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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef REMOTING_PROTOCOL_CONNECTION_TO_HOST_H_
#define REMOTING_PROTOCOL_CONNECTION_TO_HOST_H_
#include <string>
#include "base/ref_counted.h"
#include "base/scoped_ptr.h"
#include "remoting/proto/internal.pb.h"
#include "remoting/protocol/host_stub.h"
#include "remoting/protocol/input_stub.h"
#include "remoting/protocol/stream_writer.h"
namespace remoting {
namespace protocol {
class ClientStub;
class SessionConfig;
class VideoStub;
class ConnectionToHost {
public:
class HostEventCallback {
public:
virtual ~HostEventCallback() {}
// Called when the network connection is opened.
virtual void OnConnectionOpened(ConnectionToHost* conn) = 0;
// Called when the network connection is closed.
virtual void OnConnectionClosed(ConnectionToHost* conn) = 0;
// Called when the network connection has failed.
virtual void OnConnectionFailed(ConnectionToHost* conn) = 0;
};
virtual ~ConnectionToHost();
// TODO(ajwong): We need to generalize this API.
virtual void Connect(const std::string& username,
const std::string& auth_token,
const std::string& host_jid,
HostEventCallback* event_callback,
ClientStub* client_stub,
VideoStub* video_stub) = 0;
virtual void Disconnect() = 0;
virtual const SessionConfig* config() = 0;
virtual InputStub* input_stub();
virtual HostStub* host_stub();
protected:
ConnectionToHost();
//private: TODO(garykac). Merge jingle_connection_to_host up into this class
// and then make these private again.
////////////////////////////////////////////////////////////////////////////
// User input event channel interface
// Stub for sending input event messages to the host.
scoped_ptr<InputStub> input_stub_;
////////////////////////////////////////////////////////////////////////////
// Protocol control channel interface
// Stub for sending control messages to the host.
scoped_ptr<HostStub> host_stub_;
// Stub for receiving control messages from the host.
ClientStub* client_stub_;
////////////////////////////////////////////////////////////////////////////
// Video channel interface
// Stub for receiving video packets from the host.
VideoStub* video_stub_;
private:
DISALLOW_COPY_AND_ASSIGN(ConnectionToHost);
};
} // namespace protocol
} // namespace remoting
#endif // REMOTING_PROTOCOL_CONNECTION_TO_HOST_H_