| // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | #include <GLES2/gl2.h> | 
 | #include <GLES2/gl2ext.h> | 
 | #include <stdint.h> | 
 |  | 
 | #include "gpu/command_buffer/tests/gl_manager.h" | 
 | #include "gpu/command_buffer/tests/gl_test_utils.h" | 
 | #include "testing/gmock/include/gmock/gmock.h" | 
 | #include "testing/gtest/include/gtest/gtest.h" | 
 |  | 
 | #define SHADER(Src) #Src | 
 |  | 
 | namespace gpu { | 
 |  | 
 | class PointCoordTest : public testing::Test { | 
 |  public: | 
 |   static const GLsizei kResolution = 256; | 
 |  | 
 |  protected: | 
 |   void SetUp() override { | 
 |     GLManager::Options options; | 
 |     options.size = gfx::Size(kResolution, kResolution); | 
 |     gl_.Initialize(options); | 
 |   } | 
 |  | 
 |   void TearDown() override { gl_.Destroy(); } | 
 |  | 
 |   GLuint SetupQuad(GLint position_location, GLfloat pixel_offset); | 
 |  | 
 |   GLManager gl_; | 
 | }; | 
 |  | 
 | GLuint PointCoordTest::SetupQuad( | 
 |     GLint position_location, GLfloat pixel_offset) { | 
 |   GLuint vbo = 0; | 
 |   glGenBuffers(1, &vbo); | 
 |   glBindBuffer(GL_ARRAY_BUFFER, vbo); | 
 |   float vertices[] = { | 
 |     -0.5f + pixel_offset, -0.5f + pixel_offset, | 
 |      0.5f + pixel_offset, -0.5f + pixel_offset, | 
 |     -0.5f + pixel_offset,  0.5f + pixel_offset, | 
 |      0.5f + pixel_offset,  0.5f + pixel_offset, | 
 |   }; | 
 |   glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); | 
 |   glEnableVertexAttribArray(position_location); | 
 |   glVertexAttribPointer(position_location, 2, GL_FLOAT, GL_FALSE, 0, 0); | 
 |  | 
 |   return vbo; | 
 | } | 
 |  | 
 | namespace { | 
 |  | 
 | struct FormatType { | 
 |   GLenum format; | 
 |   GLenum type; | 
 | }; | 
 |  | 
 | GLfloat s2p(GLfloat s) { | 
 |   return (s + 1.0) * 0.5 * PointCoordTest::kResolution; | 
 | } | 
 |  | 
 | }  // anonymous namespace | 
 |  | 
 | // crbug.com/162976 | 
 | // Flaky on Linux ATI bot. | 
 | #if (defined(OS_LINUX) && defined(NDEBUG)) | 
 | #define MAYBE_RenderTo DISABLED_RenderTo | 
 | #else | 
 | #define MAYBE_RenderTo RenderTo | 
 | #endif | 
 |  | 
 | TEST_F(PointCoordTest, MAYBE_RenderTo) { | 
 |   static const char* v_shader_str = SHADER( | 
 |       attribute vec4 a_position; | 
 |       uniform float u_pointsize; | 
 |       void main() | 
 |       { | 
 |         gl_PointSize = u_pointsize; | 
 |         gl_Position = a_position; | 
 |       } | 
 |   ); | 
 |   static const char* f_shader_str = SHADER( | 
 |       precision mediump float; | 
 |       void main() | 
 |       { | 
 |         gl_FragColor = vec4( | 
 |           gl_PointCoord.x, | 
 |           gl_PointCoord.y, | 
 |           0, | 
 |           1); | 
 |       } | 
 |   ); | 
 |  | 
 |   GLuint program = GLTestHelper::LoadProgram(v_shader_str, f_shader_str); | 
 |   glUseProgram(program); | 
 |  | 
 |   GLint position_loc = glGetAttribLocation(program, "a_position"); | 
 |   GLint pointsize_loc = glGetUniformLocation(program, "u_pointsize"); | 
 |  | 
 |   GLint range[2] = { 0, 0 }; | 
 |   glGetIntegerv(GL_ALIASED_POINT_SIZE_RANGE, &range[0]); | 
 |   GLint max_point_size = range[1]; | 
 |   EXPECT_GE(max_point_size, 1); | 
 |  | 
 |   max_point_size = std::min(max_point_size, 64); | 
 |   GLint point_width = max_point_size / kResolution; | 
 |   GLint point_step = max_point_size / 4; | 
 |   point_step = std::max(1, point_step); | 
 |  | 
 |   glUniform1f(pointsize_loc, max_point_size); | 
 |  | 
 |   GLfloat pixel_offset = (max_point_size % 2) ? (1.0f / kResolution) : 0; | 
 |  | 
 |   SetupQuad(position_loc, pixel_offset); | 
 |  | 
 |   glClear(GL_COLOR_BUFFER_BIT); | 
 |   glDrawArrays(GL_POINTS, 0, 4); | 
 |  | 
 |   for (GLint py = 0; py < 2; ++py) { | 
 |     for (GLint px = 0; px < 2; ++px) { | 
 |       GLfloat point_x = -0.5 + px + pixel_offset; | 
 |       GLfloat point_y = -0.5 + py + pixel_offset; | 
 |       for (GLint yy = 0; yy < max_point_size; yy += point_step) { | 
 |         for (GLint xx = 0; xx < max_point_size; xx += point_step) { | 
 |           // formula for s and t from OpenGL ES 2.0 spec section 3.3 | 
 |           GLfloat xw = s2p(point_x); | 
 |           GLfloat yw = s2p(point_y); | 
 |           GLfloat u = xx / max_point_size * 2 - 1; | 
 |           GLfloat v = yy / max_point_size * 2 - 1; | 
 |           GLint xf = s2p(point_x + u * point_width); | 
 |           GLint yf = s2p(point_y + v * point_width); | 
 |           GLfloat s = 0.5 + (xf + 0.5 - xw) / max_point_size; | 
 |           GLfloat t = 0.5 + (yf + 0.5 - yw) / max_point_size; | 
 |           uint8_t color[4] = { | 
 |               static_cast<uint8_t>(s * 255), | 
 |               static_cast<uint8_t>((1 - t) * 255), 0, 255, | 
 |           }; | 
 |           GLTestHelper::CheckPixels(xf, yf, 1, 1, 4, color); | 
 |         } | 
 |       } | 
 |     } | 
 |   } | 
 |  | 
 |   GLTestHelper::CheckGLError("no errors", __LINE__); | 
 | } | 
 |  | 
 | }  // namespace gpu | 
 |  | 
 |  | 
 |  |