| // Copyright 2017 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "remoting/client/direct_input_strategy.h" |
| #include "remoting/client/desktop_viewport.h" |
| |
| namespace remoting { |
| |
| DirectInputStrategy::DirectInputStrategy() {} |
| |
| DirectInputStrategy::~DirectInputStrategy() {} |
| |
| void DirectInputStrategy::HandlePinch(float pivot_x, |
| float pivot_y, |
| float scale, |
| DesktopViewport* viewport) { |
| viewport->ScaleDesktop(pivot_x, pivot_y, scale); |
| } |
| |
| void DirectInputStrategy::HandlePan(float translation_x, |
| float translation_y, |
| bool is_dragging_mode, |
| DesktopViewport* viewport) { |
| if (is_dragging_mode) { |
| // If the user is dragging something, we should synchronize the movement |
| // with the object that the user is trying to move on the desktop, rather |
| // than moving the desktop around. |
| ViewMatrix::Vector2D viewport_movement = |
| viewport->GetTransformation().Invert().MapVector( |
| {translation_x, translation_y}); |
| viewport->MoveViewport(viewport_movement.x, viewport_movement.y); |
| return; |
| } |
| |
| viewport->MoveDesktop(translation_x, translation_y); |
| } |
| |
| void DirectInputStrategy::FindCursorPositions(float touch_x, |
| float touch_y, |
| const DesktopViewport& viewport, |
| float* cursor_x, |
| float* cursor_y) { |
| ViewMatrix::Point cursor_position = |
| viewport.GetTransformation().Invert().MapPoint({touch_x, touch_y}); |
| *cursor_x = cursor_position.x; |
| *cursor_y = cursor_position.y; |
| } |
| |
| bool DirectInputStrategy::IsCursorVisible() const { |
| return false; |
| } |
| |
| } // namespace remoting |