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/*
* Copyright (C) 2011 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promo te products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef FrameSerializer_h
#define FrameSerializer_h
#include "core/CoreExport.h"
#include "platform/heap/Handle.h"
#include "platform/weborigin/KURL.h"
#include "platform/weborigin/KURLHash.h"
#include "wtf/Forward.h"
#include "wtf/HashSet.h"
#include "wtf/Vector.h"
namespace blink {
class Attribute;
class CSSRule;
class CSSStyleSheet;
class CSSValue;
class Document;
class Element;
class FontResource;
class ImageResource;
class LocalFrame;
class Node;
class LayoutObject;
class Resource;
class SharedBuffer;
class StylePropertySet;
struct SerializedResource;
// This class is used to serialize frame's contents back to text (typically HTML).
// It serializes frame's document and resources such as images and CSS stylesheets.
class CORE_EXPORT FrameSerializer final {
STACK_ALLOCATED();
public:
class Delegate {
public:
// Controls whether HTML serialization should skip the given attribute.
virtual bool shouldIgnoreAttribute(const Attribute&)
{
return false;
}
// Method allowing the Delegate control which URLs are written into the
// generated html document.
//
// When URL of the element needs to be rewritten, this method should
// return true and populate |rewrittenLink| with a desired value of the
// html attribute value to be used in place of the original link.
// (i.e. in place of img.src or iframe.src or object.data).
//
// If no link rewriting is desired, this method should return false.
virtual bool rewriteLink(const Element&, String& rewrittenLink)
{
return false;
}
// Tells whether to skip serialization of a subresource or CSSStyleSheet
// with a given URI. Used to deduplicate resources across multiple frames.
virtual bool shouldSkipResourceWithURL(const KURL&)
{
return false;
}
// Tells whether to skip serialization of a subresource.
virtual bool shouldSkipResource(const Resource&)
{
return false;
}
};
// Constructs a serializer that will write output to the given vector of
// SerializedResources and uses the Delegate for controlling some
// serialization aspects. Callers need to ensure that both arguments stay
// alive until the FrameSerializer gets destroyed.
FrameSerializer(Vector<SerializedResource>&, Delegate&);
// Initiates the serialization of the frame. All serialized content and
// retrieved resources are added to the Vector passed to the constructor.
// The first resource in that vector is the frame's serialized content.
// Subsequent resources are images, css, etc.
void serializeFrame(const LocalFrame&);
static String markOfTheWebDeclaration(const KURL&);
private:
// Serializes the stylesheet back to text and adds it to the resources if URL is not-empty.
// It also adds any resources included in that stylesheet (including any imported stylesheets and their own resources).
void serializeCSSStyleSheet(CSSStyleSheet&, const KURL&);
// Serializes the css rule (including any imported stylesheets), adding referenced resources.
void serializeCSSRule(CSSRule*);
bool shouldAddURL(const KURL&);
void addToResources(const Resource&, PassRefPtr<SharedBuffer>, const KURL&);
void addImageToResources(ImageResource*, const KURL&);
void addFontToResources(FontResource*);
void retrieveResourcesForProperties(const StylePropertySet*, Document&);
void retrieveResourcesForCSSValue(const CSSValue&, Document&);
Vector<SerializedResource>* m_resources;
HashSet<KURL> m_resourceURLs;
Delegate& m_delegate;
};
} // namespace blink
#endif // FrameSerializer_h