| // Copyright 2017 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "chrome/browser/vr/elements/full_screen_rect.h" |
| |
| #include "chrome/browser/vr/ui_element_renderer.h" |
| #include "ui/gfx/transform.h" |
| |
| namespace vr { |
| |
| FullScreenRect::FullScreenRect() = default; |
| FullScreenRect::~FullScreenRect() = default; |
| |
| void FullScreenRect::Render(UiElementRenderer* renderer, |
| const CameraModel& model) const { |
| gfx::Transform m; |
| m.Scale3d(2.0f, 2.0f, 1.0f); |
| renderer->DrawGradientQuad(m, edge_color(), center_color(), |
| computed_opacity(), size(), corner_radii()); |
| } |
| |
| bool FullScreenRect::IsWorldPositioned() const { |
| return false; |
| } |
| |
| } // namespace vr |