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// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SERVICES_AUDIO_OWNING_AUDIO_MANAGER_ACCESSOR_H_
#define SERVICES_AUDIO_OWNING_AUDIO_MANAGER_ACCESSOR_H_
#include <memory>
#include "base/macros.h"
#include "base/threading/thread_checker.h"
#include "build/build_config.h"
#include "media/audio/fake_audio_log_factory.h"
#include "services/audio/service.h"
#if defined(OS_WIN)
#include "base/win/scoped_com_initializer.h"
#endif
namespace media {
class AudioLogFactory;
class AudioManager;
class AudioThread;
} // namespace media
namespace audio {
// Lazily creates AudioManager using provided factory callback and controls its
// lifetime. Threading model of a created AudioManager is enforced: its main
// thread is the thread OwningAudioManagerAccessor lives on.
class OwningAudioManagerAccessor : public Service::AudioManagerAccessor {
public:
using AudioManagerFactoryCallback =
base::OnceCallback<std::unique_ptr<media::AudioManager>(
std::unique_ptr<media::AudioThread>,
media::AudioLogFactory* audio_log_factory)>;
explicit OwningAudioManagerAccessor(
AudioManagerFactoryCallback audio_manager_factory_cb);
~OwningAudioManagerAccessor() override;
media::AudioManager* GetAudioManager() final;
void Shutdown() final;
private:
#if defined(OS_WIN)
// Required to access CoreAudio.
base::win::ScopedCOMInitializer com_initializer_;
#endif
AudioManagerFactoryCallback audio_manager_factory_cb_;
std::unique_ptr<media::AudioManager> audio_manager_;
// TODO(http://crbug/812557): Use a real AudioLogFactory (needed for output
// streams).
media::FakeAudioLogFactory log_factory_;
THREAD_CHECKER(thread_checker_);
DISALLOW_COPY_AND_ASSIGN(OwningAudioManagerAccessor);
};
} // namespace audio
#endif // SERVICES_AUDIO_OWNING_AUDIO_MANAGER_ACCESSOR_H_