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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_WEBSOCKETS_WEBSOCKET_STREAM_H_
#define NET_WEBSOCKETS_WEBSOCKET_STREAM_H_
#include <string>
#include <vector>
#include "base/basictypes.h"
#include "base/callback_forward.h"
#include "base/memory/scoped_ptr.h"
#include "base/memory/scoped_vector.h"
#include "net/base/completion_callback.h"
#include "net/base/net_export.h"
#include "net/websockets/websocket_stream_base.h"
class GURL;
namespace net {
class BoundNetLog;
class HttpRequestHeaders;
class HttpResponseInfo;
class URLRequestContext;
struct WebSocketFrameChunk;
// WebSocketStreamRequest is the caller's handle to the process of creation of a
// WebSocketStream. Deleting the object before the OnSuccess or OnFailure
// callbacks are called will cancel the request (and neither callback will be
// called). After OnSuccess or OnFailure have been called, this object may be
// safely deleted without side-effects.
class NET_EXPORT_PRIVATE WebSocketStreamRequest {
public:
virtual ~WebSocketStreamRequest();
};
// WebSocketStream is a transport-agnostic interface for reading and writing
// WebSocket frames. This class provides an abstraction for WebSocket streams
// based on various transport layers, such as normal WebSocket connections
// (WebSocket protocol upgraded from HTTP handshake), SPDY transports, or
// WebSocket connections with multiplexing extension. Subtypes of
// WebSocketStream are responsible for managing the underlying transport
// appropriately.
//
// All functions except Close() can be asynchronous. If an operation cannot
// be finished synchronously, the function returns ERR_IO_PENDING, and
// |callback| will be called when the operation is finished. Non-null |callback|
// must be provided to these functions.
class NET_EXPORT_PRIVATE WebSocketStream : public WebSocketStreamBase {
public:
// A concrete object derived from ConnectDelegate is supplied by the caller to
// CreateAndConnectStream() to receive the result of the connection.
class ConnectDelegate {
public:
virtual ~ConnectDelegate();
// Called on successful connection. The parameter is an object derived from
// WebSocketStream.
virtual void OnSuccess(scoped_ptr<WebSocketStream> stream) = 0;
// Called on failure to connect. The parameter is either one of the values
// defined in net::WebSocketError, or an error defined by some WebSocket
// extension protocol that we implement.
virtual void OnFailure(unsigned short websocket_error) = 0;
};
// Create and connect a WebSocketStream of an appropriate type. The actual
// concrete type returned depends on whether multiplexing or SPDY are being
// used to communicate with the remote server. If the handshake completed
// successfully, then connect_delegate->OnSuccess() is called with a
// WebSocketStream instance. If it failed, then connect_delegate->OnFailure()
// is called with a WebSocket result code corresponding to the error. Deleting
// the returned WebSocketStreamRequest object will cancel the connection, in
// which case the |connect_delegate| object that the caller passed will be
// deleted without any of its methods being called. Unless cancellation is
// required, the caller should keep the WebSocketStreamRequest object alive
// until connect_delegate->OnSuccess() or OnFailure() have been called, then
// it is safe to delete.
static scoped_ptr<WebSocketStreamRequest> CreateAndConnectStream(
const GURL& socket_url,
const std::vector<std::string>& requested_subprotocols,
const GURL& origin,
URLRequestContext* url_request_context,
const BoundNetLog& net_log,
scoped_ptr<ConnectDelegate> connect_delegate);
// Derived classes must make sure Close() is called when the stream is not
// closed on destruction.
virtual ~WebSocketStream();
// Reads WebSocket frame data. This operation finishes when new frame data
// becomes available. Each frame message might be chopped off in the middle
// as specified in the description of WebSocketFrameChunk struct.
// |frame_chunks| remains owned by the caller and must be valid until the
// operation completes or Close() is called. |frame_chunks| must be empty on
// calling.
//
// This function should not be called while the previous call of ReadFrames()
// is still pending.
//
// Returns net::OK or one of the net::ERR_* codes.
//
// frame_chunks->size() >= 1 if the result is OK.
//
// A frame with an incomplete header will never be inserted into
// |frame_chunks|. If the currently available bytes of a new frame do not form
// a complete frame header, then the implementation will buffer them until all
// the fields in the WebSocketFrameHeader object can be filled. If
// ReadFrames() is freshly called in this situation, it will return
// ERR_IO_PENDING exactly as if no data was available.
//
// Every WebSocketFrameChunk in the vector except the first and last is
// guaranteed to be a complete frame. The first chunk may be the final part
// of the previous frame. The last chunk may be the first part of a new
// frame. If there is only one chunk, then it may consist of data from the
// middle part of a frame.
//
// When the socket is closed on the remote side, this method will return
// ERR_CONNECTION_CLOSED. It will not return OK with an empty vector.
//
// If the connection is closed in the middle of receiving an incomplete frame,
// ReadFrames may discard the incomplete frame. Since the renderer will
// discard any incomplete messages when the connection is closed, this makes
// no difference to the overall semantics.
virtual int ReadFrames(ScopedVector<WebSocketFrameChunk>* frame_chunks,
const CompletionCallback& callback) = 0;
// Writes WebSocket frame data. |frame_chunks| must obey the rule specified
// in the documentation of WebSocketFrameChunk struct: the first chunk of
// a WebSocket frame must contain non-NULL |header|, and the last chunk must
// have |final_chunk| field set to true. Series of chunks representing a
// WebSocket frame must be consistent (the total length of |data| fields must
// match |header->payload_length|). |frame_chunks| must be valid until the
// operation completes or Close() is called.
//
// This function should not be called while previous call of WriteFrames() is
// still pending.
//
// Support for incomplete frames is not guaranteed and may be removed from
// future iterations of the API.
//
// This method will only return OK if all frames were written completely.
// Otherwise it will return an appropriate net error code.
virtual int WriteFrames(ScopedVector<WebSocketFrameChunk>* frame_chunks,
const CompletionCallback& callback) = 0;
// Closes the stream. All pending I/O operations (if any) are cancelled
// at this point, so |frame_chunks| can be freed.
virtual void Close() = 0;
// The subprotocol that was negotiated for the stream. If no protocol was
// negotiated, then the empty string is returned.
virtual std::string GetSubProtocol() const = 0;
// The extensions that were negotiated for the stream. Since WebSocketStreams
// can be layered, this may be different from what this particular
// WebSocketStream implements. The primary purpose of this accessor is to make
// the data available to Javascript. The format of the string is identical to
// the contents of the Sec-WebSocket-Extensions header supplied by the server,
// with some canonicalisations applied (leading and trailing whitespace
// removed, multiple headers concatenated into one comma-separated list). See
// RFC6455 section 9.1 for the exact format specification. If no
// extensions were negotiated, the empty string is returned.
virtual std::string GetExtensions() const = 0;
// TODO(yutak): Add following interfaces:
// - RenewStreamForAuth for authentication (is this necessary?)
// - GetSSLInfo, GetSSLCertRequestInfo for SSL
// WebSocketStreamBase derived functions
virtual WebSocketStream* AsWebSocketStream() OVERRIDE;
////////////////////////////////////////////////////////////////////////////
// Methods used during the stream handshake. These must not be called once a
// WebSocket protocol stream has been established (ie. after the
// SuccessCallback or FailureCallback has been called.)
// Writes WebSocket handshake request to the underlying socket. Must be called
// before ReadHandshakeResponse().
//
// |callback| will only be called if this method returns ERR_IO_PENDING.
//
// |response_info| must remain valid until the callback from
// ReadHandshakeResponse has been called.
//
// TODO(ricea): This function is only used during the handshake and is
// probably only applicable to certain subclasses of WebSocketStream. Move it
// somewhere else? Also applies to ReadHandshakeResponse.
virtual int SendHandshakeRequest(const GURL& url,
const HttpRequestHeaders& headers,
HttpResponseInfo* response_info,
const CompletionCallback& callback) = 0;
// Reads WebSocket handshake response from the underlying socket. Must be
// called after SendHandshakeRequest() completes.
//
// |callback| will only be called if this method returns ERR_IO_PENDING.
virtual int ReadHandshakeResponse(const CompletionCallback& callback) = 0;
protected:
WebSocketStream();
private:
DISALLOW_COPY_AND_ASSIGN(WebSocketStream);
};
} // namespace net
#endif // NET_WEBSOCKETS_WEBSOCKET_STREAM_H_