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/*
* Copyright (C) 2011 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef WebGLContextGroup_h
#define WebGLContextGroup_h
#include "modules/webgl/WebGLRenderingContextBase.h"
#include "wtf/HashSet.h"
#include "wtf/PassRefPtr.h"
#include "wtf/RefCounted.h"
namespace blink {
class WebGLSharedObject;
class WebGLRenderingContextBase;
typedef int ExceptionCode;
class WebGLContextGroup final : public RefCounted<WebGLContextGroup> {
public:
static PassRefPtr<WebGLContextGroup> create();
~WebGLContextGroup();
void addContext(WebGLRenderingContextBase*);
void removeContext(WebGLRenderingContextBase*);
void addObject(WebGLSharedObject*);
void removeObject(WebGLSharedObject*);
gpu::gles2::GLES2Interface* getAGLInterface();
void loseContextGroup(WebGLRenderingContextBase::LostContextMode, WebGLRenderingContextBase::AutoRecoveryMethod);
private:
friend class WebGLObject;
WebGLContextGroup();
void detachAndRemoveAllObjects();
// FIXME: Oilpan: this object is not on the heap, but keeps untraced
// pointers to on-heap objects in the two hash sets below.
// The objects are responsible for managing their
// registration with WebGLContextGroup, and vice versa, the
// WebGLContextGroup takes care of detaching the group objects if
// the set of WebGLRenderingContextBase contexts becomes empty.
HashSet<UntracedMember<WebGLRenderingContextBase>> m_contexts;
HashSet<UntracedMember<WebGLSharedObject>> m_groupObjects;
};
} // namespace blink
#endif // WebGLContextGroup_h