blob: aaaecec87228ffc2994f1d78f66f55869ee1c46d [file] [log] [blame]
// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/browser/vr/font_fallback.h"
#include <string>
#include <vector>
#include "chrome/browser/vr/ui_support.h"
#include "third_party/icu/source/common/unicode/uchar.h"
#include "third_party/icu/source/common/unicode/uscript.h"
#include "third_party/icu/source/common/unicode/utf16.h"
#include "ui/gfx/font.h"
#include "ui/gfx/font_fallback.h"
#include "ui/gfx/font_list.h"
namespace vr {
bool GetFontList(const std::string& preferred_font_name,
int font_size,
base::string16 text,
gfx::FontList* font_list,
bool validate_fonts_contain_all_code_points) {
gfx::Font preferred_font(preferred_font_name, font_size);
if (validate_fonts_contain_all_code_points) {
// TODO(billorr): Consider caching results like the Android path.
for (const UChar32 c : CollectDifferentChars(text)) {
// Validate that this is a valid unicode character.
UErrorCode err = UErrorCode::U_ZERO_ERROR;
UScriptCode script = UScriptGetScript(c, &err);
if (!U_SUCCESS(err) || script == UScriptCode::USCRIPT_INVALID_CODE)
return false;
// Convert this one UTF32 character to a UTF16 string.
UChar chars[2] = {0};
bool error = false;
unsigned index = 0;
U16_APPEND(chars, index, 2, c, error);
if (error)
return false;
gfx::Font result;
if (!GetFallbackFont(preferred_font, chars, index, &result))
return false;
}
}
// Windows implement gfx::GetFallbackFonts with a non-trivial implementation,
// and that is used to find fallbacks at render time.
std::vector<gfx::Font> fonts{preferred_font};
*font_list = gfx::FontList(fonts);
return true;
}
} // namespace vr