| // Copyright 2017 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "device/vr/oculus/oculus_gamepad_helper.h" |
| |
| #include <memory> |
| |
| #include "base/logging.h" |
| #include "base/strings/utf_string_conversions.h" |
| #include "device/gamepad/public/cpp/gamepads.h" |
| #include "device/vr/vr_device.h" |
| #include "third_party/libovr/src/Include/OVR_CAPI.h" |
| #include "ui/gfx/transform.h" |
| #include "ui/gfx/transform_util.h" |
| |
| namespace device { |
| |
| namespace { |
| |
| enum GamepadIndex : unsigned int { |
| kLeftTouchController = 0x0, |
| kRightTouchController = 0x1, |
| kRemote = 0x2, |
| }; |
| |
| float ApplyTriggerDeadzone(float value) { |
| // Trigger value should be between 0 and 1. We apply a deadzone for small |
| // values so a loose controller still reports a value of 0 when not in use. |
| float kTriggerDeadzone = 0.01f; |
| |
| return (value < kTriggerDeadzone) ? 0 : value; |
| } |
| |
| mojom::XRGamepadButtonPtr GetGamepadButton(const ovrInputState& input_state, |
| ovrButton button_id) { |
| bool pressed = (input_state.Buttons & button_id) != 0; |
| bool touched = (input_state.Touches & button_id) != 0; |
| |
| auto button = mojom::XRGamepadButton::New(); |
| button->pressed = pressed; |
| button->touched = touched; |
| button->value = pressed ? 1.0f : 0.0f; |
| |
| return button; |
| } |
| |
| mojom::XRGamepadButtonPtr GetGamepadTouchTrigger( |
| const ovrInputState& input_state, |
| ovrTouch touch_id, |
| float value) { |
| bool touched = (input_state.Touches & touch_id) != 0; |
| value = ApplyTriggerDeadzone(value); |
| |
| auto button = mojom::XRGamepadButton::New(); |
| button->pressed = value != 0; |
| button->touched = touched; |
| button->value = value; |
| |
| return button; |
| } |
| |
| mojom::XRGamepadButtonPtr GetGamepadTrigger(float value) { |
| value = ApplyTriggerDeadzone(value); |
| auto button = mojom::XRGamepadButton::New(); |
| button->pressed = value != 0; |
| button->touched = value != 0; |
| button->value = value; |
| |
| return button; |
| } |
| |
| mojom::XRGamepadButtonPtr GetGamepadTouch(const ovrInputState& input_state, |
| ovrTouch touch_id) { |
| bool touched = (input_state.Touches & touch_id) != 0; |
| |
| auto button = mojom::XRGamepadButton::New(); |
| button->pressed = false; |
| button->touched = touched; |
| button->value = 0.0f; |
| |
| return button; |
| } |
| |
| void AddTouchData(mojom::XRGamepadDataPtr& data, |
| const ovrTrackingState& tracking, |
| const ovrInputState& input_state, |
| ovrHandType hand) { |
| auto gamepad = mojom::XRGamepad::New(); |
| // This gamepad layout is the defacto standard, but can be adjusted for WebXR. |
| switch (hand) { |
| case ovrHand_Left: |
| gamepad->hand = device::mojom::XRHandedness::LEFT; |
| gamepad->controller_id = kLeftTouchController; |
| gamepad->buttons.push_back( |
| GetGamepadButton(input_state, ovrButton_LThumb)); |
| break; |
| case ovrHand_Right: |
| gamepad->hand = device::mojom::XRHandedness::RIGHT; |
| gamepad->controller_id = kRightTouchController; |
| gamepad->buttons.push_back( |
| GetGamepadButton(input_state, ovrButton_RThumb)); |
| break; |
| default: |
| NOTREACHED(); |
| return; |
| } |
| |
| gamepad->axes.push_back(input_state.Thumbstick[hand].x); |
| gamepad->axes.push_back(-input_state.Thumbstick[hand].y); |
| |
| gamepad->buttons.push_back(GetGamepadTouchTrigger( |
| input_state, |
| hand == ovrHand_Left ? ovrTouch_LIndexTrigger : ovrTouch_RIndexTrigger, |
| input_state.IndexTrigger[hand])); |
| gamepad->buttons.push_back(GetGamepadTrigger(input_state.HandTrigger[hand])); |
| |
| switch (hand) { |
| case ovrHand_Left: |
| gamepad->buttons.push_back(GetGamepadButton(input_state, ovrButton_X)); |
| gamepad->buttons.push_back(GetGamepadButton(input_state, ovrButton_Y)); |
| gamepad->buttons.push_back( |
| GetGamepadTouch(input_state, ovrTouch_LThumbRest)); |
| break; |
| case ovrHand_Right: |
| gamepad->buttons.push_back(GetGamepadButton(input_state, ovrButton_A)); |
| gamepad->buttons.push_back(GetGamepadButton(input_state, ovrButton_B)); |
| gamepad->buttons.push_back( |
| GetGamepadTouch(input_state, ovrTouch_RThumbRest)); |
| break; |
| default: |
| NOTREACHED(); |
| break; |
| } |
| |
| auto dst_pose = mojom::VRPose::New(); |
| const ovrPoseStatef& src_pose = tracking.HandPoses[hand]; |
| |
| dst_pose->orientation = std::vector<float>( |
| {src_pose.ThePose.Orientation.x, src_pose.ThePose.Orientation.y, |
| src_pose.ThePose.Orientation.z, src_pose.ThePose.Orientation.w}); |
| |
| dst_pose->position = std::vector<float>({src_pose.ThePose.Position.x, |
| src_pose.ThePose.Position.y, |
| src_pose.ThePose.Position.z}); |
| |
| dst_pose->angularVelocity = std::vector<float>({src_pose.AngularVelocity.x, |
| src_pose.AngularVelocity.y, |
| src_pose.AngularVelocity.z}); |
| |
| dst_pose->linearVelocity = |
| std::vector<float>({src_pose.LinearVelocity.x, src_pose.LinearVelocity.y, |
| src_pose.LinearVelocity.z}); |
| |
| dst_pose->angularAcceleration = std::vector<float>( |
| {src_pose.AngularAcceleration.x, src_pose.AngularAcceleration.y, |
| src_pose.AngularAcceleration.z}); |
| |
| dst_pose->linearAcceleration = std::vector<float>( |
| {src_pose.LinearAcceleration.x, src_pose.LinearAcceleration.y, |
| src_pose.LinearAcceleration.z}); |
| |
| gamepad->pose = std::move(dst_pose); |
| gamepad->can_provide_position = true; |
| gamepad->can_provide_orientation = true; |
| gamepad->timestamp = base::TimeTicks::Now(); |
| data->gamepads.push_back(std::move(gamepad)); |
| } |
| |
| void AddRemoteData(mojom::XRGamepadDataPtr& data, |
| const ovrInputState& input_remote) { |
| auto remote = mojom::XRGamepad::New(); |
| remote->buttons.push_back(GetGamepadButton(input_remote, ovrButton_Enter)); |
| remote->buttons.push_back(GetGamepadButton(input_remote, ovrButton_Back)); |
| remote->buttons.push_back(GetGamepadButton(input_remote, ovrButton_Up)); |
| remote->buttons.push_back(GetGamepadButton(input_remote, ovrButton_Down)); |
| remote->buttons.push_back(GetGamepadButton(input_remote, ovrButton_Left)); |
| remote->buttons.push_back(GetGamepadButton(input_remote, ovrButton_Right)); |
| remote->controller_id = kRemote; |
| remote->hand = device::mojom::XRHandedness::NONE; |
| data->gamepads.push_back(std::move(remote)); |
| } |
| |
| } // namespace |
| |
| mojom::XRGamepadDataPtr OculusGamepadHelper::GetGamepadData( |
| ovrSession session) { |
| ovrInputState input_touch; |
| bool have_touch = OVR_SUCCESS( |
| ovr_GetInputState(session, ovrControllerType_Touch, &input_touch)); |
| |
| ovrInputState input_remote; |
| bool have_remote = OVR_SUCCESS( |
| ovr_GetInputState(session, ovrControllerType_Remote, &input_remote)); |
| |
| ovrTrackingState tracking = ovr_GetTrackingState(session, 0, false); |
| |
| mojom::XRGamepadDataPtr data = mojom::XRGamepadData::New(); |
| |
| if (have_touch) { |
| AddTouchData(data, tracking, input_touch, ovrHand_Left); |
| AddTouchData(data, tracking, input_touch, ovrHand_Right); |
| } |
| |
| if (have_remote) |
| AddRemoteData(data, input_remote); |
| |
| return data; |
| } |
| |
| } // namespace device |