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/*
* Copyright (C) 2008 Apple Inc. All Rights Reserved.
* Copyright (C) 2011 Google, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
#include "third_party/blink/renderer/modules/webdatabase/database_context.h"
#include "third_party/blink/renderer/core/dom/document.h"
#include "third_party/blink/renderer/core/execution_context/execution_context.h"
#include "third_party/blink/renderer/core/frame/local_dom_window.h"
#include "third_party/blink/renderer/core/inspector/console_message.h"
#include "third_party/blink/renderer/modules/webdatabase/database.h"
#include "third_party/blink/renderer/modules/webdatabase/database_client.h"
#include "third_party/blink/renderer/modules/webdatabase/database_task.h"
#include "third_party/blink/renderer/modules/webdatabase/database_thread.h"
#include "third_party/blink/renderer/modules/webdatabase/database_tracker.h"
#include "third_party/blink/renderer/modules/webdatabase/storage_log.h"
#include "third_party/blink/renderer/platform/weborigin/scheme_registry.h"
#include "third_party/blink/renderer/platform/weborigin/security_origin.h"
namespace blink {
// How the DatabaseContext Life-Cycle works?
// ========================================
// ... in other words, who's keeping the DatabaseContext alive and how long does
// it need to stay alive?
//
// The DatabaseContext is referenced from
// 1. Supplement<ExecutionContext>
// 2. Database
//
// At Birth:
// ========
// We create a DatabaseContext only when there is a need i.e. the script tries
// to open a Database via DatabaseContext::OpenDatabase().
//
// The DatabaseContext constructor will register itself to ExecutionContext as
// a supplement. This lets DatabaseContext keep itself alive until it is
// cleared after ContextDestroyed().
//
// Once a DatabaseContext is associated with a ExecutionContext, it will
// live until after the ExecutionContext destructs. This is true even if
// we don't succeed in opening any Databases for that context. When we do
// succeed in opening Databases for this ExecutionContext, the Database
// will re-use the same DatabaseContext.
//
// At Shutdown:
// ===========
// During shutdown, the DatabaseContext needs to:
// 1. "outlive" the ExecutionContext.
// - This is needed because the DatabaseContext needs to remove itself from
// the
// ExecutionContext's ExecutionContextLifecycleObserver list and
// ExecutionContextLifecycleObserver
// list. This removal needs to be executed on the script's thread. Hence,
// we
// rely on the ExecutionContext's shutdown process to call
// Stop() and ContextDestroyed() to give us a chance to clean these up from
// the script thread.
//
// 2. "outlive" the Databases.
// - This is because they may make use of the DatabaseContext to execute a
// close task and shutdown in an orderly manner. When the Databases are
// destructed, they will release the DatabaseContext reference from the
// DatabaseThread.
//
// During shutdown, the ExecutionContext is shutting down on the script thread
// while the Databases are shutting down on the DatabaseThread. Hence, there can
// be a race condition as to whether the ExecutionContext or the Databases
// destruct first.
//
// The Members in the Databases and Supplement<ExecutionContext> will ensure
// that the DatabaseContext will outlive Database and ExecutionContext
// regardless of which of the 2 destructs first.
DatabaseContext* DatabaseContext::From(ExecutionContext& context) {
auto* supplement =
Supplement<ExecutionContext>::From<DatabaseContext>(context);
if (!supplement) {
supplement = MakeGarbageCollected<DatabaseContext>(
context, base::PassKey<DatabaseContext>());
ProvideTo(context, supplement);
}
return supplement;
}
const char DatabaseContext::kSupplementName[] = "DatabaseContext";
DatabaseContext::DatabaseContext(ExecutionContext& context,
base::PassKey<DatabaseContext> passkey)
: Supplement<ExecutionContext>(context),
ExecutionContextLifecycleObserver(&context),
has_open_databases_(false),
has_requested_termination_(false) {
DCHECK(IsMainThread());
}
DatabaseContext::~DatabaseContext() = default;
void DatabaseContext::Trace(Visitor* visitor) const {
visitor->Trace(database_thread_);
Supplement<ExecutionContext>::Trace(visitor);
ExecutionContextLifecycleObserver::Trace(visitor);
}
// This is called if the associated ExecutionContext is destructing while
// we're still associated with it. That's our cue to disassociate and shutdown.
// To do this, we stop the database and let everything shutdown naturally
// because the database closing process may still make use of this context.
// It is not safe to just delete the context here.
void DatabaseContext::ContextDestroyed() {
StopDatabases();
}
DatabaseThread* DatabaseContext::GetDatabaseThread() {
if (!database_thread_ && !has_open_databases_) {
// It's OK to ask for the m_databaseThread after we've requested
// termination because we're still using it to execute the closing
// of the database. However, it is NOT OK to create a new thread
// after we've requested termination.
DCHECK(!has_requested_termination_);
// Create the database thread on first request - but not if at least one
// database was already opened, because in that case we already had a
// database thread and terminated it and should not create another.
database_thread_ = MakeGarbageCollected<DatabaseThread>();
database_thread_->Start();
}
return database_thread_.Get();
}
bool DatabaseContext::DatabaseThreadAvailable() {
return GetDatabaseThread() && !has_requested_termination_;
}
void DatabaseContext::StopDatabases() {
// Though we initiate termination of the DatabaseThread here in
// stopDatabases(), we can't clear the m_databaseThread ref till we get to
// the destructor. This is because the Databases that are managed by
// DatabaseThread still rely on this ref between the context and the thread
// to execute the task for closing the database. By the time we get to the
// destructor, we're guaranteed that the databases are destructed (which is
// why our ref count is 0 then and we're destructing). Then, the
// m_databaseThread RefPtr destructor will deref and delete the
// DatabaseThread.
if (DatabaseThreadAvailable()) {
has_requested_termination_ = true;
// This blocks until the database thread finishes the cleanup task.
database_thread_->Terminate();
}
}
bool DatabaseContext::AllowDatabaseAccess() const {
return To<LocalDOMWindow>(GetExecutionContext())->document()->IsActive();
}
const SecurityOrigin* DatabaseContext::GetSecurityOrigin() const {
return GetExecutionContext()->GetSecurityOrigin();
}
bool DatabaseContext::IsContextThread() const {
return GetExecutionContext()->IsContextThread();
}
static void LogOpenDatabaseError(ExecutionContext* context,
const String& name) {
STORAGE_DVLOG(1) << "Database " << name << " for origin "
<< context->GetSecurityOrigin()->ToString()
<< " not allowed to be established";
}
Database* DatabaseContext::OpenDatabaseInternal(
const String& name,
const String& expected_version,
const String& display_name,
V8DatabaseCallback* creation_callback,
bool set_version_in_new_database,
DatabaseError& error,
String& error_message) {
DCHECK_EQ(error, DatabaseError::kNone);
if (DatabaseTracker::Tracker().CanEstablishDatabase(this, error)) {
Database* backend = MakeGarbageCollected<Database>(
this, name, expected_version, display_name);
if (backend->OpenAndVerifyVersion(set_version_in_new_database, error,
error_message, creation_callback)) {
return backend;
}
}
DCHECK_NE(error, DatabaseError::kNone);
switch (error) {
case DatabaseError::kGenericSecurityError:
LogOpenDatabaseError(GetExecutionContext(), name);
return nullptr;
case DatabaseError::kInvalidDatabaseState:
LogErrorMessage(GetExecutionContext(), error_message);
return nullptr;
default:
NOTREACHED();
}
}
Database* DatabaseContext::OpenDatabase(const String& name,
const String& expected_version,
const String& display_name,
V8DatabaseCallback* creation_callback,
DatabaseError& error,
String& error_message) {
DCHECK_EQ(error, DatabaseError::kNone);
bool set_version_in_new_database = !creation_callback;
Database* database = OpenDatabaseInternal(
name, expected_version, display_name, creation_callback,
set_version_in_new_database, error, error_message);
if (!database) {
return nullptr;
}
SetHasOpenDatabases();
DCHECK(database);
return database;
}
void DatabaseContext::ThrowExceptionForDatabaseError(
DatabaseError error,
const String& error_message,
ExceptionState& exception_state) {
switch (error) {
case DatabaseError::kNone:
return;
case DatabaseError::kGenericSecurityError:
exception_state.ThrowSecurityError(error_message);
return;
case DatabaseError::kInvalidDatabaseState:
exception_state.ThrowDOMException(DOMExceptionCode::kInvalidStateError,
error_message);
return;
default:
NOTREACHED();
}
}
void DatabaseContext::LogErrorMessage(ExecutionContext* context,
const String& message) {
context->AddConsoleMessage(MakeGarbageCollected<ConsoleMessage>(
mojom::blink::ConsoleMessageSource::kStorage,
mojom::blink::ConsoleMessageLevel::kError, message));
}
} // namespace blink