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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_WM_IMMERSIVE_GESTURE_HANDLER_CLASSIC_H_
#define ASH_WM_IMMERSIVE_GESTURE_HANDLER_CLASSIC_H_
#include <memory>
#include "ash/ash_export.h"
#include "ash/public/cpp/immersive/immersive_gesture_handler.h"
#include "ui/events/event_handler.h"
namespace ash {
class ImmersiveFullscreenController;
class TabletModeAppWindowDragController;
// ImmersiveGestureHandler is responsible for calling
// ImmersiveFullscreenController::OnGestureEvent() to show/hide the title bar or
// TabletModeWindowDragController::DragWindowFromTop() to drag the window from
// the top if CanDrag is true when a gesture is received.
class ASH_EXPORT ImmersiveGestureHandlerClassic
: public ImmersiveGestureHandler,
public ui::EventHandler {
public:
explicit ImmersiveGestureHandlerClassic(
ImmersiveFullscreenController* controller);
~ImmersiveGestureHandlerClassic() override;
// ui::EventHandler:
void OnGestureEvent(ui::GestureEvent* event) override;
private:
// Returns true if the target of |event| can be dragged.
bool CanDrag(ui::GestureEvent* event);
ImmersiveFullscreenController*
immersive_fullscreen_controller_; // Not owned.
std::unique_ptr<TabletModeAppWindowDragController>
tablet_mode_app_window_drag_controller_;
DISALLOW_COPY_AND_ASSIGN(ImmersiveGestureHandlerClassic);
};
} // namespace ash
#endif // ASH_WM_IMMERSIVE_GESTURE_HANDLER_CLASSIC_H_