blob: b4ce508f9dd7f531c35af5949f890f0c421de95d [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/rotator/screen_rotation_animation.h"
#include <memory>
#include "ash/test/ash_test_base.h"
#include "base/macros.h"
#include "base/time/time.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/aura/window.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/layer_animation_sequence.h"
#include "ui/compositor/layer_animator.h"
#include "ui/compositor/scoped_animation_duration_scale_mode.h"
#include "ui/gfx/animation/tween.h"
#include "ui/gfx/transform.h"
namespace ash {
namespace test {
class ScreenRotationAnimationTest : public AshTestBase {
public:
ScreenRotationAnimationTest() {}
~ScreenRotationAnimationTest() override {}
// AshTestBase:
void SetUp() override;
private:
std::unique_ptr<ui::ScopedAnimationDurationScaleMode> non_zero_duration_mode_;
DISALLOW_COPY_AND_ASSIGN(ScreenRotationAnimationTest);
};
void ScreenRotationAnimationTest::SetUp() {
AshTestBase::SetUp();
non_zero_duration_mode_.reset(new ui::ScopedAnimationDurationScaleMode(
ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION));
}
TEST_F(ScreenRotationAnimationTest, LayerTransformGetsSetToTargetWhenAborted) {
std::unique_ptr<aura::Window> window(CreateTestWindowInShellWithId(9));
ui::Layer* layer = window->layer();
std::unique_ptr<ScreenRotationAnimation> screen_rotation(
new ScreenRotationAnimation(
layer, 45 /* start_degrees */, 0 /* end_degrees */,
0.5f /* initial_opacity */, 1.0f /* target_opacity */,
gfx::Point(10, 10) /* pivot */,
base::TimeDelta::FromSeconds(10) /* duration */, gfx::Tween::LINEAR));
ui::LayerAnimator* animator = layer->GetAnimator();
animator->set_preemption_strategy(
ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS);
std::unique_ptr<ui::LayerAnimationSequence> animation_sequence(
new ui::LayerAnimationSequence(screen_rotation.release()));
animator->StartAnimation(animation_sequence.release());
const gfx::Transform identity_transform;
ASSERT_EQ(identity_transform, layer->GetTargetTransform());
ASSERT_NE(identity_transform, layer->transform());
layer->GetAnimator()->AbortAllAnimations();
EXPECT_EQ(identity_transform, layer->transform());
}
} // namespace test
} // namespace ash