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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_ACCESSIBILITY_PLATFORM_AX_PLATFORM_NODE_H_
#define UI_ACCESSIBILITY_PLATFORM_AX_PLATFORM_NODE_H_
#include "build/build_config.h"
#include "ui/accessibility/ax_enums.h"
#include "ui/accessibility/ax_export.h"
#include "ui/gfx/native_widget_types.h"
// Set PLATFORM_HAS_AX_PLATFORM_NODE_IMPL if this platform has a specific
// implementation of AxPlatfromNode::Create().
#undef PLATFORM_HAS_AX_PLATFORM_NODE_IMPL
#if defined(OS_WIN)
#define PLATFORM_HAS_AX_PLATFORM_NODE_IMPL 1
#endif
#if defined(OS_MACOSX)
#define PLATFORM_HAS_AX_PLATFORM_NODE_IMPL 1
#endif
#if defined(OS_LINUX) && !defined(OS_CHROMEOS) && defined(USE_X11)
#define PLATFORM_HAS_AX_PLATFORM_NODE_IMPL 1
#endif
namespace ui {
class AXPlatformNodeDelegate;
// AXPlatformNode is the abstract base class for an implementation of
// native accessibility APIs on supported platforms (e.g. Windows, Mac OS X).
// An object that wants to be accessible can derive from AXPlatformNodeDelegate
// and then call AXPlatformNode::Create. The delegate implementation should
// own the AXPlatformNode instance (or otherwise manage its lifecycle).
class AX_EXPORT AXPlatformNode {
public:
// Create an appropriate platform-specific instance. The delegate owns the
// AXPlatformNode instance (or manages its lifecycle in some other way).
static AXPlatformNode* Create(AXPlatformNodeDelegate* delegate);
// Cast a gfx::NativeViewAccessible to an AXPlatformNode if it is one,
// or return NULL if it's not an instance of this class.
static AXPlatformNode* FromNativeViewAccessible(
gfx::NativeViewAccessible accessible);
// Each platform accessibility object has a unique id that's guaranteed
// to be a positive number. (It's stored in an int32_t as opposed to
// uint32_t because some platforms want to negate it, so we want to ensure
// the range is below the signed int max.) This can be used when the
// id has to be unique across multiple frames, since node ids are
// only unique within one tree.
static int32_t GetNextUniqueId();
// Call Destroy rather than deleting this, because the subclass may
// use reference counting.
virtual void Destroy();
// Get the platform-specific accessible object type for this instance.
// On some platforms this is just a type cast, on others it may be a
// wrapper object or handle.
virtual gfx::NativeViewAccessible GetNativeViewAccessible() = 0;
// Fire a platform-specific notification that an event has occurred on
// this object.
virtual void NotifyAccessibilityEvent(ui::AXEvent event_type) = 0;
// Return this object's delegate.
virtual AXPlatformNodeDelegate* GetDelegate() const = 0;
protected:
AXPlatformNode();
virtual ~AXPlatformNode();
AXPlatformNode* GetFromUniqueId(int32_t unique_id);
int32_t unique_id_;
};
} // namespace ui
#endif // UI_ACCESSIBILITY_PLATFORM_AX_PLATFORM_NODE_H_