| // Copyright 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef NET_WEBSOCKETS_WEBSOCKET_EVENT_INTERFACE_H_ |
| #define NET_WEBSOCKETS_WEBSOCKET_EVENT_INTERFACE_H_ |
| |
| #include <string> |
| #include <vector> |
| |
| #include "base/basictypes.h" |
| #include "net/base/net_export.h" |
| |
| namespace net { |
| |
| // Interface for events sent from the network layer to the content layer. These |
| // events will generally be sent as-is to the renderer process. |
| class NET_EXPORT WebSocketEventInterface { |
| public: |
| typedef int WebSocketMessageType; |
| virtual ~WebSocketEventInterface() {} |
| // Called in response to an AddChannelRequest. This generally means that a |
| // response has been received from the remote server, but the response might |
| // have been generated internally. If |fail| is true, the channel cannot be |
| // used and it is valid to delete the WebSocketChannel from within this |
| // callback. |
| virtual void OnAddChannelResponse( |
| bool fail, |
| const std::string& selected_subprotocol) = 0; |
| |
| // Called when a data frame has been received from the remote host and needs |
| // to be forwarded to the renderer process. It is not safe to delete the |
| // WebSocketChannel object from within this callback. |
| virtual void OnDataFrame(bool fin, |
| WebSocketMessageType type, |
| const std::vector<char>& data) = 0; |
| |
| // Called to provide more send quota for this channel to the renderer |
| // process. Currently the quota units are always bytes of message body |
| // data. In future it might depend on the type of multiplexing in use. It is |
| // not safe to delete the WebSocketChannel from within this callback. |
| virtual void OnFlowControl(int64 quota) = 0; |
| |
| // Called when the remote server has Started the WebSocket Closing |
| // Handshake. The client should not attempt to send any more messages after |
| // receiving this message. It will be followed by OnDropChannel() when the |
| // closing handshake is complete. It is not safe to delete the |
| // WebSocketChannel from within this callback. |
| virtual void OnClosingHandshake() = 0; |
| |
| // Called when the channel has been dropped, either due to a network close, a |
| // network error, or a protocol error. This may or may not be preceeded by a |
| // call to OnClosingHandshake(). |
| // |
| // Warning: Both the |code| and |reason| are passed through to Javascript, so |
| // callers must take care not to provide details that could be useful to |
| // attackers attempting to use WebSockets to probe networks. |
| // |
| // The channel should not be used again after OnDropChannel() has been |
| // called. |
| // |
| // It is not safe to delete the WebSocketChannel from within this |
| // callback. It is recommended to delete the channel after returning to the |
| // event loop. |
| virtual void OnDropChannel(uint16 code, const std::string& reason) = 0; |
| |
| protected: |
| WebSocketEventInterface() {} |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(WebSocketEventInterface); |
| }; |
| |
| } // namespace net |
| |
| #endif // NET_WEBSOCKETS_WEBSOCKET_EVENT_INTERFACE_H_ |