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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_
#define NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_
#include <string>
#include <vector>
#include "base/basictypes.h"
#include "base/callback.h"
#include "base/memory/scoped_ptr.h"
#include "base/memory/scoped_vector.h"
#include "net/base/net_export.h"
#include "net/websockets/websocket_frame.h"
#include "net/websockets/websocket_stream.h"
#include "url/gurl.h"
namespace net {
class GrowableIOBuffer;
class URLRequestContext;
class WebSocketEventInterface;
class BoundNetLog;
// Transport-independent implementation of WebSockets. Implements protocol
// semantics that do not depend on the underlying transport. Provides the
// interface to the content layer. Some WebSocket concepts are used here without
// definition; please see the RFC at http://tools.ietf.org/html/rfc6455 for
// clarification.
class NET_EXPORT WebSocketChannel {
public:
// The type of a WebSocketStream factory callback. Must match the signature of
// WebSocketStream::CreateAndConnectStream().
typedef base::Callback<scoped_ptr<WebSocketStreamRequest>(
const GURL&,
const std::vector<std::string>&,
const GURL&,
URLRequestContext*,
const BoundNetLog&,
scoped_ptr<WebSocketStream::ConnectDelegate>)> WebSocketStreamFactory;
// Creates a new WebSocketChannel with the specified parameters.
// SendAddChannelRequest() must be called immediately afterwards to start the
// connection process.
WebSocketChannel(const GURL& socket_url,
scoped_ptr<WebSocketEventInterface> event_interface);
virtual ~WebSocketChannel();
// Starts the connection process.
void SendAddChannelRequest(
const std::vector<std::string>& requested_protocols,
const GURL& origin,
URLRequestContext* url_request_context);
// Sends a data frame to the remote side. The frame should usually be no
// larger than 32KB to prevent the time required to copy the buffers from from
// unduly delaying other tasks that need to run on the IO thread. This method
// has a hard limit of 2GB. It is the responsibility of the caller to ensure
// that they have sufficient send quota to send this data, otherwise the
// connection will be closed without sending. |fin| indicates the last frame
// in a message, equivalent to "FIN" as specified in section 5.2 of
// RFC6455. |data| is the "Payload Data". If |op_code| is kOpCodeText, or it
// is kOpCodeContinuation and the type the message is Text, then |data| must
// be a chunk of a valid UTF-8 message, however there is no requirement for
// |data| to be split on character boundaries.
void SendFrame(bool fin,
WebSocketFrameHeader::OpCode op_code,
const std::vector<char>& data);
// Sends |quota| units of flow control to the remote side. If the underlying
// transport has a concept of |quota|, then it permits the remote server to
// send up to |quota| units of data.
void SendFlowControl(int64 quota);
// Starts the closing handshake for a client-initiated shutdown of the
// connection. There is no API to close the connection without a closing
// handshake, but destroying the WebSocketChannel object while connected will
// effectively do that. |code| must be in the range 1000-4999. |reason| should
// be a valid UTF-8 string or empty.
//
// This does *not* trigger the event OnClosingHandshake(). The caller should
// assume that the closing handshake has started and perform the equivalent
// processing to OnClosingHandshake() if necessary.
void StartClosingHandshake(uint16 code, const std::string& reason);
// Starts the connection process, using a specified factory function rather
// than the default. This is exposed for testing.
void SendAddChannelRequestForTesting(
const std::vector<std::string>& requested_protocols,
const GURL& origin,
URLRequestContext* url_request_context,
const WebSocketStreamFactory& factory);
private:
// The object passes through a linear progression of states from
// FRESHLY_CONSTRUCTED to CLOSED, except that the SEND_CLOSED and RECV_CLOSED
// states may be skipped in case of error.
enum State {
FRESHLY_CONSTRUCTED,
CONNECTING,
CONNECTED,
SEND_CLOSED, // A Close frame has been sent but not received.
RECV_CLOSED, // Used briefly between receiving a Close frame and sending
// the response. Once the response is sent, the state changes
// to CLOSED.
CLOSE_WAIT, // The Closing Handshake has completed, but the remote server
// has not yet closed the connection.
CLOSED, // The Closing Handshake has completed and the connection
// has been closed; or the connection is failed.
};
// When failing a channel, sometimes it is inappropriate to expose the real
// reason for failing to the remote server. This enum is used by FailChannel()
// to select between sending the real status or a "Going Away" status.
enum ExposeError {
SEND_REAL_ERROR,
SEND_GOING_AWAY,
};
// Implementation of WebSocketStream::ConnectDelegate for
// WebSocketChannel. WebSocketChannel does not inherit from
// WebSocketStream::ConnectDelegate directly to avoid cluttering the public
// interface with the implementation of those methods, and because the
// lifetime of a WebSocketChannel is longer than the lifetime of the
// connection process.
class ConnectDelegate;
// Starts the connection progress, using a specified factory function.
void SendAddChannelRequestWithFactory(
const std::vector<std::string>& requested_protocols,
const GURL& origin,
URLRequestContext* url_request_context,
const WebSocketStreamFactory& factory);
// Success callback from WebSocketStream::CreateAndConnectStream(). Reports
// success to the event interface.
void OnConnectSuccess(scoped_ptr<WebSocketStream> stream);
// Failure callback from WebSocketStream::CreateAndConnectStream(). Reports
// failure to the event interface.
void OnConnectFailure(uint16 websocket_error);
// Returns true if state_ is SEND_CLOSED, CLOSE_WAIT or CLOSED.
bool InClosingState() const;
// Calls WebSocketStream::WriteFrames() with the appropriate arguments
void WriteFrames();
// Callback from WebSocketStream::WriteFrames. Sends pending data or adjusts
// the send quota of the renderer channel as appropriate. |result| is a net
// error code, usually OK. If |synchronous| is true, then OnWriteDone() is
// being called from within the WriteFrames() loop and does not need to call
// WriteFrames() itself.
void OnWriteDone(bool synchronous, int result);
// Calls WebSocketStream::ReadFrames() with the appropriate arguments.
void ReadFrames();
// Callback from WebSocketStream::ReadFrames. Handles any errors and processes
// the returned chunks appropriately to their type. |result| is a net error
// code. If |synchronous| is true, then OnReadDone() is being called from
// within the ReadFrames() loop and does not need to call ReadFrames() itself.
void OnReadDone(bool synchronous, int result);
// Processes a single chunk that has been read from the stream.
void ProcessFrameChunk(scoped_ptr<WebSocketFrameChunk> chunk);
// Appends |data_buffer| to |incomplete_control_frame_body_|.
void AddToIncompleteControlFrameBody(
const scoped_refptr<IOBufferWithSize>& data_buffer);
// Handles a frame that the object has received enough of to process. May call
// event_interface_ methods, send responses to the server, and change the
// value of state_.
void HandleFrame(const WebSocketFrameHeader::OpCode opcode,
bool is_first_chunk,
bool is_final_chunk,
const scoped_refptr<IOBufferWithSize>& data_buffer);
// Low-level method to send a single frame. Used for both data and control
// frames. Either sends the frame immediately or buffers it to be scheduled
// when the current write finishes. |fin| and |op_code| are defined as for
// SendFrame() above, except that |op_code| may also be a control frame
// opcode.
void SendIOBufferWithSize(bool fin,
WebSocketFrameHeader::OpCode op_code,
const scoped_refptr<IOBufferWithSize>& buffer);
// Performs the "Fail the WebSocket Connection" operation as defined in
// RFC6455. The supplied code and reason are sent back to the renderer in an
// OnDropChannel message. If state_ is CONNECTED then a Close message is sent
// to the remote host. If |expose| is SEND_REAL_ERROR then the remote host is
// given the same status code passed to the renderer; otherwise it is sent a
// fixed "Going Away" code. Resets current_frame_header_, closes the stream_,
// and sets state_ to CLOSED.
void FailChannel(ExposeError expose, uint16 code, const std::string& reason);
// Sends a Close frame to Start the WebSocket Closing Handshake, or to respond
// to a Close frame from the server. As a special case, setting |code| to
// kWebSocketErrorNoStatusReceived will create a Close frame with no payload;
// this is symmetric with the behaviour of ParseClose.
void SendClose(uint16 code, const std::string& reason);
// Parses a Close frame. If no status code is supplied, then |code| is set to
// 1005 (No status code) with empty |reason|. If the supplied code is
// outside the valid range, then 1002 (Protocol error) is set instead. If the
// reason text is not valid UTF-8, then |reason| is set to an empty string
// instead.
void ParseClose(const scoped_refptr<IOBufferWithSize>& buffer,
uint16* code,
std::string* reason);
// The URL of the remote server.
const GURL socket_url_;
// The object receiving events.
const scoped_ptr<WebSocketEventInterface> event_interface_;
// The WebSocketStream on which to send and receive data.
scoped_ptr<WebSocketStream> stream_;
// A data structure containing a vector of frames to be sent and the total
// number of bytes contained in the vector.
class SendBuffer;
// Data that is currently pending write, or NULL if no write is pending.
scoped_ptr<SendBuffer> data_being_sent_;
// Data that is queued up to write after the current write completes.
// Only non-NULL when such data actually exists.
scoped_ptr<SendBuffer> data_to_send_next_;
// Destination for the current call to WebSocketStream::ReadFrames
ScopedVector<WebSocketFrameChunk> read_frame_chunks_;
// Frame header for the frame currently being received. Only non-NULL while we
// are processing the frame. If the frame arrives in multiple chunks, it can
// remain non-NULL until additional chunks arrive. If the header of the frame
// was invalid, this is set to NULL, the channel is failed, and subsequent
// chunks of the same frame will be ignored.
scoped_ptr<WebSocketFrameHeader> current_frame_header_;
// Handle to an in-progress WebSocketStream creation request. Only non-NULL
// during the connection process.
scoped_ptr<WebSocketStreamRequest> stream_request_;
// Although it should rarely happen in practice, a control frame can arrive
// broken into chunks. This variable provides storage for a partial control
// frame until the rest arrives. It will be NULL the rest of the time.
scoped_refptr<GrowableIOBuffer> incomplete_control_frame_body_;
// If the renderer's send quota reaches this level, it is sent a quota
// refresh. "quota units" are currently bytes. TODO(ricea): Update the
// definition of quota units when necessary.
int send_quota_low_water_mark_;
// The level the quota is refreshed to when it reaches the low_water_mark
// (quota units).
int send_quota_high_water_mark_;
// The current amount of quota that the renderer has available for sending
// on this logical channel (quota units).
int current_send_quota_;
// Storage for the status code and reason from the time the Close frame
// arrives until the connection is closed and they are passed to
// OnDropChannel().
uint16 closing_code_;
std::string closing_reason_;
// The current state of the channel. Mainly used for sanity checking, but also
// used to track the close state.
State state_;
DISALLOW_COPY_AND_ASSIGN(WebSocketChannel);
};
} // namespace net
#endif // NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_