blob: 2e5970b7247b751c14caba906142c07b21556e1b [file] [log] [blame]
// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/base/ime/ash/input_method_ash.h"
#include <stddef.h>
#include <algorithm>
#include <cstring>
#include <set>
#include <tuple>
#include <utility>
#include <vector>
#include "base/check.h"
#include "base/feature_list.h"
#include "base/functional/bind.h"
#include "base/i18n/char_iterator.h"
#include "base/strings/string_util.h"
#include "base/strings/utf_string_conversions.h"
#include "base/third_party/icu/icu_utf.h"
#include "base/time/default_clock.h"
#include "ui/base/ime/ash/ime_bridge.h"
#include "ui/base/ime/ash/ime_keyboard.h"
#include "ui/base/ime/ash/input_method_manager.h"
#include "ui/base/ime/ash/text_input_method.h"
#include "ui/base/ime/ash/typing_session_manager.h"
#include "ui/base/ime/composition_text.h"
#include "ui/base/ime/constants.h"
#include "ui/base/ime/events.h"
#include "ui/base/ime/ime_key_event_dispatcher.h"
#include "ui/base/ime/text_input_client.h"
#include "ui/base/ime/text_input_flags.h"
#include "ui/base/ime/text_input_type.h"
#include "ui/base/ui_base_features.h"
#include "ui/events/event.h"
#include "ui/events/keycodes/dom/keycode_converter.h"
#include "ui/events/ozone/events_ozone.h"
#include "ui/gfx/geometry/rect.h"
namespace ash {
namespace {
using ::ui::CompositionText;
using ::ui::TextInputClient;
template <typename T>
T ConvertTextInputFlagToEnum(int flags, int flag_on_value, int flag_off_value) {
if (flags & flag_on_value) {
return T::kEnabled;
}
if (flags & flag_off_value) {
return T::kDisabled;
}
return T::kUnspecified;
}
AutocapitalizationMode ConvertAutocapitalizationMode(int flags) {
if (flags & ui::TEXT_INPUT_FLAG_AUTOCAPITALIZE_NONE)
return AutocapitalizationMode::kNone;
if (flags & ui::TEXT_INPUT_FLAG_AUTOCAPITALIZE_CHARACTERS)
return AutocapitalizationMode::kCharacters;
if (flags & ui::TEXT_INPUT_FLAG_AUTOCAPITALIZE_WORDS)
return AutocapitalizationMode::kWords;
if (flags & ui::TEXT_INPUT_FLAG_AUTOCAPITALIZE_SENTENCES)
return AutocapitalizationMode::kSentences;
return AutocapitalizationMode::kUnspecified;
}
} // namespace
TextInputMethod* GetEngine() {
auto* bridge = IMEBridge::Get();
return bridge ? bridge->GetCurrentEngineHandler() : nullptr;
}
// InputMethodAsh implementation -----------------------------------------
InputMethodAsh::InputMethodAsh(
ui::ImeKeyEventDispatcher* ime_key_event_dispatcher)
: InputMethodBase(ime_key_event_dispatcher),
typing_session_manager_(base::DefaultClock::GetInstance()) {
ResetContext();
}
InputMethodAsh::~InputMethodAsh() {
ConfirmComposition(/* reset_engine */ true);
// We are dead, so we need to ask the client to stop relying on us.
OnInputMethodChanged();
if (IMEBridge::Get() && IMEBridge::Get()->GetInputContextHandler() == this) {
IMEBridge::Get()->SetInputContextHandler(nullptr);
}
typing_session_manager_.EndAndRecordSession();
}
InputMethodAsh::PendingSetCompositionRange::PendingSetCompositionRange(
const gfx::Range& range,
const std::vector<ui::ImeTextSpan>& text_spans)
: range(range), text_spans(text_spans) {}
InputMethodAsh::PendingSetCompositionRange::PendingSetCompositionRange(
const PendingSetCompositionRange& other) = default;
InputMethodAsh::PendingSetCompositionRange::~PendingSetCompositionRange() =
default;
InputMethodAsh::PendingAutocorrectRange::PendingAutocorrectRange(
const gfx::Range& range,
TextInputTarget::SetAutocorrectRangeDoneCallback callback)
: range(range), callback(std::move(callback)) {}
InputMethodAsh::PendingAutocorrectRange::~PendingAutocorrectRange() = default;
ui::EventDispatchDetails InputMethodAsh::DispatchKeyEvent(ui::KeyEvent* event) {
DCHECK(!(event->flags() & ui::EF_IS_SYNTHESIZED));
// For OS_CHROMEOS build of Chrome running on Linux, the IME keyboard cannot
// track the Caps Lock state by itself, so need to call SetCapsLockEnabled()
// method to reflect the Caps Lock state by the key event.
auto* manager = input_method::InputMethodManager::Get();
if (manager) {
input_method::ImeKeyboard* keyboard = manager->GetImeKeyboard();
if (keyboard && event->type() == ui::ET_KEY_PRESSED &&
event->key_code() != ui::VKEY_CAPITAL &&
keyboard->CapsLockIsEnabled() != event->IsCapsLockOn()) {
// Synchronize the keyboard state with event's state if they do not
// match. Do not synchronize for Caps Lock key because it is already
// handled in event rewriter.
keyboard->SetCapsLockEnabled(event->IsCapsLockOn());
}
// For JP106 language input keys, makes sure they can be passed to the app
// so that the VDI web apps can be supported. See https://crbug.com/816341.
// VKEY_CONVERT: Henkan key
// VKEY_NONCONVERT: Muhenkan key
// VKEY_DBE_SBCSCHAR/VKEY_DBE_DBCSCHAR: ZenkakuHankaku key
input_method::InputMethodManager::State* state =
manager->GetActiveIMEState().get();
if (event->type() == ui::ET_KEY_PRESSED && state) {
bool language_input_key = true;
switch (event->key_code()) {
case ui::VKEY_CONVERT:
state->ChangeInputMethodToJpIme();
break;
case ui::VKEY_NONCONVERT:
state->ChangeInputMethodToJpKeyboard();
break;
case ui::VKEY_DBE_SBCSCHAR:
case ui::VKEY_DBE_DBCSCHAR:
state->ToggleInputMethodForJpIme();
break;
default:
language_input_key = false;
break;
}
if (language_input_key) {
// Dispatches the event to app/blink.
// TODO(shuchen): Eventually, the language input keys should be handed
// over to the IME extension to process. And IMF can handle if the IME
// extension didn't handle.
return DispatchKeyEventPostIME(event);
}
}
}
// If |context_| is not usable, then we can only dispatch the key event as is.
// We only dispatch the key event to input method when the |context_| is an
// normal input field (not a password field).
// Note: We need to send the key event to ibus even if the |context_| is not
// enabled, so that ibus can have a chance to enable the |context_|.
if (IsPasswordOrNoneInputFieldFocused() || !GetEngine()) {
if (event->type() == ui::ET_KEY_PRESSED) {
if (ExecuteCharacterComposer(*event)) {
// Treating as PostIME event if character composer handles key event and
// generates some IME event,
return ProcessKeyEventPostIME(
event, ui::ime::KeyEventHandledState::kHandledByIME,
/* stopped_propagation */ true);
}
return ProcessUnfilteredKeyPressEvent(event);
}
return DispatchKeyEventPostIME(event);
}
// Resets previous event dispatch details before invoking IME engine's
// `ProcessKeyEvent`. `ProcessKeyEventDone` sets its value when it
// re-dispatches the key events. If `ProcessKeyEventDone` is invoked
// synchronously by `ProcessKeyEvent`, `dispatch_details_` would have correct
// dispatch details data to return. This is important because an `EventTarget`
// could be destroyed under `ProcessKeyEventDone`.
// See http://crbug.com/1392491.
dispatch_details_.reset();
handling_key_event_ = true;
GetEngine()->ProcessKeyEvent(
*event, base::BindOnce(&InputMethodAsh::ProcessKeyEventDone,
weak_ptr_factory_.GetWeakPtr(),
// Pass the ownership of the new copied event.
base::Owned(new ui::KeyEvent(*event))));
return dispatch_details_.value_or(ui::EventDispatchDetails());
}
void InputMethodAsh::ProcessKeyEventDone(
ui::KeyEvent* event,
ui::ime::KeyEventHandledState handled_state) {
DCHECK(event);
bool is_handled_by_char_composer = false;
if (event->type() == ui::ET_KEY_PRESSED) {
if (handled_state != ui::ime::KeyEventHandledState::kNotHandled) {
// IME event has a priority to be handled, so that character composer
// should be reset.
character_composer_.Reset();
} else {
// If IME does not handle key event, passes keyevent to character composer
// to be able to compose complex characters.
is_handled_by_char_composer = ExecuteCharacterComposer(*event);
if (!is_handled_by_char_composer &&
!ui::KeycodeConverter::IsDomKeyForModifier(event->GetDomKey())) {
// If the character composer didn't handle it either, then confirm any
// composition text before forwarding the key event. We ignore modifier
// keys because, for example, if the IME handles Shift+A, then we don't
// want the Shift key to confirm the composition text. Only confirm the
// composition text when the IME does not handle the full key combo.
ConfirmComposition(/* reset_engine */ true);
}
}
}
if (event->type() == ui::ET_KEY_PRESSED ||
event->type() == ui::ET_KEY_RELEASED) {
ui::ime::KeyEventHandledState handled_state_to_process =
is_handled_by_char_composer
? ui::ime::KeyEventHandledState::kHandledByIME
: handled_state;
dispatch_details_ = ProcessKeyEventPostIME(event, handled_state_to_process,
/* stopped_propagation */ false);
}
handling_key_event_ = false;
}
void InputMethodAsh::OnTextInputTypeChanged(TextInputClient* client) {
if (!IsTextInputClientFocused(client))
return;
UpdateContextFocusState();
TextInputMethod* engine = GetEngine();
if (engine) {
const TextInputMethod::InputContext context = GetInputContext();
// When focused input client is not changed, a text input type change
// should cause blur/focus events to engine. The focus in to or out from
// password field should also notify engine.
engine->Blur();
engine->Focus(context);
}
OnCaretBoundsChanged(client);
InputMethodBase::OnTextInputTypeChanged(client);
}
void InputMethodAsh::OnCaretBoundsChanged(const TextInputClient* client) {
if (IsTextInputTypeNone() || !IsTextInputClientFocused(client))
return;
NotifyTextInputCaretBoundsChanged(client);
if (IsPasswordOrNoneInputFieldFocused())
return;
// The current text input type should not be NONE if |context_| is focused.
DCHECK(client == GetTextInputClient());
DCHECK(!IsTextInputTypeNone());
TextInputMethod* engine = GetEngine();
if (engine) {
engine->SetCaretBounds(client->GetCaretBounds());
}
IMECandidateWindowHandlerInterface* candidate_window =
IMEBridge::Get()->GetCandidateWindowHandler();
IMEAssistiveWindowHandlerInterface* assistive_window =
IMEBridge::Get()->GetAssistiveWindowHandler();
if (!candidate_window && !assistive_window)
return;
const gfx::Rect caret_rect = client->GetCaretBounds();
gfx::Rect composition_bounds;
if (client->HasCompositionText())
client->GetCompositionCharacterBounds(0, &composition_bounds);
// Pepper doesn't support composition bounds, so fall back to caret bounds to
// avoid a bad user experience (the IME window moved to upper left corner).
if (composition_bounds.IsEmpty()) {
composition_bounds = caret_rect;
}
if (candidate_window)
candidate_window->SetCursorAndCompositionBounds(caret_rect,
composition_bounds);
if (assistive_window) {
Bounds bounds;
bounds.caret = caret_rect;
bounds.autocorrect = client->GetAutocorrectCharacterBounds();
assistive_window->SetBounds(bounds);
}
gfx::Range text_range;
gfx::Range selection_range;
std::u16string surrounding_text;
if (!client->GetTextRange(&text_range) ||
!client->GetTextFromRange(text_range, &surrounding_text) ||
!client->GetEditableSelectionRange(&selection_range)) {
previous_surrounding_text_.clear();
previous_selection_range_ = gfx::Range::InvalidRange();
return;
}
if (previous_selection_range_ == selection_range &&
previous_surrounding_text_ == surrounding_text)
return;
previous_selection_range_ = selection_range;
previous_surrounding_text_ = surrounding_text;
if (!selection_range.IsValid()) {
// TODO(nona): Ideally selection_range should not be invalid.
// TODO(nona): If javascript changes the focus on page loading, even (0,0)
// can not be obtained. Need investigation.
return;
}
// Here SetSurroundingText accepts relative position of |surrounding_text|, so
// we have to convert |selection_range| from node coordinates to
// |surrounding_text| coordinates.
if (GetEngine()) {
// TODO(b/245020074): Handle the case where selection is before the offset.
const uint32_t offset = text_range.start();
DCHECK_GE(selection_range.start(), offset);
DCHECK_GE(selection_range.end(), offset);
const gfx::Range relative_selection_range(selection_range.start() - offset,
selection_range.end() - offset);
GetEngine()->SetSurroundingText(surrounding_text, relative_selection_range,
offset);
}
}
void InputMethodAsh::CancelComposition(const TextInputClient* client) {
if (!IsPasswordOrNoneInputFieldFocused() && IsTextInputClientFocused(client))
ResetContext();
}
bool InputMethodAsh::IsCandidatePopupOpen() const {
// TODO(yukishiino): Implement this method.
return false;
}
ui::VirtualKeyboardController* InputMethodAsh::GetVirtualKeyboardController() {
if (auto* engine = GetEngine()) {
if (auto* controller = engine->GetVirtualKeyboardController())
return controller;
}
return InputMethodBase::GetVirtualKeyboardController();
}
void InputMethodAsh::OnFocus() {
auto* bridge = IMEBridge::Get();
if (bridge) {
bridge->SetInputContextHandler(this);
}
}
void InputMethodAsh::OnTouch(ui::EventPointerType pointerType) {
TextInputClient* client = GetTextInputClient();
if (!client || !IsTextInputClientFocused(client)) {
return;
}
TextInputMethod* engine = GetEngine();
if (engine) {
engine->OnTouch(pointerType);
}
}
void InputMethodAsh::OnBlur() {
if (IMEBridge::Get() && IMEBridge::Get()->GetInputContextHandler() == this) {
IMEBridge::Get()->SetInputContextHandler(nullptr);
}
}
void InputMethodAsh::OnWillChangeFocusedClient(TextInputClient* focused_before,
TextInputClient* focused) {
ConfirmComposition(/* reset_engine */ true);
// Remove any autocorrect range in the unfocused TextInputClient.
if (focused_before) {
focused_before->SetAutocorrectRange(gfx::Range());
}
if (GetEngine())
GetEngine()->Blur();
}
void InputMethodAsh::OnDidChangeFocusedClient(TextInputClient* focused_before,
TextInputClient* focused) {
// Force to update the input type since client's TextInputStateChanged()
// function might not be called if text input types before the client loses
// focus and after it acquires focus again are the same.
UpdateContextFocusState();
if (GetEngine()) {
GetEngine()->Focus(GetInputContext());
}
OnCaretBoundsChanged(GetTextInputClient());
}
bool InputMethodAsh::SetCompositionRange(
uint32_t before,
uint32_t after,
const std::vector<ui::ImeTextSpan>& text_spans) {
TextInputClient* client = GetTextInputClient();
if (IsTextInputTypeNone())
return false;
typing_session_manager_.Heartbeat();
// The given range and spans are relative to the current selection.
gfx::Range range;
if (!client->GetEditableSelectionRange(&range))
return false;
const gfx::Range composition_range(
range.start() >= before ? range.start() - before : 0,
range.end() + after);
// Check that the composition range is valid.
gfx::Range text_range;
client->GetTextRange(&text_range);
if (!text_range.Contains(composition_range))
return false;
return SetComposingRange(composition_range.start(), composition_range.end(),
text_spans);
}
bool InputMethodAsh::SetComposingRange(
uint32_t start,
uint32_t end,
const std::vector<ui::ImeTextSpan>& text_spans) {
TextInputClient* client = GetTextInputClient();
if (IsTextInputTypeNone())
return false;
const auto ordered_range = std::minmax(start, end);
const gfx::Range composition_range(ordered_range.first, ordered_range.second);
// Use a default text span that spans across the whole composition range.
auto non_empty_text_spans =
!text_spans.empty()
? text_spans
: std::vector<ui::ImeTextSpan>{ui::ImeTextSpan(
ui::ImeTextSpan::Type::kComposition,
/*start_offset=*/0, /*end_offset=*/composition_range.length())};
// If we have pending key events, then delay the operation until
// |ProcessKeyEventPostIME|. Otherwise, process it immediately.
if (handling_key_event_) {
composition_changed_ = true;
pending_composition_range_ =
PendingSetCompositionRange{composition_range, non_empty_text_spans};
return true;
} else {
composing_text_ = true;
return client->SetCompositionFromExistingText(composition_range,
non_empty_text_spans);
}
}
gfx::Range InputMethodAsh::GetAutocorrectRange() {
if (IsTextInputTypeNone())
return gfx::Range();
return GetTextInputClient()->GetAutocorrectRange();
}
gfx::Rect InputMethodAsh::GetAutocorrectCharacterBounds() {
if (IsTextInputTypeNone())
return gfx::Rect();
return GetTextInputClient()->GetAutocorrectCharacterBounds();
}
gfx::Rect InputMethodAsh::GetTextFieldBounds() {
if (IsTextInputTypeNone())
return gfx::Rect();
absl::optional<gfx::Rect> control_bounds;
absl::optional<gfx::Rect> selection_bounds;
GetTextInputClient()->GetActiveTextInputControlLayoutBounds(
&control_bounds, &selection_bounds);
return control_bounds ? *control_bounds : gfx::Rect();
}
void InputMethodAsh::SetAutocorrectRange(
const gfx::Range& range,
SetAutocorrectRangeDoneCallback callback) {
if (IsTextInputTypeNone()) {
std::move(callback).Run(false);
return;
}
// If we have pending key events, then delay the operation until
// |ProcessKeyEventPostIME|. Otherwise, process it immediately.
if (handling_key_event_) {
if (pending_autocorrect_range_) {
std::move(pending_autocorrect_range_->callback).Run(false);
}
pending_autocorrect_range_ =
std::make_unique<InputMethodAsh::PendingAutocorrectRange>(
range, std::move(callback));
} else {
std::move(callback).Run(GetTextInputClient()->SetAutocorrectRange(range));
}
}
absl::optional<ui::GrammarFragment>
InputMethodAsh::GetGrammarFragmentAtCursor() {
if (IsTextInputTypeNone())
return absl::nullopt;
return GetTextInputClient()->GetGrammarFragmentAtCursor();
}
bool InputMethodAsh::ClearGrammarFragments(const gfx::Range& range) {
if (IsTextInputTypeNone())
return false;
return GetTextInputClient()->ClearGrammarFragments(range);
}
bool InputMethodAsh::AddGrammarFragments(
const std::vector<ui::GrammarFragment>& fragments) {
if (IsTextInputTypeNone())
return false;
return GetTextInputClient()->AddGrammarFragments(fragments);
}
void InputMethodAsh::ConfirmComposition(bool reset_engine) {
TextInputClient* client = GetTextInputClient();
// TODO(b/223075193): Quick fix for the case where we have a pending commit.
// Without this, then we would lose the pending commit after confirming the
// composition text.
// Fix this properly by getting rid of the pending mechanism completely.
if (pending_commit_ && !pending_composition_range_ && !pending_composition_) {
// Only a pending commit, so confirming the composition is a no-op.
return;
}
// TODO(b/225723475): Similar to the comment above, this is a quick fix to
// solve the autocorrect issue outlined in the linked bug. This is due to the
// pending composition being reset before it could be applied to the current
// text. Again we need to fix this properly by removing the pending mechanism.
if (pending_composition_ && !pending_commit_ && !pending_composition_range_) {
GetTextInputClient()->SetCompositionText(*pending_composition_);
pending_composition_ = absl::nullopt;
composition_changed_ = false;
}
if (client &&
(client->HasCompositionText() ||
base::FeatureList::IsEnabled(features::kAlwaysConfirmComposition))) {
const size_t characters_committed =
client->ConfirmCompositionText(/*keep_selection*/ true);
typing_session_manager_.CommitCharacters(characters_committed);
}
// See https://crbug.com/984472.
ResetContext(reset_engine);
}
void InputMethodAsh::ResetContext(bool reset_engine) {
if (IsPasswordOrNoneInputFieldFocused() || !GetTextInputClient())
return;
const bool was_composing = composing_text_;
pending_composition_ = absl::nullopt;
pending_commit_ = absl::nullopt;
composing_text_ = false;
composition_changed_ = false;
if (reset_engine && was_composing && GetEngine())
GetEngine()->Reset();
character_composer_.Reset();
}
void InputMethodAsh::UpdateContextFocusState() {
ResetContext();
OnInputMethodChanged();
// Propagate the focus event to the candidate window handler which also
// manages the input method mode indicator.
IMECandidateWindowHandlerInterface* candidate_window =
IMEBridge::Get()->GetCandidateWindowHandler();
if (candidate_window)
candidate_window->FocusStateChanged(!IsPasswordOrNoneInputFieldFocused());
// Propagate focus event to assistive window handler.
IMEAssistiveWindowHandlerInterface* assistive_window =
IMEBridge::Get()->GetAssistiveWindowHandler();
if (assistive_window)
assistive_window->FocusStateChanged();
IMEBridge::Get()->SetCurrentInputContext(GetInputContext());
}
ui::EventDispatchDetails InputMethodAsh::ProcessKeyEventPostIME(
ui::KeyEvent* event,
ui::ime::KeyEventHandledState handled_state,
bool stopped_propagation) {
bool handled =
handled_state == ui::ime::KeyEventHandledState::kHandledByIME ||
handled_state ==
ui::ime::KeyEventHandledState::kHandledByAssistiveSuggester;
auto properties =
event->properties() ? *event->properties() : ui::Event::Properties();
// Mark whether the key is handled by IME or not.
ui::SetKeyboardImeFlagProperty(&properties,
handled ? ui::kPropertyKeyboardImeHandledFlag
: ui::kPropertyKeyboardImeIgnoredFlag);
// Mark whether autorepeat needs to be suppressed.
if (handled_state ==
ui::ime::KeyEventHandledState::kNotHandledSuppressAutoRepeat) {
ui::SetKeyEventSuppressAutoRepeat(properties);
}
event->SetProperties(properties);
TextInputClient* client = GetTextInputClient();
if (!client) {
// As ibus works asynchronously, there is a chance that the focused client
// loses focus before this method gets called.
return DispatchKeyEventPostIME(event);
}
if (event->type() == ui::ET_KEY_PRESSED && handled) {
bool only_dispatch_vkey_processkey =
(handled_state ==
ui::ime::KeyEventHandledState::kHandledByAssistiveSuggester);
ui::EventDispatchDetails dispatch_details =
ProcessFilteredKeyPressEvent(event, only_dispatch_vkey_processkey);
if (event->stopped_propagation()) {
ResetContext();
return dispatch_details;
}
}
ui::EventDispatchDetails dispatch_details;
// In case the focus was changed by the key event. The |context_| should have
// been reset when the focused window changed.
if (client != GetTextInputClient())
return dispatch_details;
MaybeProcessPendingInputMethodResult(event, handled);
// In case the focus was changed when sending input method results to the
// focused window.
if (client != GetTextInputClient())
return dispatch_details;
if (handled)
return dispatch_details; // IME handled the key event. do not forward.
if (event->type() == ui::ET_KEY_PRESSED) {
return ProcessUnfilteredKeyPressEvent(event);
}
if (event->type() == ui::ET_KEY_RELEASED) {
return DispatchKeyEventPostIME(event);
}
return dispatch_details;
}
ui::EventDispatchDetails InputMethodAsh::ProcessFilteredKeyPressEvent(
ui::KeyEvent* event,
bool only_dispatch_vkey_processkey) {
if (!only_dispatch_vkey_processkey && NeedInsertChar())
return DispatchKeyEventPostIME(event);
ui::KeyEvent fabricated_event(ui::ET_KEY_PRESSED, ui::VKEY_PROCESSKEY,
event->code(), event->flags(),
ui::DomKey::PROCESS, event->time_stamp());
if (const auto* properties = event->properties()) {
fabricated_event.SetProperties(*properties);
}
ui::EventDispatchDetails dispatch_details =
DispatchKeyEventPostIME(&fabricated_event);
if (fabricated_event.stopped_propagation())
event->StopPropagation();
return dispatch_details;
}
ui::EventDispatchDetails InputMethodAsh::ProcessUnfilteredKeyPressEvent(
ui::KeyEvent* event) {
TextInputClient* prev_client = GetTextInputClient();
ui::EventDispatchDetails details = DispatchKeyEventPostIME(event);
if (event->stopped_propagation()) {
ResetContext();
return details;
}
// We shouldn't dispatch the character anymore if the key event dispatch
// caused focus change. For example, in the following scenario,
// 1. visit a web page which has a <textarea>.
// 2. click Omnibox.
// 3. enable Korean IME, press A, then press Tab to move the focus to the web
// page.
// We should return here not to send the Tab key event to RWHV.
TextInputClient* client = GetTextInputClient();
if (!client || client != prev_client)
return details;
// If a key event was not filtered by |context_| and |character_composer_|,
// then it means the key event didn't generate any result text. So we need
// to send corresponding character to the focused text input client.
if (event->GetCharacter()) {
client->InsertChar(*event);
typing_session_manager_.CommitCharacters(1);
}
return details;
}
void InputMethodAsh::MaybeProcessPendingInputMethodResult(ui::KeyEvent* event,
bool handled) {
TextInputClient* client = GetTextInputClient();
DCHECK(client);
if (pending_commit_) {
if (handled && NeedInsertChar()) {
for (const auto& ch : pending_commit_->text) {
ui::KeyEvent ch_event(ui::ET_KEY_PRESSED, ui::VKEY_UNKNOWN,
ui::EF_NONE);
ch_event.set_character(ch);
client->InsertChar(ch_event);
}
} else if (pending_commit_->text.empty()) {
client->InsertText(
u"", TextInputClient::InsertTextCursorBehavior::kMoveCursorAfterText);
composing_text_ = false;
} else {
// Split the commit into two separate commits, one for the substring
// before the cursor and one for the substring after.
const std::u16string before_cursor =
pending_commit_->text.substr(0, pending_commit_->cursor);
if (!before_cursor.empty()) {
client->InsertText(
before_cursor,
TextInputClient::InsertTextCursorBehavior::kMoveCursorAfterText);
}
const std::u16string after_cursor =
pending_commit_->text.substr(pending_commit_->cursor);
if (!after_cursor.empty()) {
client->InsertText(
after_cursor,
TextInputClient::InsertTextCursorBehavior::kMoveCursorBeforeText);
}
composing_text_ = false;
}
typing_session_manager_.CommitCharacters(pending_commit_->text.length());
}
// TODO(https://crbug.com/952757): Refactor this code to be clearer and less
// error-prone.
if (composition_changed_ && !IsTextInputTypeNone()) {
if (pending_composition_range_) {
client->SetCompositionFromExistingText(
pending_composition_range_->range,
pending_composition_range_->text_spans);
}
if (pending_composition_) {
composing_text_ = true;
client->SetCompositionText(*pending_composition_);
} else if (!pending_commit_ && !pending_composition_range_) {
client->ClearCompositionText();
}
pending_composition_ = absl::nullopt;
pending_composition_range_.reset();
}
if (pending_autocorrect_range_) {
std::move(pending_autocorrect_range_->callback)
.Run(client->SetAutocorrectRange(pending_autocorrect_range_->range));
pending_autocorrect_range_.reset();
}
// We should not clear composition text here, as it may belong to the next
// composition session.
pending_commit_ = absl::nullopt;
composition_changed_ = false;
}
bool InputMethodAsh::NeedInsertChar() const {
return GetTextInputClient() &&
(IsTextInputTypeNone() || (!composing_text_ && pending_commit_ &&
pending_commit_->text.length() == 1 &&
pending_commit_->cursor == 1));
}
bool InputMethodAsh::HasInputMethodResult() const {
return pending_commit_ || composition_changed_;
}
void InputMethodAsh::CommitText(
const std::u16string& text,
TextInputClient::InsertTextCursorBehavior cursor_behavior) {
// We need to receive input method result even if the text input type is
// `ui::TEXT_INPUT_TYPE_NONE`, to make sure we can always send correct
// character for each key event to the focused text input client.
if (!GetTextInputClient())
return;
if (!GetTextInputClient()->CanComposeInline()) {
// Hides the candidate window for preedit text.
UpdateCompositionText(CompositionText(), 0, false);
}
// Append the text to the buffer, because commit signal might be fired
// multiple times when processing a key event.
if (!pending_commit_) {
pending_commit_ = PendingCommit();
}
pending_commit_->text.insert(pending_commit_->cursor, text);
if (cursor_behavior ==
TextInputClient::InsertTextCursorBehavior::kMoveCursorAfterText) {
pending_commit_->cursor += text.length();
}
// If we are not handling key event, do not bother sending text result if the
// focused text input client does not support text input.
if (!handling_key_event_ && !IsTextInputTypeNone()) {
if (!SendFakeProcessKeyEvent(true)) {
GetTextInputClient()->InsertText(text, cursor_behavior);
typing_session_manager_.CommitCharacters(text.length());
}
SendFakeProcessKeyEvent(false);
pending_commit_ = absl::nullopt;
}
}
void InputMethodAsh::UpdateCompositionText(const CompositionText& text,
uint32_t cursor_pos,
bool visible) {
if (IsTextInputTypeNone())
return;
if (!GetTextInputClient()->CanComposeInline()) {
IMECandidateWindowHandlerInterface* candidate_window =
IMEBridge::Get()->GetCandidateWindowHandler();
if (candidate_window)
candidate_window->UpdatePreeditText(text.text, cursor_pos, visible);
}
// |visible| argument is very confusing. For example, what's the correct
// behavior when:
// 1. OnUpdatePreeditText() is called with a text and visible == false, then
// 2. OnShowPreeditText() is called afterwards.
//
// If it's only for clearing the current preedit text, then why not just use
// OnHidePreeditText()?
if (!visible) {
HidePreeditText();
return;
}
pending_composition_ = ExtractCompositionText(text, cursor_pos);
composition_changed_ = true;
// In case OnShowPreeditText() is not called.
if (pending_composition_->text.length())
composing_text_ = true;
if (!handling_key_event_) {
// If we receive a composition text without pending key event, then we need
// to send it to the focused text input client directly.
if (!SendFakeProcessKeyEvent(true)) {
GetTextInputClient()->SetCompositionText(*pending_composition_);
}
SendFakeProcessKeyEvent(false);
composition_changed_ = false;
pending_composition_ = absl::nullopt;
}
}
void InputMethodAsh::HidePreeditText() {
if (IsTextInputTypeNone())
return;
// Intentionally leaves |composing_text_| unchanged.
composition_changed_ = true;
pending_composition_ = absl::nullopt;
if (!handling_key_event_) {
TextInputClient* client = GetTextInputClient();
if (client && client->HasCompositionText()) {
if (!SendFakeProcessKeyEvent(true))
client->ClearCompositionText();
SendFakeProcessKeyEvent(false);
}
composition_changed_ = false;
}
}
TextInputMethod::InputContext InputMethodAsh::GetInputContext() const {
TextInputClient* client = GetTextInputClient();
if (!client) {
return TextInputMethod::InputContext(ui::TEXT_INPUT_TYPE_NONE);
}
const int flags = client->GetTextInputFlags();
TextInputMethod::InputContext input_context(
flags & ui::TEXT_INPUT_FLAG_HAS_BEEN_PASSWORD
? ui::TEXT_INPUT_TYPE_PASSWORD
: client->GetTextInputType());
input_context.mode = client->GetTextInputMode();
input_context.autocompletion_mode =
ConvertTextInputFlagToEnum<AutocompletionMode>(
flags, ui::TEXT_INPUT_FLAG_AUTOCOMPLETE_ON,
ui::TEXT_INPUT_FLAG_AUTOCOMPLETE_OFF);
input_context.autocorrection_mode =
ConvertTextInputFlagToEnum<AutocorrectionMode>(
flags, ui::TEXT_INPUT_FLAG_AUTOCORRECT_ON,
ui::TEXT_INPUT_FLAG_AUTOCORRECT_OFF);
input_context.autocapitalization_mode = ConvertAutocapitalizationMode(flags);
input_context.spellcheck_mode = ConvertTextInputFlagToEnum<SpellcheckMode>(
flags, ui::TEXT_INPUT_FLAG_SPELLCHECK_ON,
ui::TEXT_INPUT_FLAG_SPELLCHECK_OFF);
input_context.focus_reason = client->GetFocusReason();
input_context.personalization_mode = client->ShouldDoLearning()
? PersonalizationMode::kEnabled
: PersonalizationMode::kDisabled;
return input_context;
}
void InputMethodAsh::SendKeyEvent(ui::KeyEvent* event) {
ui::EventDispatchDetails details = DispatchKeyEvent(event);
DCHECK(!details.dispatcher_destroyed);
}
SurroundingTextInfo InputMethodAsh::GetSurroundingTextInfo() {
gfx::Range text_range;
SurroundingTextInfo info;
TextInputClient* client = GetTextInputClient();
if (!client || !client->GetTextRange(&text_range) ||
!client->GetTextFromRange(text_range, &info.surrounding_text) ||
!client->GetEditableSelectionRange(&info.selection_range)) {
return SurroundingTextInfo();
}
// Makes the |selection_range| be relative to the |surrounding_text|.
info.selection_range.set_start(info.selection_range.start() -
text_range.start());
info.selection_range.set_end(info.selection_range.end() - text_range.start());
return info;
}
void InputMethodAsh::DeleteSurroundingText(uint32_t num_char16s_before_cursor,
uint32_t num_char16s_after_cursor) {
if (!GetTextInputClient())
return;
if (GetTextInputClient()->HasCompositionText())
return;
GetTextInputClient()->ExtendSelectionAndDelete(num_char16s_before_cursor,
num_char16s_after_cursor);
}
void InputMethodAsh::ReplaceSurroundingText(
uint32_t length_before_selection,
uint32_t length_after_selection,
base::StringPiece16 replacement_text) {
if (!GetTextInputClient()) {
return;
}
GetTextInputClient()->ExtendSelectionAndReplace(
length_before_selection, length_after_selection, replacement_text);
}
bool InputMethodAsh::ExecuteCharacterComposer(const ui::KeyEvent& event) {
if (!character_composer_.FilterKeyPress(event))
return false;
// `ui::CharacterComposer` consumed the key event. Update the composition
// text.
CompositionText preedit;
preedit.text = character_composer_.preedit_string();
UpdateCompositionText(preedit, preedit.text.size(), !preedit.text.empty());
const std::u16string& commit_text = character_composer_.composed_character();
if (!commit_text.empty()) {
CommitText(commit_text,
TextInputClient::InsertTextCursorBehavior::kMoveCursorAfterText);
}
return true;
}
CompositionText InputMethodAsh::ExtractCompositionText(
const CompositionText& text,
uint32_t cursor_position) const {
CompositionText composition;
composition.text = text.text;
if (composition.text.empty())
return composition;
// ibus uses character index for cursor position and attribute range, but we
// use char16 offset for them. So we need to do conversion here.
std::vector<size_t> char16_offsets;
size_t length = composition.text.length();
for (base::i18n::UTF16CharIterator char_iterator(composition.text);
!char_iterator.end(); char_iterator.Advance()) {
char16_offsets.push_back(char_iterator.array_pos());
}
// The text length in Unicode characters.
auto char_length = static_cast<uint32_t>(char16_offsets.size());
// Make sure we can convert the value of |char_length| as well.
char16_offsets.push_back(length);
size_t cursor_offset = char16_offsets[std::min(char_length, cursor_position)];
composition.selection = gfx::Range(cursor_offset);
const ui::ImeTextSpans text_ime_text_spans = text.ime_text_spans;
if (!text_ime_text_spans.empty()) {
for (const auto& text_ime_text_span : text_ime_text_spans) {
const uint32_t start = text_ime_text_span.start_offset;
const uint32_t end = text_ime_text_span.end_offset;
if (start >= end || end >= char16_offsets.size()) {
LOG(ERROR) << "IME composition invalid bounds.";
continue;
}
ui::ImeTextSpan ime_text_span(ui::ImeTextSpan::Type::kComposition,
char16_offsets[start], char16_offsets[end],
text_ime_text_span.thickness,
ui::ImeTextSpan::UnderlineStyle::kSolid,
text_ime_text_span.background_color);
ime_text_span.underline_color = text_ime_text_span.underline_color;
composition.ime_text_spans.push_back(ime_text_span);
}
}
DCHECK(text.selection.start() <= text.selection.end());
DCHECK(text.selection.end() <= char_length);
if (text.selection.start() < text.selection.end()) {
const size_t start =
std::min(text.selection.start(), static_cast<size_t>(char_length));
const size_t end =
std::min(text.selection.end(), static_cast<size_t>(char_length));
ui::ImeTextSpan ime_text_span(
ui::ImeTextSpan::Type::kComposition, char16_offsets[start],
char16_offsets[end], ui::ImeTextSpan::Thickness::kThick,
ui::ImeTextSpan::UnderlineStyle::kSolid, SK_ColorTRANSPARENT);
composition.ime_text_spans.push_back(ime_text_span);
// If the cursor is at start or end of this ime_text_span, then we treat
// it as the selection range as well, but make sure to set the cursor
// position to the selection end.
if (ime_text_span.start_offset == cursor_offset) {
composition.selection.set_start(ime_text_span.end_offset);
composition.selection.set_end(cursor_offset);
} else if (ime_text_span.end_offset == cursor_offset) {
composition.selection.set_start(ime_text_span.start_offset);
composition.selection.set_end(cursor_offset);
}
}
// Use a thin underline with text color by default.
if (composition.ime_text_spans.empty()) {
composition.ime_text_spans.push_back(ui::ImeTextSpan(
ui::ImeTextSpan::Type::kComposition, 0, length,
ui::ImeTextSpan::Thickness::kThin,
ui::ImeTextSpan::UnderlineStyle::kSolid, SK_ColorTRANSPARENT));
}
return composition;
}
bool InputMethodAsh::IsPasswordOrNoneInputFieldFocused() {
ui::TextInputType type = GetTextInputType();
return type == ui::TEXT_INPUT_TYPE_NONE ||
type == ui::TEXT_INPUT_TYPE_PASSWORD;
}
bool InputMethodAsh::HasCompositionText() {
TextInputClient* client = GetTextInputClient();
return client && client->HasCompositionText();
}
std::u16string InputMethodAsh::GetCompositionText() {
TextInputClient* client = GetTextInputClient();
if (!client) {
return u"";
}
gfx::Range composition_range;
client->GetCompositionTextRange(&composition_range);
std::u16string composition_text;
client->GetTextFromRange(composition_range, &composition_text);
return composition_text;
}
ukm::SourceId InputMethodAsh::GetClientSourceForMetrics() {
TextInputClient* client = GetTextInputClient();
return client ? client->GetClientSourceForMetrics() : ukm::kInvalidSourceId;
}
ui::InputMethod* InputMethodAsh::GetInputMethod() {
return this;
}
bool InputMethodAsh::SendFakeProcessKeyEvent(bool pressed) const {
ui::KeyEvent evt(pressed ? ui::ET_KEY_PRESSED : ui::ET_KEY_RELEASED,
pressed ? ui::VKEY_PROCESSKEY : ui::VKEY_UNKNOWN,
ui::EF_IME_FABRICATED_KEY);
ui::SetKeyboardImeFlags(&evt, ui::kPropertyKeyboardImeHandledFlag);
std::ignore = DispatchKeyEventPostIME(&evt);
return evt.stopped_propagation();
}
} // namespace ash