blob: 3e0a7ac5adaba7c7a208451ce24d0869c1d5e77a [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/ozone/demo/gl_renderer.h"
#include <memory>
#include <utility>
#include "base/bind.h"
#include "base/location.h"
#include "base/threading/thread_task_runner_handle.h"
#include "base/trace_event/trace_event.h"
#include "ui/gfx/gpu_fence.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_context.h"
#include "ui/gl/gl_surface.h"
#include "ui/gl/init/gl_factory.h"
#include "ui/ozone/public/platform_window_surface.h"
namespace ui {
GlRenderer::GlRenderer(gfx::AcceleratedWidget widget,
std::unique_ptr<PlatformWindowSurface> window_surface,
const scoped_refptr<gl::GLSurface>& gl_surface,
const gfx::Size& size)
: RendererBase(widget, size),
window_surface_(std::move(window_surface)),
gl_surface_(gl_surface),
weak_ptr_factory_(this) {}
GlRenderer::~GlRenderer() {}
bool GlRenderer::Initialize() {
context_ = gl::init::CreateGLContext(nullptr, gl_surface_.get(),
gl::GLContextAttribs());
if (!context_.get()) {
LOG(ERROR) << "Failed to create GL context";
return false;
}
gl_surface_->Resize(size_, 1.f, gl::GLSurface::ColorSpace::UNSPECIFIED, true);
if (!context_->MakeCurrent(gl_surface_.get())) {
LOG(ERROR) << "Failed to make GL context current";
return false;
}
// Schedule the initial render.
PostRenderFrameTask(gfx::SwapResult::SWAP_ACK, nullptr);
return true;
}
void GlRenderer::RenderFrame() {
TRACE_EVENT0("ozone", "GlRenderer::RenderFrame");
float fraction = NextFraction();
context_->MakeCurrent(gl_surface_.get());
glViewport(0, 0, size_.width(), size_.height());
glClearColor(1.f - fraction, fraction, 0.f, 1.f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
if (gl_surface_->SupportsAsyncSwap()) {
gl_surface_->SwapBuffersAsync(
base::BindOnce(&GlRenderer::PostRenderFrameTask,
weak_ptr_factory_.GetWeakPtr()),
base::BindOnce(&GlRenderer::OnPresentation,
weak_ptr_factory_.GetWeakPtr()));
} else {
PostRenderFrameTask(
gl_surface_->SwapBuffers(base::BindOnce(
&GlRenderer::OnPresentation, weak_ptr_factory_.GetWeakPtr())),
nullptr);
}
}
void GlRenderer::PostRenderFrameTask(gfx::SwapResult result,
std::unique_ptr<gfx::GpuFence> gpu_fence) {
if (gpu_fence)
gpu_fence->Wait();
base::ThreadTaskRunnerHandle::Get()->PostTask(
FROM_HERE,
base::BindOnce(&GlRenderer::RenderFrame, weak_ptr_factory_.GetWeakPtr()));
}
void GlRenderer::OnPresentation(const gfx::PresentationFeedback& feedback) {
LOG_IF(ERROR, feedback.timestamp.is_null()) << "Last frame is discarded!";
}
} // namespace ui