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// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_UI_DEVTOOLS_VIEWS_OVERLAY_AGENT_VIEWS_H_
#define COMPONENTS_UI_DEVTOOLS_VIEWS_OVERLAY_AGENT_VIEWS_H_
#include <vector>
#include "components/ui_devtools/Overlay.h"
#include "components/ui_devtools/overlay_agent.h"
#include "components/ui_devtools/views/dom_agent_views.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/layer_delegate.h"
#include "ui/events/event.h"
#include "ui/events/event_handler.h"
#include "ui/gfx/native_widget_types.h"
namespace gfx {
class RenderText;
}
namespace ui_devtools {
enum HighlightRectsConfiguration {
NO_DRAW,
R1_CONTAINS_R2,
R1_HORIZONTAL_FULL_LEFT_R2,
R1_TOP_FULL_LEFT_R2,
R1_BOTTOM_FULL_LEFT_R2,
R1_TOP_PARTIAL_LEFT_R2,
R1_BOTTOM_PARTIAL_LEFT_R2,
R1_INTERSECTS_R2
};
enum RectSide { TOP_SIDE, LEFT_SIDE, RIGHT_SIDE, BOTTOM_SIDE };
class OverlayAgentViews : public OverlayAgent,
public ui::EventHandler,
public ui::LayerDelegate {
public:
~OverlayAgentViews() override;
// Creates a platform-specific instance.
static std::unique_ptr<OverlayAgentViews> Create(DOMAgent* dom_agent);
int pinned_id() const { return pinned_id_; }
void SetPinnedNodeId(int pinned_id);
// Overlay::Backend:
protocol::Response setInspectMode(
const protocol::String& in_mode,
protocol::Maybe<protocol::Overlay::HighlightConfig> in_highlightConfig)
override;
protocol::Response highlightNode(
std::unique_ptr<protocol::Overlay::HighlightConfig> highlight_config,
protocol::Maybe<int> node_id) override;
protocol::Response hideHighlight() override;
HighlightRectsConfiguration highlight_rect_config() const {
return highlight_rect_config_;
}
// Return the id of the UI element located at |event|'s root location.
// The function first searches for the targeted window, then the targeted
// widget (if one exists), then the targeted view (if one exists). Return 0 if
// no valid target is found.
virtual int FindElementIdTargetedByPoint(ui::LocatedEvent* event) const = 0;
protected:
OverlayAgentViews(DOMAgent* dom_agent);
private:
FRIEND_TEST_ALL_PREFIXES(OverlayAgentTest,
MouseEventsGenerateFEEventsInInspectMode);
FRIEND_TEST_ALL_PREFIXES(OverlayAgentTest, HighlightRects);
FRIEND_TEST_ALL_PREFIXES(OverlayAgentTest, HighlightNonexistentNode);
FRIEND_TEST_ALL_PREFIXES(OverlayAgentTest, HighlightWidget);
#if defined(USE_AURA)
FRIEND_TEST_ALL_PREFIXES(OverlayAgentTest, HighlightWindow);
FRIEND_TEST_ALL_PREFIXES(OverlayAgentTest, HighlightEmptyOrInvisibleWindow);
#endif
// Start handling events intended for inspectable elements.
virtual void InstallPreTargetHandler() = 0;
// Stop handling events intended for inspectable elements.
virtual void RemovePreTargetHandler() = 0;
protocol::Response HighlightNode(int node_id, bool show_size = false);
// Returns true when there is any visible element to highlight.
bool UpdateHighlight(
const std::pair<gfx::NativeWindow, gfx::Rect>& window_and_screen_bounds);
// Shows the distances between the nodes identified by |pinned_id| and
// |element_id| in the highlight overlay.
void ShowDistancesInHighlightOverlay(int pinned_id, int element_id);
// ui:EventHandler:
void OnMouseEvent(ui::MouseEvent* event) override;
void OnKeyEvent(ui::KeyEvent* event) override;
// ui::LayerDelegate:
void OnPaintLayer(const ui::PaintContext& context) override;
void OnDeviceScaleFactorChanged(float old_device_scale_factor,
float new_device_scale_factor) override {}
ui::Layer* layer_for_highlighting() { return layer_for_highlighting_.get(); }
std::unique_ptr<gfx::RenderText> render_text_;
bool show_size_on_canvas_ = false;
HighlightRectsConfiguration highlight_rect_config_;
bool is_swap_ = false;
// The layer used to paint highlights, and its offset from the screen origin.
std::unique_ptr<ui::Layer> layer_for_highlighting_;
gfx::Vector2d layer_for_highlighting_screen_offset_;
// Hovered and pinned element bounds in screen coordinates; empty if none.
gfx::Rect hovered_rect_;
gfx::Rect pinned_rect_;
int pinned_id_ = 0;
DISALLOW_COPY_AND_ASSIGN(OverlayAgentViews);
};
} // namespace ui_devtools
#endif // COMPONENTS_UI_DEVTOOLS_VIEWS_OVERLAY_AGENT_VIEWS_H_