PSM used by <code>listenUsingL2cap</code>. If specified, this | 
|  | // PSM must not be previously in use or the method call with fail. When | 
|  | // not specified, an unused PSM will be automatically allocated. | 
|  | long? psm; | 
|  |  | 
|  | // Length of the socket's listen queue. The default value depends on the | 
|  | // operating system's host subsystem. | 
|  | long? backlog; | 
|  | }; | 
|  |  | 
|  | // Callback from the <code>listenUsingRfcomm</code> and | 
|  | // <code>listenUsingL2cap</code> methods. | 
|  | callback ListenCallback = void (); | 
|  |  | 
|  | // Callback from the <code>connect</code> method. | 
|  | callback ConnectCallback = void (); | 
|  |  | 
|  | // Callback from the <code>disconnect</code> method. | 
|  | callback DisconnectCallback = void (); | 
|  |  | 
|  | // Callback from the <code>close</code> method. | 
|  | callback CloseCallback = void (); | 
|  |  | 
|  | // Callback from the <code>send</code> method. | 
|  | // |bytesSent| : The number of bytes sent. | 
|  | callback SendCallback = void (long bytesSent); | 
|  |  | 
|  | // Result of the <code>getInfo</code> method. | 
|  | dictionary SocketInfo { | 
|  | // The socket identifier. | 
|  | long socketId; | 
|  |  | 
|  | // Flag indicating if the socket remains open when the event page of the | 
|  | // application is unloaded (see <code>SocketProperties.persistent</code>). | 
|  | // The default value is "false". | 
|  | boolean persistent; | 
|  |  | 
|  | // Application-defined string associated with the socket. | 
|  | DOMString? name; | 
|  |  | 
|  | // The size of the buffer used to receive data. If no buffer size has been | 
|  | // specified explictly, the value is not provided. | 
|  | long? bufferSize; | 
|  |  | 
|  | // Flag indicating whether a connected socket blocks its peer from sending | 
|  | // more data, or whether connection requests on a listening socket are | 
|  | // dispatched through the <code>onAccept</code> event or queued up in the | 
|  | // listen queue backlog. | 
|  | // See <code>setPaused</code>. The default value is "false". | 
|  | boolean paused; | 
|  |  | 
|  | // Flag indicating whether the socket is connected to a remote peer. | 
|  | boolean connected; | 
|  |  | 
|  | // If the underlying socket is connected, contains the Bluetooth address of | 
|  | // the device it is connected to. | 
|  | DOMString? address; | 
|  |  | 
|  | // If the underlying socket is connected, contains information about the | 
|  | // service UUID it is connected to, otherwise if the underlying socket is | 
|  | // listening, contains information about the service UUID it is listening | 
|  | // on. | 
|  | DOMString? uuid; | 
|  | }; | 
|  |  | 
|  | // Callback from the <code>getInfo</code> method. | 
|  | // |socketInfo| : Object containing the socket information. | 
|  | callback GetInfoCallback = void (SocketInfo socketInfo); | 
|  |  | 
|  | // Callback from the <code>getSockets</code> method. | 
|  | // |socketInfos| : Array of object containing socket information. | 
|  | callback GetSocketsCallback = void (SocketInfo[] sockets); | 
|  |  | 
|  | // Data from an <code>onAccept</code> event. | 
|  | dictionary AcceptInfo { | 
|  | // The server socket identifier. | 
|  | long socketId; | 
|  |  | 
|  | // The client socket identifier, i.e. the socket identifier of the newly | 
|  | // established connection. This socket identifier should be used only with | 
|  | // functions from the <code>chrome.bluetoothSocket</code> namespace. Note | 
|  | // the client socket is initially paused and must be explictly un-paused by | 
|  | // the application to start receiving data. | 
|  | long clientSocketId; | 
|  | }; | 
|  |  | 
|  | enum AcceptError { | 
|  | // A system error occurred and the connection may be unrecoverable. | 
|  | system_error, | 
|  |  | 
|  | // The socket is not listening. | 
|  | not_listening | 
|  | }; | 
|  |  | 
|  | // Data from an <code>onAcceptError</code> event. | 
|  | dictionary AcceptErrorInfo { | 
|  | // The server socket identifier. | 
|  | long socketId; | 
|  |  | 
|  | // The error message. | 
|  | DOMString errorMessage; | 
|  |  | 
|  | // An error code indicating what went wrong. | 
|  | AcceptError error; | 
|  | }; | 
|  |  | 
|  | // Data from an <code>onReceive</code> event. | 
|  | dictionary ReceiveInfo { | 
|  | // The socket identifier. | 
|  | long socketId; | 
|  |  | 
|  | // The data received, with a maxium size of <code>bufferSize</code>. | 
|  | ArrayBuffer data; | 
|  | }; | 
|  |  | 
|  | enum ReceiveError { | 
|  | // The connection was disconnected. | 
|  | disconnected, | 
|  |  | 
|  | // A system error occurred and the connection may be unrecoverable. | 
|  | system_error, | 
|  |  | 
|  | // The socket has not been connected. | 
|  | not_connected | 
|  | }; | 
|  |  | 
|  | // Data from an <code>onReceiveError</code> event. | 
|  | dictionary ReceiveErrorInfo { | 
|  | // The socket identifier. | 
|  | long socketId; | 
|  |  | 
|  | // The error message. | 
|  | DOMString errorMessage; | 
|  |  | 
|  | // An error code indicating what went wrong. | 
|  | ReceiveError error; | 
|  | }; | 
|  |  | 
|  | // These functions all report failures via chrome.runtime.lastError. | 
|  | interface Functions { | 
|  | // Creates a Bluetooth socket. | 
|  | // |properties| : The socket properties (optional). | 
|  | // |callback| : Called when the socket has been created. | 
|  | static void create(optional SocketProperties properties, | 
|  | CreateCallback callback); | 
|  |  | 
|  | // Updates the socket properties. | 
|  | // |socketId| : The socket identifier. | 
|  | // |properties| : The properties to update. | 
|  | // |callback| : Called when the properties are updated. | 
|  | static void update(long socketId, | 
|  | SocketProperties properties, | 
|  | optional UpdateCallback callback); | 
|  |  | 
|  | // Enables or disables a connected socket from receiving messages from its | 
|  | // peer, or a listening socket from accepting new connections. The default | 
|  | // value is "false". Pausing a connected socket is typically used by an | 
|  | // application to throttle data sent by its peer. When a connected socket | 
|  | // is paused, no <code>onReceive</code>event is raised. When a socket is | 
|  | // connected and un-paused, <code>onReceive</code> events are raised again | 
|  | // when messages are received. When a listening socket is paused, new | 
|  | // connections are accepted until its backlog is full then additional | 
|  | // connection requests are refused. <code>onAccept</code> events are raised | 
|  | // only when the socket is un-paused. | 
|  | static void setPaused(long socketId, | 
|  | boolean paused, | 
|  | optional SetPausedCallback callback); | 
|  |  | 
|  | // Listen for connections using the RFCOMM protocol. | 
|  | // |socketId| : The socket identifier. | 
|  | // |uuid| : Service UUID to listen on. | 
|  | // |options| : Optional additional options for the service. | 
|  | // |callback| : Called when listen operation completes. | 
|  | static void listenUsingRfcomm(long socketId, | 
|  | DOMString uuid, | 
|  | optional ListenOptions options, | 
|  | ListenCallback callback); | 
|  |  | 
|  | // Listen for connections using the L2CAP protocol. | 
|  | // |socketId| : The socket identifier. | 
|  | // |uuid| : Service UUID to listen on. | 
|  | // |options| : Optional additional options for the service. | 
|  | // |callback| : Called when listen operation completes. | 
|  | static void listenUsingL2cap(long socketId, | 
|  | DOMString uuid, | 
|  | optional ListenOptions options, | 
|  | ListenCallback callback); | 
|  |  | 
|  | // Connects the socket to a remote Bluetooth device. When the | 
|  | // <code>connect</code> operation completes successfully, | 
|  | // <code>onReceive</code> events are raised when data is received from the | 
|  | // peer. If a network error occur while the runtime is receiving packets, | 
|  | // a <code>onReceiveError</code> event is raised, at which point no more | 
|  | // <code>onReceive</code> event will be raised for this socket until the | 
|  | // <code>setPaused(false)</code> method is called. | 
|  | // |socketId| : The socket identifier. | 
|  | // |address| : The address of the Bluetooth device. | 
|  | // |uuid| : The UUID of the service to connect to. | 
|  | // |callback| : Called when the connect attempt is complete. | 
|  | static void connect(long socketId, | 
|  | DOMString address, | 
|  | DOMString uuid, | 
|  | ConnectCallback callback); | 
|  |  | 
|  | // Disconnects the socket. The socket identifier remains valid. | 
|  | // |socketId| : The socket identifier. | 
|  | // |callback| : Called when the disconnect attempt is complete. | 
|  | static void disconnect(long socketId, | 
|  | optional DisconnectCallback callback); | 
|  |  | 
|  | // Disconnects and destroys the socket. Each socket created should be | 
|  | // closed after use. The socket id is no longer valid as soon at the | 
|  | // function is called. However, the socket is guaranteed to be closed only | 
|  | // when the callback is invoked. | 
|  | // |socketId| : The socket identifier. | 
|  | // |callback| : Called when the <code>close</code> operation completes. | 
|  | static void close(long socketId, | 
|  | optional CloseCallback callback); | 
|  |  | 
|  | // Sends data on the given Bluetooth socket. | 
|  | // |socketId| : The socket identifier. | 
|  | // |data| : The data to send. | 
|  | // |callback| : Called with the number of bytes sent. | 
|  | static void send(long socketId, | 
|  | ArrayBuffer data, | 
|  | optional SendCallback callback); | 
|  |  | 
|  | // Retrieves the state of the given socket. | 
|  | // |socketId| : The socket identifier. | 
|  | // |callback| : Called when the socket state is available. | 
|  | static void getInfo(long socketId, | 
|  | GetInfoCallback callback); | 
|  |  | 
|  | // Retrieves the list of currently opened sockets owned by the application. | 
|  | // |callback| : Called when the list of sockets is available. | 
|  | static void getSockets(GetSocketsCallback callback); | 
|  | }; | 
|  |  | 
|  | interface Events { | 
|  | // Event raised when a connection has been established for a given socket. | 
|  | // |info| : The event data. | 
|  | static void onAccept(AcceptInfo info); | 
|  |  | 
|  | // Event raised when a network error occurred while the runtime was waiting | 
|  | // for new connections on the given socket. Once this event is raised, the | 
|  | // socket is set to <code>paused</code> and no more <code>onAccept</code> | 
|  | // events are raised for this socket. | 
|  | // |info| : The event data. | 
|  | static void onAcceptError(AcceptErrorInfo info); | 
|  |  | 
|  | // Event raised when data has been received for a given socket. | 
|  | // |info| : The event data. | 
|  | static void onReceive(ReceiveInfo info); | 
|  |  | 
|  | // Event raised when a network error occured while the runtime was waiting | 
|  | // for data on the socket. Once this event is raised, the socket is set to | 
|  | // <code>paused</code> and no more <code>onReceive</code> events are raised | 
|  | // for this socket. | 
|  | // |info| : The event data. | 
|  | static void onReceiveError(ReceiveErrorInfo info); | 
|  | }; | 
|  | }; |