blob: bc96163188b8e6639772a460cd28b2a03cc8a31f [file] [log] [blame]
// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "components/viz/service/gl/gpu_service_impl.h"
#include <memory>
#include <tuple>
#include <utility>
#include "base/functional/bind.h"
#include "base/functional/callback.h"
#include "base/functional/callback_helpers.h"
#include "base/memory/weak_ptr.h"
#include "base/run_loop.h"
#include "base/task/single_thread_task_runner.h"
#include "base/time/time.h"
#include "gpu/config/gpu_info.h"
#include "gpu/ipc/service/gpu_watchdog_thread.h"
#include "mojo/public/cpp/bindings/pending_remote.h"
#include "mojo/public/cpp/bindings/remote.h"
#include "services/viz/public/mojom/gpu.mojom.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/gl/gl_utils.h"
#include "ui/gl/init/gl_factory.h"
namespace viz {
class GpuServiceTest : public testing::Test {
public:
GpuServiceTest()
: io_thread_("TestIOThread"),
wait_(base::WaitableEvent::ResetPolicy::MANUAL,
base::WaitableEvent::InitialState::NOT_SIGNALED) {}
GpuServiceTest(const GpuServiceTest&) = delete;
GpuServiceTest& operator=(const GpuServiceTest&) = delete;
~GpuServiceTest() override {}
GpuServiceImpl* gpu_service() { return gpu_service_.get(); }
void DestroyService() { gpu_service_ = nullptr; }
void BlockIOThread() {
wait_.Reset();
io_runner()->PostTask(FROM_HERE, base::BindOnce(&base::WaitableEvent::Wait,
base::Unretained(&wait_)));
}
void UnblockIOThread() {
DCHECK(!wait_.IsSignaled());
wait_.Signal();
}
scoped_refptr<base::SingleThreadTaskRunner> io_runner() {
return io_thread_.task_runner();
}
// testing::Test
void SetUp() override {
ASSERT_TRUE(io_thread_.Start());
gpu::GPUInfo gpu_info;
gpu_info.in_process_gpu = false;
gpu_service_ = std::make_unique<GpuServiceImpl>(
gpu_info, /*watchdog_thread=*/nullptr, io_thread_.task_runner(),
gpu::GpuFeatureInfo(), gpu::GpuPreferences(), gpu::GPUInfo(),
gpu::GpuFeatureInfo(), gfx::GpuExtraInfo(),
/*vulkan_implementation=*/nullptr,
/*exit_callback=*/base::DoNothing());
}
void TearDown() override {
DestroyService();
base::RunLoop runloop;
runloop.RunUntilIdle();
io_thread_.Stop();
}
absl::optional<bool> visible_;
private:
base::Thread io_thread_;
std::unique_ptr<GpuServiceImpl> gpu_service_;
base::WaitableEvent wait_;
};
// Tests that GpuServiceImpl can be destroyed before Bind() succeeds on the IO
// thread.
TEST_F(GpuServiceTest, ServiceDestroyedBeforeBind) {
// Block the IO thread to make sure that the GpuServiceImpl is destroyed
// before the binding happens on the IO thread.
mojo::Remote<mojom::GpuService> gpu_service_remote;
BlockIOThread();
gpu_service()->Bind(gpu_service_remote.BindNewPipeAndPassReceiver());
UnblockIOThread();
DestroyService();
}
// Tests that GpuServiceImpl can be destroyed after Bind() succeeds on the IO
// thread.
TEST_F(GpuServiceTest, ServiceDestroyedAfterBind) {
mojo::Remote<mojom::GpuService> gpu_service_remote;
gpu_service()->Bind(gpu_service_remote.BindNewPipeAndPassReceiver());
base::WaitableEvent wait(base::WaitableEvent::ResetPolicy::MANUAL,
base::WaitableEvent::InitialState::NOT_SIGNALED);
io_runner()->PostTask(FROM_HERE, base::BindOnce(&base::WaitableEvent::Signal,
base::Unretained(&wait)));
wait.Wait();
DestroyService();
}
TEST_F(GpuServiceTest, LoseAllContexts) {
mojo::Remote<mojom::GpuService> gpu_service_remote;
gpu_service()->Bind(gpu_service_remote.BindNewPipeAndPassReceiver());
// Use a disconnected mojo remote for GpuHost, we don't need to receive any
// messages.
mojo::PendingRemote<mojom::GpuHost> gpu_host_proxy;
std::ignore = gpu_host_proxy.InitWithNewPipeAndPassReceiver();
gpu_service()->InitializeWithHost(
std::move(gpu_host_proxy), gpu::GpuProcessActivityFlags(),
gl::init::CreateOffscreenGLSurface(gl::GetDefaultDisplay(), gfx::Size()),
/*sync_point_manager=*/nullptr, /*shared_image_manager=*/nullptr,
/*shutdown_event=*/nullptr);
gpu_service_remote.FlushForTesting();
gpu_service()->MaybeExitOnContextLost(/*synthetic_loss=*/false);
EXPECT_TRUE(gpu_service()->IsExiting());
}
// Tests that the visibility callback gets called when visibility changes.
TEST_F(GpuServiceTest, VisibilityCallbackCalled) {
mojo::Remote<mojom::GpuService> gpu_service_remote;
gpu_service()->Bind(gpu_service_remote.BindNewPipeAndPassReceiver());
mojo::PendingRemote<mojom::GpuHost> gpu_host_proxy;
std::ignore = gpu_host_proxy.InitWithNewPipeAndPassReceiver();
gpu_service()->InitializeWithHost(
std::move(gpu_host_proxy), gpu::GpuProcessActivityFlags(),
gl::init::CreateOffscreenGLSurface(gl::GetDefaultDisplay(), gfx::Size()),
/*sync_point_manager=*/nullptr, /*shared_image_manager=*/nullptr,
/*shutdown_event=*/nullptr);
gpu_service_remote.FlushForTesting();
gpu_service()->SetVisibilityChangedCallback(base::BindRepeating(
[](GpuServiceTest* test, bool visible) { test->visible_ = visible; },
base::Unretained(this)));
EXPECT_FALSE(visible_.has_value());
gpu_service_remote->OnForegrounded();
gpu_service_remote.FlushForTesting();
EXPECT_TRUE(visible_.has_value());
EXPECT_TRUE(*visible_);
gpu_service_remote->OnBackgrounded();
gpu_service_remote.FlushForTesting();
EXPECT_TRUE(visible_.has_value());
EXPECT_FALSE(*visible_);
}
} // namespace viz