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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef REMOTING_CLIENT_OPENGL_GL_CANVAS_H_
#define REMOTING_CLIENT_OPENGL_GL_CANVAS_H_
#include <array>
#include "base/macros.h"
#include "base/threading/thread_checker.h"
#include "remoting/client/sys_opengl.h"
namespace remoting {
// This class holds zoom and pan configurations of the canvas and is used to
// draw textures on the canvas.
// Must be constructed after the OpenGL surface is created and destroyed before
// the surface is destroyed.
//
// Coordinates to be used for GlCanvas should be normalized texture coordinates.
// In the view of a point on the canvas, the canvas has width 1 and height 1,
// with the origin at the upper-left corner of the canvas.
class GlCanvas {
public:
// gl_version: version number of the OpenGL ES context. Either 2 or 3.
GlCanvas(int gl_version);
~GlCanvas();
// Sets the normalized transformation matrix. This matrix defines how the
// canvas should be shown on the view.
// 3 by 3 transformation matrix, [ m0, m1, m2, m3, m4, m5, m6, m7, m8 ].
// The matrix will be multiplied with the positions (with projective space,
// (x, y, 1)) to draw the textures with the right zoom and pan configuration.
//
// | m0, m1, m2, | | x |
// | m3, m4, m5, | * | y |
// | m6, m7, m8 | | 1 |
//
// For a typical transformation matrix such that m1=m3=m6=m7=0 and m8=1, m0
// and m4 defines the ratio of canvas width or height over view width or
// height. m2 and m5 defines the offset of the upper-left corner in percentage
// of the view's width or height. An identity matrix will stretch the canvas
// to fit the whole view.
void SetNormalizedTransformation(const std::array<float, 9>& matrix);
// Draws the texture on the canvas. Nothing will happen if
// SetNormalizedTransformation() has not been called.
// vertex_buffer: reference to the 2x4x2 float vertex buffer.
// [ four (x, y) normalized vertex positions on the canvas,
// four (x, y) vertex positions to define the visible area ]
void DrawTexture(int texture_id, GLuint texture_handle, GLuint vertex_buffer);
// Returns the version number of current OpenGL ES context. Either 2 or 3.
int GetGlVersion() const;
private:
int gl_version_;
// True IFF the transformation has been set.
bool transformation_set_ = false;
// Handles.
GLuint vertex_shader_;
GLuint fragment_shader_;
GLuint program_;
// Locations of the corresponding shader attributes.
GLuint transform_location_;
GLuint texture_location_;
GLuint position_location_;
GLuint tex_cord_location_;
base::ThreadChecker thread_checker_;
DISALLOW_COPY_AND_ASSIGN(GlCanvas);
};
} // namespace remoting
#endif // REMOTING_CLIENT_OPENGL_GL_CANVAS_H_