| // Copyright 2015 The Chromium Authors. All rights reserved. | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | #include "remoting/client/touch_input_scaler.h" | 
 |  | 
 | #include "base/logging.h" | 
 | #include "remoting/proto/event.pb.h" | 
 |  | 
 | namespace remoting { | 
 |  | 
 | using protocol::TouchEvent; | 
 | using protocol::TouchEventPoint; | 
 |  | 
 | namespace { | 
 |  | 
 | // |value| is the number to be scaled. |output_max| is the output desktop's max | 
 | // height or width. |input_max| is the input desktop's max height or width. | 
 | float Scale(float value, int output_max, int input_max) { | 
 |   DCHECK_GT(output_max, 0); | 
 |   DCHECK_GT(input_max, 0); | 
 |   value *= output_max; | 
 |   value /= input_max; | 
 |   return value; | 
 | } | 
 |  | 
 | // Same as Scale() but |value| will be scaled and clamped using |output_max| and | 
 | // |input_max|. | 
 | float ScaleAndClamp(float value, int output_max, int input_max) { | 
 |   value = Scale(value, output_max, input_max); | 
 |   return std::max(0.0f, std::min(static_cast<float>(output_max), value)); | 
 | } | 
 |  | 
 | }  // namespace | 
 |  | 
 | TouchInputScaler::TouchInputScaler(InputStub* input_stub) | 
 |     : InputFilter(input_stub) {} | 
 |  | 
 | TouchInputScaler::~TouchInputScaler() {} | 
 |  | 
 | void TouchInputScaler::InjectTouchEvent(const TouchEvent& event) { | 
 |   if (input_size_.is_empty() || output_size_.is_empty()) | 
 |     return; | 
 |  | 
 |   // We scale based on the maximum input & output coordinates, rather than the | 
 |   // input and output sizes, so that it's possible to reach the edge of the | 
 |   // output when up-scaling.  We also take care to round up or down correctly, | 
 |   // which is important when down-scaling. | 
 |   TouchEvent out_event(event); | 
 |   for (int i = 0; i < out_event.touch_points().size(); ++i) { | 
 |     TouchEventPoint* point = out_event.mutable_touch_points(i); | 
 |     if (point->has_x() || point->has_y()) { | 
 |       DCHECK(point->has_x() && point->has_y()); | 
 |       point->set_x( | 
 |           ScaleAndClamp(point->x(), output_size_.width(), input_size_.width())); | 
 |       point->set_y(ScaleAndClamp(point->y(), output_size_.height(), | 
 |                                  input_size_.height())); | 
 |     } | 
 |  | 
 |     // Also scale the touch size. Without scaling, the size on the host will not | 
 |     // be right. | 
 |     // For example | 
 |     // Suppose: | 
 |     //  - No size scaling. | 
 |     //  - Client is a HiDPI Chromebook device. | 
 |     //  - Host is running on a HiDPI Windows device. | 
 |     // With the configuration above, the client will send the logical touch | 
 |     // size to the host, therefore it will be smaller on the host. | 
 |     // This is because a HiDPI Chromebook device (e.g. Pixel) has 2 by 2 | 
 |     // physical pixel mapped to a logical pixel. | 
 |     // With scaling, the size would be the same. | 
 |     // Note that there's no need to clamp the touch point size. For example on | 
 |     // a Nexus4 device, part of the touch circle falls outside the screen on | 
 |     // edges but still functions correctly. | 
 |     if (point->has_radius_x() || point->has_radius_y()) { | 
 |       DCHECK(point->has_radius_x() && point->has_radius_y()); | 
 |       point->set_radius_x( | 
 |           Scale(point->radius_x(), output_size_.width(), input_size_.width())); | 
 |       point->set_radius_y(Scale(point->radius_y(), output_size_.height(), | 
 |                                 input_size_.height())); | 
 |     } | 
 |   } | 
 |  | 
 |   InputFilter::InjectTouchEvent(out_event); | 
 | } | 
 |  | 
 | }  // namespace remoting |