blob: 30ce08627e8e8302df73b795b89ca584ef166020 [file]
// Copyright 2021 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_BROWSER_DEVTOOLS_PROTOCOL_VISUAL_DEBUGGER_HANDLER_H_
#define CONTENT_BROWSER_DEVTOOLS_PROTOCOL_VISUAL_DEBUGGER_HANDLER_H_
#include "base/functional/callback.h"
#include "base/memory/weak_ptr.h"
#include "content/browser/devtools/protocol/browser.h"
#include "content/browser/devtools/protocol/devtools_domain_handler.h"
#include "content/browser/devtools/protocol/visual_debugger.h"
namespace content {
class GpuProcessHost;
namespace protocol {
class VisualDebuggerHandler : public DevToolsDomainHandler,
public VisualDebugger::Backend {
public:
VisualDebuggerHandler();
~VisualDebuggerHandler() override;
private:
friend class VisualDebuggerHandlerTest;
// DevToolsDomainHandler:
void Wire(UberDispatcher* dispatcher) override;
DispatchResponse FilterStream(
std::unique_ptr<base::DictValue> in_filter) override;
DispatchResponse StartStream() override;
DispatchResponse StopStream() override;
void OnFrameResponse(base::Value json);
GpuProcessHost* GetGpuProcessHost(bool force_create);
// Optional override used by tests to simulate an unavailable GPU process.
base::RepeatingCallback<GpuProcessHost*(bool)>
gpu_process_host_getter_for_testing_;
bool enabled_ = false;
std::unique_ptr<VisualDebugger::Frontend> frontend_;
base::WeakPtrFactory<VisualDebuggerHandler> weak_ptr_factory_{this};
};
} // namespace protocol
} // namespace content
#endif // CONTENT_BROWSER_DEVTOOLS_PROTOCOL_VISUAL_DEBUGGER_HANDLER_H_