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// Copyright (C) 2013 Google Inc. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef GraphicsContextState_h
#define GraphicsContextState_h
#include "platform/graphics/DrawLooperBuilder.h"
#include "platform/graphics/GraphicsTypes.h"
#include "platform/graphics/StrokeData.h"
#include "third_party/skia/include/core/SkColorFilter.h"
#include "third_party/skia/include/core/SkPaint.h"
#include "wtf/Allocator.h"
#include "wtf/Noncopyable.h"
#include "wtf/PassOwnPtr.h"
#include "wtf/RefPtr.h"
namespace blink {
// Encapsulates the state information we store for each pushed graphics state.
// Only GraphicsContext can use this class.
class PLATFORM_EXPORT GraphicsContextState final {
USING_FAST_MALLOC(GraphicsContextState);
public:
static PassOwnPtr<GraphicsContextState> create()
{
return adoptPtr(new GraphicsContextState());
}
static PassOwnPtr<GraphicsContextState> createAndCopy(const GraphicsContextState& other)
{
return adoptPtr(new GraphicsContextState(other));
}
void copy(const GraphicsContextState&);
// SkPaint objects that reflect the current state. If the length of the
// path to be stroked is known, pass it in for correct dash or dot placement.
const SkPaint& strokePaint(int strokedPathLength = 0) const;
const SkPaint& fillPaint() const { return m_fillPaint; }
uint16_t saveCount() const { return m_saveCount; }
void incrementSaveCount() { ++m_saveCount; }
void decrementSaveCount() { --m_saveCount; }
// Stroke data
Color strokeColor() const { return m_strokePaint.getColor(); }
void setStrokeColor(const Color&);
const StrokeData& getStrokeData() const { return m_strokeData; }
void setStrokeStyle(StrokeStyle);
void setStrokeThickness(float);
void setLineCap(LineCap);
void setLineJoin(LineJoin);
void setMiterLimit(float);
void setLineDash(const DashArray&, float);
// Fill data
Color fillColor() const { return m_fillPaint.getColor(); }
void setFillColor(const Color&);
// Shadow. (This will need tweaking if we use draw loopers for other things.)
SkDrawLooper* drawLooper() const
{
DCHECK_EQ(m_fillPaint.getLooper(), m_strokePaint.getLooper());
return m_fillPaint.getLooper();
}
void setDrawLooper(PassRefPtr<SkDrawLooper>);
// Text. (See TextModeFill & friends.)
TextDrawingModeFlags textDrawingMode() const { return m_textDrawingMode; }
void setTextDrawingMode(TextDrawingModeFlags mode) { m_textDrawingMode = mode; }
SkColorFilter* colorFilter() const
{
DCHECK_EQ(m_fillPaint.getColorFilter(), m_strokePaint.getColorFilter());
return m_fillPaint.getColorFilter();
}
void setColorFilter(PassRefPtr<SkColorFilter>);
// Image interpolation control.
InterpolationQuality getInterpolationQuality() const { return m_interpolationQuality; }
void setInterpolationQuality(InterpolationQuality);
bool shouldAntialias() const { return m_shouldAntialias; }
void setShouldAntialias(bool);
private:
GraphicsContextState();
explicit GraphicsContextState(const GraphicsContextState&);
GraphicsContextState& operator=(const GraphicsContextState&);
// This is mutable to enable dash path effect updates when the paint is fetched for use.
mutable SkPaint m_strokePaint;
SkPaint m_fillPaint;
StrokeData m_strokeData;
TextDrawingModeFlags m_textDrawingMode;
InterpolationQuality m_interpolationQuality;
uint16_t m_saveCount;
bool m_shouldAntialias : 1;
};
} // namespace blink
#endif // GraphicsContextState_h