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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/bind.h"
#include "base/lazy_instance.h"
#include "base/message_loop.h"
#include "chrome/browser/speech/speech_input_bubble.h"
#include "content/browser/tab_contents/tab_contents.h"
#include "grit/generated_resources.h"
#include "grit/theme_resources.h"
#include "ui/base/resource/resource_bundle.h"
#include "ui/gfx/canvas_skia.h"
#include "ui/gfx/rect.h"
#include "ui/gfx/skbitmap_operations.h"
namespace {
const color_utils::HSL kGrayscaleShift = { -1, 0, 0.6 };
const int kWarmingUpAnimationStartMs = 500;
const int kWarmingUpAnimationStepMs = 100;
const int kRecognizingAnimationStepMs = 100;
// A lazily initialized singleton to hold all the image used by the speech
// input bubbles and safely destroy them on exit.
class SpeechInputBubbleImages {
public:
const std::vector<SkBitmap>& spinner() { return spinner_; }
const std::vector<SkBitmap>& warm_up() { return warm_up_; }
SkBitmap* mic_full() { return mic_full_; }
SkBitmap* mic_empty() { return mic_empty_; }
SkBitmap* mic_noise() { return mic_noise_; }
SkBitmap* mic_mask() { return mic_mask_; }
private:
// Private constructor to enforce singleton.
friend struct base::DefaultLazyInstanceTraits<SpeechInputBubbleImages>;
SpeechInputBubbleImages();
std::vector<SkBitmap> spinner_; // Frames for the progress spinner.
std::vector<SkBitmap> warm_up_; // Frames for the warm up animation.
// These bitmaps are owned by ResourceBundle and need not be destroyed.
SkBitmap* mic_full_; // Mic image with full volume.
SkBitmap* mic_noise_; // Mic image with full noise volume.
SkBitmap* mic_empty_; // Mic image with zero volume.
SkBitmap* mic_mask_; // Gradient mask used by the volume indicator.
};
SpeechInputBubbleImages::SpeechInputBubbleImages() {
mic_empty_ = ResourceBundle::GetSharedInstance().GetBitmapNamed(
IDR_SPEECH_INPUT_MIC_EMPTY);
mic_noise_ = ResourceBundle::GetSharedInstance().GetBitmapNamed(
IDR_SPEECH_INPUT_MIC_NOISE);
mic_full_ = ResourceBundle::GetSharedInstance().GetBitmapNamed(
IDR_SPEECH_INPUT_MIC_FULL);
mic_mask_ = ResourceBundle::GetSharedInstance().GetBitmapNamed(
IDR_SPEECH_INPUT_MIC_MASK);
// The sprite image consists of all the animation frames put together in one
// horizontal/wide image. Each animation frame is square in shape within the
// sprite.
SkBitmap* spinner_image = ResourceBundle::GetSharedInstance().GetBitmapNamed(
IDR_SPEECH_INPUT_SPINNER);
int frame_size = spinner_image->height();
// When recording starts up, it may take a short while (few ms or even a
// couple of seconds) before the audio device starts really capturing data.
// This is more apparent on first use. To cover such cases we show a warming
// up state in the bubble starting with a blank spinner image. If audio data
// starts coming in within a couple hundred ms, we switch to the recording
// UI and if it takes longer, we show the real warm up animation frames.
// This reduces visual jank for the most part.
SkBitmap empty_spinner;
empty_spinner.setConfig(SkBitmap::kARGB_8888_Config, frame_size, frame_size);
empty_spinner.allocPixels();
empty_spinner.eraseRGB(255, 255, 255);
warm_up_.push_back(empty_spinner);
for (SkIRect src_rect(SkIRect::MakeWH(frame_size, frame_size));
src_rect.fLeft < spinner_image->width();
src_rect.offset(frame_size, 0)) {
SkBitmap frame;
spinner_image->extractSubset(&frame, src_rect);
// The bitmap created by extractSubset just points to the same pixels as
// the original and adjusts rowBytes accordingly. However that doesn't
// render properly and gets vertically squished in Linux due to a bug in
// Skia. Until that gets fixed we work around by taking a real copy of it
// below as the copied bitmap has the correct rowBytes and renders fine.
SkBitmap frame_copy;
frame.copyTo(&frame_copy, SkBitmap::kARGB_8888_Config);
spinner_.push_back(frame_copy);
// The warm up spinner animation is a gray scale version of the real one.
warm_up_.push_back(SkBitmapOperations::CreateHSLShiftedBitmap(
frame_copy, kGrayscaleShift));
}
}
base::LazyInstance<SpeechInputBubbleImages> g_images(base::LINKER_INITIALIZED);
} // namespace
SpeechInputBubble::FactoryMethod SpeechInputBubble::factory_ = NULL;
const int SpeechInputBubble::kBubbleTargetOffsetX = 10;
SpeechInputBubble* SpeechInputBubble::Create(TabContents* tab_contents,
Delegate* delegate,
const gfx::Rect& element_rect) {
if (factory_)
return (*factory_)(tab_contents, delegate, element_rect);
// Has the tab already closed before bubble create request was processed?
if (!tab_contents)
return NULL;
return CreateNativeBubble(tab_contents, delegate, element_rect);
}
SpeechInputBubbleBase::SpeechInputBubbleBase(TabContents* tab_contents)
: ALLOW_THIS_IN_INITIALIZER_LIST(weak_factory_(this)),
display_mode_(DISPLAY_MODE_RECORDING),
tab_contents_(tab_contents) {
mic_image_.reset(new SkBitmap());
mic_image_->setConfig(SkBitmap::kARGB_8888_Config,
g_images.Get().mic_empty()->width(),
g_images.Get().mic_empty()->height());
mic_image_->allocPixels();
buffer_image_.reset(new SkBitmap());
buffer_image_->setConfig(SkBitmap::kARGB_8888_Config,
g_images.Get().mic_empty()->width(),
g_images.Get().mic_empty()->height());
buffer_image_->allocPixels();
}
SpeechInputBubbleBase::~SpeechInputBubbleBase() {
// This destructor is added to make sure members such as the scoped_ptr
// get destroyed here and the derived classes don't have to care about such
// member variables which they don't use.
}
void SpeechInputBubbleBase::SetWarmUpMode() {
weak_factory_.InvalidateWeakPtrs();
display_mode_ = DISPLAY_MODE_WARM_UP;
animation_step_ = 0;
DoWarmingUpAnimationStep();
UpdateLayout();
}
void SpeechInputBubbleBase::DoWarmingUpAnimationStep() {
SetImage(g_images.Get().warm_up()[animation_step_]);
MessageLoop::current()->PostDelayedTask(
FROM_HERE,
base::Bind(&SpeechInputBubbleBase::DoWarmingUpAnimationStep,
weak_factory_.GetWeakPtr()),
animation_step_ == 0 ? kWarmingUpAnimationStartMs
: kWarmingUpAnimationStepMs);
if (++animation_step_ >= static_cast<int>(g_images.Get().warm_up().size()))
animation_step_ = 1; // Frame 0 is skipped during the animation.
}
void SpeechInputBubbleBase::SetRecordingMode() {
weak_factory_.InvalidateWeakPtrs();
display_mode_ = DISPLAY_MODE_RECORDING;
SetInputVolume(0, 0);
UpdateLayout();
}
void SpeechInputBubbleBase::SetRecognizingMode() {
display_mode_ = DISPLAY_MODE_RECOGNIZING;
animation_step_ = 0;
DoRecognizingAnimationStep();
UpdateLayout();
}
void SpeechInputBubbleBase::DoRecognizingAnimationStep() {
SetImage(g_images.Get().spinner()[animation_step_]);
if (++animation_step_ >= static_cast<int>(g_images.Get().spinner().size()))
animation_step_ = 0;
MessageLoop::current()->PostDelayedTask(
FROM_HERE,
base::Bind(&SpeechInputBubbleBase::DoRecognizingAnimationStep,
weak_factory_.GetWeakPtr()),
kRecognizingAnimationStepMs);
}
void SpeechInputBubbleBase::SetMessage(const string16& text) {
weak_factory_.InvalidateWeakPtrs();
message_text_ = text;
display_mode_ = DISPLAY_MODE_MESSAGE;
UpdateLayout();
}
void SpeechInputBubbleBase::DrawVolumeOverlay(SkCanvas* canvas,
const SkBitmap& bitmap,
float volume) {
buffer_image_->eraseARGB(0, 0, 0, 0);
int width = mic_image_->width();
int height = mic_image_->height();
SkCanvas buffer_canvas(*buffer_image_);
buffer_canvas.save();
const int kVolumeSteps = 12;
SkScalar clip_right =
(((1.0f - volume) * (width * (kVolumeSteps + 1))) - width) / kVolumeSteps;
buffer_canvas.clipRect(SkRect::MakeLTRB(0, 0,
SkIntToScalar(width) - clip_right, SkIntToScalar(height)));
buffer_canvas.drawBitmap(bitmap, 0, 0);
buffer_canvas.restore();
SkPaint multiply_paint;
multiply_paint.setXfermode(SkXfermode::Create(SkXfermode::kMultiply_Mode));
buffer_canvas.drawBitmap(*g_images.Get().mic_mask(), -clip_right, 0,
&multiply_paint);
canvas->drawBitmap(*buffer_image_.get(), 0, 0);
}
void SpeechInputBubbleBase::SetInputVolume(float volume, float noise_volume) {
mic_image_->eraseARGB(0, 0, 0, 0);
SkCanvas canvas(*mic_image_);
// Draw the empty volume image first and the current volume image on top,
// and then the noise volume image on top of both.
canvas.drawBitmap(*g_images.Get().mic_empty(), 0, 0);
DrawVolumeOverlay(&canvas, *g_images.Get().mic_full(), volume);
DrawVolumeOverlay(&canvas, *g_images.Get().mic_noise(), noise_volume);
SetImage(*mic_image_.get());
}
TabContents* SpeechInputBubbleBase::tab_contents() {
return tab_contents_;
}
void SpeechInputBubbleBase::SetImage(const SkBitmap& image) {
icon_image_.reset(new SkBitmap(image));
UpdateImage();
}
SkBitmap SpeechInputBubbleBase::icon_image() {
return (icon_image_ != NULL) ? *icon_image_ : SkBitmap();
}