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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/scoped_ptr.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/base/animation/animation_container.h"
#include "ui/base/animation/animation_container_observer.h"
#include "ui/base/animation/linear_animation.h"
#include "ui/base/animation/test_animation_delegate.h"
using testing::AtLeast;
namespace ui {
namespace {
class MockObserver : public AnimationContainerObserver {
public:
MockObserver() {}
MOCK_METHOD1(AnimationContainerProgressed, void(AnimationContainer*));
MOCK_METHOD1(AnimationContainerEmpty, void(AnimationContainer*));
private:
DISALLOW_COPY_AND_ASSIGN(MockObserver);
};
class TestAnimation : public LinearAnimation {
public:
explicit TestAnimation(AnimationDelegate* delegate)
: LinearAnimation(20, 20, delegate) {
}
virtual void AnimateToState(double state) {
}
private:
DISALLOW_COPY_AND_ASSIGN(TestAnimation);
};
} // namespace
class AnimationContainerTest: public testing::Test {
private:
MessageLoopForUI message_loop_;
};
// Makes sure the animation ups the ref count of the container and releases it
// appropriately.
TEST_F(AnimationContainerTest, Ownership) {
TestAnimationDelegate delegate;
scoped_refptr<AnimationContainer> container(new AnimationContainer());
scoped_ptr<Animation> animation(new TestAnimation(&delegate));
animation->SetContainer(container.get());
// Setting the container should up the ref count.
EXPECT_FALSE(container->HasOneRef());
animation.reset();
// Releasing the animation should decrement the ref count.
EXPECT_TRUE(container->HasOneRef());
}
// Makes sure multiple animations are managed correctly.
TEST_F(AnimationContainerTest, Multi) {
TestAnimationDelegate delegate1;
TestAnimationDelegate delegate2;
scoped_refptr<AnimationContainer> container(new AnimationContainer());
TestAnimation animation1(&delegate1);
TestAnimation animation2(&delegate2);
animation1.SetContainer(container.get());
animation2.SetContainer(container.get());
// Start both animations.
animation1.Start();
EXPECT_TRUE(container->is_running());
animation2.Start();
EXPECT_TRUE(container->is_running());
// Run the message loop the delegate quits the message loop when notified.
MessageLoop::current()->Run();
// Both timers should have finished.
EXPECT_TRUE(delegate1.finished());
EXPECT_TRUE(delegate2.finished());
// And the container should no longer be runnings.
EXPECT_FALSE(container->is_running());
}
// Makes sure observer is notified appropriately.
TEST_F(AnimationContainerTest, Observer) {
MockObserver observer;
TestAnimationDelegate delegate1;
scoped_refptr<AnimationContainer> container(new AnimationContainer());
container->set_observer(&observer);
TestAnimation animation1(&delegate1);
animation1.SetContainer(container.get());
// We expect to get these two calls: the animation progressed, and then when
// the animation completed the container went empty.
EXPECT_CALL(observer, AnimationContainerProgressed(container.get())).Times(
AtLeast(1));
EXPECT_CALL(observer, AnimationContainerEmpty(container.get())).Times(1);
// Start the animation.
animation1.Start();
EXPECT_TRUE(container->is_running());
// Run the message loop. The delegate quits the message loop when notified.
MessageLoop::current()->Run();
// The timer should have finished.
EXPECT_TRUE(delegate1.finished());
// And the container should no longer be running.
EXPECT_FALSE(container->is_running());
container->set_observer(NULL);
}
} // namespace ui