| // Copyright 2012 The Chromium Authors | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | #ifndef UI_VIEWS_VIEW_H_ | 
 | #define UI_VIEWS_VIEW_H_ | 
 |  | 
 | #include <stddef.h> | 
 |  | 
 | #include <memory> | 
 | #include <set> | 
 | #include <string> | 
 | #include <utility> | 
 | #include <vector> | 
 |  | 
 | #include "base/callback_list.h" | 
 | #include "base/containers/contains.h" | 
 | #include "base/functional/callback.h" | 
 | #include "base/gtest_prod_util.h" | 
 | #include "base/memory/ptr_util.h" | 
 | #include "base/memory/raw_ptr.h" | 
 | #include "base/observer_list.h" | 
 | #include "base/strings/string_piece.h" | 
 | #include "build/build_config.h" | 
 | #include "third_party/abseil-cpp/absl/types/optional.h" | 
 | #include "third_party/skia/include/core/SkPath.h" | 
 | #include "ui/accessibility/ax_enums.mojom.h" | 
 | #include "ui/accessibility/ax_node_data.h" | 
 | #include "ui/base/accelerators/accelerator.h" | 
 | #include "ui/base/class_property.h" | 
 | #include "ui/base/clipboard/clipboard_format_type.h" | 
 | #include "ui/base/cursor/cursor.h" | 
 | #include "ui/base/dragdrop/drop_target_event.h" | 
 | #include "ui/base/dragdrop/mojom/drag_drop_types.mojom-forward.h" | 
 | #include "ui/base/dragdrop/os_exchange_data.h" | 
 | #include "ui/base/metadata/metadata_header_macros.h" | 
 | #include "ui/base/metadata/metadata_types.h" | 
 | #include "ui/base/ui_base_types.h" | 
 | #include "ui/compositor/layer_delegate.h" | 
 | #include "ui/compositor/layer_observer.h" | 
 | #include "ui/compositor/layer_owner.h" | 
 | #include "ui/compositor/layer_type.h" | 
 | #include "ui/compositor/paint_cache.h" | 
 | #include "ui/events/event.h" | 
 | #include "ui/events/event_target.h" | 
 | #include "ui/gfx/geometry/insets.h" | 
 | #include "ui/gfx/geometry/point.h" | 
 | #include "ui/gfx/geometry/rect.h" | 
 | #include "ui/gfx/geometry/transform.h" | 
 | #include "ui/gfx/geometry/vector2d.h" | 
 | #include "ui/gfx/geometry/vector2d_conversions.h" | 
 | #include "ui/gfx/native_widget_types.h" | 
 | #include "ui/views/layout/layout_manager.h" | 
 | #include "ui/views/layout/layout_types.h" | 
 | #include "ui/views/metadata/view_factory.h" | 
 | #include "ui/views/paint_info.h" | 
 | #include "ui/views/view_targeter.h" | 
 | #include "ui/views/views_export.h" | 
 |  | 
 | using ui::OSExchangeData; | 
 |  | 
 | namespace gfx { | 
 | class Canvas; | 
 | class Insets; | 
 | }  // namespace gfx | 
 |  | 
 | namespace ui { | 
 | struct AXActionData; | 
 | class ColorProvider; | 
 | class Compositor; | 
 | class InputMethod; | 
 | class Layer; | 
 | class LayerTreeOwner; | 
 | class NativeTheme; | 
 | class PaintContext; | 
 | class ThemeProvider; | 
 | class TransformRecorder; | 
 | }  // namespace ui | 
 |  | 
 | namespace views { | 
 |  | 
 | class Background; | 
 | class Border; | 
 | class ContextMenuController; | 
 | class DragController; | 
 | class FocusManager; | 
 | class FocusTraversable; | 
 | class LayoutProvider; | 
 | class ScrollView; | 
 | class SizeBounds; | 
 | class ViewAccessibility; | 
 | class ViewMaskLayer; | 
 | class ViewObserver; | 
 | class Widget; | 
 | class WordLookupClient; | 
 |  | 
 | namespace internal { | 
 | class PreEventDispatchHandler; | 
 | class PostEventDispatchHandler; | 
 | class RootView; | 
 | class ScopedChildrenLock; | 
 | }  // namespace internal | 
 |  | 
 | // Struct used to describe how a View hierarchy has changed. See | 
 | // View::ViewHierarchyChanged. | 
 | // TODO(pbos): Move to a separate view_hierarchy_changed_details.h header. | 
 | struct VIEWS_EXPORT ViewHierarchyChangedDetails { | 
 |   ViewHierarchyChangedDetails() = default; | 
 |  | 
 |   ViewHierarchyChangedDetails(bool is_add, | 
 |                               View* parent, | 
 |                               View* child, | 
 |                               View* move_view) | 
 |       : is_add(is_add), parent(parent), child(child), move_view(move_view) {} | 
 |  | 
 |   bool is_add = false; | 
 |   // New parent if |is_add| is true, old parent if |is_add| is false. | 
 |   raw_ptr<View> parent = nullptr; | 
 |   // The view being added or removed. | 
 |   raw_ptr<View> child = nullptr; | 
 |   // If this is a move (reparent), meaning AddChildViewAt() is invoked with an | 
 |   // existing parent, then a notification for the remove is sent first, | 
 |   // followed by one for the add.  This case can be distinguished by a | 
 |   // non-null |move_view|. | 
 |   // For the remove part of move, |move_view| is the new parent of the View | 
 |   // being removed. | 
 |   // For the add part of move, |move_view| is the old parent of the View being | 
 |   // added. | 
 |   raw_ptr<View> move_view = nullptr; | 
 | }; | 
 |  | 
 | using PropertyChangedCallback = ui::metadata::PropertyChangedCallback; | 
 |  | 
 | // The elements in PropertyEffects represent bits which define what effect(s) a | 
 | // changed Property has on the containing class. Additional elements should | 
 | // use the next most significant bit. | 
 | enum PropertyEffects { | 
 |   kPropertyEffectsNone = 0, | 
 |   // Any changes to the property should cause the container to invalidate the | 
 |   // current layout state. | 
 |   kPropertyEffectsLayout = 0x00000001, | 
 |   // Changes to the property should cause the container to schedule a painting | 
 |   // update. | 
 |   kPropertyEffectsPaint = 0x00000002, | 
 |   // Changes to the property should cause the preferred size to change. This | 
 |   // implies kPropertyEffectsLayout. | 
 |   kPropertyEffectsPreferredSizeChanged = 0x00000004, | 
 | }; | 
 |  | 
 | // When adding layers to the view, this indicates the region into which the | 
 | // layer is placed, in the region above or beneath the view. | 
 | enum class LayerRegion { | 
 |   kAbove, | 
 |   kBelow, | 
 | }; | 
 |  | 
 | // When calling |GetLayersInOrder|, this will indicate whether the View's | 
 | // own layer should be included in the returned vector or not. | 
 | enum class ViewLayer { | 
 |   kInclude, | 
 |   kExclude, | 
 | }; | 
 |  | 
 | ///////////////////////////////////////////////////////////////////////////// | 
 | // | 
 | // View class | 
 | // | 
 | //   A View is a rectangle within the views View hierarchy. It is the base | 
 | //   class for all Views. | 
 | // | 
 | //   A View is a container of other Views (there is no such thing as a Leaf | 
 | //   View - makes code simpler, reduces type conversion headaches, design | 
 | //   mistakes etc) | 
 | // | 
 | //   The View contains basic properties for sizing (bounds), layout (flex, | 
 | //   orientation, etc), painting of children and event dispatch. | 
 | // | 
 | //   The View also uses a simple Box Layout Manager similar to XUL's | 
 | //   SprocketLayout system. Alternative Layout Managers implementing the | 
 | //   LayoutManager interface can be used to lay out children if required. | 
 | // | 
 | //   It is up to the subclass to implement Painting and storage of subclass - | 
 | //   specific properties and functionality. | 
 | // | 
 | //   Unless otherwise documented, views is not thread safe and should only be | 
 | //   accessed from the main thread. | 
 | // | 
 | //   Properties ------------------ | 
 | // | 
 | //   Properties which are intended to be dynamically visible through metadata to | 
 | //   other subsystems, such as dev-tools must adhere to a naming convention, | 
 | //   usage and implementation patterns. | 
 | // | 
 | //   Properties start with their base name, such as "Frobble" (note the | 
 | //   capitalization). The method to set the property must be called SetXXXX and | 
 | //   the method to retrieve the value is called GetXXXX. For the aforementioned | 
 | //   Frobble property, this would be SetFrobble and GetFrobble. | 
 | // | 
 | //   void SetFrobble(bool is_frobble); | 
 | //   bool GetFrobble() const; | 
 | // | 
 | //   In the SetXXXX method, after the value storage location has been updated, | 
 | //   OnPropertyChanged() must be called using the address of the storage | 
 | //   location as a key. Additionally, any combination of PropertyEffects are | 
 | //   also passed in. This will ensure that any desired side effects are properly | 
 | //   invoked. | 
 | // | 
 | //   void View::SetFrobble(bool is_frobble) { | 
 | //     if (is_frobble == frobble_) | 
 | //       return; | 
 | //     frobble_ = is_frobble; | 
 | //     OnPropertyChanged(&frobble_, kPropertyEffectsPaint); | 
 | //   } | 
 | // | 
 | //   Each property should also have a way to "listen" to changes by registering | 
 | //   a callback. | 
 | // | 
 | //   base::CallbackListSubscription AddFrobbleChangedCallback( | 
 | //       PropertyChangedCallback callback); | 
 | // | 
 | //   Each callback uses the the existing base::Bind mechanisms which allow for | 
 | //   various kinds of callbacks; object methods, normal functions and lambdas. | 
 | // | 
 | //   Example: | 
 | // | 
 | //   class FrobbleView : public View { | 
 | //    ... | 
 | //    private: | 
 | //     void OnFrobbleChanged(); | 
 | //     base::CallbackListSubscription frobble_changed_subscription_; | 
 | //   } | 
 | // | 
 | //   ... | 
 | //     frobble_changed_subscription_ = AddFrobbleChangedCallback( | 
 | //         base::BindRepeating(&FrobbleView::OnFrobbleChanged, | 
 | //         base::Unretained(this))); | 
 | // | 
 | //   Example: | 
 | // | 
 | //   void MyView::ValidateFrobbleChanged() { | 
 | //     bool frobble_changed = false; | 
 | //     base::CallbackListSubscription subscription = | 
 | //       frobble_view_->AddFrobbleChangedCallback( | 
 | //           base::BindRepeating([](bool* frobble_changed_ptr) { | 
 | //             *frobble_changed_ptr = true; | 
 | //           }, &frobble_changed)); | 
 | //     frobble_view_->SetFrobble(!frobble_view_->GetFrobble()); | 
 | //     LOG() << frobble_changed ? "Frobble changed" : "Frobble NOT changed!"; | 
 | //   } | 
 | // | 
 | //   Property metadata ----------- | 
 | // | 
 | //   For Views that expose properties which are intended to be dynamically | 
 | //   discoverable by other subsystems, each View and its descendants must | 
 | //   include metadata. These other subsystems, such as dev tools or a delarative | 
 | //   layout system, can then enumerate the properties on any given instance or | 
 | //   class. Using the enumerated information, the actual values of the | 
 | //   properties can be read or written. This will be done by getting and setting | 
 | //   the values using string representations. The metadata can also be used to | 
 | //   instantiate and initialize a View (or descendant) class from a declarative | 
 | //   "script". | 
 | // | 
 | //   For each View class in their respective header declaration, place the macro | 
 | //   METADATA_HEADER(<classname>) in the public section. | 
 | // | 
 | //   In the implementing .cc file, add the following macros to the same | 
 | //   namespace in which the class resides. | 
 | // | 
 | //   BEGIN_METADATA(View, ParentView) | 
 | //   ADD_PROPERTY_METADATA(bool, Frobble) | 
 | //   END_METADATA | 
 | // | 
 | //   For each property, add a definition using ADD_PROPERTY_METADATA() between | 
 | //   the begin and end macros. | 
 | // | 
 | //   Descendant classes must specify the parent class as a macro parameter. | 
 | // | 
 | //   BEGIN_METADATA(MyView, views::View) | 
 | //   ADD_PROPERTY_METADATA(int, Bobble) | 
 | //   END_METADATA | 
 | ///////////////////////////////////////////////////////////////////////////// | 
 | class VIEWS_EXPORT View : public ui::LayerDelegate, | 
 |                           public ui::LayerObserver, | 
 |                           public ui::LayerOwner, | 
 |                           public ui::AcceleratorTarget, | 
 |                           public ui::EventTarget, | 
 |                           public ui::EventHandler, | 
 |                           public ui::PropertyHandler, | 
 |                           public ui::metadata::MetaDataProvider { | 
 |  public: | 
 |   using Views = std::vector<View*>; | 
 |  | 
 |   // TODO(crbug.com/1289902): The |event| parameter is being removed. Do not add | 
 |   // new callers. | 
 |   using DropCallback = base::OnceCallback<void( | 
 |       const ui::DropTargetEvent& event, | 
 |       ui::mojom::DragOperation& output_drag_op, | 
 |       std::unique_ptr<ui::LayerTreeOwner> drag_image_layer_owner)>; | 
 |  | 
 |   METADATA_HEADER_BASE(View); | 
 |  | 
 |   enum class FocusBehavior { | 
 |     // Use when the View is never focusable. Default. | 
 |     NEVER, | 
 |  | 
 |     // Use when the View is to be focusable both in regular and accessibility | 
 |     // mode. | 
 |     ALWAYS, | 
 |  | 
 |     // Use when the View is focusable only during accessibility mode. | 
 |     ACCESSIBLE_ONLY, | 
 |   }; | 
 |  | 
 |   // During paint, the origin of each view in physical pixel is calculated by | 
 |   //   view_origin_pixel = ROUND(view.origin() * device_scale_factor) | 
 |   // | 
 |   // Thus in a view hierarchy, the offset between two views, view_i and view_j, | 
 |   // is calculated by: | 
 |   //   view_offset_ij_pixel = SUM [view_origin_pixel.OffsetFromOrigin()] | 
 |   //                        {For all views along the path from view_i to view_j} | 
 |   // | 
 |   // But the offset between the two layers, the layer in view_i and the layer in | 
 |   // view_j, is computed by | 
 |   //   view_offset_ij_dip = SUM [view.origin().OffsetFromOrigin()] | 
 |   //                        {For all views along the path from view_i to view_j} | 
 |   // | 
 |   //   layer_offset_ij_pixel = ROUND (view_offset_ij_dip * device_scale_factor) | 
 |   // | 
 |   // Due to this difference in the logic for computation of offset, the values | 
 |   // view_offset_ij_pixel and layer_offset_ij_pixel may not always be equal. | 
 |   // They will differ by some subpixel_offset. This leads to bugs like | 
 |   // crbug.com/734787. | 
 |   // The subpixel offset needs to be applied to the layer to get the correct | 
 |   // output during paint. | 
 |   // | 
 |   // This class manages the computation of subpixel offset internally when | 
 |   // working with offsets. | 
 |   class LayerOffsetData { | 
 |    public: | 
 |     explicit LayerOffsetData(float device_scale_factor = 1.f, | 
 |                              const gfx::Vector2d& offset = gfx::Vector2d()) | 
 |         : device_scale_factor_(device_scale_factor) { | 
 |       AddOffset(offset); | 
 |     } | 
 |  | 
 |     const gfx::Vector2d& offset() const { return offset_; } | 
 |  | 
 |     const gfx::Vector2dF GetSubpixelOffset() const { | 
 |       // |rounded_pixel_offset_| is stored in physical pixel space. Convert it | 
 |       // into DIP space before returning. | 
 |       gfx::Vector2dF subpixel_offset(rounded_pixel_offset_); | 
 |       subpixel_offset.InvScale(device_scale_factor_); | 
 |       return subpixel_offset; | 
 |     } | 
 |  | 
 |     LayerOffsetData& operator+=(const gfx::Vector2d& offset) { | 
 |       AddOffset(offset); | 
 |       return *this; | 
 |     } | 
 |  | 
 |     LayerOffsetData operator+(const gfx::Vector2d& offset) const { | 
 |       LayerOffsetData offset_data(*this); | 
 |       offset_data.AddOffset(offset); | 
 |       return offset_data; | 
 |     } | 
 |  | 
 |    private: | 
 |     // Adds the |offset_to_parent| to the total |offset_| and updates the | 
 |     // |rounded_pixel_offset_| value. | 
 |     void AddOffset(const gfx::Vector2d& offset_to_parent) { | 
 |       // Add the DIP |offset_to_parent| amount to the total offset. | 
 |       offset_ += offset_to_parent; | 
 |  | 
 |       // Convert |offset_to_parent| to physical pixel coordinates. | 
 |       gfx::Vector2dF fractional_pixel_offset( | 
 |           offset_to_parent.x() * device_scale_factor_, | 
 |           offset_to_parent.y() * device_scale_factor_); | 
 |  | 
 |       // Since pixels cannot be fractional, we need to round the offset to get | 
 |       // the correct physical pixel coordinate. | 
 |       gfx::Vector2d integral_pixel_offset = | 
 |           gfx::ToRoundedVector2d(fractional_pixel_offset); | 
 |  | 
 |       // |integral_pixel_offset - fractional_pixel_offset| gives the subpixel | 
 |       // offset amount for |offset_to_parent|. This is added to | 
 |       // |rounded_pixel_offset_| to update the total subpixel offset. | 
 |       rounded_pixel_offset_ += integral_pixel_offset - fractional_pixel_offset; | 
 |     } | 
 |  | 
 |     // Total offset so far. This stores the offset between two nodes in the view | 
 |     // hierarchy. | 
 |     gfx::Vector2d offset_; | 
 |  | 
 |     // This stores the value such that if added to | 
 |     // |offset_ * device_scale_factor| will give the correct aligned offset in | 
 |     // physical pixels. | 
 |     gfx::Vector2dF rounded_pixel_offset_; | 
 |  | 
 |     // The device scale factor at which the subpixel offset is being computed. | 
 |     float device_scale_factor_; | 
 |   }; | 
 |  | 
 |   // Creation and lifetime ----------------------------------------------------- | 
 |  | 
 |   View(); | 
 |   View(const View&) = delete; | 
 |   View& operator=(const View&) = delete; | 
 |   ~View() override; | 
 |  | 
 |   // By default a View is owned by its parent unless specified otherwise here. | 
 |   void set_owned_by_client() { owned_by_client_ = true; } | 
 |   bool owned_by_client() const { return owned_by_client_; } | 
 |  | 
 |   // Tree operations ----------------------------------------------------------- | 
 |  | 
 |   // Get the Widget that hosts this View, if any. | 
 |   virtual const Widget* GetWidget() const; | 
 |   virtual Widget* GetWidget(); | 
 |  | 
 |   // Adds |view| as a child of this view, optionally at |index|. | 
 |   // Returns the raw pointer for callers which want to hold a pointer to the | 
 |   // added view. This requires declaring the function as a template in order to | 
 |   // return the actual passed-in type. | 
 |   template <typename T> | 
 |   T* AddChildView(std::unique_ptr<T> view) { | 
 |     DCHECK(!view->owned_by_client()) | 
 |         << "This should only be called if the client is passing ownership of " | 
 |            "|view| to the parent View."; | 
 |     return AddChildView<T>(view.release()); | 
 |   } | 
 |   template <typename T> | 
 |   T* AddChildViewAt(std::unique_ptr<T> view, size_t index) { | 
 |     DCHECK(!view->owned_by_client()) | 
 |         << "This should only be called if the client is passing ownership of " | 
 |            "|view| to the parent View."; | 
 |     return AddChildViewAt<T>(view.release(), index); | 
 |   } | 
 |  | 
 |   // Prefer using the AddChildView(std::unique_ptr) overloads over raw pointers | 
 |   // for new code. | 
 |   template <typename T> | 
 |   T* AddChildView(T* view) { | 
 |     AddChildViewAtImpl(view, children_.size()); | 
 |     return view; | 
 |   } | 
 |   template <typename T> | 
 |   T* AddChildViewAt(T* view, size_t index) { | 
 |     AddChildViewAtImpl(view, index); | 
 |     return view; | 
 |   } | 
 |  | 
 |   // Moves |view| to the specified |index|. An |index| at least as large as that | 
 |   // of the last child moves the view to the end. | 
 |   void ReorderChildView(View* view, size_t index); | 
 |  | 
 |   // Removes |view| from this view. The view's parent will change to null. | 
 |   void RemoveChildView(View* view); | 
 |  | 
 |   // Removes |view| from this view and transfers ownership back to the caller in | 
 |   // the form of a std::unique_ptr<T>. | 
 |   // TODO(kylixrd): Rename back to RemoveChildView() once the code is refactored | 
 |   //                to eliminate the uses of the old RemoveChildView(). | 
 |   template <typename T> | 
 |   std::unique_ptr<T> RemoveChildViewT(T* view) { | 
 |     DCHECK(!view->owned_by_client()) | 
 |         << "This should only be called if the client doesn't already have " | 
 |            "ownership of |view|."; | 
 |     DCHECK(base::Contains(children_, view)); | 
 |     RemoveChildView(view); | 
 |     return base::WrapUnique(view); | 
 |   } | 
 |  | 
 |   // Partially specialized version to directly take a raw_ptr<T>. | 
 |   template <typename T> | 
 |   std::unique_ptr<T> RemoveChildViewT(raw_ptr<T> view) { | 
 |     return RemoveChildViewT(view.get()); | 
 |   } | 
 |  | 
 |   // Removes all the children from this view. This deletes all children that are | 
 |   // not set_owned_by_client(), which is deprecated. | 
 |   void RemoveAllChildViews(); | 
 |  | 
 |   // TODO(pbos): Remove this method, deleting children when removing them should | 
 |   // not be optional. If ownership needs to be preserved, use RemoveChildViewT() | 
 |   // to retain ownership of the removed children. | 
 |   void RemoveAllChildViewsWithoutDeleting(); | 
 |  | 
 |   const Views& children() const { return children_; } | 
 |  | 
 |   // Returns the parent view. | 
 |   const View* parent() const { return parent_; } | 
 |   View* parent() { return parent_; } | 
 |  | 
 |   // Returns true if |view| is contained within this View's hierarchy, even as | 
 |   // an indirect descendant. Will return true if child is also this view. | 
 |   bool Contains(const View* view) const; | 
 |  | 
 |   // Returns an iterator pointing to |view|, or children_.cend() if |view| is | 
 |   // not a child of this view. | 
 |   Views::const_iterator FindChild(const View* view) const; | 
 |  | 
 |   // Returns the index of |view|, or nullopt if |view| is not a child of this | 
 |   // view. | 
 |   absl::optional<size_t> GetIndexOf(const View* view) const; | 
 |  | 
 |   // Size and disposition ------------------------------------------------------ | 
 |   // Methods for obtaining and modifying the position and size of the view. | 
 |   // Position is in the coordinate system of the view's parent. | 
 |   // Position is NOT flipped for RTL. See "RTL positioning" for RTL-sensitive | 
 |   // position accessors. | 
 |   // Transformations are not applied on the size/position. For example, if | 
 |   // bounds is (0, 0, 100, 100) and it is scaled by 0.5 along the X axis, the | 
 |   // width will still be 100 (although when painted, it will be 50x100, painted | 
 |   // at location (0, 0)). | 
 |  | 
 |   void SetBounds(int x, int y, int width, int height); | 
 |   void SetBoundsRect(const gfx::Rect& bounds); | 
 |   void SetSize(const gfx::Size& size); | 
 |   void SetPosition(const gfx::Point& position); | 
 |   void SetX(int x); | 
 |   void SetY(int y); | 
 |  | 
 |   // No transformation is applied on the size or the locations. | 
 |   const gfx::Rect& bounds() const { return bounds_; } | 
 |   int x() const { return bounds_.x(); } | 
 |   int y() const { return bounds_.y(); } | 
 |   int width() const { return bounds_.width(); } | 
 |   int height() const { return bounds_.height(); } | 
 |   const gfx::Point& origin() const { return bounds_.origin(); } | 
 |   const gfx::Size& size() const { return bounds_.size(); } | 
 |  | 
 |   // Returns the bounds of the content area of the view, i.e. the rectangle | 
 |   // enclosed by the view's border. | 
 |   gfx::Rect GetContentsBounds() const; | 
 |  | 
 |   // Returns the bounds of the view in its own coordinates (i.e. position is | 
 |   // 0, 0). | 
 |   gfx::Rect GetLocalBounds() const; | 
 |  | 
 |   // Returns the insets of the current border. If there is no border an empty | 
 |   // insets is returned. | 
 |   virtual gfx::Insets GetInsets() const; | 
 |  | 
 |   // Returns the visible bounds of the receiver in the receivers coordinate | 
 |   // system. | 
 |   // | 
 |   // When traversing the View hierarchy in order to compute the bounds, the | 
 |   // function takes into account the mirroring setting and transformation for | 
 |   // each View and therefore it will return the mirrored and transformed version | 
 |   // of the visible bounds if need be. | 
 |   gfx::Rect GetVisibleBounds() const; | 
 |  | 
 |   // Return the bounds of the View in screen coordinate system. | 
 |   gfx::Rect GetBoundsInScreen() const; | 
 |  | 
 |   // Return the bounds that an anchored widget should anchor to. These can be | 
 |   // different from |GetBoundsInScreen()| when a view is larger than its visible | 
 |   // size, for instance to provide a larger hittable area. | 
 |   virtual gfx::Rect GetAnchorBoundsInScreen() const; | 
 |  | 
 |   // Returns the baseline of this view, or -1 if this view has no baseline. The | 
 |   // return value is relative to the preferred height. | 
 |   virtual int GetBaseline() const; | 
 |  | 
 |   // Get the size the View would like to be under the current bounds. | 
 |   // If the View is never laid out before, assume it to be laid out in an | 
 |   // unbounded space. | 
 |   // TODO(crbug.com/1346889): Don't use this. Use the size-constrained | 
 |   //                          GetPreferredSize(const SizeBounds&) instead. | 
 |   gfx::Size GetPreferredSize() const; | 
 |  | 
 |   // Get the size the View would like to be given `available_size`, ignoring the | 
 |   // current bounds. | 
 |   gfx::Size GetPreferredSize(const SizeBounds& available_size) const; | 
 |  | 
 |   // Sets or unsets the size that this View will request during layout. The | 
 |   // actual size may differ. It should rarely be necessary to set this; usually | 
 |   // the right approach is controlling the parent's layout via a LayoutManager. | 
 |   void SetPreferredSize(absl::optional<gfx::Size> size); | 
 |  | 
 |   // Convenience method that sizes this view to its preferred size. | 
 |   void SizeToPreferredSize(); | 
 |  | 
 |   // Gets the minimum size of the view. View's implementation invokes | 
 |   // GetPreferredSize. | 
 |   virtual gfx::Size GetMinimumSize() const; | 
 |  | 
 |   // Gets the maximum size of the view. Currently only used for sizing shell | 
 |   // windows. | 
 |   virtual gfx::Size GetMaximumSize() const; | 
 |  | 
 |   // Return the preferred height for a specific width. Override if the | 
 |   // preferred height depends upon the width (such as a multi-line label). If | 
 |   // a LayoutManger has been installed this returns the value of | 
 |   // LayoutManager::GetPreferredHeightForWidth(), otherwise this returns | 
 |   // GetPreferredSize().height(). | 
 |   virtual int GetHeightForWidth(int w) const; | 
 |  | 
 |   // Returns a bound on the available space for a child view, for example, in | 
 |   // case the child view wants to play an animation that would cause it to | 
 |   // become larger. Default is not to bound the available size; it is the | 
 |   // responsibility of specific view/layout manager implementations to determine | 
 |   // if and when a bound applies. | 
 |   virtual SizeBounds GetAvailableSize(const View* child) const; | 
 |  | 
 |   // The |Visible| property. See comment above for instructions on declaring and | 
 |   // implementing a property. | 
 |   // | 
 |   // Sets whether this view is visible. Painting is scheduled as needed. Also, | 
 |   // clears focus if the focused view or one of its ancestors is set to be | 
 |   // hidden. | 
 |   virtual void SetVisible(bool visible); | 
 |   // Return whether a view is visible. | 
 |   bool GetVisible() const; | 
 |  | 
 |   // Adds a callback associated with the above Visible property. The callback | 
 |   // will be invoked whenever the Visible property changes. | 
 |   [[nodiscard]] base::CallbackListSubscription AddVisibleChangedCallback( | 
 |       PropertyChangedCallback callback); | 
 |  | 
 |   // Returns true if this view is drawn on screen. | 
 |   virtual bool IsDrawn() const; | 
 |  | 
 |   // The |Enabled| property. See comment above for instructions on declaring and | 
 |   // implementing a property. | 
 |   // | 
 |   // Set whether this view is enabled. A disabled view does not receive keyboard | 
 |   // or mouse inputs. If |enabled| differs from the current value, SchedulePaint | 
 |   // is invoked. Also, clears focus if the focused view is disabled. | 
 |   void SetEnabled(bool enabled); | 
 |   // Returns whether the view is enabled. | 
 |   bool GetEnabled() const; | 
 |  | 
 |   // Adds a callback associated with the above |Enabled| property. The callback | 
 |   // will be invoked whenever the property changes. | 
 |   [[nodiscard]] base::CallbackListSubscription AddEnabledChangedCallback( | 
 |       PropertyChangedCallback callback); | 
 |  | 
 |   // Returns the child views ordered in reverse z-order. That is, views later in | 
 |   // the returned vector have a higher z-order (are painted later) than those | 
 |   // early in the vector. The returned vector has exactly the same number of | 
 |   // Views as |children_|. The default implementation returns |children_|, | 
 |   // subclass if the paint order should differ from that of |children_|. | 
 |   // This order is taken into account by painting and targeting implementations. | 
 |   // NOTE: see SetPaintToLayer() for details on painting and views with layers. | 
 |   virtual Views GetChildrenInZOrder(); | 
 |  | 
 |   // Transformations ----------------------------------------------------------- | 
 |  | 
 |   // Methods for setting transformations for a view (e.g. rotation, scaling). | 
 |   // Care should be taken not to transform a view in such a way that its bounds | 
 |   // lie outside those of its parent, or else the default ViewTargeterDelegate | 
 |   // implementation will not pass mouse events to the view. | 
 |  | 
 |   gfx::Transform GetTransform() const; | 
 |  | 
 |   // Clipping is done relative to the view's local bounds. | 
 |   void SetClipPath(const SkPath& path); | 
 |   const SkPath& clip_path() const { return clip_path_; } | 
 |  | 
 |   // Sets the transform to the supplied transform. | 
 |   void SetTransform(const gfx::Transform& transform); | 
 |  | 
 |   // Accelerated painting ------------------------------------------------------ | 
 |  | 
 |   // Sets whether this view paints to a layer. A view paints to a layer if | 
 |   // either of the following are true: | 
 |   // . the view has a non-identity transform. | 
 |   // . SetPaintToLayer(ui::LayerType) has been invoked. | 
 |   // View creates the Layer only when it exists in a Widget with a non-NULL | 
 |   // Compositor. | 
 |   // Enabling a view to have a layer impacts painting of sibling views. | 
 |   // Specifically views with layers effectively paint in a z-order that is | 
 |   // always above any sibling views that do not have layers. This happens | 
 |   // regardless of the ordering returned by GetChildrenInZOrder(). | 
 |   void SetPaintToLayer(ui::LayerType layer_type = ui::LAYER_TEXTURED); | 
 |  | 
 |   // Cancels layer painting triggered by a call to |SetPaintToLayer()|. Note | 
 |   // that this will not actually destroy the layer if the view paints to a layer | 
 |   // for another reason. | 
 |   void DestroyLayer(); | 
 |  | 
 |   // Add or remove layers above or below this view. This view does not take | 
 |   // ownership of the layers. It is the caller's responsibility to keep track of | 
 |   // this View's size and update their layer accordingly. | 
 |   // | 
 |   // In very rare cases, it may be necessary to override these. If any of this | 
 |   // view's contents must be painted to the same layer as its parent, or can't | 
 |   // handle being painted with transparency, overriding might be appropriate. | 
 |   // One example is LabelButton, where the label must paint below any added | 
 |   // layers for subpixel rendering reasons. Overrides should be made | 
 |   // judiciously, and generally they should just forward the calls to a child | 
 |   // view. They must be overridden together for correctness. | 
 |   virtual void AddLayerToRegion(ui::Layer* new_layer, LayerRegion region); | 
 |   virtual void RemoveLayerFromRegions(ui::Layer* old_layer); | 
 |  | 
 |   // This is like RemoveLayerFromRegions() but doesn't remove |old_layer| from | 
 |   // its parent. This is useful for when a layer beneth this view is owned by a | 
 |   // ui::LayerOwner which just recreated it (by calling RecreateLayer()). In | 
 |   // this case, this function can be called to remove it from |layers_below_| or | 
 |   // |layers_above_|, and to stop observing it, but it remains in the layer tree | 
 |   // since the expectation of ui::LayerOwner::RecreateLayer() is that the old | 
 |   // layer remains under the same parent, and stacked above the newly cloned | 
 |   // layer. | 
 |   void RemoveLayerFromRegionsKeepInLayerTree(ui::Layer* old_layer); | 
 |  | 
 |   // Gets the layers associated with this view that should be immediate children | 
 |   // of the parent layer. They are returned in bottom-to-top order. This | 
 |   // optionally includes |this->layer()| and any layers added with | 
 |   // |AddLayerToRegion()|. | 
 |   // Returns an empty vector if this view doesn't paint to a layer. | 
 |   std::vector<ui::Layer*> GetLayersInOrder( | 
 |       ViewLayer view_layer = ViewLayer::kInclude); | 
 |  | 
 |   // ui::LayerObserver: | 
 |   void LayerDestroyed(ui::Layer* layer) override; | 
 |  | 
 |   // Overridden from ui::LayerOwner: | 
 |   std::unique_ptr<ui::Layer> RecreateLayer() override; | 
 |  | 
 |   // RTL positioning ----------------------------------------------------------- | 
 |  | 
 |   // Methods for accessing the bounds and position of the view, relative to its | 
 |   // parent. The position returned is mirrored if the parent view is using a RTL | 
 |   // layout. | 
 |   // | 
 |   // NOTE: in the vast majority of the cases, the mirroring implementation is | 
 |   //       transparent to the View subclasses and therefore you should use the | 
 |   //       bounds() accessor instead. | 
 |   gfx::Rect GetMirroredBounds() const; | 
 |   gfx::Rect GetMirroredContentsBounds() const; | 
 |   gfx::Point GetMirroredPosition() const; | 
 |   int GetMirroredX() const; | 
 |  | 
 |   // Given a rectangle specified in this View's coordinate system, the function | 
 |   // computes the 'left' value for the mirrored rectangle within this View. If | 
 |   // the View's UI layout is not right-to-left, then bounds.x() is returned. | 
 |   // | 
 |   // UI mirroring is transparent to most View subclasses and therefore there is | 
 |   // no need to call this routine from anywhere within your subclass | 
 |   // implementation. | 
 |   int GetMirroredXForRect(const gfx::Rect& rect) const; | 
 |  | 
 |   // Given a rectangle specified in this View's coordinate system, the function | 
 |   // computes the mirrored rectangle. | 
 |   gfx::Rect GetMirroredRect(const gfx::Rect& rect) const; | 
 |  | 
 |   // Given the X coordinate of a point inside the View, this function returns | 
 |   // the mirrored X coordinate of the point if the View's UI layout is | 
 |   // right-to-left. If the layout is left-to-right, the same X coordinate is | 
 |   // returned. | 
 |   // | 
 |   // Following are a few examples of the values returned by this function for | 
 |   // a View with the bounds {0, 0, 100, 100} and a right-to-left layout: | 
 |   // | 
 |   // GetMirroredXCoordinateInView(0) -> 100 | 
 |   // GetMirroredXCoordinateInView(20) -> 80 | 
 |   // GetMirroredXCoordinateInView(99) -> 1 | 
 |   int GetMirroredXInView(int x) const; | 
 |  | 
 |   // Given a X coordinate and a width inside the View, this function returns | 
 |   // the mirrored X coordinate if the View's UI layout is right-to-left. If the | 
 |   // layout is left-to-right, the same X coordinate is returned. | 
 |   // | 
 |   // Following are a few examples of the values returned by this function for | 
 |   // a View with the bounds {0, 0, 100, 100} and a right-to-left layout: | 
 |   // | 
 |   // GetMirroredXCoordinateInView(0, 10) -> 90 | 
 |   // GetMirroredXCoordinateInView(20, 20) -> 60 | 
 |   int GetMirroredXWithWidthInView(int x, int w) const; | 
 |  | 
 |   // Layout -------------------------------------------------------------------- | 
 |  | 
 |   // Lay out the child Views (set their bounds based on sizing heuristics | 
 |   // specific to the current Layout Manager) | 
 |   virtual void Layout(); | 
 |  | 
 |   bool needs_layout() const { return needs_layout_; } | 
 |  | 
 |   // Mark this view and all parents to require a relayout. This ensures the | 
 |   // next call to Layout() will propagate to this view, even if the bounds of | 
 |   // parent views do not change. | 
 |   void InvalidateLayout(); | 
 |  | 
 |   // TODO(kylixrd): Update comment once UseDefaultFillLayout is true by default. | 
 |   // UseDefaultFillLayout will be set to true by default once the codebase is | 
 |   // audited and refactored. | 
 |   // | 
 |   // Gets/Sets the Layout Manager used by this view to size and place its | 
 |   // children. NOTE: This will force UseDefaultFillLayout to false if it had | 
 |   // been set to true. | 
 |   // | 
 |   // The LayoutManager is owned by the View and is deleted when the view is | 
 |   // deleted, or when a new LayoutManager is installed. Call | 
 |   // SetLayoutManager(nullptr) to clear it. | 
 |   // | 
 |   // SetLayoutManager returns a bare pointer version of the input parameter | 
 |   // (now owned by the view). If code needs to use the layout manager after | 
 |   // being assigned, use this pattern: | 
 |   // | 
 |   //   views::BoxLayout* box_layout = SetLayoutManager( | 
 |   //       std::make_unique<views::BoxLayout>(...)); | 
 |   //   box_layout->Foo(); | 
 |   LayoutManager* GetLayoutManager() const; | 
 |   template <typename LayoutManager> | 
 |   LayoutManager* SetLayoutManager( | 
 |       std::unique_ptr<LayoutManager> layout_manager) { | 
 |     LayoutManager* lm = layout_manager.get(); | 
 |     SetLayoutManagerImpl(std::move(layout_manager)); | 
 |     return lm; | 
 |   } | 
 |   void SetLayoutManager(std::nullptr_t); | 
 |  | 
 |   // Sets whether or not the default layout manager should be used for this | 
 |   // view. NOTE: this can only be set if |layout_manager_| isn't assigned. | 
 |   bool GetUseDefaultFillLayout() const; | 
 |   void SetUseDefaultFillLayout(bool value); | 
 |  | 
 |   // Attributes ---------------------------------------------------------------- | 
 |  | 
 |   // Recursively descends the view tree starting at this view, and returns | 
 |   // the first child that it encounters that has the given ID. | 
 |   // Returns NULL if no matching child view is found. | 
 |   const View* GetViewByID(int id) const; | 
 |   View* GetViewByID(int id); | 
 |  | 
 |   // Gets and sets the ID for this view. ID should be unique within the subtree | 
 |   // that you intend to search for it. 0 is the default ID for views. | 
 |   int GetID() const { return id_; } | 
 |   void SetID(int id); | 
 |  | 
 |   // Adds a callback associated with the above |ID| property. The callback will | 
 |   // be invoked whenever the property changes. | 
 |   [[nodiscard]] base::CallbackListSubscription AddIDChangedCallback( | 
 |       PropertyChangedCallback callback); | 
 |  | 
 |   // A group id is used to tag views which are part of the same logical group. | 
 |   // Focus can be moved between views with the same group using the arrow keys. | 
 |   // Groups are currently used to implement radio button mutual exclusion. | 
 |   // The group id is immutable once it's set. | 
 |   void SetGroup(int gid); | 
 |   // Returns the group id of the view, or -1 if the id is not set yet. | 
 |   int GetGroup() const; | 
 |  | 
 |   // Adds a callback associated with the above |Group| property. The callback | 
 |   // will be invoked whenever the property changes. | 
 |   [[nodiscard]] base::CallbackListSubscription AddGroupChangedCallback( | 
 |       PropertyChangedCallback callback); | 
 |  | 
 |   // If this returns true, the views from the same group can each be focused | 
 |   // when moving focus with the Tab/Shift-Tab key.  If this returns false, | 
 |   // only the selected view from the group (obtained with | 
 |   // GetSelectedViewForGroup()) is focused. | 
 |   virtual bool IsGroupFocusTraversable() const; | 
 |  | 
 |   // Fills |views| with all the available views which belong to the provided | 
 |   // |group|. | 
 |   void GetViewsInGroup(int group, Views* views); | 
 |  | 
 |   // Returns the View that is currently selected in |group|. | 
 |   // The default implementation simply returns the first View found for that | 
 |   // group. | 
 |   virtual View* GetSelectedViewForGroup(int group); | 
 |  | 
 |   // Coordinate conversion ----------------------------------------------------- | 
 |  | 
 |   // Note that the utility coordinate conversions functions always operate on | 
 |   // the mirrored position of the child Views if the parent View uses a | 
 |   // right-to-left UI layout. | 
 |  | 
 |   // Converts a point from the coordinate system of one View to another. | 
 |   // | 
 |   // |source| and |target| must be in the same widget, but don't need to be in | 
 |   // the same view hierarchy. | 
 |   // Neither |source| nor |target| can be null. | 
 |   [[nodiscard]] static gfx::Point ConvertPointToTarget(const View* source, | 
 |                                                        const View* target, | 
 |                                                        const gfx::Point& point); | 
 |   // The in-place version of this method is strongly discouraged, please use the | 
 |   // by-value version above for improved const-compatability and readability. | 
 |   static void ConvertPointToTarget(const View* source, | 
 |                                    const View* target, | 
 |                                    gfx::Point* point); | 
 |  | 
 |   // Converts |rect| from the coordinate system of |source| to the coordinate | 
 |   // system of |target|. | 
 |   // | 
 |   // |source| and |target| must be in the same widget, but don't need to be in | 
 |   // the same view hierarchy. | 
 |   // Neither |source| nor |target| can be null. | 
 |   [[nodiscard]] static gfx::RectF ConvertRectToTarget(const View* source, | 
 |                                                       const View* target, | 
 |                                                       const gfx::RectF& rect); | 
 |   // The in-place version of this method is strongly discouraged, please use the | 
 |   // by-value version above for improved const-compatability and readability. | 
 |   static void ConvertRectToTarget(const View* source, | 
 |                                   const View* target, | 
 |                                   gfx::RectF* rect); | 
 |  | 
 |   // Converts |rect| from the coordinate system of |source| to the | 
 |   // coordinate system of |target|. | 
 |   // | 
 |   // |source| and |target| must be in the same widget, but don't need to be in | 
 |   // the same view hierarchy. | 
 |   // Neither |source| nor |target| can be null. | 
 |   // | 
 |   // Returns the enclosed rect with default allowed conversion error | 
 |   // (0.00001f). | 
 |   static gfx::Rect ConvertRectToTarget(const View* source, | 
 |                                        const View* target, | 
 |                                        gfx::Rect& rect); | 
 |  | 
 |   // Converts a point from a View's coordinate system to that of its Widget. | 
 |   static void ConvertPointToWidget(const View* src, gfx::Point* point); | 
 |  | 
 |   // Converts a point from the coordinate system of a View's Widget to that | 
 |   // View's coordinate system. | 
 |   static void ConvertPointFromWidget(const View* dest, gfx::Point* p); | 
 |  | 
 |   // Converts a point from a View's coordinate system to that of the screen. | 
 |   [[nodiscard]] static gfx::Point ConvertPointToScreen(const View* src, | 
 |                                                        const gfx::Point& point); | 
 |   // The in-place version of this method is strongly discouraged, please use the | 
 |   // by-value version above for improved const-compatability and readability. | 
 |   static void ConvertPointToScreen(const View* src, gfx::Point* point); | 
 |  | 
 |   // Converts a point from the screen coordinate system to that View's | 
 |   // coordinate system. | 
 |   [[nodiscard]] static gfx::Point ConvertPointFromScreen( | 
 |       const View* src, | 
 |       const gfx::Point& point); | 
 |   // The in-place version of this method is strongly discouraged, please use the | 
 |   // by-value version above for improved const-compatability and readability. | 
 |   static void ConvertPointFromScreen(const View* dst, gfx::Point* point); | 
 |  | 
 |   // Converts a rect from a View's coordinate system to that of the screen. | 
 |   static void ConvertRectToScreen(const View* src, gfx::Rect* rect); | 
 |  | 
 |   // Applies transformation on the rectangle, which is in the view's coordinate | 
 |   // system, to convert it into the parent's coordinate system. | 
 |   gfx::Rect ConvertRectToParent(const gfx::Rect& rect) const; | 
 |  | 
 |   // Converts a rectangle from this views coordinate system to its widget | 
 |   // coordinate system. | 
 |   gfx::Rect ConvertRectToWidget(const gfx::Rect& rect) const; | 
 |  | 
 |   // Painting ------------------------------------------------------------------ | 
 |  | 
 |   // Mark all or part of the View's bounds as dirty (needing repaint). | 
 |   // |r| is in the View's coordinates. | 
 |   // TODO(beng): Make protected. | 
 |   void SchedulePaint(); | 
 |   void SchedulePaintInRect(const gfx::Rect& r); | 
 |  | 
 |   // Called by the framework to paint a View. Performs translation and clipping | 
 |   // for View coordinates and language direction as required, allows the View | 
 |   // to paint itself via the various OnPaint*() event handlers and then paints | 
 |   // the hierarchy beneath it. | 
 |   void Paint(const PaintInfo& parent_paint_info); | 
 |  | 
 |   // The background object may be null. | 
 |   void SetBackground(std::unique_ptr<Background> b); | 
 |   Background* GetBackground() const; | 
 |   const Background* background() const { return background_.get(); } | 
 |   Background* background() { return background_.get(); } | 
 |  | 
 |   // The border object may be null. | 
 |   virtual void SetBorder(std::unique_ptr<Border> b); | 
 |   Border* GetBorder() const; | 
 |  | 
 |   // Get the theme provider from the parent widget. | 
 |   const ui::ThemeProvider* GetThemeProvider() const; | 
 |  | 
 |   // Get the layout provider for the View. | 
 |   const LayoutProvider* GetLayoutProvider() const; | 
 |  | 
 |   // Returns the ColorProvider from the ColorProviderManager. | 
 |   ui::ColorProvider* GetColorProvider() { | 
 |     return const_cast<ui::ColorProvider*>( | 
 |         std::as_const(*this).GetColorProvider()); | 
 |   } | 
 |   const ui::ColorProvider* GetColorProvider() const; | 
 |  | 
 |   // Returns the NativeTheme to use for this View. This calls through to | 
 |   // GetNativeTheme() on the Widget this View is in, or provides a default | 
 |   // theme if there's no widget, or returns |native_theme_| if that's | 
 |   // set. Warning: the default theme might not be correct; you should probably | 
 |   // override OnThemeChanged(). | 
 |   ui::NativeTheme* GetNativeTheme() { | 
 |     return const_cast<ui::NativeTheme*>(std::as_const(*this).GetNativeTheme()); | 
 |   } | 
 |   const ui::NativeTheme* GetNativeTheme() const; | 
 |  | 
 |   // Sets the native theme and informs descendants. | 
 |   void SetNativeThemeForTesting(ui::NativeTheme* theme); | 
 |  | 
 |   // RTL painting -------------------------------------------------------------- | 
 |  | 
 |   // Returns whether the gfx::Canvas object passed to Paint() needs to be | 
 |   // transformed such that anything drawn on the canvas object during Paint() | 
 |   // is flipped horizontally. | 
 |   bool GetFlipCanvasOnPaintForRTLUI() const; | 
 |   // Enables or disables flipping of the gfx::Canvas during Paint(). Note that | 
 |   // if canvas flipping is enabled, the canvas will be flipped only if the UI | 
 |   // layout is right-to-left; that is, the canvas will be flipped only if | 
 |   // GetMirrored() is true. | 
 |   // | 
 |   // Enabling canvas flipping is useful for leaf views that draw an image that | 
 |   // needs to be flipped horizontally when the UI layout is right-to-left | 
 |   // (views::Button, for example). This method is helpful for such classes | 
 |   // because their drawing logic stays the same and they can become agnostic to | 
 |   // the UI directionality. | 
 |   void SetFlipCanvasOnPaintForRTLUI(bool enable); | 
 |  | 
 |   // Adds a callback associated with the above FlipCanvasOnPaintForRTLUI | 
 |   // property. The callback will be invoked whenever the | 
 |   // FlipCanvasOnPaintForRTLUI property changes. | 
 |   [[nodiscard]] base::CallbackListSubscription | 
 |   AddFlipCanvasOnPaintForRTLUIChangedCallback(PropertyChangedCallback callback); | 
 |  | 
 |   // When set, this view will ignore base::l18n::IsRTL() and instead be drawn | 
 |   // according to |is_mirrored|. | 
 |   // | 
 |   // This is useful for views that should be displayed the same regardless of UI | 
 |   // direction. Unlike SetFlipCanvasOnPaintForRTLUI this setting has an effect | 
 |   // on the visual order of child views. | 
 |   // | 
 |   // This setting does not propagate to child views. So while the visual order | 
 |   // of this view's children may change, the visual order of this view's | 
 |   // grandchildren in relation to their parents are unchanged. | 
 |   void SetMirrored(bool is_mirrored); | 
 |   bool GetMirrored() const; | 
 |  | 
 |   // Input --------------------------------------------------------------------- | 
 |   // The points, rects, mouse locations, and touch locations in the following | 
 |   // functions are in the view's coordinates, except for a RootView. | 
 |  | 
 |   // A convenience function which calls into GetEventHandlerForRect() with | 
 |   // a 1x1 rect centered at |point|. |point| is in the local coordinate | 
 |   // space of |this|. | 
 |   View* GetEventHandlerForPoint(const gfx::Point& point); | 
 |  | 
 |   // Returns the View that should be the target of an event having |rect| as | 
 |   // its location, or NULL if no such target exists. |rect| is in the local | 
 |   // coordinate space of |this|. | 
 |   View* GetEventHandlerForRect(const gfx::Rect& rect); | 
 |  | 
 |   // Returns the deepest visible descendant that contains the specified point | 
 |   // and supports tooltips. If the view does not contain the point, returns | 
 |   // NULL. | 
 |   virtual View* GetTooltipHandlerForPoint(const gfx::Point& point); | 
 |  | 
 |   // Return the cursor that should be used for this view or the default cursor. | 
 |   // The event location is in the receiver's coordinate system. The caller is | 
 |   // responsible for managing the lifetime of the returned object, though that | 
 |   // lifetime may vary from platform to platform. On Windows and Aura, | 
 |   // the cursor is a shared resource. | 
 |   virtual ui::Cursor GetCursor(const ui::MouseEvent& event); | 
 |  | 
 |   // A convenience function which calls HitTestRect() with a rect of size | 
 |   // 1x1 and an origin of |point|. |point| is in the local coordinate space | 
 |   // of |this|. | 
 |   bool HitTestPoint(const gfx::Point& point) const; | 
 |  | 
 |   // Returns true if |rect| intersects this view's bounds. |rect| is in the | 
 |   // local coordinate space of |this|. | 
 |   bool HitTestRect(const gfx::Rect& rect) const; | 
 |  | 
 |   // Returns true if this view or any of its descendants are permitted to | 
 |   // be the target of an event. | 
 |   virtual bool GetCanProcessEventsWithinSubtree() const; | 
 |  | 
 |   // Sets whether this view or any of its descendants are permitted to be the | 
 |   // target of an event. | 
 |   void SetCanProcessEventsWithinSubtree(bool can_process); | 
 |  | 
 |   // Returns true if the mouse cursor is over |view| and mouse events are | 
 |   // enabled. | 
 |   bool IsMouseHovered() const; | 
 |  | 
 |   // This method is invoked when the user clicks on this view. | 
 |   // The provided event is in the receiver's coordinate system. | 
 |   // | 
 |   // Return true if you processed the event and want to receive subsequent | 
 |   // MouseDragged and MouseReleased events.  This also stops the event from | 
 |   // bubbling.  If you return false, the event will bubble through parent | 
 |   // views. | 
 |   // | 
 |   // If you remove yourself from the tree while processing this, event bubbling | 
 |   // stops as if you returned true, but you will not receive future events. | 
 |   // The return value is ignored in this case. | 
 |   // | 
 |   // Default implementation returns true if a ContextMenuController has been | 
 |   // set, false otherwise. Override as needed. | 
 |   // | 
 |   virtual bool OnMousePressed(const ui::MouseEvent& event); | 
 |  | 
 |   // This method is invoked when the user clicked on this control. | 
 |   // and is still moving the mouse with a button pressed. | 
 |   // The provided event is in the receiver's coordinate system. | 
 |   // | 
 |   // Return true if you processed the event and want to receive | 
 |   // subsequent MouseDragged and MouseReleased events. | 
 |   // | 
 |   // Default implementation returns true if a ContextMenuController has been | 
 |   // set, false otherwise. Override as needed. | 
 |   // | 
 |   virtual bool OnMouseDragged(const ui::MouseEvent& event); | 
 |  | 
 |   // This method is invoked when the user releases the mouse | 
 |   // button. The event is in the receiver's coordinate system. | 
 |   // | 
 |   // Default implementation notifies the ContextMenuController is appropriate. | 
 |   // Subclasses that wish to honor the ContextMenuController should invoke | 
 |   // super. | 
 |   virtual void OnMouseReleased(const ui::MouseEvent& event); | 
 |  | 
 |   // This method is invoked when the mouse press/drag was canceled by a | 
 |   // system/user gesture. | 
 |   virtual void OnMouseCaptureLost(); | 
 |  | 
 |   // This method is invoked when the mouse is above this control | 
 |   // The event is in the receiver's coordinate system. | 
 |   // | 
 |   // Default implementation does nothing. Override as needed. | 
 |   virtual void OnMouseMoved(const ui::MouseEvent& event); | 
 |  | 
 |   // This method is invoked when the mouse enters this control. | 
 |   // | 
 |   // Default implementation does nothing. Override as needed. | 
 |   virtual void OnMouseEntered(const ui::MouseEvent& event); | 
 |  | 
 |   // This method is invoked when the mouse exits this control | 
 |   // The provided event location is always (0, 0) | 
 |   // Default implementation does nothing. Override as needed. | 
 |   virtual void OnMouseExited(const ui::MouseEvent& event); | 
 |  | 
 |   // Set both the MouseHandler and the GestureHandler for a drag session. | 
 |   // | 
 |   // A drag session is a stream of mouse events starting | 
 |   // with a MousePressed event, followed by several MouseDragged | 
 |   // events and finishing with a MouseReleased event. | 
 |   // | 
 |   // This method should be only invoked while processing a | 
 |   // MouseDragged or MousePressed event. | 
 |   // | 
 |   // All further mouse dragged and mouse up events will be sent | 
 |   // the MouseHandler, even if it is reparented to another window. | 
 |   // | 
 |   // The MouseHandler is automatically cleared when the control | 
 |   // comes back from processing the MouseReleased event. | 
 |   // | 
 |   // Note: if the mouse handler is no longer connected to a | 
 |   // view hierarchy, events won't be sent. | 
 |   virtual void SetMouseAndGestureHandler(View* new_handler); | 
 |  | 
 |   // Sets a new mouse handler. | 
 |   virtual void SetMouseHandler(View* new_handler); | 
 |  | 
 |   // Invoked when a key is pressed or released. | 
 |   // Subclasses should return true if the event has been processed and false | 
 |   // otherwise. If the event has not been processed, the parent will be given a | 
 |   // chance. | 
 |   virtual bool OnKeyPressed(const ui::KeyEvent& event); | 
 |   virtual bool OnKeyReleased(const ui::KeyEvent& event); | 
 |  | 
 |   // Invoked when the user uses the mousewheel. Implementors should return true | 
 |   // if the event has been processed and false otherwise. This message is sent | 
 |   // if the view is focused. If the event has not been processed, the parent | 
 |   // will be given a chance. | 
 |   virtual bool OnMouseWheel(const ui::MouseWheelEvent& event); | 
 |  | 
 |   // See field for description. | 
 |   void SetNotifyEnterExitOnChild(bool notify); | 
 |   bool GetNotifyEnterExitOnChild() const; | 
 |  | 
 |   // Convenience method to retrieve the InputMethod associated with the | 
 |   // Widget that contains this view. | 
 |   ui::InputMethod* GetInputMethod() { | 
 |     return const_cast<ui::InputMethod*>(std::as_const(*this).GetInputMethod()); | 
 |   } | 
 |   const ui::InputMethod* GetInputMethod() const; | 
 |  | 
 |   // Sets a new ViewTargeter for the view, and returns the previous | 
 |   // ViewTargeter. | 
 |   std::unique_ptr<ViewTargeter> SetEventTargeter( | 
 |       std::unique_ptr<ViewTargeter> targeter); | 
 |  | 
 |   // Returns the ViewTargeter installed on |this| if one exists, | 
 |   // otherwise returns the ViewTargeter installed on our root view. | 
 |   // The return value is guaranteed to be non-null. | 
 |   ViewTargeter* GetEffectiveViewTargeter() const; | 
 |  | 
 |   ViewTargeter* targeter() const { return targeter_.get(); } | 
 |  | 
 |   // Returns the WordLookupClient associated with this view. | 
 |   virtual WordLookupClient* GetWordLookupClient(); | 
 |  | 
 |   // Overridden from ui::EventTarget: | 
 |   bool CanAcceptEvent(const ui::Event& event) override; | 
 |   ui::EventTarget* GetParentTarget() override; | 
 |   std::unique_ptr<ui::EventTargetIterator> GetChildIterator() const override; | 
 |   ui::EventTargeter* GetEventTargeter() override; | 
 |   void ConvertEventToTarget(const ui::EventTarget* target, | 
 |                             ui::LocatedEvent* event) const override; | 
 |   gfx::PointF GetScreenLocationF(const ui::LocatedEvent& event) const override; | 
 |  | 
 |   // Overridden from ui::EventHandler: | 
 |   void OnKeyEvent(ui::KeyEvent* event) override; | 
 |   void OnMouseEvent(ui::MouseEvent* event) override; | 
 |   void OnScrollEvent(ui::ScrollEvent* event) override; | 
 |   void OnTouchEvent(ui::TouchEvent* event) final; | 
 |   void OnGestureEvent(ui::GestureEvent* event) override; | 
 |   base::StringPiece GetLogContext() const override; | 
 |  | 
 |   // Accelerators -------------------------------------------------------------- | 
 |  | 
 |   // Sets a keyboard accelerator for that view. When the user presses the | 
 |   // accelerator key combination, the AcceleratorPressed method is invoked. | 
 |   // Note that you can set multiple accelerators for a view by invoking this | 
 |   // method several times. Note also that AcceleratorPressed is invoked only | 
 |   // when CanHandleAccelerators() is true. | 
 |   void AddAccelerator(const ui::Accelerator& accelerator); | 
 |  | 
 |   // Removes the specified accelerator for this view. | 
 |   void RemoveAccelerator(const ui::Accelerator& accelerator); | 
 |  | 
 |   // Removes all the keyboard accelerators for this view. | 
 |   void ResetAccelerators(); | 
 |  | 
 |   // Overridden from AcceleratorTarget: | 
 |   bool AcceleratorPressed(const ui::Accelerator& accelerator) override; | 
 |  | 
 |   // Returns whether accelerators are enabled for this view. Accelerators are | 
 |   // enabled if the containing widget is visible and the view is enabled() and | 
 |   // IsDrawn() | 
 |   bool CanHandleAccelerators() const override; | 
 |  | 
 |   // Focus --------------------------------------------------------------------- | 
 |  | 
 |   // Returns whether this view currently has the focus. | 
 |   virtual bool HasFocus() const; | 
 |  | 
 |   // Returns the view that is a candidate to be focused next when pressing Tab. | 
 |   // | 
 |   // The returned view might not be `IsFocusable`, but it's children can be | 
 |   // traversed to evaluate if one of them `IsFocusable`. | 
 |   // | 
 |   // If this returns `nullptr` then it is the last focusable candidate view in | 
 |   // the list including its siblings. | 
 |   View* GetNextFocusableView(); | 
 |   const View* GetNextFocusableView() const; | 
 |  | 
 |   // Returns the view that is a candidate to be focused next when pressing | 
 |   // Shift-Tab. | 
 |   // | 
 |   // The returned view might not be `IsFocusable`, but it's children can be | 
 |   // traversed to evaluate if one of them `IsFocusable`. | 
 |   // | 
 |   // If this returns `nullptr` then it is the first focusable candidate view in | 
 |   // the list including its siblings. | 
 |   View* GetPreviousFocusableView(); | 
 |  | 
 |   // Removes |this| from its focus list, updating the previous and next | 
 |   // views' points accordingly. | 
 |   void RemoveFromFocusList(); | 
 |  | 
 |   // Insert |this| before or after |view| in the focus list. | 
 |   void InsertBeforeInFocusList(View* view); | 
 |   void InsertAfterInFocusList(View* view); | 
 |  | 
 |   // Returns the list of children in the order of their focus. Each child might | 
 |   // not be `IsFocusable`. Children that are not `IsFocusable` might still have | 
 |   // children of its own that are `IsFocusable`. | 
 |   Views GetChildrenFocusList(); | 
 |  | 
 |   // Gets/sets |FocusBehavior|. SetFocusBehavior() advances focus if necessary. | 
 |   virtual FocusBehavior GetFocusBehavior() const; | 
 |   void SetFocusBehavior(FocusBehavior focus_behavior); | 
 |  | 
 |   // Set this to suppress default handling of focus for this View. By default | 
 |   // native focus will be cleared and a11y events announced based on the new | 
 |   // View focus. | 
 |   // TODO(pbos): This is here to make removing focus behavior from the base | 
 |   // implementation of OnFocus a no-op. Try to avoid new uses of this. Also | 
 |   // investigate if this can be configured with more granularity (which event | 
 |   // to fire on focus etc.). | 
 |   void set_suppress_default_focus_handling() { | 
 |     suppress_default_focus_handling_ = true; | 
 |   } | 
 |  | 
 |   // Returns true if this view is focusable, |enabled_| and drawn. | 
 |   bool IsFocusable() const; | 
 |  | 
 |   // Return whether this view is focusable when the user requires full keyboard | 
 |   // access, even though it may not be normally focusable. | 
 |   bool IsAccessibilityFocusable() const; | 
 |  | 
 |   // Convenience method to retrieve the FocusManager associated with the | 
 |   // Widget that contains this view.  This can return NULL if this view is not | 
 |   // part of a view hierarchy with a Widget. | 
 |   FocusManager* GetFocusManager(); | 
 |   const FocusManager* GetFocusManager() const; | 
 |  | 
 |   // Request keyboard focus. The receiving view will become the focused view. | 
 |   virtual void RequestFocus(); | 
 |  | 
 |   // Invoked when a view is about to be requested for focus due to the focus | 
 |   // traversal. Reverse is this request was generated going backward | 
 |   // (Shift-Tab). | 
 |   virtual void AboutToRequestFocusFromTabTraversal(bool reverse) {} | 
 |  | 
 |   // Invoked when a key is pressed before the key event is processed (and | 
 |   // potentially eaten) by the focus manager for tab traversal, accelerators and | 
 |   // other focus related actions. | 
 |   // The default implementation returns false, ensuring that tab traversal and | 
 |   // accelerators processing is performed. | 
 |   // Subclasses should return true if they want to process the key event and not | 
 |   // have it processed as an accelerator (if any) or as a tab traversal (if the | 
 |   // key event is for the TAB key).  In that case, OnKeyPressed will | 
 |   // subsequently be invoked for that event. | 
 |   virtual bool SkipDefaultKeyEventProcessing(const ui::KeyEvent& event); | 
 |  | 
 |   // Subclasses that contain traversable children that are not directly | 
 |   // accessible through the children hierarchy should return the associated | 
 |   // FocusTraversable for the focus traversal to work properly. | 
 |   virtual FocusTraversable* GetFocusTraversable(); | 
 |  | 
 |   // Subclasses that can act as a "pane" must implement their own | 
 |   // FocusTraversable to keep the focus trapped within the pane. | 
 |   // If this method returns an object, any view that's a direct or | 
 |   // indirect child of this view will always use this FocusTraversable | 
 |   // rather than the one from the widget. | 
 |   virtual FocusTraversable* GetPaneFocusTraversable(); | 
 |  | 
 |   // Tooltips ------------------------------------------------------------------ | 
 |  | 
 |   // Gets the tooltip for this View. If the View does not have a tooltip, | 
 |   // the returned value should be empty. | 
 |   // Any time the tooltip text that a View is displaying changes, it must | 
 |   // invoke TooltipTextChanged. | 
 |   // |p| provides the coordinates of the mouse (relative to this view). | 
 |   virtual std::u16string GetTooltipText(const gfx::Point& p) const; | 
 |  | 
 |   // Context menus ------------------------------------------------------------- | 
 |  | 
 |   // Sets the ContextMenuController. Setting this to non-null makes the View | 
 |   // process mouse events. | 
 |   ContextMenuController* context_menu_controller() { | 
 |     return context_menu_controller_; | 
 |   } | 
 |   void set_context_menu_controller(ContextMenuController* menu_controller) { | 
 |     context_menu_controller_ = menu_controller; | 
 |   } | 
 |  | 
 |   // Provides default implementation for context menu handling. The default | 
 |   // implementation calls the ShowContextMenu of the current | 
 |   // ContextMenuController (if it is not NULL). Overridden in subclassed views | 
 |   // to provide right-click menu display triggered by the keyboard (i.e. for the | 
 |   // Chrome toolbar Back and Forward buttons). No source needs to be specified, | 
 |   // as it is always equal to the current View. | 
 |   // Note that this call is asynchronous for views menu and synchronous for | 
 |   // mac's native menu. | 
 |   virtual void ShowContextMenu(const gfx::Point& p, | 
 |                                ui::MenuSourceType source_type); | 
 |  | 
 |   // Returns the location, in screen coordinates, to show the context menu at | 
 |   // when the context menu is shown from the keyboard. This implementation | 
 |   // returns the middle of the visible region of this view. | 
 |   // | 
 |   // This method is invoked when the context menu is shown by way of the | 
 |   // keyboard. | 
 |   virtual gfx::Point GetKeyboardContextMenuLocation(); | 
 |  | 
 |   // Drag and drop ------------------------------------------------------------- | 
 |  | 
 |   DragController* drag_controller() { return drag_controller_; } | 
 |   void set_drag_controller(DragController* drag_controller) { | 
 |     drag_controller_ = drag_controller; | 
 |   } | 
 |  | 
 |   // During a drag and drop session when the mouse moves the view under the | 
 |   // mouse is queried for the drop types it supports by way of the | 
 |   // GetDropFormats methods. If the view returns true and the drag site can | 
 |   // provide data in one of the formats, the view is asked if the drop data | 
 |   // is required before any other drop events are sent. Once the | 
 |   // data is available the view is asked if it supports the drop (by way of | 
 |   // the CanDrop method). If a view returns true from CanDrop, | 
 |   // OnDragEntered is sent to the view when the mouse first enters the view, | 
 |   // as the mouse moves around within the view OnDragUpdated is invoked. | 
 |   // If the user releases the mouse over the view and OnDragUpdated returns a | 
 |   // valid drop, then GetDropCallback is invoked. If the mouse moves outside the | 
 |   // view or over another view that wants the drag, OnDragExited is invoked. | 
 |   // | 
 |   // Similar to mouse events, the deepest view under the mouse is first checked | 
 |   // if it supports the drop (Drop). If the deepest view under | 
 |   // the mouse does not support the drop, the ancestors are walked until one | 
 |   // is found that supports the drop. | 
 |  | 
 |   // Override and return the set of formats that can be dropped on this view. | 
 |   // |formats| is a bitmask of the formats defined bye OSExchangeData::Format. | 
 |   // The default implementation returns false, which means the view doesn't | 
 |   // support dropping. | 
 |   virtual bool GetDropFormats(int* formats, | 
 |                               std::set<ui::ClipboardFormatType>* format_types); | 
 |  | 
 |   // Override and return true if the data must be available before any drop | 
 |   // methods should be invoked. The default is false. | 
 |   virtual bool AreDropTypesRequired(); | 
 |  | 
 |   // A view that supports drag and drop must override this and return true if | 
 |   // data contains a type that may be dropped on this view. | 
 |   virtual bool CanDrop(const OSExchangeData& data); | 
 |  | 
 |   // OnDragEntered is invoked when the mouse enters this view during a drag and | 
 |   // drop session and CanDrop returns true. This is immediately | 
 |   // followed by an invocation of OnDragUpdated, and eventually one of | 
 |   // OnDragExited or GetDropCallback. | 
 |   virtual void OnDragEntered(const ui::DropTargetEvent& event); | 
 |  | 
 |   // Invoked during a drag and drop session while the mouse is over the view. | 
 |   // This should return a bitmask of the DragDropTypes::DragOperation supported | 
 |   // based on the location of the event. Return 0 to indicate the drop should | 
 |   // not be accepted. | 
 |   virtual int OnDragUpdated(const ui::DropTargetEvent& event); | 
 |  | 
 |   // Invoked during a drag and drop session when the mouse exits the views, or | 
 |   // when the drag session was canceled and the mouse was over the view. | 
 |   virtual void OnDragExited(); | 
 |  | 
 |   // Invoked from DoDrag after the drag completes. This implementation does | 
 |   // nothing, and is intended for subclasses to do cleanup. | 
 |   virtual void OnDragDone(); | 
 |  | 
 |   // Invoked during a drag and drop session when OnDragUpdated returns a valid | 
 |   // operation and the user release the mouse but the drop is held because of | 
 |   // DataTransferPolicyController. When calling, ensure that the |event| | 
 |   // uses View local coordinates. | 
 |   virtual DropCallback GetDropCallback(const ui::DropTargetEvent& event); | 
 |  | 
 |   // Returns true if the mouse was dragged enough to start a drag operation. | 
 |   // delta_x and y are the distance the mouse was dragged. | 
 |   static bool ExceededDragThreshold(const gfx::Vector2d& delta); | 
 |  | 
 |   // Accessibility ------------------------------------------------------------- | 
 |  | 
 |   // Get the object managing the accessibility interface for this View. | 
 |   ViewAccessibility& GetViewAccessibility() const; | 
 |  | 
 |   // Modifies |node_data| to reflect the current accessible state of this view. | 
 |   // It accomplishes this by keeping the data up-to-date in response to the use | 
 |   // of the accessible-property setters. | 
 |   // NOTE: View authors should use the available property setters rather than | 
 |   // overriding this function. Views which need to expose accessibility | 
 |   // properties which are currently not supported View properties should ensure | 
 |   // their view's `GetAccessibleNodeData` calls `GetAccessibleNodeData` on the | 
 |   // parent class. This ensures that if an owning view customizes an accessible | 
 |   // property, such as the name, role, or description, that customization is | 
 |   // included in your view's `AXNodeData`. | 
 |   virtual void GetAccessibleNodeData(ui::AXNodeData* node_data); | 
 |  | 
 |   // Sets/gets the accessible name. | 
 |   // The value of the accessible name is a localized, end-user-consumable string | 
 |   // which may be derived from visible information (e.g. the text on a button) | 
 |   // or invisible information (e.g. the alternative text describing an icon). | 
 |   // In the case of focusable objects, the name will be presented by the screen | 
 |   // reader when that object gains focus and is critical to understanding the | 
 |   // purpose of that object non-visually. | 
 |   void SetAccessibleName(const std::u16string& name); | 
 |   const std::u16string& GetAccessibleName() const; | 
 |  | 
 |   // Sets the accessible name to the specified string and source type. | 
 |   // To indicate that this view should never have an accessible name, e.g. to | 
 |   // prevent screen readers from speaking redundant information, set the type to | 
 |   // `kAttributeExplicitlyEmpty`. NOTE: Do not use `kAttributeExplicitlyEmpty` | 
 |   // on a view which may or may not have a name depending on circumstances. Also | 
 |   // please seek review from accessibility OWNERs when removing the name, | 
 |   // especially for views which are focusable or otherwise interactive. | 
 |   void SetAccessibleName(std::u16string name, ax::mojom::NameFrom name_from); | 
 |  | 
 |   // Sets the accessible name of this view to that of `naming_view`. Often | 
 |   // `naming_view` is a `views::Label`, but any view with an accessible name | 
 |   // will work. | 
 |   void SetAccessibleName(View* naming_view); | 
 |  | 
 |   // Sets/gets the accessible role. | 
 |   void SetAccessibleRole(const ax::mojom::Role role); | 
 |   ax::mojom::Role GetAccessibleRole() const; | 
 |  | 
 |   // Sets the accessible role along with a customized string to be used by | 
 |   // assistive technologies to present the role. When there is no role | 
 |   // description provided, assisitive technologies will use either the default | 
 |   // role descriptions we provide (which are currently located in a number of | 
 |   // places. See crbug.com/1290866) or the value provided by their platform. As | 
 |   // a general rule, it is preferable to not override the role string. Please | 
 |   // seek review from accessibility OWNERs when using this function. | 
 |   void SetAccessibleRole(const ax::mojom::Role role, | 
 |                          const std::u16string& role_description); | 
 |  | 
 |   // Sets/gets the accessible description string. | 
 |   void SetAccessibleDescription(const std::u16string& description); | 
 |   const std::u16string& GetAccessibleDescription() const; | 
 |  | 
 |   // Sets the accessible description to the specified string and source type. | 
 |   // To remove the description and prevent alternatives (such as tooltip text) | 
 |   // from being used, set the type to `kAttributeExplicitlyEmpty` | 
 |   void SetAccessibleDescription(const std::u16string& description, | 
 |                                 ax::mojom::DescriptionFrom description_from); | 
 |  | 
 |   // Sets the accessible description of this view to the accessible name of | 
 |   // `describing_view`. Often `describing_view` is a `views::Label`, but any | 
 |   // view with an accessible name will work. | 
 |   void SetAccessibleDescription(View* describing_view); | 
 |  | 
 |   // Handle a request from assistive technology to perform an action on this | 
 |   // view. Returns true on success, but note that the success/failure is | 
 |   // not propagated to the client that requested the action, since the | 
 |   // request is sometimes asynchronous. The right way to send a response is | 
 |   // via NotifyAccessibilityEvent(), below. | 
 |   virtual bool HandleAccessibleAction(const ui::AXActionData& action_data); | 
 |  | 
 |   // Returns an instance of the native accessibility interface for this view. | 
 |   virtual gfx::NativeViewAccessible GetNativeViewAccessible(); | 
 |  | 
 |   // Notifies assistive technology that an accessibility event has | 
 |   // occurred on this view, such as when the view is focused or when its | 
 |   // value changes. Pass true for |send_native_event| except for rare | 
 |   // cases where the view is a native control that's already sending a | 
 |   // native accessibility event and the duplicate event would cause | 
 |   // problems. | 
 |   void NotifyAccessibilityEvent(ax::mojom::Event event_type, | 
 |                                 bool send_native_event); | 
 |  | 
 |   // Views may override this function to know when an accessibility | 
 |   // event is fired. This will be called by NotifyAccessibilityEvent. | 
 |   virtual void OnAccessibilityEvent(ax::mojom::Event event_type); | 
 |  | 
 |   // Scrolling ----------------------------------------------------------------- | 
 |   // TODO(beng): Figure out if this can live somewhere other than View, i.e. | 
 |   //             closer to ScrollView. | 
 |  | 
 |   // Scrolls the specified region, in this View's coordinate system, to be | 
 |   // visible. View's implementation passes the call onto the parent View (after | 
 |   // adjusting the coordinates). It is up to views that only show a portion of | 
 |   // the child view, such as Viewport, to override appropriately. | 
 |   virtual void ScrollRectToVisible(const gfx::Rect& rect); | 
 |  | 
 |   // Scrolls the view's bounds or some subset thereof to be visible. By default | 
 |   // this function calls ScrollRectToVisible(GetLocalBounds()). | 
 |   void ScrollViewToVisible(); | 
 |  | 
 |   void AddObserver(ViewObserver* observer); | 
 |   void RemoveObserver(ViewObserver* observer); | 
 |   bool HasObserver(const ViewObserver* observer) const; | 
 |  | 
 |   // http://crbug.com/1162949 : Instrumentation that indicates if this is alive. | 
 |   // Callers should not depend on this as it is meant to be temporary. | 
 |   enum class LifeCycleState : uint32_t { | 
 |     kAlive = 0x600D600D, | 
 |     kDestroying = 0x90141013, | 
 |     kDestroyed = 0xBAADBAAD, | 
 |   }; | 
 |  | 
 |   LifeCycleState life_cycle_state() const { return life_cycle_state_; } | 
 |  | 
 |  protected: | 
 |   // Used to track a drag. RootView passes this into | 
 |   // ProcessMousePressed/Dragged. | 
 |   struct DragInfo { | 
 |     // Sets possible_drag to false and start_x/y to 0. This is invoked by | 
 |     // RootView prior to invoke ProcessMousePressed. | 
 |     void Reset(); | 
 |  | 
 |     // Sets possible_drag to true and start_pt to the specified point. | 
 |     // This is invoked by the target view if it detects the press may generate | 
 |     // a drag. | 
 |     void PossibleDrag(const gfx::Point& p); | 
 |  | 
 |     // Whether the press may generate a drag. | 
 |     bool possible_drag = false; | 
 |  | 
 |     // Coordinates of the mouse press. | 
 |     gfx::Point start_pt; | 
 |   }; | 
 |  | 
 |   // Accessibility ------------------------------------------------------------- | 
 |  | 
 |   // Convenience function to set common accessibility properties during view | 
 |   // construction/initialization. It should only be used to define property | 
 |   // values as part of the creation of this view; not to provide property- | 
 |   // change updates. This function will only modify properties for which a value | 
 |   // has been explicitly set. | 
 |   void SetAccessibilityProperties( | 
 |       absl::optional<ax::mojom::Role> role = absl::nullopt, | 
 |       absl::optional<std::u16string> name = absl::nullopt, | 
 |       absl::optional<std::u16string> description = absl::nullopt, | 
 |       absl::optional<std::u16string> role_description = absl::nullopt, | 
 |       absl::optional<ax::mojom::NameFrom> name_from = absl::nullopt, | 
 |       absl::optional<ax::mojom::DescriptionFrom> description_from = | 
 |           absl::nullopt); | 
 |  | 
 |   // Called when the accessible name of the View changed. | 
 |   virtual void OnAccessibleNameChanged(const std::u16string& new_name) {} | 
 |  | 
 |   // Called by `SetAccessibleName` to allow subclasses to adjust the new name. | 
 |   // Potential use cases include setting the accessible name to the tooltip | 
 |   // text when the new name is empty and prepending/appending additional text | 
 |   // to the new name. | 
 |   virtual void AdjustAccessibleName(std::u16string& new_name, | 
 |                                     ax::mojom::NameFrom& name_from) {} | 
 |  | 
 |   // Size and disposition ------------------------------------------------------ | 
 |  | 
 |   // Calculates the natural size for the View, to be taken into consideration | 
 |   // when the parent is performing layout. | 
 |   // `preferred_size_` will take precedence over CalculatePreferredSize() if | 
 |   // it exists. | 
 |   virtual gfx::Size CalculatePreferredSize() const; | 
 |  | 
 |   // Calculates the preferred size for the View given `available_size`. | 
 |   // `preferred_size_` will take precedence over CalculatePreferredSize() if | 
 |   // it exists. | 
 |   virtual gfx::Size CalculatePreferredSize( | 
 |       const SizeBounds& available_size) const; | 
 |  | 
 |   // Override to be notified when the bounds of the view have changed. | 
 |   virtual void OnBoundsChanged(const gfx::Rect& previous_bounds) {} | 
 |  | 
 |   // Called when the preferred size of a child view changed.  This gives the | 
 |   // parent an opportunity to do a fresh layout if that makes sense. | 
 |   virtual void ChildPreferredSizeChanged(View* child) {} | 
 |  | 
 |   // Called when the visibility of a child view changed.  This gives the parent | 
 |   // an opportunity to do a fresh layout if that makes sense. | 
 |   virtual void ChildVisibilityChanged(View* child) {} | 
 |  | 
 |   // Invalidates the layout and calls ChildPreferredSizeChanged() on the parent | 
 |   // if there is one. Be sure to call PreferredSizeChanged() when overriding | 
 |   // such that the layout is properly invalidated. | 
 |   virtual void PreferredSizeChanged(); | 
 |  | 
 |   // Override returning true when the view needs to be notified when its visible | 
 |   // bounds relative to the root view may have changed. Only used by | 
 |   // NativeViewHost. | 
 |   virtual bool GetNeedsNotificationWhenVisibleBoundsChange() const; | 
 |  | 
 |   // Notification that this View's visible bounds relative to the root view may | 
 |   // have changed. The visible bounds are the region of the View not clipped by | 
 |   // its ancestors. This is used for clipping NativeViewHost. | 
 |   virtual void OnVisibleBoundsChanged(); | 
 |  | 
 |   // Tree operations ----------------------------------------------------------- | 
 |  | 
 |   // This method is invoked when the tree changes. | 
 |   // | 
 |   // When a view is removed, it is invoked for all children and grand | 
 |   // children. For each of these views, a notification is sent to the | 
 |   // view and all parents. | 
 |   // | 
 |   // When a view is added, a notification is sent to the view, all its | 
 |   // parents, and all its children (and grand children) | 
 |   // | 
 |   // Default implementation does nothing. Override to perform operations | 
 |   // required when a view is added or removed from a view hierarchy | 
 |   // | 
 |   // Refer to comments in struct |ViewHierarchyChangedDetails| for |details|. | 
 |   // | 
 |   // See also AddedToWidget() and RemovedFromWidget() for detecting when the | 
 |   // view is added to/removed from a widget. | 
 |   virtual void ViewHierarchyChanged(const ViewHierarchyChangedDetails& details); | 
 |  | 
 |   // When SetVisible() changes the visibility of a view, this method is | 
 |   // invoked for that view as well as all the children recursively. | 
 |   virtual void VisibilityChanged(View* starting_from, bool is_visible); | 
 |  | 
 |   // This method is invoked when the parent NativeView of the widget that the | 
 |   // view is attached to has changed and the view hierarchy has not changed. | 
 |   // ViewHierarchyChanged() is called when the parent NativeView of the widget | 
 |   // that the view is attached to is changed as a result of changing the view | 
 |   // hierarchy. Overriding this method is useful for tracking which | 
 |   // FocusManager manages this view. | 
 |   virtual void NativeViewHierarchyChanged(); | 
 |  | 
 |   // This method is invoked for a view when it is attached to a hierarchy with | 
 |   // a widget, i.e. GetWidget() starts returning a non-null result. | 
 |   // It is also called when the view is moved to a different widget. | 
 |   virtual void AddedToWidget(); | 
 |  | 
 |   // This method is invoked for a view when it is removed from a hierarchy with | 
 |   // a widget or moved to a different widget. | 
 |   virtual void RemovedFromWidget(); | 
 |  | 
 |   // Painting ------------------------------------------------------------------ | 
 |  | 
 |   // Override to control paint redirection or to provide a different Rectangle | 
 |   // |r| to be repainted. This is a function with an empty implementation in | 
 |   // view.cc and is purely intended for subclasses to override. | 
 |   virtual void OnDidSchedulePaint(const gfx::Rect& r); | 
 |  | 
 |   // Responsible for calling Paint() on child Views. Override to control the | 
 |   // order child Views are painted. | 
 |   virtual void PaintChildren(const PaintInfo& info); | 
 |  | 
 |   // Override to provide rendering in any part of the View's bounds. Typically | 
 |   // this is the "contents" of the view. If you override this method you will | 
 |   // have to call the subsequent OnPaint*() methods manually. | 
 |   virtual void OnPaint(gfx::Canvas* canvas); | 
 |  | 
 |   // Override to paint a background before any content is drawn. Typically this | 
 |   // is done if you are satisfied with a default OnPaint handler but wish to | 
 |   // supply a different background. | 
 |   virtual void OnPaintBackground(gfx::Canvas* canvas); | 
 |  | 
 |   // Override to paint a border not specified by SetBorder(). | 
 |   virtual void OnPaintBorder(gfx::Canvas* canvas); | 
 |  | 
 |   // Returns the type of scaling to be done for this View. Override this to | 
 |   // change the default scaling type from |kScaleToFit|. You would want to | 
 |   // override this for a view and return |kScaleToScaleFactor| in cases where | 
 |   // scaling should cause no distortion. Such as in the case of an image or | 
 |   // an icon. | 
 |   virtual PaintInfo::ScaleType GetPaintScaleType() const; | 
 |  | 
 |   // Accelerated painting ------------------------------------------------------ | 
 |  | 
 |   // Returns the offset from this view to the nearest ancestor with a layer. If | 
 |   // |layer_parent| is non-NULL it is set to the nearest ancestor with a layer. | 
 |   virtual LayerOffsetData CalculateOffsetToAncestorWithLayer( | 
 |       ui::Layer** layer_parent); | 
 |  | 
 |   // Updates the view's layer's parent. Called when a view is added to a view | 
 |   // hierarchy, responsible for parenting the view's layer to the enclosing | 
 |   // layer in the hierarchy. | 
 |   virtual void UpdateParentLayer(); | 
 |  | 
 |   // If this view has a layer, the layer is reparented to |parent_layer| and its | 
 |   // bounds is set based on |point|. If this view does not have a layer, then | 
 |   // recurses through all children. This is used when adding a layer to an | 
 |   // existing view to make sure all descendants that have layers are parented to | 
 |   // the right layer. | 
 |   void MoveLayerToParent(ui::Layer* parent_layer, | 
 |                          const LayerOffsetData& offset_data); | 
 |  | 
 |   // Called to update the bounds of any child layers within this View's | 
 |   // hierarchy when something happens to the hierarchy. | 
 |   void UpdateChildLayerBounds(const LayerOffsetData& offset_data); | 
 |  | 
 |   // Overridden from ui::LayerDelegate: | 
 |   void OnPaintLayer(const ui::PaintContext& context) override; | 
 |   void OnLayerTransformed(const gfx::Transform& old_transform, | 
 |                           ui::PropertyChangeReason reason) final; | 
 |   void OnLayerClipRectChanged(const gfx::Rect& old_rect, | 
 |                               ui::PropertyChangeReason reason) override; | 
 |   void OnDeviceScaleFactorChanged(float old_device_scale_factor, | 
 |                                   float new_device_scale_factor) override; | 
 |  | 
 |   // Finds the layer that this view paints to (it may belong to an ancestor | 
 |   // view), then reorders the immediate children of that layer to match the | 
 |   // order of the view tree. | 
 |   void ReorderLayers(); | 
 |  | 
 |   // This reorders the immediate children of |*parent_layer| to match the | 
 |   // order of the view tree. Child layers which are owned by a view are | 
 |   // reordered so that they are below any child layers not owned by a view. | 
 |   // Widget::ReorderNativeViews() should be called to reorder any child layers | 
 |   // with an associated view. Widget::ReorderNativeViews() may reorder layers | 
 |   // below layers owned by a view. | 
 |   virtual void ReorderChildLayers(ui::Layer* parent_layer); | 
 |  | 
 |   // Notifies parents about a layer being created or destroyed in a child. An | 
 |   // example where a subclass may override this method is when it wants to clip | 
 |   // the child by adding its own layer. | 
 |   virtual void OnChildLayerChanged(View* child); | 
 |  | 
 |   // Input --------------------------------------------------------------------- | 
 |  | 
 |   virtual DragInfo* GetDragInfo(); | 
 |  | 
 |   // Focus --------------------------------------------------------------------- | 
 |  | 
 |   // Override to be notified when focus has changed either to or from this View. | 
 |   virtual void OnFocus(); | 
 |   virtual void OnBlur(); | 
 |  | 
 |   // Handle view focus/blur events for this view. | 
 |   void Focus(); | 
 |   void Blur(); | 
 |  | 
 |   // System events ------------------------------------------------------------- | 
 |  | 
 |   // Called when either the UI theme or the NativeTheme associated with this | 
 |   // View changes. This is also called when the NativeTheme first becomes | 
 |   // available (after the view is added to a widget hierarchy). Overriding | 
 |   // allows individual Views to do special cleanup and processing (such as | 
 |   // dropping resource caches). To dispatch a theme changed notification, call | 
 |   // Widget::ThemeChanged(). | 
 |   virtual void OnThemeChanged(); | 
 |  | 
 |   // Tooltips ------------------------------------------------------------------ | 
 |  | 
 |   // Views must invoke this when the tooltip text they are to display changes. | 
 |   void TooltipTextChanged(); | 
 |  | 
 |   // Drag and drop ------------------------------------------------------------- | 
 |  | 
 |   // These are cover methods that invoke the method of the same name on | 
 |   // the DragController. Subclasses may wish to override rather than install | 
 |   // a DragController. | 
 |   // See DragController for a description of these methods. | 
 |   virtual int GetDragOperations(const gfx::Point& press_pt); | 
 |   virtual void WriteDragData(const gfx::Point& press_pt, OSExchangeData* data); | 
 |  | 
 |   // Returns whether we're in the middle of a drag session that was initiated | 
 |   // by us. | 
 |   bool InDrag() const; | 
 |  | 
 |   // Returns how much the mouse needs to move in one direction to start a | 
 |   // drag. These methods cache in a platform-appropriate way. These values are | 
 |   // used by the public static method ExceededDragThreshold(). | 
 |   static int GetHorizontalDragThreshold(); | 
 |   static int GetVerticalDragThreshold(); | 
 |  | 
 |   // PropertyHandler ----------------------------------------------------------- | 
 |  | 
 |   // Note: you MUST call this base method from derived classes that override it | 
 |   // or else your class  will not properly register for ElementTrackerViews and | 
 |   // won't be available for interactive tests or in-product help/tutorials which | 
 |   // use that system. | 
 |   void AfterPropertyChange(const void* key, int64_t old_value) override; | 
 |  | 
 |   // Property Support ---------------------------------------------------------- | 
 |  | 
 |   void OnPropertyChanged(ui::metadata::PropertyKey property, | 
 |                          PropertyEffects property_effects); | 
 |  | 
 |  private: | 
 |   friend class internal::PreEventDispatchHandler; | 
 |   friend class internal::PostEventDispatchHandler; | 
 |   friend class internal::RootView; | 
 |   friend class internal::ScopedChildrenLock; | 
 |   friend class FocusManager; | 
 |   friend class ViewDebugWrapperImpl; | 
 |   friend class ViewLayerTest; | 
 |   friend class ViewLayerPixelCanvasTest; | 
 |   friend class ViewTestApi; | 
 |   friend class Widget; | 
 |   FRIEND_TEST_ALL_PREFIXES(ViewTest, PaintWithMovedViewUsesCache); | 
 |   FRIEND_TEST_ALL_PREFIXES(ViewTest, PaintWithMovedViewUsesCacheInRTL); | 
 |   FRIEND_TEST_ALL_PREFIXES(ViewTest, PaintWithUnknownInvalidation); | 
 |   FRIEND_TEST_ALL_PREFIXES(ViewTest, PauseAccessibilityEvents); | 
 |  | 
 |   // This is the default view layout. It is a very simple version of FillLayout, | 
 |   // which merely sets the bounds of the children to the content bounds. The | 
 |   // actual FillLayout isn't used here because it supports a couple of features | 
 |   // not used in the vast majority of instances. It also descends from | 
 |   // LayoutManagerBase which adds some extra overhead not needed here. | 
 |  | 
 |   class DefaultFillLayout : public LayoutManager { | 
 |    public: | 
 |     DefaultFillLayout(); | 
 |     ~DefaultFillLayout() override; | 
 |     void Layout(View* host) override; | 
 |     gfx::Size GetPreferredSize(const View* host) const override; | 
 |     int GetPreferredHeightForWidth(const View* host, int width) const override; | 
 |   }; | 
 |  | 
 |   // Painting  ----------------------------------------------------------------- | 
 |  | 
 |   // Responsible for propagating SchedulePaint() to the view's layer. If there | 
 |   // is no associated layer, the requested paint rect is propagated up the | 
 |   // view hierarchy by calling this function on the parent view. Rectangle |r| | 
 |   // is in the view's coordinate system. The transformations are applied to it | 
 |   // to convert it into the parent coordinate system before propagating | 
 |   // SchedulePaint() up the view hierarchy. This function should NOT be directly | 
 |   // called. Instead call SchedulePaint() or SchedulePaintInRect(), which will | 
 |   // call into this as necessary. | 
 |   void SchedulePaintInRectImpl(const gfx::Rect& r); | 
 |  | 
 |   // Invoked before and after the bounds change to schedule painting the old and | 
 |   // new bounds. | 
 |   void SchedulePaintBoundsChanged(bool size_changed); | 
 |  | 
 |   // Schedules a paint on the parent View if it exists. | 
 |   void SchedulePaintOnParent(); | 
 |  | 
 |   // Returns whether this view is eligible for painting, i.e. is visible and | 
 |   // nonempty.  Note that this does not behave like IsDrawn(), since it doesn't | 
 |   // check ancestors recursively; rather, it's used to prune subtrees of views | 
 |   // during painting. | 
 |   bool ShouldPaint() const; | 
 |  | 
 |   // Adjusts the transform of |recorder| in advance of painting. | 
 |   void SetUpTransformRecorderForPainting( | 
 |       const gfx::Vector2d& offset_from_parent, | 
 |       ui::TransformRecorder* recorder) const; | 
 |  | 
 |   // Recursively calls the painting method |func| on all non-layered children, | 
 |   // in Z order. | 
 |   void RecursivePaintHelper(void (View::*func)(const PaintInfo&), | 
 |                             const PaintInfo& info); | 
 |  | 
 |   // Invokes Paint() and, if necessary, PaintDebugRects().  Should be called | 
 |   // only on the root of a widget/layer.  PaintDebugRects() is invoked as a | 
 |   // separate pass, instead of being rolled into Paint(), so that siblings will | 
 |   // not obscure debug rects. | 
 |   void PaintFromPaintRoot(const ui::PaintContext& parent_context); | 
 |  | 
 |   // Draws a semitransparent rect to indicate the bounds of this view. | 
 |   // Recursively does the same for all children.  Invoked only with | 
 |   // --draw-view-bounds-rects. | 
 |   void PaintDebugRects(const PaintInfo& paint_info); | 
 |  | 
 |   // Tree operations ----------------------------------------------------------- | 
 |  | 
 |   // Adds |view| as a child of this view at |index|. | 
 |   void AddChildViewAtImpl(View* view, size_t index); | 
 |  | 
 |   // Removes |view| from the hierarchy tree. If |update_tool_tip| is | 
 |   // true, the tooltip is updated. If |delete_removed_view| is true, the | 
 |   // view is also deleted (if it is parent owned). If |new_parent| is | 
 |   // not null, the remove is the result of AddChildView() to a new | 
 |   // parent. For this case, |new_parent| is the View that |view| is | 
 |   // going to be added to after the remove completes. | 
 |   void DoRemoveChildView(View* view, | 
 |                          bool update_tool_tip, | 
 |                          bool delete_removed_view, | 
 |                          View* new_parent); | 
 |  | 
 |   // Call ViewHierarchyChanged() for all child views and all parents. | 
 |   // |old_parent| is the original parent of the View that was removed. | 
 |   // If |new_parent| is not null, the View that was removed will be reparented | 
 |   // to |new_parent| after the remove operation. | 
 |   // If is_removed_from_widget is true, calls RemovedFromWidget for all | 
 |   // children. | 
 |   void PropagateRemoveNotifications(View* old_parent, | 
 |                                     View* new_parent, | 
 |                                     bool is_removed_from_widget); | 
 |  | 
 |   // Call ViewHierarchyChanged() for all children. | 
 |   // If is_added_to_widget is true, calls AddedToWidget for all children. | 
 |   void PropagateAddNotifications(const ViewHierarchyChangedDetails& details, | 
 |                                  bool is_added_to_widget); | 
 |  | 
 |   // Propagates NativeViewHierarchyChanged() notification through all the | 
 |   // children. | 
 |   void PropagateNativeViewHierarchyChanged(); | 
 |  | 
 |   // Calls ViewHierarchyChanged() and notifies observers. | 
 |   void ViewHierarchyChangedImpl(const ViewHierarchyChangedDetails& details); | 
 |  | 
 |   // Size and disposition ------------------------------------------------------ | 
 |  | 
 |   // Call VisibilityChanged() recursively for all children. | 
 |   void PropagateVisibilityNotifications(View* from, bool is_visible); | 
 |  | 
 |   // Registers/unregisters accelerators as necessary and calls | 
 |   // VisibilityChanged(). | 
 |   void VisibilityChangedImpl(View* starting_from, bool is_visible); | 
 |  | 
 |   // Visible bounds notification registration. | 
 |   // When a view is added to a hierarchy, it and all its children are asked if | 
 |   // they need to be registered for "visible bounds within root" notifications | 
 |   // (see comment on OnVisibleBoundsChanged()). If they do, they are registered | 
 |   // with every ancestor between them and the root of the hierarchy. | 
 |   static void RegisterChildrenForVisibleBoundsNotification(View* view); | 
 |   static void UnregisterChildrenForVisibleBoundsNotification(View* view); | 
 |   void RegisterForVisibleBoundsNotification(); | 
 |   void UnregisterForVisibleBoundsNotification(); | 
 |  | 
 |   // Adds/removes view to the list of descendants that are notified any time | 
 |   // this views location and possibly size are changed. | 
 |   void AddDescendantToNotify(View* view); | 
 |   void RemoveDescendantToNotify(View* view); | 
 |  | 
 |   // Non-templatized backend for SetLayoutManager(). | 
 |   void SetLayoutManagerImpl(std::unique_ptr<LayoutManager> layout); | 
 |  | 
 |   // Transformations ----------------------------------------------------------- | 
 |  | 
 |   // Returns in |transform| the transform to get from coordinates of |ancestor| | 
 |   // to this. Returns true if |ancestor| is found. If |ancestor| is not found, | 
 |   // or NULL, |transform| is set to convert from root view coordinates to this. | 
 |   bool GetTransformRelativeTo(const View* ancestor, | 
 |                               gfx::Transform* transform) const; | 
 |  | 
 |   // Coordinate conversion ----------------------------------------------------- | 
 |  | 
 |   // Converts a point in the view's coordinate to an ancestor view's coordinate | 
 |   // system using necessary transformations. Returns whether the point was | 
 |   // successfully converted to the ancestor's coordinate system. | 
 |   bool ConvertPointForAncestor(const View* ancestor, gfx::Point* point) const; | 
 |  | 
 |   // Converts a point in the ancestor's coordinate system to the view's | 
 |   // coordinate system using necessary transformations. Returns whether the | 
 |   // point was successfully converted from the ancestor's coordinate system | 
 |   // to the view's coordinate system. | 
 |   bool ConvertPointFromAncestor(const View* ancestor, gfx::Point* point) const; | 
 |  | 
 |   // Converts a rect in the view's coordinate to an ancestor view's coordinate | 
 |   // system using necessary transformations. Returns whether the rect was | 
 |   // successfully converted to the ancestor's coordinate system. | 
 |   bool ConvertRectForAncestor(const View* ancestor, gfx::RectF* rect) const; | 
 |  | 
 |   // Converts a rect in the ancestor's coordinate system to the view's | 
 |   // coordinate system using necessary transformations. Returns whether the | 
 |   // rect was successfully converted from the ancestor's coordinate system | 
 |   // to the view's coordinate system. | 
 |   bool ConvertRectFromAncestor(const View* ancestor, gfx::RectF* rect) const; | 
 |  | 
 |   // Accelerated painting ------------------------------------------------------ | 
 |  | 
 |   // Creates the layer and related fields for this view. | 
 |   void CreateLayer(ui::LayerType layer_type); | 
 |  | 
 |   // Recursively calls UpdateParentLayers() on all descendants, stopping at any | 
 |   // Views that have layers. Calls UpdateParentLayer() for any Views that have | 
 |   // a layer with no parent. If at least one descendant had an unparented layer | 
 |   // true is returned. | 
 |   bool UpdateParentLayers(); | 
 |  | 
 |   // Parents this view's layer to |parent_layer|, and sets its bounds and other | 
 |   // properties in accordance to the layer hierarchy. | 
 |   void ReparentLayer(ui::Layer* parent_layer); | 
 |  | 
 |   // Called to update the layer visibility. The layer will be visible if the | 
 |   // View itself, and all its parent Views are visible. This also updates | 
 |   // visibility of the child layers. | 
 |   void UpdateLayerVisibility(); | 
 |   void UpdateChildLayerVisibility(bool visible); | 
 |  | 
 |   enum class LayerChangeNotifyBehavior { | 
 |     // Notify the parent chain about the layer change. | 
 |     NOTIFY, | 
 |     // Don't notify the parent chain about the layer change. | 
 |     DONT_NOTIFY | 
 |   }; | 
 |  | 
 |   // Destroys the layer associated with this view, and reparents any descendants | 
 |   // to the destroyed layer's parent. If the view does not currently have a | 
 |   // layer, this has no effect. | 
 |   // The |notify_parents| enum controls whether a notification about the layer | 
 |   // change is sent to the parents. | 
 |   void DestroyLayerImpl(LayerChangeNotifyBehavior notify_parents); | 
 |  | 
 |   // Determines whether we need to be painting to a layer, checks whether we | 
 |   // currently have a layer, and creates or destroys the layer if necessary. | 
 |   void CreateOrDestroyLayer(); | 
 |  | 
 |   // Notifies parents about layering changes in the view. This includes layer | 
 |   // creation and destruction. | 
 |   void NotifyParentsOfLayerChange(); | 
 |  | 
 |   // Orphans the layers in this subtree that are parented to layers outside of | 
 |   // this subtree. | 
 |   void OrphanLayers(); | 
 |  | 
 |   // Adjust the layer's offset so that it snaps to the physical pixel boundary. | 
 |   // This has no effect if the view does not have an associated layer. | 
 |   void SnapLayerToPixelBoundary(const LayerOffsetData& offset_data); | 
 |  | 
 |   // Sets the layer's bounds given in DIP coordinates. | 
 |   void SetLayerBounds(const gfx::Size& size_in_dip, | 
 |                       const LayerOffsetData& layer_offset_data); | 
 |  | 
 |   // Creates a mask layer for the current view using |clip_path_|. | 
 |   void CreateMaskLayer(); | 
 |  | 
 |   // Implementation for adding a layer above or beneath the view layer. Called | 
 |   // from |AddLayerToRegion()|. | 
 |   void AddLayerToRegionImpl(ui::Layer* new_layer, | 
 |                             std::vector<ui::Layer*>& layer_vector); | 
 |  | 
 |   // Sets this view's layer and the layers above and below's parent to the given | 
 |   // parent_layer. This will also ensure the layers are added to the given | 
 |   // parent in the correct order. | 
 |   void SetLayerParent(ui::Layer* parent_layer); | 
 |  | 
 |   // Layout -------------------------------------------------------------------- | 
 |  | 
 |   // Returns whether a layout is deferred to a layout manager, either the | 
 |   // default fill layout or the assigned layout manager. | 
 |   bool HasLayoutManager() const; | 
 |  | 
 |   // Input --------------------------------------------------------------------- | 
 |  | 
 |   bool ProcessMousePressed(const ui::MouseEvent& event); | 
 |   void ProcessMouseDragged(ui::MouseEvent* event); | 
 |   void ProcessMouseReleased(const ui::MouseEvent& event); | 
 |  | 
 |   // Accelerators -------------------------------------------------------------- | 
 |  | 
 |   // Registers this view's keyboard accelerators that are not registered to | 
 |   // FocusManager yet, if possible. | 
 |   void RegisterPendingAccelerators(); | 
 |  | 
 |   // Unregisters all the keyboard accelerators associated with this view. | 
 |   // |leave_data_intact| if true does not remove data from accelerators_ array, | 
 |   // so it could be re-registered with other focus manager | 
 |   void UnregisterAccelerators(bool leave_data_intact); | 
 |  | 
 |   // Focus --------------------------------------------------------------------- | 
 |  | 
 |   // Sets previous/next focusable views for both |view| and other children | 
 |   // assuming we've just inserted |view| at |pos|. | 
 |   void SetFocusSiblings(View* view, Views::const_iterator pos); | 
 |  | 
 |   // Helper function to advance focus, in case the currently focused view has | 
 |   // become unfocusable. | 
 |   void AdvanceFocusIfNecessary(); | 
 |  | 
 |   // System events ------------------------------------------------------------- | 
 |  | 
 |   // Used to propagate UI theme changed or NativeTheme changed notifications | 
 |   // from the root view to all views in the hierarchy. | 
 |   void PropagateThemeChanged(); | 
 |  | 
 |   // Used to propagate device scale factor changed notifications from the root | 
 |   // view to all views in the hierarchy. | 
 |   void PropagateDeviceScaleFactorChanged(float old_device_scale_factor, | 
 |                                          float new_device_scale_factor); | 
 |  | 
 |   // Tooltips ------------------------------------------------------------------ | 
 |  | 
 |   // Propagates UpdateTooltip() to the TooltipManager for the Widget. | 
 |   // This must be invoked any time the View hierarchy changes in such a way | 
 |   // the view under the mouse differs. For example, if the bounds of a View is | 
 |   // changed, this is invoked. Similarly, as Views are added/removed, this | 
 |   // is invoked. | 
 |   void UpdateTooltip(); | 
 |  | 
 |   // Drag and drop ------------------------------------------------------------- | 
 |  | 
 |   // Starts a drag and drop operation originating from this view. This invokes | 
 |   // WriteDragData to write the data and GetDragOperations to determine the | 
 |   // supported drag operations. When done, OnDragDone is invoked. |press_pt| is | 
 |   // in the view's coordinate system. | 
 |   // Returns true if a drag was started. | 
 |   bool DoDrag(const ui::LocatedEvent& event, | 
 |               const gfx::Point& press_pt, | 
 |               ui::mojom::DragEventSource source); | 
 |  | 
 |   // Property support ---------------------------------------------------------- | 
 |  | 
 |   // Called from OnPropertyChanged with the given set of property effects. This | 
 |   // function is NOT called if effects == kPropertyEffectsNone. | 
 |   void HandlePropertyChangeEffects(PropertyEffects effects); | 
 |  | 
 |   // The following methods are used by the property access system described in | 
 |   // the comments above. They follow the required naming convention in order to | 
 |   // allow them to be visible via the metadata. | 
 |   int GetX() const; | 
 |   int GetY() const; | 
 |   int GetWidth() const; | 
 |   int GetHeight() const; | 
 |   void SetWidth(int width); | 
 |   void SetHeight(int height); | 
 |   bool GetIsDrawn() const; | 
 |  | 
 |   // Special property accessor used by metadata to get the ToolTip text. | 
 |   std::u16string GetTooltip() const; | 
 |  | 
 |   ////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 |   // Creation and lifetime ----------------------------------------------------- | 
 |  | 
 |   // False if this View is owned by its parent - i.e. it will be deleted by its | 
 |   // parent during its parents destruction. False is the default. | 
 |   bool owned_by_client_ = false; | 
 |  | 
 |   // Attributes ---------------------------------------------------------------- | 
 |  | 
 |   // The id of this View. Used to find this View. | 
 |   int id_ = 0; | 
 |  | 
 |   // The group of this view. Some view subclasses use this id to find other | 
 |   // views of the same group. For example radio button uses this information | 
 |   // to find other radio buttons. | 
 |   int group_ = -1; | 
 |  | 
 |   // Tree operations ----------------------------------------------------------- | 
 |  | 
 |   // This view's parent. | 
 |   raw_ptr<View, DanglingUntriaged> parent_ = nullptr; | 
 |  | 
 |   // This view's children. | 
 |   Views children_; | 
 |  | 
 | #if DCHECK_IS_ON() | 
 |   // True while iterating over |children_|. Used to detect and DCHECK when | 
 |   // |children_| is mutated during iteration. | 
 |   mutable bool iterating_ = false; | 
 | #endif | 
 |  | 
 |   bool can_process_events_within_subtree_ = true; | 
 |  | 
 |   // Size and disposition ------------------------------------------------------ | 
 |  | 
 |   absl::optional<gfx::Size> preferred_size_; | 
 |  | 
 |   // This View's bounds in the parent coordinate system. | 
 |   gfx::Rect bounds_; | 
 |  | 
 |   // Whether this view is visible. | 
 |   bool visible_ = true; | 
 |  | 
 |   // Whether this view is enabled. | 
 |   bool enabled_ = true; | 
 |  | 
 |   // When this flag is on, a View receives a mouse-enter and mouse-leave event | 
 |   // even if a descendant View is the event-recipient for the real mouse | 
 |   // events. When this flag is turned on, and mouse moves from outside of the | 
 |   // view into a child view, both the child view and this view receives | 
 |   // mouse-enter event. Similarly, if the mouse moves from inside a child view | 
 |   // and out of this view, then both views receive a mouse-leave event. | 
 |   // When this flag is turned off, if the mouse moves from inside this view into | 
 |   // a child view, then this view receives a mouse-leave event. When this flag | 
 |   // is turned on, it does not receive the mouse-leave event in this case. | 
 |   // When the mouse moves from inside the child view out of the child view but | 
 |   // still into this view, this view receives a mouse-enter event if this flag | 
 |   // is turned off, but doesn't if this flag is turned on. | 
 |   // This flag is initialized to false. | 
 |   bool notify_enter_exit_on_child_ = false; | 
 |  | 
 |   // Whether or not RegisterViewForVisibleBoundsNotification on the RootView | 
 |   // has been invoked. | 
 |   bool registered_for_visible_bounds_notification_ = false; | 
 |  | 
 |   // List of descendants wanting notification when their visible bounds change. | 
 |   std::unique_ptr<Views> descendants_to_notify_; | 
 |  | 
 |   // Transformations ----------------------------------------------------------- | 
 |  | 
 |   // Painting will be clipped to this path. | 
 |   SkPath clip_path_; | 
 |  | 
 |   // Layout -------------------------------------------------------------------- | 
 |  | 
 |   // Whether the view needs to be laid out. | 
 |   bool needs_layout_ = true; | 
 |  | 
 |   // The View's LayoutManager defines the sizing heuristics applied to child | 
 |   // Views. The default is absolute positioning according to bounds_. | 
 |   std::unique_ptr<LayoutManager> layout_manager_; | 
 |  | 
 |   // The default "fill" layout manager. This is set only if |layout_manager_| | 
 |   // isn't set and SetUseDefaultFillLayout(true) is called or | 
 |   // |kUseDefaultFillLayout| is true. | 
 |   absl::optional<DefaultFillLayout> default_fill_layout_; | 
 |  | 
 |   // Whether this View's layer should be snapped to the pixel boundary. | 
 |   bool snap_layer_to_pixel_boundary_ = false; | 
 |  | 
 |   // Painting ------------------------------------------------------------------ | 
 |  | 
 |   // Border. | 
 |   std::unique_ptr<Border> border_; | 
 |  | 
 |   // Background may rely on Border, so it must be declared last and destroyed | 
 |   // first. | 
 |   std::unique_ptr<Background> background_; | 
 |  | 
 |   // Cached output of painting to be reused in future frames until invalidated. | 
 |   ui::PaintCache paint_cache_; | 
 |  | 
 |   // Whether SchedulePaintInRect() was invoked on this View. | 
 |   bool needs_paint_ = false; | 
 |  | 
 |   // Native theme -------------------------------------------------------------- | 
 |  | 
 |   // A native theme for this view and its descendants. Typically null, in which | 
 |   // case the native theme is drawn from the parent view (eventually the | 
 |   // widget). | 
 |   raw_ptr<ui::NativeTheme, DanglingUntriaged> native_theme_ = nullptr; | 
 |  | 
 |   // RTL painting -------------------------------------------------------------- | 
 |  | 
 |   // Indicates whether or not the gfx::Canvas object passed to Paint() is going | 
 |   // to be flipped horizontally (using the appropriate transform) on | 
 |   // right-to-left locales for this View. | 
 |   bool flip_canvas_on_paint_for_rtl_ui_ = false; | 
 |  | 
 |   // Controls whether GetTransform(), the mirroring functions, and the like | 
 |   // horizontally mirror. This controls how child views are physically | 
 |   // positioned onscreen. The default behavior should be correct in most cases, | 
 |   // but can be overridden if a particular view must always be laid out in some | 
 |   // direction regardless of the application's default UI direction. | 
 |   absl::optional<bool> is_mirrored_; | 
 |  | 
 |   // Accelerated painting ------------------------------------------------------ | 
 |  | 
 |   // Whether layer painting was explicitly set by a call to |SetPaintToLayer()|. | 
 |   bool paint_to_layer_explicitly_set_ = false; | 
 |  | 
 |   // Whether we are painting to a layer because of a non-identity transform. | 
 |   bool paint_to_layer_for_transform_ = false; | 
 |  | 
 |   // Set of layers that should be painted above and beneath this View's layer. | 
 |   // These layers are maintained as siblings of this View's layer and are | 
 |   // stacked above and beneath, respectively. | 
 |   std::vector<ui::Layer*> layers_above_; | 
 |   std::vector<ui::Layer*> layers_below_; | 
 |  | 
 |   // If painting to a layer |mask_layer_| will mask the current layer and all | 
 |   // child layers to within the |clip_path_|. | 
 |   std::unique_ptr<views::ViewMaskLayer> mask_layer_; | 
 |  | 
 |   // Accelerators -------------------------------------------------------------- | 
 |  | 
 |   // Focus manager accelerators registered on. | 
 |   raw_ptr<FocusManager, DanglingUntriaged> accelerator_focus_manager_ = nullptr; | 
 |  | 
 |   // The list of accelerators. List elements in the range | 
 |   // [0, registered_accelerator_count_) are already registered to FocusManager, | 
 |   // and the rest are not yet. | 
 |   std::unique_ptr<std::vector<ui::Accelerator>> accelerators_; | 
 |   size_t registered_accelerator_count_ = 0; | 
 |  | 
 |   // Focus --------------------------------------------------------------------- | 
 |  | 
 |   // Next view to be focused when the Tab key is pressed. | 
 |   raw_ptr<View, DanglingUntriaged> next_focusable_view_ = nullptr; | 
 |  | 
 |   // Next view to be focused when the Shift-Tab key combination is pressed. | 
 |   raw_ptr<View, DanglingUntriaged> previous_focusable_view_ = nullptr; | 
 |  | 
 |   // The focus behavior of the view in regular and accessibility mode. | 
 |   FocusBehavior focus_behavior_ = FocusBehavior::NEVER; | 
 |  | 
 |   // This is set when focus events should be skipped after focus reaches this | 
 |   // View. | 
 |   bool suppress_default_focus_handling_ = false; | 
 |  | 
 |   // Context menus ------------------------------------------------------------- | 
 |  | 
 |   // The menu controller. | 
 |   raw_ptr<ContextMenuController, DanglingUntriaged> context_menu_controller_ = | 
 |       nullptr; | 
 |  | 
 |   // Drag and drop ------------------------------------------------------------- | 
 |  | 
 |   raw_ptr<DragController, DanglingUntriaged> drag_controller_ = nullptr; | 
 |  | 
 |   // Input  -------------------------------------------------------------------- | 
 |  | 
 |   std::unique_ptr<ViewTargeter> targeter_; | 
 |  | 
 |   // System events ------------------------------------------------------------- | 
 |  | 
 | #if DCHECK_IS_ON() | 
 |   bool on_theme_changed_called_ = false; | 
 | #endif | 
 |  | 
 |   // Accessibility ------------------------------------------------------------- | 
 |  | 
 |   // Manages the accessibility interface for this View. | 
 |   mutable std::unique_ptr<ViewAccessibility> view_accessibility_; | 
 |  | 
 |   // Updated by the accessibility property setters and returned by | 
 |   // `GetAccessibleNodeData`. | 
 |   std::unique_ptr<ui::AXNodeData> ax_node_data_; | 
 |  | 
 |   // Used by `SetAccessibilityProperties` and to prevent accessibility | 
 |   // property-change events from being fired during initialization of this view. | 
 |   bool pause_accessibility_events_ = false; | 
 |  | 
 |   // Keeps track of whether accessibility checks for this View have run yet. | 
 |   // They run once inside ::OnPaint() to keep overhead low. The idea is that if | 
 |   // a View is ready to paint it should also be set up to be accessible. | 
 |   bool has_run_accessibility_paint_checks_ = false; | 
 |  | 
 |   // Accessible properties whose values are set by views using the accessible | 
 |   // property setters, and used to populate the `AXNodeData` associated with | 
 |   // this view and provided by `View::GetAccessibleNodeData`. | 
 |   std::u16string accessible_name_; | 
 |   std::u16string accessible_description_; | 
 |   ax::mojom::Role accessible_role_ = ax::mojom::Role::kUnknown; | 
 |  | 
 |   // Observers ----------------------------------------------------------------- | 
 |  | 
 |   base::ObserverList<ViewObserver>::Unchecked observers_; | 
 |  | 
 |   // http://crbug.com/1162949 : Instrumentation that indicates if this is alive. | 
 |   LifeCycleState life_cycle_state_ = LifeCycleState::kAlive; | 
 | }; | 
 |  | 
 | BEGIN_VIEW_BUILDER(VIEWS_EXPORT, View, BaseView) | 
 | template <typename LayoutManager> | 
 | BuilderT& SetLayoutManager(std::unique_ptr<LayoutManager> layout_manager) & { | 
 |   auto setter = std::make_unique<::views::internal::PropertySetter< | 
 |       ViewClass_, std::unique_ptr<LayoutManager>, | 
 |       decltype((static_cast<LayoutManager* ( | 
 |                     ViewClass_::*)(std::unique_ptr<LayoutManager>)>( | 
 |           &ViewClass_::SetLayoutManager))), | 
 |       &ViewClass_::SetLayoutManager>>(std::move(layout_manager)); | 
 |   ::views::internal::ViewBuilderCore::AddPropertySetter(std::move(setter)); | 
 |   return *static_cast<BuilderT*>(this); | 
 | } | 
 | template <typename LayoutManager> | 
 | BuilderT&& SetLayoutManager(std::unique_ptr<LayoutManager> layout_manager) && { | 
 |   return std::move(this->SetLayoutManager(std::move(layout_manager))); | 
 | } | 
 |  | 
 | VIEW_BUILDER_OVERLOAD_METHOD(SetAccessibleName, const std::u16string&) | 
 | VIEW_BUILDER_OVERLOAD_METHOD(SetAccessibleName, View*) | 
 | VIEW_BUILDER_OVERLOAD_METHOD(SetAccessibleName, | 
 |                              std::u16string, | 
 |                              ax::mojom::NameFrom) | 
 | VIEW_BUILDER_OVERLOAD_METHOD(SetAccessibleDescription, const std::u16string&) | 
 | VIEW_BUILDER_OVERLOAD_METHOD(SetAccessibleDescription, View*) | 
 | VIEW_BUILDER_OVERLOAD_METHOD(SetAccessibleDescription, | 
 |                              const std::u16string&, | 
 |                              ax::mojom::DescriptionFrom) | 
 | VIEW_BUILDER_OVERLOAD_METHOD(SetAccessibleRole, ax::mojom::Role) | 
 | VIEW_BUILDER_OVERLOAD_METHOD(SetAccessibleRole, | 
 |                              ax::mojom::Role, | 
 |                              const std::u16string&) | 
 | VIEW_BUILDER_PROPERTY(std::unique_ptr<Background>, Background) | 
 | VIEW_BUILDER_PROPERTY(std::unique_ptr<Border>, Border) | 
 | VIEW_BUILDER_PROPERTY(gfx::Rect, BoundsRect) | 
 | VIEW_BUILDER_PROPERTY(gfx::Size, Size) | 
 | VIEW_BUILDER_PROPERTY(gfx::Point, Position) | 
 | VIEW_BUILDER_PROPERTY(int, X) | 
 | VIEW_BUILDER_PROPERTY(int, Y) | 
 | VIEW_BUILDER_PROPERTY(gfx::Size, PreferredSize) | 
 | VIEW_BUILDER_PROPERTY(SkPath, ClipPath) | 
 | VIEW_BUILDER_PROPERTY_DEFAULT(ui::LayerType, PaintToLayer, ui::LAYER_TEXTURED) | 
 | VIEW_BUILDER_PROPERTY(bool, Enabled) | 
 | VIEW_BUILDER_PROPERTY(bool, FlipCanvasOnPaintForRTLUI) | 
 | VIEW_BUILDER_PROPERTY(views::View::FocusBehavior, FocusBehavior) | 
 | VIEW_BUILDER_PROPERTY(int, Group) | 
 | VIEW_BUILDER_PROPERTY(int, ID) | 
 | VIEW_BUILDER_PROPERTY(bool, Mirrored) | 
 | VIEW_BUILDER_PROPERTY(bool, NotifyEnterExitOnChild) | 
 | VIEW_BUILDER_PROPERTY(gfx::Transform, Transform) | 
 | VIEW_BUILDER_PROPERTY(bool, Visible) | 
 | VIEW_BUILDER_PROPERTY(bool, CanProcessEventsWithinSubtree) | 
 | VIEW_BUILDER_PROPERTY(bool, UseDefaultFillLayout) | 
 | END_VIEW_BUILDER | 
 |  | 
 | }  // namespace views | 
 |  | 
 | DEFINE_VIEW_BUILDER(VIEWS_EXPORT, View) | 
 |  | 
 | #endif  // UI_VIEWS_VIEW_H_ |