| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ash/wm/immersive_handler_factory_ash.h" |
| |
| #include <memory> |
| |
| #include "ash/wm/immersive_focus_watcher_classic.h" |
| #include "ash/wm/immersive_gesture_handler_classic.h" |
| |
| namespace ash { |
| |
| ImmersiveHandlerFactoryAsh::ImmersiveHandlerFactoryAsh() = default; |
| |
| ImmersiveHandlerFactoryAsh::~ImmersiveHandlerFactoryAsh() = default; |
| |
| std::unique_ptr<ImmersiveFocusWatcher> |
| ImmersiveHandlerFactoryAsh::CreateFocusWatcher( |
| ImmersiveFullscreenController* controller) { |
| return std::make_unique<ImmersiveFocusWatcherClassic>(controller); |
| } |
| |
| std::unique_ptr<ImmersiveGestureHandler> |
| ImmersiveHandlerFactoryAsh::CreateGestureHandler( |
| ImmersiveFullscreenController* controller) { |
| return std::make_unique<ImmersiveGestureHandlerClassic>(controller); |
| } |
| |
| } // namespace ash |