blob: 3e7c0d4a96d168901f3643e1f445e3d7743ae8d0 [file] [log] [blame]
// Copyright 2019 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_INVALIDATION_IMPL_FCM_INVALIDATION_SERVICE_BASE_H_
#define COMPONENTS_INVALIDATION_IMPL_FCM_INVALIDATION_SERVICE_BASE_H_
#include "base/sequence_checker.h"
#include "base/time/time.h"
#include "components/gcm_driver/instance_id/instance_id.h"
#include "components/invalidation/impl/fcm_invalidation_listener.h"
#include "components/invalidation/impl/invalidation_logger.h"
#include "components/invalidation/impl/invalidator_registrar_with_memory.h"
#include "components/invalidation/public/invalidation_handler.h"
#include "components/invalidation/public/invalidation_service.h"
class PrefService;
class PrefRegistrySimple;
namespace instance_id {
class InstanceIDDriver;
}
namespace invalidation {
class FCMNetworkHandler;
class PerUserTopicSubscriptionManager;
using FCMNetworkHandlerCallback =
base::RepeatingCallback<std::unique_ptr<FCMNetworkHandler>(
const std::string& sender_id,
const std::string& app_id)>;
using PerUserTopicSubscriptionManagerCallback =
base::RepeatingCallback<std::unique_ptr<PerUserTopicSubscriptionManager>(
const std::string& project_id,
bool migrate_prefs)>;
// This InvalidationService wraps the C++ Invalidation Client (FCM) library.
// It provides invalidations for desktop platforms (Win, Mac, Linux).
// Subclasses should implement Init to set up their initial state and call
// StartInvalidator/StopInvalidator when they want to start/stop receiving
// invalidations.
class FCMInvalidationServiceBase : public InvalidationService,
public FCMInvalidationListener::Delegate {
public:
FCMInvalidationServiceBase(
FCMNetworkHandlerCallback fcm_network_handler_callback,
PerUserTopicSubscriptionManagerCallback
per_user_topic_subscription_manager_callback,
instance_id::InstanceIDDriver* instance_id_driver,
PrefService* pref_service,
const std::string& sender_id);
FCMInvalidationServiceBase(const FCMInvalidationServiceBase& other) = delete;
FCMInvalidationServiceBase& operator=(
const FCMInvalidationServiceBase& other) = delete;
~FCMInvalidationServiceBase() override;
virtual void Init() = 0;
static void RegisterPrefs(PrefRegistrySimple* registry);
// InvalidationService implementation.
// It is an error to have registered handlers when the service is destroyed.
void RegisterInvalidationHandler(InvalidationHandler* handler) override;
bool UpdateInterestedTopics(InvalidationHandler* handler,
const TopicSet& topics) override;
void UnregisterInvalidationHandler(InvalidationHandler* handler) override;
InvalidatorState GetInvalidatorState() const override;
std::string GetInvalidatorClientId() const override;
InvalidationLogger* GetInvalidationLogger() override;
void RequestDetailedStatus(
base::RepeatingCallback<void(const base::DictionaryValue&)> caller)
const override;
// FCMInvalidationListener::Delegate implementation.
void OnInvalidate(const TopicInvalidationMap& invalidation_map) override;
void OnInvalidatorStateChange(InvalidatorState state) override;
protected:
// Initializes with an injected listener.
void InitForTest(
std::unique_ptr<FCMInvalidationListener> invalidation_listener);
virtual base::DictionaryValue CollectDebugData() const;
// Returns true if the service is currently started and able to receive
// invalidations.
bool IsStarted() const;
// Subclasses should be calling StartInvalidator and StopInvalidator when it
// is appropriate for their use case. This class will call StopInvalidator
// when it's destroyed if it's still started at that point.
// Start the invalidation service to start receiving invalidations.
void StartInvalidator();
// Stop the invalidation service to stop receiving invalidations. It's
// appropriate to call this when the service is expected to be started again
// with the same client ID (such as during shutdown).
void StopInvalidator();
// Stops the invalidation service to stop receiving invalidations. This also
// resets the Instance ID driver's client ID and clears the client ID cache.
void StopInvalidatorPermanently();
private:
struct Diagnostics {
base::Time instance_id_requested;
base::Time instance_id_received;
base::Time instance_id_cleared;
base::Time service_was_stopped;
base::Time service_was_started;
};
void PopulateClientID();
void ResetClientID();
void OnInstanceIDReceived(const std::string& instance_id);
void OnDeleteInstanceIDCompleted(instance_id::InstanceID::Result);
void DoUpdateSubscribedTopicsIfNeeded();
const std::string GetApplicationName();
const std::string sender_id_;
InvalidatorRegistrarWithMemory invalidator_registrar_;
// The invalidation logger object we use to record state changes
// and invalidations.
InvalidationLogger logger_;
FCMNetworkHandlerCallback fcm_network_handler_callback_;
PerUserTopicSubscriptionManagerCallback
per_user_topic_subscription_manager_callback_;
instance_id::InstanceIDDriver* const instance_id_driver_;
// The invalidator client ID, aka instance ID.
std::string client_id_;
PrefService* const pref_service_;
bool update_was_requested_ = false;
Diagnostics diagnostic_info_;
// The invalidation listener.
std::unique_ptr<FCMInvalidationListener> invalidation_listener_;
SEQUENCE_CHECKER(sequence_checker_);
};
} // namespace invalidation
#endif // COMPONENTS_INVALIDATION_IMPL_FCM_INVALIDATION_SERVICE_BASE_H_