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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/views/animation/bounds_animator.h"
#include <memory>
#include "ui/gfx/animation/animation_container.h"
#include "ui/gfx/animation/slide_animation.h"
#include "ui/views/animation/bounds_animator_observer.h"
#include "ui/views/view.h"
namespace views {
BoundsAnimator::BoundsAnimator(View* parent)
: parent_(parent), container_(new gfx::AnimationContainer()) {
container_->set_observer(this);
}
BoundsAnimator::~BoundsAnimator() {
// Reset the delegate so that we don't attempt to notify our observer from
// the destructor.
container_->set_observer(nullptr);
// Delete all the animations, but don't remove any child views. We assume the
// view owns us and is going to be deleted anyway.
for (auto& entry : data_)
CleanupData(false, &entry.second);
}
void BoundsAnimator::AnimateViewTo(
View* view,
const gfx::Rect& target,
std::unique_ptr<gfx::AnimationDelegate> delegate) {
DCHECK(view);
DCHECK_EQ(view->parent(), parent_);
Data existing_data;
if (IsAnimating(view)) {
// Don't immediately delete the animation, that might trigger a callback
// from the animation container.
existing_data = RemoveFromMaps(view);
}
// NOTE: we don't check if the view is already at the target location. Doing
// so leads to odd cases where no animations may be present after invoking
// AnimateViewTo. AnimationProgressed does nothing when the bounds of the
// view don't change.
Data& data = data_[view];
data.start_bounds = view->bounds();
data.target_bounds = target;
data.animation = CreateAnimation();
data.delegate = std::move(delegate);
animation_to_view_[data.animation.get()] = view;
data.animation->Show();
CleanupData(true, &existing_data);
}
void BoundsAnimator::SetTargetBounds(View* view, const gfx::Rect& target) {
const auto i = data_.find(view);
if (i == data_.end())
AnimateViewTo(view, target);
else
i->second.target_bounds = target;
}
gfx::Rect BoundsAnimator::GetTargetBounds(const View* view) const {
const auto i = data_.find(view);
return (i == data_.end()) ? view->bounds() : i->second.target_bounds;
}
void BoundsAnimator::SetAnimationForView(
View* view,
std::unique_ptr<gfx::SlideAnimation> animation) {
DCHECK(animation);
const auto i = data_.find(view);
if (i == data_.end())
return;
// We delay deleting the animation until the end so that we don't prematurely
// send out notification that we're done.
std::unique_ptr<gfx::Animation> old_animation = ResetAnimationForView(view);
gfx::SlideAnimation* animation_ptr = animation.get();
i->second.animation = std::move(animation);
animation_to_view_[animation_ptr] = view;
animation_ptr->set_delegate(this);
animation_ptr->SetContainer(container_.get());
animation_ptr->Show();
}
const gfx::SlideAnimation* BoundsAnimator::GetAnimationForView(View* view) {
const auto i = data_.find(view);
return (i == data_.end()) ? nullptr : i->second.animation.get();
}
void BoundsAnimator::SetAnimationDelegate(
View* view,
std::unique_ptr<AnimationDelegate> delegate) {
const auto i = data_.find(view);
DCHECK(i != data_.end());
i->second.delegate = std::move(delegate);
}
void BoundsAnimator::StopAnimatingView(View* view) {
const auto i = data_.find(view);
if (i != data_.end())
i->second.animation->Stop();
}
bool BoundsAnimator::IsAnimating(View* view) const {
return data_.find(view) != data_.end();
}
bool BoundsAnimator::IsAnimating() const {
return !data_.empty();
}
void BoundsAnimator::Cancel() {
if (data_.empty())
return;
while (!data_.empty())
data_.begin()->second.animation->Stop();
// Invoke AnimationContainerProgressed to force a repaint and notify delegate.
AnimationContainerProgressed(container_.get());
}
void BoundsAnimator::SetAnimationDuration(int duration_ms) {
animation_duration_ms_ = duration_ms;
}
void BoundsAnimator::AddObserver(BoundsAnimatorObserver* observer) {
observers_.AddObserver(observer);
}
void BoundsAnimator::RemoveObserver(BoundsAnimatorObserver* observer) {
observers_.RemoveObserver(observer);
}
std::unique_ptr<gfx::SlideAnimation> BoundsAnimator::CreateAnimation() {
auto animation = std::make_unique<gfx::SlideAnimation>(this);
animation->SetContainer(container_.get());
animation->SetSlideDuration(animation_duration_ms_);
animation->SetTweenType(tween_type_);
return animation;
}
BoundsAnimator::Data::Data() = default;
BoundsAnimator::Data::Data(Data&&) = default;
BoundsAnimator::Data& BoundsAnimator::Data::operator=(Data&&) = default;
BoundsAnimator::Data::~Data() = default;
BoundsAnimator::Data BoundsAnimator::RemoveFromMaps(View* view) {
const auto i = data_.find(view);
DCHECK(i != data_.end());
DCHECK(animation_to_view_.count(i->second.animation.get()) > 0);
Data old_data = std::move(i->second);
data_.erase(view);
animation_to_view_.erase(old_data.animation.get());
return old_data;
}
void BoundsAnimator::CleanupData(bool send_cancel, Data* data) {
if (send_cancel && data->delegate)
data->delegate->AnimationCanceled(data->animation.get());
data->delegate.reset();
if (data->animation) {
data->animation->set_delegate(nullptr);
data->animation.reset();
}
}
std::unique_ptr<gfx::Animation> BoundsAnimator::ResetAnimationForView(
View* view) {
const auto i = data_.find(view);
if (i == data_.end())
return nullptr;
std::unique_ptr<gfx::Animation> old_animation =
std::move(i->second.animation);
animation_to_view_.erase(old_animation.get());
// Reset the delegate so that we don't attempt any processing when the
// animation calls us back.
old_animation->set_delegate(nullptr);
return old_animation;
}
void BoundsAnimator::AnimationEndedOrCanceled(const gfx::Animation* animation,
AnimationEndType type) {
DCHECK(animation_to_view_.find(animation) != animation_to_view_.end());
View* view = animation_to_view_[animation];
DCHECK(view);
// Save the data for later clean up.
Data data = RemoveFromMaps(view);
if (data.delegate) {
if (type == ANIMATION_ENDED) {
data.delegate->AnimationEnded(animation);
} else {
DCHECK_EQ(ANIMATION_CANCELED, type);
data.delegate->AnimationCanceled(animation);
}
}
CleanupData(false, &data);
}
void BoundsAnimator::AnimationProgressed(const gfx::Animation* animation) {
DCHECK(animation_to_view_.find(animation) != animation_to_view_.end());
View* view = animation_to_view_[animation];
DCHECK(view);
const Data& data = data_[view];
gfx::Rect new_bounds =
animation->CurrentValueBetween(data.start_bounds, data.target_bounds);
if (new_bounds != view->bounds()) {
gfx::Rect total_bounds = gfx::UnionRects(new_bounds, view->bounds());
// Build up the region to repaint in repaint_bounds_. We'll do the repaint
// when all animations complete (in AnimationContainerProgressed).
repaint_bounds_.Union(total_bounds);
view->SetBoundsRect(new_bounds);
}
if (data.delegate)
data.delegate->AnimationProgressed(animation);
}
void BoundsAnimator::AnimationEnded(const gfx::Animation* animation) {
AnimationEndedOrCanceled(animation, ANIMATION_ENDED);
}
void BoundsAnimator::AnimationCanceled(const gfx::Animation* animation) {
AnimationEndedOrCanceled(animation, ANIMATION_CANCELED);
}
void BoundsAnimator::AnimationContainerProgressed(
gfx::AnimationContainer* container) {
if (!repaint_bounds_.IsEmpty()) {
// Adjust for rtl.
repaint_bounds_.set_x(parent_->GetMirroredXWithWidthInView(
repaint_bounds_.x(), repaint_bounds_.width()));
parent_->SchedulePaintInRect(repaint_bounds_);
repaint_bounds_.SetRect(0, 0, 0, 0);
}
for (BoundsAnimatorObserver& observer : observers_)
observer.OnBoundsAnimatorProgressed(this);
if (!IsAnimating()) {
// Notify here rather than from AnimationXXX to avoid deleting the animation
// while the animation is calling us.
for (BoundsAnimatorObserver& observer : observers_)
observer.OnBoundsAnimatorDone(this);
}
}
void BoundsAnimator::AnimationContainerEmpty(
gfx::AnimationContainer* container) {}
} // namespace views