| // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // This file is auto-generated from |
| // gpu/command_buffer/build_gles2_cmd_buffer.py |
| // DO NOT EDIT! |
| |
| #ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_CMD_HELPER_AUTOGEN_H_ |
| #define GPU_COMMAND_BUFFER_CLIENT_GLES2_CMD_HELPER_AUTOGEN_H_ |
| |
| void ActiveTexture(GLenum texture) { |
| gles2::ActiveTexture& c = GetCmdSpace<gles2::ActiveTexture>(); |
| c.Init(texture); |
| } |
| |
| void AttachShader(GLuint program, GLuint shader) { |
| gles2::AttachShader& c = GetCmdSpace<gles2::AttachShader>(); |
| c.Init(program, shader); |
| } |
| |
| void BindAttribLocation( |
| GLuint program, GLuint index, uint32 name_shm_id, uint32 name_shm_offset, |
| uint32 data_size) { |
| gles2::BindAttribLocation& c = GetCmdSpace<gles2::BindAttribLocation>(); |
| c.Init(program, index, name_shm_id, name_shm_offset, data_size); |
| } |
| |
| void BindAttribLocationImmediate( |
| GLuint program, GLuint index, const char* name) { |
| const uint32 data_size = strlen(name); |
| gles2::BindAttribLocationImmediate& c = |
| GetImmediateCmdSpace<gles2::BindAttribLocationImmediate>(data_size); |
| c.Init(program, index, name, data_size); |
| } |
| |
| void BindAttribLocationBucket( |
| GLuint program, GLuint index, uint32 name_bucket_id) { |
| gles2::BindAttribLocationBucket& c = |
| GetCmdSpace<gles2::BindAttribLocationBucket>(); |
| c.Init(program, index, name_bucket_id); |
| } |
| |
| void BindBuffer(GLenum target, GLuint buffer) { |
| gles2::BindBuffer& c = GetCmdSpace<gles2::BindBuffer>(); |
| c.Init(target, buffer); |
| } |
| |
| void BindFramebuffer(GLenum target, GLuint framebuffer) { |
| gles2::BindFramebuffer& c = GetCmdSpace<gles2::BindFramebuffer>(); |
| c.Init(target, framebuffer); |
| } |
| |
| void BindRenderbuffer(GLenum target, GLuint renderbuffer) { |
| gles2::BindRenderbuffer& c = GetCmdSpace<gles2::BindRenderbuffer>(); |
| c.Init(target, renderbuffer); |
| } |
| |
| void BindTexture(GLenum target, GLuint texture) { |
| gles2::BindTexture& c = GetCmdSpace<gles2::BindTexture>(); |
| c.Init(target, texture); |
| } |
| |
| void BlendColor( |
| GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { |
| gles2::BlendColor& c = GetCmdSpace<gles2::BlendColor>(); |
| c.Init(red, green, blue, alpha); |
| } |
| |
| void BlendEquation(GLenum mode) { |
| gles2::BlendEquation& c = GetCmdSpace<gles2::BlendEquation>(); |
| c.Init(mode); |
| } |
| |
| void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) { |
| gles2::BlendEquationSeparate& c = |
| GetCmdSpace<gles2::BlendEquationSeparate>(); |
| c.Init(modeRGB, modeAlpha); |
| } |
| |
| void BlendFunc(GLenum sfactor, GLenum dfactor) { |
| gles2::BlendFunc& c = GetCmdSpace<gles2::BlendFunc>(); |
| c.Init(sfactor, dfactor); |
| } |
| |
| void BlendFuncSeparate( |
| GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { |
| gles2::BlendFuncSeparate& c = GetCmdSpace<gles2::BlendFuncSeparate>(); |
| c.Init(srcRGB, dstRGB, srcAlpha, dstAlpha); |
| } |
| |
| void BufferData( |
| GLenum target, GLsizeiptr size, uint32 data_shm_id, |
| uint32 data_shm_offset, GLenum usage) { |
| gles2::BufferData& c = GetCmdSpace<gles2::BufferData>(); |
| c.Init(target, size, data_shm_id, data_shm_offset, usage); |
| } |
| |
| void BufferDataImmediate(GLenum target, GLsizeiptr size, GLenum usage) { |
| const uint32 s = 0; // TODO(gman): compute correct size |
| gles2::BufferDataImmediate& c = |
| GetImmediateCmdSpaceTotalSize<gles2::BufferDataImmediate>(s); |
| c.Init(target, size, usage); |
| } |
| |
| void BufferSubData( |
| GLenum target, GLintptr offset, GLsizeiptr size, uint32 data_shm_id, |
| uint32 data_shm_offset) { |
| gles2::BufferSubData& c = GetCmdSpace<gles2::BufferSubData>(); |
| c.Init(target, offset, size, data_shm_id, data_shm_offset); |
| } |
| |
| void BufferSubDataImmediate( |
| GLenum target, GLintptr offset, GLsizeiptr size) { |
| const uint32 s = 0; // TODO(gman): compute correct size |
| gles2::BufferSubDataImmediate& c = |
| GetImmediateCmdSpaceTotalSize<gles2::BufferSubDataImmediate>(s); |
| c.Init(target, offset, size); |
| } |
| |
| void CheckFramebufferStatus( |
| GLenum target, uint32 result_shm_id, uint32 result_shm_offset) { |
| gles2::CheckFramebufferStatus& c = |
| GetCmdSpace<gles2::CheckFramebufferStatus>(); |
| c.Init(target, result_shm_id, result_shm_offset); |
| } |
| |
| void Clear(GLbitfield mask) { |
| gles2::Clear& c = GetCmdSpace<gles2::Clear>(); |
| c.Init(mask); |
| } |
| |
| void ClearColor( |
| GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { |
| gles2::ClearColor& c = GetCmdSpace<gles2::ClearColor>(); |
| c.Init(red, green, blue, alpha); |
| } |
| |
| void ClearDepthf(GLclampf depth) { |
| gles2::ClearDepthf& c = GetCmdSpace<gles2::ClearDepthf>(); |
| c.Init(depth); |
| } |
| |
| void ClearStencil(GLint s) { |
| gles2::ClearStencil& c = GetCmdSpace<gles2::ClearStencil>(); |
| c.Init(s); |
| } |
| |
| void ColorMask( |
| GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { |
| gles2::ColorMask& c = GetCmdSpace<gles2::ColorMask>(); |
| c.Init(red, green, blue, alpha); |
| } |
| |
| void CompileShader(GLuint shader) { |
| gles2::CompileShader& c = GetCmdSpace<gles2::CompileShader>(); |
| c.Init(shader); |
| } |
| |
| void CompressedTexImage2D( |
| GLenum target, GLint level, GLenum internalformat, GLsizei width, |
| GLsizei height, GLint border, GLsizei imageSize, uint32 data_shm_id, |
| uint32 data_shm_offset) { |
| gles2::CompressedTexImage2D& c = |
| GetCmdSpace<gles2::CompressedTexImage2D>(); |
| c.Init( |
| target, level, internalformat, width, height, border, imageSize, |
| data_shm_id, data_shm_offset); |
| } |
| |
| void CompressedTexImage2DImmediate( |
| GLenum target, GLint level, GLenum internalformat, GLsizei width, |
| GLsizei height, GLint border, GLsizei imageSize) { |
| const uint32 s = 0; // TODO(gman): compute correct size |
| gles2::CompressedTexImage2DImmediate& c = |
| GetImmediateCmdSpaceTotalSize<gles2::CompressedTexImage2DImmediate>(s); |
| c.Init(target, level, internalformat, width, height, border, imageSize); |
| } |
| |
| void CompressedTexImage2DBucket( |
| GLenum target, GLint level, GLenum internalformat, GLsizei width, |
| GLsizei height, GLint border, GLuint bucket_id) { |
| gles2::CompressedTexImage2DBucket& c = |
| GetCmdSpace<gles2::CompressedTexImage2DBucket>(); |
| c.Init(target, level, internalformat, width, height, border, bucket_id); |
| } |
| |
| void CompressedTexSubImage2D( |
| GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, |
| GLsizei height, GLenum format, GLsizei imageSize, uint32 data_shm_id, |
| uint32 data_shm_offset) { |
| gles2::CompressedTexSubImage2D& c = |
| GetCmdSpace<gles2::CompressedTexSubImage2D>(); |
| c.Init( |
| target, level, xoffset, yoffset, width, height, format, imageSize, |
| data_shm_id, data_shm_offset); |
| } |
| |
| void CompressedTexSubImage2DImmediate( |
| GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, |
| GLsizei height, GLenum format, GLsizei imageSize) { |
| const uint32 s = 0; // TODO(gman): compute correct size |
| gles2::CompressedTexSubImage2DImmediate& c = |
| GetImmediateCmdSpaceTotalSize<gles2::CompressedTexSubImage2DImmediate>( |
| s); |
| c.Init(target, level, xoffset, yoffset, width, height, format, imageSize); |
| } |
| |
| void CompressedTexSubImage2DBucket( |
| GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, |
| GLsizei height, GLenum format, GLuint bucket_id) { |
| gles2::CompressedTexSubImage2DBucket& c = |
| GetCmdSpace<gles2::CompressedTexSubImage2DBucket>(); |
| c.Init(target, level, xoffset, yoffset, width, height, format, bucket_id); |
| } |
| |
| void CopyTexImage2D( |
| GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, |
| GLsizei width, GLsizei height, GLint border) { |
| gles2::CopyTexImage2D& c = GetCmdSpace<gles2::CopyTexImage2D>(); |
| c.Init(target, level, internalformat, x, y, width, height, border); |
| } |
| |
| void CopyTexSubImage2D( |
| GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, |
| GLint y, GLsizei width, GLsizei height) { |
| gles2::CopyTexSubImage2D& c = GetCmdSpace<gles2::CopyTexSubImage2D>(); |
| c.Init(target, level, xoffset, yoffset, x, y, width, height); |
| } |
| |
| void CreateProgram(uint32 client_id) { |
| gles2::CreateProgram& c = GetCmdSpace<gles2::CreateProgram>(); |
| c.Init(client_id); |
| } |
| |
| void CreateShader(GLenum type, uint32 client_id) { |
| gles2::CreateShader& c = GetCmdSpace<gles2::CreateShader>(); |
| c.Init(type, client_id); |
| } |
| |
| void CullFace(GLenum mode) { |
| gles2::CullFace& c = GetCmdSpace<gles2::CullFace>(); |
| c.Init(mode); |
| } |
| |
| void DeleteBuffers( |
| GLsizei n, uint32 buffers_shm_id, uint32 buffers_shm_offset) { |
| gles2::DeleteBuffers& c = GetCmdSpace<gles2::DeleteBuffers>(); |
| c.Init(n, buffers_shm_id, buffers_shm_offset); |
| } |
| |
| void DeleteBuffersImmediate(GLsizei n, const GLuint* buffers) { |
| const uint32 size = gles2::DeleteBuffersImmediate::ComputeSize(n); |
| gles2::DeleteBuffersImmediate& c = |
| GetImmediateCmdSpaceTotalSize<gles2::DeleteBuffersImmediate>(size); |
| c.Init(n, buffers); |
| } |
| |
| void DeleteFramebuffers( |
| GLsizei n, uint32 framebuffers_shm_id, uint32 framebuffers_shm_offset) { |
| gles2::DeleteFramebuffers& c = GetCmdSpace<gles2::DeleteFramebuffers>(); |
| c.Init(n, framebuffers_shm_id, framebuffers_shm_offset); |
| } |
| |
| void DeleteFramebuffersImmediate(GLsizei n, const GLuint* framebuffers) { |
| const uint32 size = gles2::DeleteFramebuffersImmediate::ComputeSize(n); |
| gles2::DeleteFramebuffersImmediate& c = |
| GetImmediateCmdSpaceTotalSize<gles2::DeleteFramebuffersImmediate>( |
| size); |
| c.Init(n, framebuffers); |
| } |
| |
| void DeleteProgram(GLuint program) { |
| gles2::DeleteProgram& c = GetCmdSpace<gles2::DeleteProgram>(); |
| c.Init(program); |
| } |
| |
| void DeleteRenderbuffers( |
| GLsizei n, uint32 renderbuffers_shm_id, |
| uint32 renderbuffers_shm_offset) { |
| gles2::DeleteRenderbuffers& c = GetCmdSpace<gles2::DeleteRenderbuffers>(); |
| c.Init(n, renderbuffers_shm_id, renderbuffers_shm_offset); |
| } |
| |
| void DeleteRenderbuffersImmediate(GLsizei n, const GLuint* renderbuffers) { |
| const uint32 size = gles2::DeleteRenderbuffersImmediate::ComputeSize(n); |
| gles2::DeleteRenderbuffersImmediate& c = |
| GetImmediateCmdSpaceTotalSize<gles2::DeleteRenderbuffersImmediate>( |
| size); |
| c.Init(n, renderbuffers); |
| } |
| |
| void DeleteShader(GLuint shader) { |
| gles2::DeleteShader& c = GetCmdSpace<gles2::DeleteShader>(); |
| c.Init(shader); |
| } |
| |
| void DeleteTextures( |
| GLsizei n, uint32 textures_shm_id, uint32 textures_shm_offset) { |
| gles2::DeleteTextures& c = GetCmdSpace<gles2::DeleteTextures>(); |
| c.Init(n, textures_shm_id, textures_shm_offset); |
| } |
| |
| void DeleteTexturesImmediate(GLsizei n, const GLuint* textures) { |
| const uint32 size = gles2::DeleteTexturesImmediate::ComputeSize(n); |
| gles2::DeleteTexturesImmediate& c = |
| GetImmediateCmdSpaceTotalSize<gles2::DeleteTexturesImmediate>(size); |
| c.Init(n, textures); |
| } |
| |
| void DepthFunc(GLenum func) { |
| gles2::DepthFunc& c = GetCmdSpace<gles2::DepthFunc>(); |
| c.Init(func); |
| } |
| |
| void DepthMask(GLboolean flag) { |
| gles2::DepthMask& c = GetCmdSpace<gles2::DepthMask>(); |
| c.Init(flag); |
| } |
| |
| void DepthRangef(GLclampf zNear, GLclampf zFar) { |
| gles2::DepthRangef& c = GetCmdSpace<gles2::DepthRangef>(); |
| c.Init(zNear, zFar); |
| } |
| |
| void DetachShader(GLuint program, GLuint shader) { |
| gles2::DetachShader& c = GetCmdSpace<gles2::DetachShader>(); |
| c.Init(program, shader); |
| } |
| |
| void Disable(GLenum cap) { |
| gles2::Disable& c = GetCmdSpace<gles2::Disable>(); |
| c.Init(cap); |
| } |
| |
| void DisableVertexAttribArray(GLuint index) { |
| gles2::DisableVertexAttribArray& c = |
| GetCmdSpace<gles2::DisableVertexAttribArray>(); |
| c.Init(index); |
| } |
| |
| void DrawArrays(GLenum mode, GLint first, GLsizei count) { |
| gles2::DrawArrays& c = GetCmdSpace<gles2::DrawArrays>(); |
| c.Init(mode, first, count); |
| } |
| |
| void DrawElements( |
| GLenum mode, GLsizei count, GLenum type, GLuint index_offset) { |
| gles2::DrawElements& c = GetCmdSpace<gles2::DrawElements>(); |
| c.Init(mode, count, type, index_offset); |
| } |
| |
| void Enable(GLenum cap) { |
| gles2::Enable& c = GetCmdSpace<gles2::Enable>(); |
| c.Init(cap); |
| } |
| |
| void EnableVertexAttribArray(GLuint index) { |
| gles2::EnableVertexAttribArray& c = |
| GetCmdSpace<gles2::EnableVertexAttribArray>(); |
| c.Init(index); |
| } |
| |
| void Finish() { |
| gles2::Finish& c = GetCmdSpace<gles2::Finish>(); |
| c.Init(); |
| } |
| |
| void Flush() { |
| gles2::Flush& c = GetCmdSpace<gles2::Flush>(); |
| c.Init(); |
| } |
| |
| void FramebufferRenderbuffer( |
| GLenum target, GLenum attachment, GLenum renderbuffertarget, |
| GLuint renderbuffer) { |
| gles2::FramebufferRenderbuffer& c = |
| GetCmdSpace<gles2::FramebufferRenderbuffer>(); |
| c.Init(target, attachment, renderbuffertarget, renderbuffer); |
| } |
| |
| void FramebufferTexture2D( |
| GLenum target, GLenum attachment, GLenum textarget, GLuint texture, |
| GLint level) { |
| gles2::FramebufferTexture2D& c = |
| GetCmdSpace<gles2::FramebufferTexture2D>(); |
| c.Init(target, attachment, textarget, texture, level); |
| } |
| |
| void FrontFace(GLenum mode) { |
| gles2::FrontFace& c = GetCmdSpace<gles2::FrontFace>(); |
| c.Init(mode); |
| } |
| |
| void GenBuffers( |
| GLsizei n, uint32 buffers_shm_id, uint32 buffers_shm_offset) { |
| gles2::GenBuffers& c = GetCmdSpace<gles2::GenBuffers>(); |
| c.Init(n, buffers_shm_id, buffers_shm_offset); |
| } |
| |
| void GenBuffersImmediate(GLsizei n, GLuint* buffers) { |
| const uint32 size = gles2::GenBuffersImmediate::ComputeSize(n); |
| gles2::GenBuffersImmediate& c = |
| GetImmediateCmdSpaceTotalSize<gles2::GenBuffersImmediate>(size); |
| c.Init(n, buffers); |
| } |
| |
| void GenerateMipmap(GLenum target) { |
| gles2::GenerateMipmap& c = GetCmdSpace<gles2::GenerateMipmap>(); |
| c.Init(target); |
| } |
| |
| void GenFramebuffers( |
| GLsizei n, uint32 framebuffers_shm_id, uint32 framebuffers_shm_offset) { |
| gles2::GenFramebuffers& c = GetCmdSpace<gles2::GenFramebuffers>(); |
| c.Init(n, framebuffers_shm_id, framebuffers_shm_offset); |
| } |
| |
| void GenFramebuffersImmediate(GLsizei n, GLuint* framebuffers) { |
| const uint32 size = gles2::GenFramebuffersImmediate::ComputeSize(n); |
| gles2::GenFramebuffersImmediate& c = |
| GetImmediateCmdSpaceTotalSize<gles2::GenFramebuffersImmediate>(size); |
| c.Init(n, framebuffers); |
| } |
| |
| void GenRenderbuffers( |
| GLsizei n, uint32 renderbuffers_shm_id, |
| uint32 renderbuffers_shm_offset) { |
| gles2::GenRenderbuffers& c = GetCmdSpace<gles2::GenRenderbuffers>(); |
| c.Init(n, renderbuffers_shm_id, renderbuffers_shm_offset); |
| } |
| |
| void GenRenderbuffersImmediate(GLsizei n, GLuint* renderbuffers) { |
| const uint32 size = gles2::GenRenderbuffersImmediate::ComputeSize(n); |
| gles2::GenRenderbuffersImmediate& c = |
| GetImmediateCmdSpaceTotalSize<gles2::GenRenderbuffersImmediate>(size); |
| c.Init(n, renderbuffers); |
| } |
| |
| void GenTextures( |
| GLsizei n, uint32 textures_shm_id, uint32 textures_shm_offset) { |
| gles2::GenTextures& c = GetCmdSpace<gles2::GenTextures>(); |
| c.Init(n, textures_shm_id, textures_shm_offset); |
| } |
| |
| void GenTexturesImmediate(GLsizei n, GLuint* textures) { |
| const uint32 size = gles2::GenTexturesImmediate::ComputeSize(n); |
| gles2::GenTexturesImmediate& c = |
| GetImmediateCmdSpaceTotalSize<gles2::GenTexturesImmediate>(size); |
| c.Init(n, textures); |
| } |
| |
| void GetActiveAttrib( |
| GLuint program, GLuint index, uint32 name_bucket_id, uint32 result_shm_id, |
| uint32 result_shm_offset) { |
| gles2::GetActiveAttrib& c = GetCmdSpace<gles2::GetActiveAttrib>(); |
| c.Init(program, index, name_bucket_id, result_shm_id, result_shm_offset); |
| } |
| |
| void GetActiveUniform( |
| GLuint program, GLuint index, uint32 name_bucket_id, uint32 result_shm_id, |
| uint32 result_shm_offset) { |
| gles2::GetActiveUniform& c = GetCmdSpace<gles2::GetActiveUniform>(); |
| c.Init(program, index, name_bucket_id, result_shm_id, result_shm_offset); |
| } |
| |
| void GetAttachedShaders( |
| GLuint program, uint32 result_shm_id, uint32 result_shm_offset, |
| uint32 result_size) { |
| gles2::GetAttachedShaders& c = GetCmdSpace<gles2::GetAttachedShaders>(); |
| c.Init(program, result_shm_id, result_shm_offset, result_size); |
| } |
| |
| void GetBooleanv( |
| GLenum pname, uint32 params_shm_id, uint32 params_shm_offset) { |
| gles2::GetBooleanv& c = GetCmdSpace<gles2::GetBooleanv>(); |
| c.Init(pname, params_shm_id, params_shm_offset); |
| } |
| |
| void GetBufferParameteriv( |
| GLenum target, GLenum pname, uint32 params_shm_id, |
| uint32 params_shm_offset) { |
| gles2::GetBufferParameteriv& c = |
| GetCmdSpace<gles2::GetBufferParameteriv>(); |
| c.Init(target, pname, params_shm_id, params_shm_offset); |
| } |
| |
| void GetError(uint32 result_shm_id, uint32 result_shm_offset) { |
| gles2::GetError& c = GetCmdSpace<gles2::GetError>(); |
| c.Init(result_shm_id, result_shm_offset); |
| } |
| |
| void GetFloatv( |
| GLenum pname, uint32 params_shm_id, uint32 params_shm_offset) { |
| gles2::GetFloatv& c = GetCmdSpace<gles2::GetFloatv>(); |
| c.Init(pname, params_shm_id, params_shm_offset); |
| } |
| |
| void GetFramebufferAttachmentParameteriv( |
| GLenum target, GLenum attachment, GLenum pname, uint32 params_shm_id, |
| uint32 params_shm_offset) { |
| gles2::GetFramebufferAttachmentParameteriv& c = |
| GetCmdSpace<gles2::GetFramebufferAttachmentParameteriv>(); |
| c.Init(target, attachment, pname, params_shm_id, params_shm_offset); |
| } |
| |
| void GetIntegerv( |
| GLenum pname, uint32 params_shm_id, uint32 params_shm_offset) { |
| gles2::GetIntegerv& c = GetCmdSpace<gles2::GetIntegerv>(); |
| c.Init(pname, params_shm_id, params_shm_offset); |
| } |
| |
| void GetProgramiv( |
| GLuint program, GLenum pname, uint32 params_shm_id, |
| uint32 params_shm_offset) { |
| gles2::GetProgramiv& c = GetCmdSpace<gles2::GetProgramiv>(); |
| c.Init(program, pname, params_shm_id, params_shm_offset); |
| } |
| |
| void GetProgramInfoLog(GLuint program, uint32 bucket_id) { |
| gles2::GetProgramInfoLog& c = GetCmdSpace<gles2::GetProgramInfoLog>(); |
| c.Init(program, bucket_id); |
| } |
| |
| void GetRenderbufferParameteriv( |
| GLenum target, GLenum pname, uint32 params_shm_id, |
| uint32 params_shm_offset) { |
| gles2::GetRenderbufferParameteriv& c = |
| GetCmdSpace<gles2::GetRenderbufferParameteriv>(); |
| c.Init(target, pname, params_shm_id, params_shm_offset); |
| } |
| |
| void GetShaderiv( |
| GLuint shader, GLenum pname, uint32 params_shm_id, |
| uint32 params_shm_offset) { |
| gles2::GetShaderiv& c = GetCmdSpace<gles2::GetShaderiv>(); |
| c.Init(shader, pname, params_shm_id, params_shm_offset); |
| } |
| |
| void GetShaderInfoLog(GLuint shader, uint32 bucket_id) { |
| gles2::GetShaderInfoLog& c = GetCmdSpace<gles2::GetShaderInfoLog>(); |
| c.Init(shader, bucket_id); |
| } |
| |
| void GetShaderPrecisionFormat( |
| GLenum shadertype, GLenum precisiontype, uint32 result_shm_id, |
| uint32 result_shm_offset) { |
| gles2::GetShaderPrecisionFormat& c = |
| GetCmdSpace<gles2::GetShaderPrecisionFormat>(); |
| c.Init(shadertype, precisiontype, result_shm_id, result_shm_offset); |
| } |
| |
| void GetShaderSource(GLuint shader, uint32 bucket_id) { |
| gles2::GetShaderSource& c = GetCmdSpace<gles2::GetShaderSource>(); |
| c.Init(shader, bucket_id); |
| } |
| |
| void GetString(GLenum name, uint32 bucket_id) { |
| gles2::GetString& c = GetCmdSpace<gles2::GetString>(); |
| c.Init(name, bucket_id); |
| } |
| |
| void GetTexParameterfv( |
| GLenum target, GLenum pname, uint32 params_shm_id, |
| uint32 params_shm_offset) { |
| gles2::GetTexParameterfv& c = GetCmdSpace<gles2::GetTexParameterfv>(); |
| c.Init(target, pname, params_shm_id, params_shm_offset); |
| } |
| |
| void GetTexParameteriv( |
| GLenum target, GLenum pname, uint32 params_shm_id, |
| uint32 params_shm_offset) { |
| gles2::GetTexParameteriv& c = GetCmdSpace<gles2::GetTexParameteriv>(); |
| c.Init(target, pname, params_shm_id, params_shm_offset); |
| } |
| |
| void GetUniformfv( |
| GLuint program, GLint location, uint32 params_shm_id, |
| uint32 params_shm_offset) { |
| gles2::GetUniformfv& c = GetCmdSpace<gles2::GetUniformfv>(); |
| c.Init(program, location, params_shm_id, params_shm_offset); |
| } |
| |
| void GetUniformiv( |
| GLuint program, GLint location, uint32 params_shm_id, |
| uint32 params_shm_offset) { |
| gles2::GetUniformiv& c = GetCmdSpace<gles2::GetUniformiv>(); |
| c.Init(program, location, params_shm_id, params_shm_offset); |
| } |
| |
| void GetVertexAttribfv( |
| GLuint index, GLenum pname, uint32 params_shm_id, |
| uint32 params_shm_offset) { |
| gles2::GetVertexAttribfv& c = GetCmdSpace<gles2::GetVertexAttribfv>(); |
| c.Init(index, pname, params_shm_id, params_shm_offset); |
| } |
| |
| void GetVertexAttribiv( |
| GLuint index, GLenum pname, uint32 params_shm_id, |
| uint32 params_shm_offset) { |
| gles2::GetVertexAttribiv& c = GetCmdSpace<gles2::GetVertexAttribiv>(); |
| c.Init(index, pname, params_shm_id, params_shm_offset); |
| } |
| |
| void GetVertexAttribPointerv( |
| GLuint index, GLenum pname, uint32 pointer_shm_id, |
| uint32 pointer_shm_offset) { |
| gles2::GetVertexAttribPointerv& c = |
| GetCmdSpace<gles2::GetVertexAttribPointerv>(); |
| c.Init(index, pname, pointer_shm_id, pointer_shm_offset); |
| } |
| |
| void Hint(GLenum target, GLenum mode) { |
| gles2::Hint& c = GetCmdSpace<gles2::Hint>(); |
| c.Init(target, mode); |
| } |
| |
| void IsBuffer( |
| GLuint buffer, uint32 result_shm_id, uint32 result_shm_offset) { |
| gles2::IsBuffer& c = GetCmdSpace<gles2::IsBuffer>(); |
| c.Init(buffer, result_shm_id, result_shm_offset); |
| } |
| |
| void IsEnabled(GLenum cap, uint32 result_shm_id, uint32 result_shm_offset) { |
| gles2::IsEnabled& c = GetCmdSpace<gles2::IsEnabled>(); |
| c.Init(cap, result_shm_id, result_shm_offset); |
| } |
| |
| void IsFramebuffer( |
| GLuint framebuffer, uint32 result_shm_id, uint32 result_shm_offset) { |
| gles2::IsFramebuffer& c = GetCmdSpace<gles2::IsFramebuffer>(); |
| c.Init(framebuffer, result_shm_id, result_shm_offset); |
| } |
| |
| void IsProgram( |
| GLuint program, uint32 result_shm_id, uint32 result_shm_offset) { |
| gles2::IsProgram& c = GetCmdSpace<gles2::IsProgram>(); |
| c.Init(program, result_shm_id, result_shm_offset); |
| } |
| |
| void IsRenderbuffer( |
| GLuint renderbuffer, uint32 result_shm_id, uint32 result_shm_offset) { |
| gles2::IsRenderbuffer& c = GetCmdSpace<gles2::IsRenderbuffer>(); |
| c.Init(renderbuffer, result_shm_id, result_shm_offset); |
| } |
| |
| void IsShader( |
| GLuint shader, uint32 result_shm_id, uint32 result_shm_offset) { |
| gles2::IsShader& c = GetCmdSpace<gles2::IsShader>(); |
| c.Init(shader, result_shm_id, result_shm_offset); |
| } |
| |
| void IsTexture( |
| GLuint texture, uint32 result_shm_id, uint32 result_shm_offset) { |
| gles2::IsTexture& c = GetCmdSpace<gles2::IsTexture>(); |
| c.Init(texture, result_shm_id, result_shm_offset); |
| } |
| |
| void LineWidth(GLfloat width) { |
| gles2::LineWidth& c = GetCmdSpace<gles2::LineWidth>(); |
| c.Init(width); |
| } |
| |
| void LinkProgram(GLuint program) { |
| gles2::LinkProgram& c = GetCmdSpace<gles2::LinkProgram>(); |
| c.Init(program); |
| } |
| |
| void PixelStorei(GLenum pname, GLint param) { |
| gles2::PixelStorei& c = GetCmdSpace<gles2::PixelStorei>(); |
| c.Init(pname, param); |
| } |
| |
| void PolygonOffset(GLfloat factor, GLfloat units) { |
| gles2::PolygonOffset& c = GetCmdSpace<gles2::PolygonOffset>(); |
| c.Init(factor, units); |
| } |
| |
| void ReadPixels( |
| GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, |
| GLenum type, uint32 pixels_shm_id, uint32 pixels_shm_offset, |
| uint32 result_shm_id, uint32 result_shm_offset) { |
| gles2::ReadPixels& c = GetCmdSpace<gles2::ReadPixels>(); |
| c.Init( |
| x, y, width, height, format, type, pixels_shm_id, pixels_shm_offset, |
| result_shm_id, result_shm_offset); |
| } |
| |
| void ReleaseShaderCompiler() { |
| gles2::ReleaseShaderCompiler& c = |
| GetCmdSpace<gles2::ReleaseShaderCompiler>(); |
| c.Init(); |
| } |
| |
| void RenderbufferStorage( |
| GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { |
| gles2::RenderbufferStorage& c = GetCmdSpace<gles2::RenderbufferStorage>(); |
| c.Init(target, internalformat, width, height); |
| } |
| |
| void SampleCoverage(GLclampf value, GLboolean invert) { |
| gles2::SampleCoverage& c = GetCmdSpace<gles2::SampleCoverage>(); |
| c.Init(value, invert); |
| } |
| |
| void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) { |
| gles2::Scissor& c = GetCmdSpace<gles2::Scissor>(); |
| c.Init(x, y, width, height); |
| } |
| |
| void ShaderBinary( |
| GLsizei n, uint32 shaders_shm_id, uint32 shaders_shm_offset, |
| GLenum binaryformat, uint32 binary_shm_id, uint32 binary_shm_offset, |
| GLsizei length) { |
| gles2::ShaderBinary& c = GetCmdSpace<gles2::ShaderBinary>(); |
| c.Init( |
| n, shaders_shm_id, shaders_shm_offset, binaryformat, binary_shm_id, |
| binary_shm_offset, length); |
| } |
| |
| void ShaderSource( |
| GLuint shader, uint32 data_shm_id, uint32 data_shm_offset, |
| uint32 data_size) { |
| gles2::ShaderSource& c = GetCmdSpace<gles2::ShaderSource>(); |
| c.Init(shader, data_shm_id, data_shm_offset, data_size); |
| } |
| |
| void ShaderSourceImmediate(GLuint shader, uint32 data_size) { |
| const uint32 s = 0; // TODO(gman): compute correct size |
| gles2::ShaderSourceImmediate& c = |
| GetImmediateCmdSpaceTotalSize<gles2::ShaderSourceImmediate>(s); |
| c.Init(shader, data_size); |
| } |
| |
| void ShaderSourceBucket(GLuint shader, uint32 data_bucket_id) { |
| gles2::ShaderSourceBucket& c = GetCmdSpace<gles2::ShaderSourceBucket>(); |
| c.Init(shader, data_bucket_id); |
| } |
| |
| void StencilFunc(GLenum func, GLint ref, GLuint mask) { |
| gles2::StencilFunc& c = GetCmdSpace<gles2::StencilFunc>(); |
| c.Init(func, ref, mask); |
| } |
| |
| void StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) { |
| gles2::StencilFuncSeparate& c = GetCmdSpace<gles2::StencilFuncSeparate>(); |
| c.Init(face, func, ref, mask); |
| } |
| |
| void StencilMask(GLuint mask) { |
| gles2::StencilMask& c = GetCmdSpace<gles2::StencilMask>(); |
| c.Init(mask); |
| } |
| |
| void StencilMaskSeparate(GLenum face, GLuint mask) { |
| gles2::StencilMaskSeparate& c = GetCmdSpace<gles2::StencilMaskSeparate>(); |
| c.Init(face, mask); |
| } |
| |
| void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) { |
| gles2::StencilOp& c = GetCmdSpace<gles2::StencilOp>(); |
| c.Init(fail, zfail, zpass); |
| } |
| |
| void StencilOpSeparate( |
| GLenum face, GLenum fail, GLenum zfail, GLenum zpass) { |
| gles2::StencilOpSeparate& c = GetCmdSpace<gles2::StencilOpSeparate>(); |
| c.Init(face, fail, zfail, zpass); |
| } |
| |
| void TexImage2D( |
| GLenum target, GLint level, GLint internalformat, GLsizei width, |
| GLsizei height, GLint border, GLenum format, GLenum type, |
| uint32 pixels_shm_id, uint32 pixels_shm_offset) { |
| gles2::TexImage2D& c = GetCmdSpace<gles2::TexImage2D>(); |
| c.Init( |
| target, level, internalformat, width, height, border, format, type, |
| pixels_shm_id, pixels_shm_offset); |
| } |
| |
| void TexImage2DImmediate( |
| GLenum target, GLint level, GLint internalformat, GLsizei width, |
| GLsizei height, GLint border, GLenum format, GLenum type) { |
| const uint32 s = 0; // TODO(gman): compute correct size |
| gles2::TexImage2DImmediate& c = |
| GetImmediateCmdSpaceTotalSize<gles2::TexImage2DImmediate>(s); |
| c.Init(target, level, internalformat, width, height, border, format, type); |
| } |
| |
| void TexParameterf(GLenum target, GLenum pname, GLfloat param) { |
| gles2::TexParameterf& c = GetCmdSpace<gles2::TexParameterf>(); |
| c.Init(target, pname, param); |
| } |
| |
| void TexParameterfv( |
| GLenum target, GLenum pname, uint32 params_shm_id, |
| uint32 params_shm_offset) { |
| gles2::TexParameterfv& c = GetCmdSpace<gles2::TexParameterfv>(); |
| c.Init(target, pname, params_shm_id, params_shm_offset); |
| } |
| |
| void TexParameterfvImmediate( |
| GLenum target, GLenum pname, const GLfloat* params) { |
| const uint32 size = gles2::TexParameterfvImmediate::ComputeSize(); |
| gles2::TexParameterfvImmediate& c = |
| GetImmediateCmdSpaceTotalSize<gles2::TexParameterfvImmediate>(size); |
| c.Init(target, pname, params); |
| } |
| |
| void TexParameteri(GLenum target, GLenum pname, GLint param) { |
| gles2::TexParameteri& c = GetCmdSpace<gles2::TexParameteri>(); |
| c.Init(target, pname, param); |
| } |
| |
| void TexParameteriv( |
| GLenum target, GLenum pname, uint32 params_shm_id, |
| uint32 params_shm_offset) { |
| gles2::TexParameteriv& c = GetCmdSpace<gles2::TexParameteriv>(); |
| c.Init(target, pname, params_shm_id, params_shm_offset); |
| } |
| |
| void TexParameterivImmediate( |
| GLenum target, GLenum pname, const GLint* params) { |
| const uint32 size = gles2::TexParameterivImmediate::ComputeSize(); |
| gles2::TexParameterivImmediate& c = |
| GetImmediateCmdSpaceTotalSize<gles2::TexParameterivImmediate>(size); |
| c.Init(target, pname, params); |
| } |
| |
| void TexSubImage2D( |
| GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, |
| GLsizei height, GLenum format, GLenum type, uint32 pixels_shm_id, |
| uint32 pixels_shm_offset, GLboolean internal) { |
| gles2::TexSubImage2D& c = GetCmdSpace<gles2::TexSubImage2D>(); |
| c.Init( |
| target, level, xoffset, yoffset, width, height, format, type, |
| pixels_shm_id, pixels_shm_offset, internal); |
| } |
| |
| void TexSubImage2DImmediate( |
| GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, |
| GLsizei height, GLenum format, GLenum type, GLboolean internal) { |
| const uint32 s = 0; // TODO(gman): compute correct size |
| gles2::TexSubImage2DImmediate& c = |
| GetImmediateCmdSpaceTotalSize<gles2::TexSubImage2DImmediate>(s); |
| c.Init( |
| target, level, xoffset, yoffset, width, height, format, type, |
| internal); |
| } |
| |
| void Uniform1f(GLint location, GLfloat x) { |
| gles2::Uniform1f& c = GetCmdSpace<gles2::Uniform1f>(); |
| c.Init(location, x); |
| } |
| |
| void Uniform1fv( |
| GLint location, GLsizei count, uint32 v_shm_id, uint32 v_shm_offset) { |
| gles2::Uniform1fv& c = GetCmdSpace<gles2::Uniform1fv>(); |
| c.Init(location, count, v_shm_id, v_shm_offset); |
| } |
| |
| void Uniform1fvImmediate(GLint location, GLsizei count, const GLfloat* v) { |
| const uint32 size = gles2::Uniform1fvImmediate::ComputeSize(count); |
| gles2::Uniform1fvImmediate& c = |
| GetImmediateCmdSpaceTotalSize<gles2::Uniform1fvImmediate>(size); |
| c.Init(location, count, v); |
| } |
| |
| void Uniform1i(GLint location, GLint x) { |
| gles2::Uniform1i& c = GetCmdSpace<gles2::Uniform1i>(); |
| c.Init(location, x); |
| } |
| |
| void Uniform1iv( |
| GLint location, GLsizei count, uint32 v_shm_id, uint32 v_shm_offset) { |
| gles2::Uniform1iv& c = GetCmdSpace<gles2::Uniform1iv>(); |
| c.Init(location, count, v_shm_id, v_shm_offset); |
| } |
| |
| void Uniform1ivImmediate(GLint location, GLsizei count, const GLint* v) { |
| const uint32 size = gles2::Uniform1ivImmediate::ComputeSize(count); |
| gles2::Uniform1ivImmediate& c = |
| GetImmediateCmdSpaceTotalSize<gles2::Uniform1ivImmediate>(size); |
| c.Init(location, count, v); |
| } |
| |
| void Uniform2f(GLint location, GLfloat x, GLfloat y) { |
| gles2::Uniform2f& c = GetCmdSpace<gles2::Uniform2f>(); |
| c.Init(location, x, y); |
| } |
| |
| void Uniform2fv( |
| GLint location, GLsizei count, uint32 v_shm_id, uint32 v_shm_offset) { |
| gles2::Uniform2fv& c = GetCmdSpace<gles2::Uniform2fv>(); |
| c.Init(location, count, v_shm_id, v_shm_offset); |
| } |
| |
| void Uniform2fvImmediate(GLint location, GLsizei count, const GLfloat* v) { |
| const uint32 size = gles2::Uniform2fvImmediate::ComputeSize(count); |
| gles2::Uniform2fvImmediate& c = |
| GetImmediateCmdSpaceTotalSize<gles2::Uniform2fvImmediate>(size); |
| c.Init(location, count, v); |
| } |
| |
| void Uniform2i(GLint location, GLint x, GLint y) { |
| gles2::Uniform2i& c = GetCmdSpace<gles2::Uniform2i>(); |
| c.Init(location, x, y); |
| } |
| |
| void Uniform2iv( |
| GLint location, GLsizei count, uint32 v_shm_id, uint32 v_shm_offset) { |
| gles2::Uniform2iv& c = GetCmdSpace<gles2::Uniform2iv>(); |
| c.Init(location, count, v_shm_id, v_shm_offset); |
| } |
| |
| void Uniform2ivImmediate(GLint location, GLsizei count, const GLint* v) { |
| const uint32 size = gles2::Uniform2ivImmediate::ComputeSize(count); |
| gles2::Uniform2ivImmediate& c = |
| GetImmediateCmdSpaceTotalSize<gles2::Uniform2ivImmediate>(size); |
| c.Init(location, count, v); |
| } |
| |
| void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) { |
| gles2::Uniform3f& c = GetCmdSpace<gles2::Uniform3f>(); |
| c.Init(location, x, y, z); |
| } |
| |
| void Uniform3fv( |
| GLint location, GLsizei count, uint32 v_shm_id, uint32 v_shm_offset) { |
| gles2::Uniform3fv& c = GetCmdSpace<gles2::Uniform3fv>(); |
| c.Init(location, count, v_shm_id, v_shm_offset); |
| } |
| |
| void Uniform3fvImmediate(GLint location, GLsizei count, const GLfloat* v) { |
| const uint32 size = gles2::Uniform3fvImmediate::ComputeSize(count); |
| gles2::Uniform3fvImmediate& c = |
| GetImmediateCmdSpaceTotalSize<gles2::Uniform3fvImmediate>(size); |
| c.Init(location, count, v); |
| } |
| |
| void Uniform3i(GLint location, GLint x, GLint y, GLint z) { |
| gles2::Uniform3i& c = GetCmdSpace<gles2::Uniform3i>(); |
| c.Init(location, x, y, z); |
| } |
| |
| void Uniform3iv( |
| GLint location, GLsizei count, uint32 v_shm_id, uint32 v_shm_offset) { |
| gles2::Uniform3iv& c = GetCmdSpace<gles2::Uniform3iv>(); |
| c.Init(location, count, v_shm_id, v_shm_offset); |
| } |
| |
| void Uniform3ivImmediate(GLint location, GLsizei count, const GLint* v) { |
| const uint32 size = gles2::Uniform3ivImmediate::ComputeSize(count); |
| gles2::Uniform3ivImmediate& c = |
| GetImmediateCmdSpaceTotalSize<gles2::Uniform3ivImmediate>(size); |
| c.Init(location, count, v); |
| } |
| |
| void Uniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { |
| gles2::Uniform4f& c = GetCmdSpace<gles2::Uniform4f>(); |
| c.Init(location, x, y, z, w); |
| } |
| |
| void Uniform4fv( |
| GLint location, GLsizei count, uint32 v_shm_id, uint32 v_shm_offset) { |
| gles2::Uniform4fv& c = GetCmdSpace<gles2::Uniform4fv>(); |
| c.Init(location, count, v_shm_id, v_shm_offset); |
| } |
| |
| void Uniform4fvImmediate(GLint location, GLsizei count, const GLfloat* v) { |
| const uint32 size = gles2::Uniform4fvImmediate::ComputeSize(count); |
| gles2::Uniform4fvImmediate& c = |
| GetImmediateCmdSpaceTotalSize<gles2::Uniform4fvImmediate>(size); |
| c.Init(location, count, v); |
| } |
| |
| void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) { |
| gles2::Uniform4i& c = GetCmdSpace<gles2::Uniform4i>(); |
| c.Init(location, x, y, z, w); |
| } |
| |
| void Uniform4iv( |
| GLint location, GLsizei count, uint32 v_shm_id, uint32 v_shm_offset) { |
| gles2::Uniform4iv& c = GetCmdSpace<gles2::Uniform4iv>(); |
| c.Init(location, count, v_shm_id, v_shm_offset); |
| } |
| |
| void Uniform4ivImmediate(GLint location, GLsizei count, const GLint* v) { |
| const uint32 size = gles2::Uniform4ivImmediate::ComputeSize(count); |
| gles2::Uniform4ivImmediate& c = |
| GetImmediateCmdSpaceTotalSize<gles2::Uniform4ivImmediate>(size); |
| c.Init(location, count, v); |
| } |
| |
| void UniformMatrix2fv( |
| GLint location, GLsizei count, GLboolean transpose, uint32 value_shm_id, |
| uint32 value_shm_offset) { |
| gles2::UniformMatrix2fv& c = GetCmdSpace<gles2::UniformMatrix2fv>(); |
| c.Init(location, count, transpose, value_shm_id, value_shm_offset); |
| } |
| |
| void UniformMatrix2fvImmediate( |
| GLint location, GLsizei count, GLboolean transpose, |
| const GLfloat* value) { |
| const uint32 size = gles2::UniformMatrix2fvImmediate::ComputeSize(count); |
| gles2::UniformMatrix2fvImmediate& c = |
| GetImmediateCmdSpaceTotalSize<gles2::UniformMatrix2fvImmediate>(size); |
| c.Init(location, count, transpose, value); |
| } |
| |
| void UniformMatrix3fv( |
| GLint location, GLsizei count, GLboolean transpose, uint32 value_shm_id, |
| uint32 value_shm_offset) { |
| gles2::UniformMatrix3fv& c = GetCmdSpace<gles2::UniformMatrix3fv>(); |
| c.Init(location, count, transpose, value_shm_id, value_shm_offset); |
| } |
| |
| void UniformMatrix3fvImmediate( |
| GLint location, GLsizei count, GLboolean transpose, |
| const GLfloat* value) { |
| const uint32 size = gles2::UniformMatrix3fvImmediate::ComputeSize(count); |
| gles2::UniformMatrix3fvImmediate& c = |
| GetImmediateCmdSpaceTotalSize<gles2::UniformMatrix3fvImmediate>(size); |
| c.Init(location, count, transpose, value); |
| } |
| |
| void UniformMatrix4fv( |
| GLint location, GLsizei count, GLboolean transpose, uint32 value_shm_id, |
| uint32 value_shm_offset) { |
| gles2::UniformMatrix4fv& c = GetCmdSpace<gles2::UniformMatrix4fv>(); |
| c.Init(location, count, transpose, value_shm_id, value_shm_offset); |
| } |
| |
| void UniformMatrix4fvImmediate( |
| GLint location, GLsizei count, GLboolean transpose, |
| const GLfloat* value) { |
| const uint32 size = gles2::UniformMatrix4fvImmediate::ComputeSize(count); |
| gles2::UniformMatrix4fvImmediate& c = |
| GetImmediateCmdSpaceTotalSize<gles2::UniformMatrix4fvImmediate>(size); |
| c.Init(location, count, transpose, value); |
| } |
| |
| void UseProgram(GLuint program) { |
| gles2::UseProgram& c = GetCmdSpace<gles2::UseProgram>(); |
| c.Init(program); |
| } |
| |
| void ValidateProgram(GLuint program) { |
| gles2::ValidateProgram& c = GetCmdSpace<gles2::ValidateProgram>(); |
| c.Init(program); |
| } |
| |
| void VertexAttrib1f(GLuint indx, GLfloat x) { |
| gles2::VertexAttrib1f& c = GetCmdSpace<gles2::VertexAttrib1f>(); |
| c.Init(indx, x); |
| } |
| |
| void VertexAttrib1fv( |
| GLuint indx, uint32 values_shm_id, uint32 values_shm_offset) { |
| gles2::VertexAttrib1fv& c = GetCmdSpace<gles2::VertexAttrib1fv>(); |
| c.Init(indx, values_shm_id, values_shm_offset); |
| } |
| |
| void VertexAttrib1fvImmediate(GLuint indx, const GLfloat* values) { |
| const uint32 size = gles2::VertexAttrib1fvImmediate::ComputeSize(); |
| gles2::VertexAttrib1fvImmediate& c = |
| GetImmediateCmdSpaceTotalSize<gles2::VertexAttrib1fvImmediate>(size); |
| c.Init(indx, values); |
| } |
| |
| void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) { |
| gles2::VertexAttrib2f& c = GetCmdSpace<gles2::VertexAttrib2f>(); |
| c.Init(indx, x, y); |
| } |
| |
| void VertexAttrib2fv( |
| GLuint indx, uint32 values_shm_id, uint32 values_shm_offset) { |
| gles2::VertexAttrib2fv& c = GetCmdSpace<gles2::VertexAttrib2fv>(); |
| c.Init(indx, values_shm_id, values_shm_offset); |
| } |
| |
| void VertexAttrib2fvImmediate(GLuint indx, const GLfloat* values) { |
| const uint32 size = gles2::VertexAttrib2fvImmediate::ComputeSize(); |
| gles2::VertexAttrib2fvImmediate& c = |
| GetImmediateCmdSpaceTotalSize<gles2::VertexAttrib2fvImmediate>(size); |
| c.Init(indx, values); |
| } |
| |
| void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) { |
| gles2::VertexAttrib3f& c = GetCmdSpace<gles2::VertexAttrib3f>(); |
| c.Init(indx, x, y, z); |
| } |
| |
| void VertexAttrib3fv( |
| GLuint indx, uint32 values_shm_id, uint32 values_shm_offset) { |
| gles2::VertexAttrib3fv& c = GetCmdSpace<gles2::VertexAttrib3fv>(); |
| c.Init(indx, values_shm_id, values_shm_offset); |
| } |
| |
| void VertexAttrib3fvImmediate(GLuint indx, const GLfloat* values) { |
| const uint32 size = gles2::VertexAttrib3fvImmediate::ComputeSize(); |
| gles2::VertexAttrib3fvImmediate& c = |
| GetImmediateCmdSpaceTotalSize<gles2::VertexAttrib3fvImmediate>(size); |
| c.Init(indx, values); |
| } |
| |
| void VertexAttrib4f( |
| GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { |
| gles2::VertexAttrib4f& c = GetCmdSpace<gles2::VertexAttrib4f>(); |
| c.Init(indx, x, y, z, w); |
| } |
| |
| void VertexAttrib4fv( |
| GLuint indx, uint32 values_shm_id, uint32 values_shm_offset) { |
| gles2::VertexAttrib4fv& c = GetCmdSpace<gles2::VertexAttrib4fv>(); |
| c.Init(indx, values_shm_id, values_shm_offset); |
| } |
| |
| void VertexAttrib4fvImmediate(GLuint indx, const GLfloat* values) { |
| const uint32 size = gles2::VertexAttrib4fvImmediate::ComputeSize(); |
| gles2::VertexAttrib4fvImmediate& c = |
| GetImmediateCmdSpaceTotalSize<gles2::VertexAttrib4fvImmediate>(size); |
| c.Init(indx, values); |
| } |
| |
| void VertexAttribPointer( |
| GLuint indx, GLint size, GLenum type, GLboolean normalized, |
| GLsizei stride, GLuint offset) { |
| gles2::VertexAttribPointer& c = GetCmdSpace<gles2::VertexAttribPointer>(); |
| c.Init(indx, size, type, normalized, stride, offset); |
| } |
| |
| void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) { |
| gles2::Viewport& c = GetCmdSpace<gles2::Viewport>(); |
| c.Init(x, y, width, height); |
| } |
| |
| void BlitFramebufferEXT( |
| GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, |
| GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { |
| gles2::BlitFramebufferEXT& c = GetCmdSpace<gles2::BlitFramebufferEXT>(); |
| c.Init( |
| srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); |
| } |
| |
| void RenderbufferStorageMultisampleEXT( |
| GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, |
| GLsizei height) { |
| gles2::RenderbufferStorageMultisampleEXT& c = |
| GetCmdSpace<gles2::RenderbufferStorageMultisampleEXT>(); |
| c.Init(target, samples, internalformat, width, height); |
| } |
| |
| void SwapBuffers() { |
| gles2::SwapBuffers& c = GetCmdSpace<gles2::SwapBuffers>(); |
| c.Init(); |
| } |
| |
| void GetMaxValueInBufferCHROMIUM( |
| GLuint buffer_id, GLsizei count, GLenum type, GLuint offset, |
| uint32 result_shm_id, uint32 result_shm_offset) { |
| gles2::GetMaxValueInBufferCHROMIUM& c = |
| GetCmdSpace<gles2::GetMaxValueInBufferCHROMIUM>(); |
| c.Init(buffer_id, count, type, offset, result_shm_id, result_shm_offset); |
| } |
| |
| void GenSharedIdsCHROMIUM( |
| GLuint namespace_id, GLuint id_offset, GLsizei n, uint32 ids_shm_id, |
| uint32 ids_shm_offset) { |
| gles2::GenSharedIdsCHROMIUM& c = |
| GetCmdSpace<gles2::GenSharedIdsCHROMIUM>(); |
| c.Init(namespace_id, id_offset, n, ids_shm_id, ids_shm_offset); |
| } |
| |
| void DeleteSharedIdsCHROMIUM( |
| GLuint namespace_id, GLsizei n, uint32 ids_shm_id, |
| uint32 ids_shm_offset) { |
| gles2::DeleteSharedIdsCHROMIUM& c = |
| GetCmdSpace<gles2::DeleteSharedIdsCHROMIUM>(); |
| c.Init(namespace_id, n, ids_shm_id, ids_shm_offset); |
| } |
| |
| void RegisterSharedIdsCHROMIUM( |
| GLuint namespace_id, GLsizei n, uint32 ids_shm_id, |
| uint32 ids_shm_offset) { |
| gles2::RegisterSharedIdsCHROMIUM& c = |
| GetCmdSpace<gles2::RegisterSharedIdsCHROMIUM>(); |
| c.Init(namespace_id, n, ids_shm_id, ids_shm_offset); |
| } |
| |
| void EnableFeatureCHROMIUM( |
| GLuint bucket_id, uint32 result_shm_id, uint32 result_shm_offset) { |
| gles2::EnableFeatureCHROMIUM& c = |
| GetCmdSpace<gles2::EnableFeatureCHROMIUM>(); |
| c.Init(bucket_id, result_shm_id, result_shm_offset); |
| } |
| |
| void ResizeCHROMIUM(GLuint width, GLuint height) { |
| gles2::ResizeCHROMIUM& c = GetCmdSpace<gles2::ResizeCHROMIUM>(); |
| c.Init(width, height); |
| } |
| |
| void GetRequestableExtensionsCHROMIUM(uint32 bucket_id) { |
| gles2::GetRequestableExtensionsCHROMIUM& c = |
| GetCmdSpace<gles2::GetRequestableExtensionsCHROMIUM>(); |
| c.Init(bucket_id); |
| } |
| |
| void RequestExtensionCHROMIUM(uint32 bucket_id) { |
| gles2::RequestExtensionCHROMIUM& c = |
| GetCmdSpace<gles2::RequestExtensionCHROMIUM>(); |
| c.Init(bucket_id); |
| } |
| |
| void GetMultipleIntegervCHROMIUM( |
| uint32 pnames_shm_id, uint32 pnames_shm_offset, GLuint count, |
| uint32 results_shm_id, uint32 results_shm_offset, GLsizeiptr size) { |
| gles2::GetMultipleIntegervCHROMIUM& c = |
| GetCmdSpace<gles2::GetMultipleIntegervCHROMIUM>(); |
| c.Init( |
| pnames_shm_id, pnames_shm_offset, count, results_shm_id, |
| results_shm_offset, size); |
| } |
| |
| void GetProgramInfoCHROMIUM(GLuint program, uint32 bucket_id) { |
| gles2::GetProgramInfoCHROMIUM& c = |
| GetCmdSpace<gles2::GetProgramInfoCHROMIUM>(); |
| c.Init(program, bucket_id); |
| } |
| |
| void CreateStreamTextureCHROMIUM( |
| GLuint client_id, uint32 result_shm_id, uint32 result_shm_offset) { |
| gles2::CreateStreamTextureCHROMIUM& c = |
| GetCmdSpace<gles2::CreateStreamTextureCHROMIUM>(); |
| c.Init(client_id, result_shm_id, result_shm_offset); |
| } |
| |
| void DestroyStreamTextureCHROMIUM(GLuint texture) { |
| gles2::DestroyStreamTextureCHROMIUM& c = |
| GetCmdSpace<gles2::DestroyStreamTextureCHROMIUM>(); |
| c.Init(texture); |
| } |
| |
| void GetTranslatedShaderSourceANGLE(GLuint shader, uint32 bucket_id) { |
| gles2::GetTranslatedShaderSourceANGLE& c = |
| GetCmdSpace<gles2::GetTranslatedShaderSourceANGLE>(); |
| c.Init(shader, bucket_id); |
| } |
| |
| #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_CMD_HELPER_AUTOGEN_H_ |
| |