|  | // Copyright 2015 The Chromium Authors | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | #include "ui/android/edge_effect.h" | 
|  |  | 
|  | #include "base/notreached.h" | 
|  | #include "cc/slim/layer.h" | 
|  | #include "cc/slim/ui_resource_layer.h" | 
|  | #include "ui/android/animation_utils.h" | 
|  | #include "ui/android/resources/resource_manager.h" | 
|  | #include "ui/android/resources/system_ui_resource_type.h" | 
|  | #include "ui/android/window_android_compositor.h" | 
|  | #include "ui/gfx/geometry/rect_f.h" | 
|  | #include "ui/gfx/geometry/size_conversions.h" | 
|  |  | 
|  | namespace ui { | 
|  | namespace { | 
|  | // Time it will take the effect to fully recede in ms | 
|  | const int kRecedeTimeMs = 600; | 
|  |  | 
|  | // Time it will take before a pulled glow begins receding in ms | 
|  | const int kPullTimeMs = 167; | 
|  |  | 
|  | // Time it will take for a pulled glow to decay to partial strength before | 
|  | // release | 
|  | const int kPullDecayTimeMs = 2000; | 
|  |  | 
|  | const float kMaxAlpha = 0.5f; | 
|  |  | 
|  | const float kPullGlowBegin = 0.f; | 
|  |  | 
|  | // Min/max velocity that will be absorbed | 
|  | const float kMinVelocity = 100.f; | 
|  | const float kMaxVelocity = 10000.f; | 
|  |  | 
|  | const float kEpsilon = 0.001f; | 
|  |  | 
|  | const float kSin = 0.5f;    // sin(PI / 6) | 
|  | const float kCos = 0.866f;  // cos(PI / 6); | 
|  |  | 
|  | // How much dragging should effect the height of the glow image. | 
|  | // Number determined by user testing. | 
|  | const float kPullDistanceAlphaGlowFactor = 0.8f; | 
|  |  | 
|  | const int kVelocityGlowFactor = 6; | 
|  |  | 
|  | const ui::SystemUIResourceType kResourceId = ui::OVERSCROLL_GLOW; | 
|  |  | 
|  | // Computes the transform for an edge effect given the |edge|, |viewport_size| | 
|  | // and edge |offset|. This assumes the the effect transform anchor is at the | 
|  | // centered edge of the effect. | 
|  | gfx::Transform ComputeTransform(EdgeEffect::Edge edge, | 
|  | const gfx::SizeF& viewport_size, | 
|  | float offset) { | 
|  | // Transforms assume the edge layers are anchored to their *top center point*. | 
|  | switch (edge) { | 
|  | case EdgeEffect::EDGE_TOP: | 
|  | return gfx::Transform::MakeTranslation(0, offset); | 
|  | case EdgeEffect::EDGE_LEFT: | 
|  | return gfx::Transform::MakeTranslation( | 
|  | -viewport_size.height() / 2.f + offset, | 
|  | viewport_size.height() / 2.f) * | 
|  | gfx::Transform::Make270degRotation(); | 
|  | case EdgeEffect::EDGE_BOTTOM: | 
|  | return gfx::Transform::MakeTranslation(0, | 
|  | viewport_size.height() + offset) * | 
|  | gfx::Transform::Make180degRotation(); | 
|  | case EdgeEffect::EDGE_RIGHT: | 
|  | return gfx::Transform::MakeTranslation( | 
|  | -viewport_size.height() / 2.f + viewport_size.width() + offset, | 
|  | viewport_size.height() / 2.f) * | 
|  | gfx::Transform::Make90degRotation(); | 
|  | default: | 
|  | NOTREACHED() << "Invalid edge: " << edge; | 
|  | return gfx::Transform(); | 
|  | }; | 
|  | } | 
|  |  | 
|  | // Computes the maximum effect size relative to the screen |edge|. For | 
|  | // top/bottom edges, this is simply |viewport_size|, while for left/right | 
|  | // edges this is |viewport_size| with coordinates swapped. | 
|  | gfx::SizeF ComputeOrientedSize(EdgeEffect::Edge edge, | 
|  | const gfx::SizeF& viewport_size) { | 
|  | switch (edge) { | 
|  | case EdgeEffect::EDGE_TOP: | 
|  | case EdgeEffect::EDGE_BOTTOM: | 
|  | return viewport_size; | 
|  | case EdgeEffect::EDGE_LEFT: | 
|  | case EdgeEffect::EDGE_RIGHT: | 
|  | return gfx::SizeF(viewport_size.height(), viewport_size.width()); | 
|  | default: | 
|  | NOTREACHED() << "Invalid edge: " << edge; | 
|  | return gfx::SizeF(); | 
|  | }; | 
|  | } | 
|  |  | 
|  | }  // namespace | 
|  |  | 
|  | EdgeEffect::EdgeEffect(ui::ResourceManager* resource_manager) | 
|  | : resource_manager_(resource_manager), | 
|  | glow_(cc::slim::UIResourceLayer::Create()), | 
|  | glow_alpha_(0), | 
|  | glow_scale_y_(0), | 
|  | glow_alpha_start_(0), | 
|  | glow_alpha_finish_(0), | 
|  | glow_scale_y_start_(0), | 
|  | glow_scale_y_finish_(0), | 
|  | displacement_(0.5f), | 
|  | target_displacement_(0.5f), | 
|  | state_(STATE_IDLE), | 
|  | pull_distance_(0) { | 
|  | // Prevent the provided layers from drawing until the effect is activated. | 
|  | glow_->SetIsDrawable(false); | 
|  | } | 
|  |  | 
|  | EdgeEffect::~EdgeEffect() { | 
|  | glow_->RemoveFromParent(); | 
|  | } | 
|  |  | 
|  | bool EdgeEffect::IsFinished() const { | 
|  | return state_ == STATE_IDLE; | 
|  | } | 
|  |  | 
|  | void EdgeEffect::Finish() { | 
|  | glow_->SetIsDrawable(false); | 
|  | pull_distance_ = 0; | 
|  | state_ = STATE_IDLE; | 
|  | } | 
|  |  | 
|  | void EdgeEffect::Pull(base::TimeTicks current_time, | 
|  | float delta_distance, | 
|  | float displacement) { | 
|  | target_displacement_ = displacement; | 
|  | if (state_ == STATE_PULL_DECAY && current_time - start_time_ < duration_) { | 
|  | return; | 
|  | } | 
|  | if (state_ != STATE_PULL) { | 
|  | glow_scale_y_ = std::max(kPullGlowBegin, glow_scale_y_); | 
|  | } | 
|  | state_ = STATE_PULL; | 
|  |  | 
|  | start_time_ = current_time; | 
|  | duration_ = base::Milliseconds(kPullTimeMs); | 
|  |  | 
|  | float abs_delta_distance = std::abs(delta_distance); | 
|  | pull_distance_ += delta_distance; | 
|  |  | 
|  | glow_alpha_ = glow_alpha_start_ = std::min( | 
|  | kMaxAlpha, | 
|  | glow_alpha_ + (abs_delta_distance * kPullDistanceAlphaGlowFactor)); | 
|  |  | 
|  | if (pull_distance_ == 0) { | 
|  | glow_scale_y_ = glow_scale_y_start_ = 0; | 
|  | } else { | 
|  | float scale = 1.f - | 
|  | 1.f / std::sqrt(std::abs(pull_distance_) * bounds_.height()) - | 
|  | 0.3f; | 
|  | glow_scale_y_ = glow_scale_y_start_ = std::max(0.f, scale) / 0.7f; | 
|  | } | 
|  |  | 
|  | glow_alpha_finish_ = glow_alpha_; | 
|  | glow_scale_y_finish_ = glow_scale_y_; | 
|  | } | 
|  |  | 
|  | void EdgeEffect::Release(base::TimeTicks current_time) { | 
|  | pull_distance_ = 0; | 
|  |  | 
|  | if (state_ != STATE_PULL && state_ != STATE_PULL_DECAY) | 
|  | return; | 
|  |  | 
|  | state_ = STATE_RECEDE; | 
|  | glow_alpha_start_ = glow_alpha_; | 
|  | glow_scale_y_start_ = glow_scale_y_; | 
|  |  | 
|  | glow_alpha_finish_ = 0.f; | 
|  | glow_scale_y_finish_ = 0.f; | 
|  |  | 
|  | start_time_ = current_time; | 
|  | duration_ = base::Milliseconds(kRecedeTimeMs); | 
|  | } | 
|  |  | 
|  | void EdgeEffect::Absorb(base::TimeTicks current_time, float velocity) { | 
|  | state_ = STATE_ABSORB; | 
|  |  | 
|  | velocity = Clamp(std::abs(velocity), kMinVelocity, kMaxVelocity); | 
|  |  | 
|  | start_time_ = current_time; | 
|  | // This should never be less than 1 millisecond. | 
|  | duration_ = base::Milliseconds(0.15f + (velocity * 0.02f)); | 
|  |  | 
|  | // The glow depends more on the velocity, and therefore starts out | 
|  | // nearly invisible. | 
|  | glow_alpha_start_ = 0.3f; | 
|  | glow_scale_y_start_ = std::max(glow_scale_y_, 0.f); | 
|  |  | 
|  | // Growth for the size of the glow should be quadratic to properly respond | 
|  | // to a user's scrolling speed. The faster the scrolling speed, the more | 
|  | // intense the effect should be for both the size and the saturation. | 
|  | glow_scale_y_finish_ = | 
|  | std::min(0.025f + (velocity * (velocity / 100) * 0.00015f) / 2.f, 1.f); | 
|  | // Alpha should change for the glow as well as size. | 
|  | glow_alpha_finish_ = Clamp( | 
|  | glow_alpha_start_, velocity * kVelocityGlowFactor * .00001f, kMaxAlpha); | 
|  | target_displacement_ = 0.5; | 
|  | } | 
|  |  | 
|  | bool EdgeEffect::Update(base::TimeTicks current_time) { | 
|  | if (IsFinished()) | 
|  | return false; | 
|  |  | 
|  | const double t = std::min((current_time - start_time_) / duration_, 1.0); | 
|  | const float interp = static_cast<float>(Damp(t, 1.0)); | 
|  |  | 
|  | glow_alpha_ = Lerp(glow_alpha_start_, glow_alpha_finish_, interp); | 
|  | glow_scale_y_ = Lerp(glow_scale_y_start_, glow_scale_y_finish_, interp); | 
|  | displacement_ = (displacement_ + target_displacement_) / 2.f; | 
|  |  | 
|  | if (t >= 1.f - kEpsilon) { | 
|  | switch (state_) { | 
|  | case STATE_ABSORB: | 
|  | state_ = STATE_RECEDE; | 
|  | start_time_ = current_time; | 
|  | duration_ = base::Milliseconds(kRecedeTimeMs); | 
|  |  | 
|  | glow_alpha_start_ = glow_alpha_; | 
|  | glow_scale_y_start_ = glow_scale_y_; | 
|  |  | 
|  | glow_alpha_finish_ = 0.0f; | 
|  | glow_scale_y_finish_ = 0.0f; | 
|  | break; | 
|  | case STATE_PULL: | 
|  | state_ = STATE_PULL_DECAY; | 
|  | start_time_ = current_time; | 
|  | duration_ = base::Milliseconds(kPullDecayTimeMs); | 
|  |  | 
|  | glow_alpha_start_ = glow_alpha_; | 
|  | glow_scale_y_start_ = glow_scale_y_; | 
|  |  | 
|  | // After pull, the glow should fade to nothing. | 
|  | glow_alpha_finish_ = 0.0f; | 
|  | glow_scale_y_finish_ = 0.0f; | 
|  | break; | 
|  | case STATE_PULL_DECAY: | 
|  | state_ = STATE_RECEDE; | 
|  | break; | 
|  | case STATE_RECEDE: | 
|  | Finish(); | 
|  | break; | 
|  | default: | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | bool one_last_frame = false; | 
|  | if (state_ == STATE_RECEDE && glow_scale_y_ <= 0) { | 
|  | Finish(); | 
|  | one_last_frame = true; | 
|  | } | 
|  |  | 
|  | return !IsFinished() || one_last_frame; | 
|  | } | 
|  |  | 
|  | float EdgeEffect::GetAlpha() const { | 
|  | return IsFinished() ? 0.f : glow_alpha_; | 
|  | } | 
|  |  | 
|  | void EdgeEffect::ApplyToLayers(Edge edge, | 
|  | const gfx::SizeF& viewport_size, | 
|  | float offset) { | 
|  | if (IsFinished()) | 
|  | return; | 
|  |  | 
|  | // An empty viewport, while meaningless, is also relatively harmless, and will | 
|  | // simply prevent any drawing of the layers. | 
|  | if (viewport_size.IsEmpty()) { | 
|  | glow_->SetIsDrawable(false); | 
|  | return; | 
|  | } | 
|  |  | 
|  | gfx::SizeF size = ComputeOrientedSize(edge, viewport_size); | 
|  | const float r = size.width() * 0.75f / kSin; | 
|  | const float y = kCos * r; | 
|  | const float h = r - y; | 
|  | const float o_r = size.height() * 0.75f / kSin; | 
|  | const float o_y = kCos * o_r; | 
|  | const float o_h = o_r - o_y; | 
|  | const float base_glow_scale = h > 0.f ? std::min(o_h / h, 1.f) : 1.f; | 
|  | bounds_ = gfx::Size(size.width(), (int)std::min(size.height(), h)); | 
|  | gfx::Size image_bounds( | 
|  | r, std::min(1.f, glow_scale_y_) * base_glow_scale * bounds_.height()); | 
|  |  | 
|  | // Compute the displaced image rect. This includes both the horizontal | 
|  | // offset from the |displacement_| factor, as well as the vertical edge offset | 
|  | // provided by the method call. | 
|  | const float displacement = Clamp(displacement_, 0.f, 1.f) - 0.5f; | 
|  | const float displacement_offset_x = bounds_.width() * displacement * 0.5f; | 
|  | const float image_offset_x = (bounds_.width() - image_bounds.width()) * 0.5f; | 
|  | gfx::RectF image_rect = gfx::RectF(gfx::SizeF(image_bounds)); | 
|  | image_rect.Offset(image_offset_x - displacement_offset_x, -std::abs(offset)); | 
|  |  | 
|  | // Clip the image rect against the viewport. If either rect is empty there's | 
|  | // no need to draw anything further. | 
|  | gfx::RectF clipped_rect(size.width(), size.height()); | 
|  | clipped_rect.Intersect(image_rect); | 
|  | if (clipped_rect.IsEmpty() || image_rect.IsEmpty()) { | 
|  | glow_->SetIsDrawable(false); | 
|  | return; | 
|  | } | 
|  |  | 
|  | // Compute the logical UV coordinates of the clipped rect relative to the | 
|  | // displaced image rect. | 
|  | gfx::PointF clipped_top_left = clipped_rect.origin(); | 
|  | gfx::PointF clipped_bottom_right = clipped_rect.bottom_right(); | 
|  | gfx::PointF uv_top_left( | 
|  | (clipped_top_left.x() - image_rect.x()) / image_rect.width(), | 
|  | (clipped_top_left.y() - image_rect.y()) / image_rect.height()); | 
|  | gfx::PointF uv_bottom_right( | 
|  | (clipped_bottom_right.x() - image_rect.x()) / image_rect.width(), | 
|  | (clipped_bottom_right.y() - image_rect.y()) / image_rect.height()); | 
|  | glow_->SetUV(uv_top_left, uv_bottom_right); | 
|  |  | 
|  | // There's no need to use the provided |offset| when computing the transform; | 
|  | // the offset is built in to the computed UV coordinates. | 
|  | glow_->SetTransform(ComputeTransform(edge, viewport_size, 0)); | 
|  |  | 
|  | glow_->SetIsDrawable(true); | 
|  | glow_->SetUIResourceId(resource_manager_->GetUIResourceId( | 
|  | ui::ANDROID_RESOURCE_TYPE_SYSTEM, kResourceId)); | 
|  | glow_->SetTransformOrigin(gfx::Point3F(bounds_.width() * 0.5f, 0, 0)); | 
|  | glow_->SetBounds(gfx::ToRoundedSize(clipped_rect.size())); | 
|  | glow_->SetContentsOpaque(false); | 
|  | glow_->SetOpacity(Clamp(glow_alpha_, 0.f, 1.f)); | 
|  | } | 
|  |  | 
|  | void EdgeEffect::SetParent(cc::slim::Layer* parent) { | 
|  | if (glow_->parent() != parent) | 
|  | parent->AddChild(glow_); | 
|  | } | 
|  |  | 
|  | }  // namespace ui |