| /* |
| * Copyright (C) 2009 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "modules/webgl/WebGLProgram.h" |
| |
| #include "gpu/command_buffer/client/gles2_interface.h" |
| #include "modules/webgl/WebGLContextGroup.h" |
| #include "modules/webgl/WebGLRenderingContextBase.h" |
| |
| namespace blink { |
| |
| WebGLProgram* WebGLProgram::create(WebGLRenderingContextBase* ctx) |
| { |
| return new WebGLProgram(ctx); |
| } |
| |
| WebGLProgram::WebGLProgram(WebGLRenderingContextBase* ctx) |
| : WebGLSharedPlatform3DObject(ctx) |
| , m_linkStatus(false) |
| , m_linkCount(0) |
| , m_activeTransformFeedbackCount(0) |
| , m_infoValid(true) |
| { |
| setObject(ctx->contextGL()->CreateProgram()); |
| } |
| |
| WebGLProgram::~WebGLProgram() |
| { |
| // These heap objects handle detachment on their own. Clear out |
| // the references to prevent deleteObjectImpl() from trying to do |
| // same, as we cannot safely access other heap objects from this |
| // destructor. |
| m_vertexShader = nullptr; |
| m_fragmentShader = nullptr; |
| |
| // See the comment in WebGLObject::detachAndDeleteObject(). |
| detachAndDeleteObject(); |
| } |
| |
| void WebGLProgram::deleteObjectImpl(gpu::gles2::GLES2Interface* gl) |
| { |
| gl->DeleteProgram(m_object); |
| m_object = 0; |
| if (m_vertexShader) { |
| m_vertexShader->onDetached(gl); |
| m_vertexShader = nullptr; |
| } |
| if (m_fragmentShader) { |
| m_fragmentShader->onDetached(gl); |
| m_fragmentShader = nullptr; |
| } |
| } |
| |
| bool WebGLProgram::linkStatus(WebGLRenderingContextBase* context) |
| { |
| cacheInfoIfNeeded(context); |
| return m_linkStatus; |
| } |
| |
| void WebGLProgram::increaseLinkCount() |
| { |
| ++m_linkCount; |
| m_infoValid = false; |
| } |
| |
| void WebGLProgram::increaseActiveTransformFeedbackCount() |
| { |
| ++m_activeTransformFeedbackCount; |
| } |
| |
| void WebGLProgram::decreaseActiveTransformFeedbackCount() |
| { |
| --m_activeTransformFeedbackCount; |
| } |
| |
| WebGLShader* WebGLProgram::getAttachedShader(GLenum type) |
| { |
| switch (type) { |
| case GL_VERTEX_SHADER: |
| return m_vertexShader; |
| case GL_FRAGMENT_SHADER: |
| return m_fragmentShader; |
| default: |
| return 0; |
| } |
| } |
| |
| bool WebGLProgram::attachShader(WebGLShader* shader) |
| { |
| if (!shader || !shader->object()) |
| return false; |
| switch (shader->type()) { |
| case GL_VERTEX_SHADER: |
| if (m_vertexShader) |
| return false; |
| m_vertexShader = shader; |
| return true; |
| case GL_FRAGMENT_SHADER: |
| if (m_fragmentShader) |
| return false; |
| m_fragmentShader = shader; |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| bool WebGLProgram::detachShader(WebGLShader* shader) |
| { |
| if (!shader || !shader->object()) |
| return false; |
| switch (shader->type()) { |
| case GL_VERTEX_SHADER: |
| if (m_vertexShader != shader) |
| return false; |
| m_vertexShader = nullptr; |
| return true; |
| case GL_FRAGMENT_SHADER: |
| if (m_fragmentShader != shader) |
| return false; |
| m_fragmentShader = nullptr; |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| ScopedPersistent<v8::Array>* WebGLProgram::getPersistentCache() |
| { |
| return &m_shaderWrappers; |
| } |
| |
| void WebGLProgram::cacheInfoIfNeeded(WebGLRenderingContextBase* context) |
| { |
| if (m_infoValid) |
| return; |
| if (!m_object) |
| return; |
| gpu::gles2::GLES2Interface* gl = context->contextGL(); |
| m_linkStatus = 0; |
| gl->GetProgramiv(m_object, GL_LINK_STATUS, &m_linkStatus); |
| m_infoValid = true; |
| } |
| |
| DEFINE_TRACE(WebGLProgram) |
| { |
| visitor->trace(m_vertexShader); |
| visitor->trace(m_fragmentShader); |
| WebGLSharedPlatform3DObject::trace(visitor); |
| } |
| |
| } // namespace blink |