| // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // This file is auto-generated from |
| // gpu/command_buffer/build_gles2_cmd_buffer.py |
| // DO NOT EDIT! |
| |
| // This file is included by gles2_implementation.h to declare the |
| // GL api functions. |
| #ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_AUTOGEN_H_ |
| #define GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_AUTOGEN_H_ |
| |
| void ActiveTexture(GLenum texture); |
| |
| void AttachShader(GLuint program, GLuint shader) { |
| GPU_CLIENT_LOG("[" << this << "] glAttachShader(" << program << ", " << shader << ")"); // NOLINT |
| helper_->AttachShader(program, shader); |
| } |
| |
| void BindAttribLocation(GLuint program, GLuint index, const char* name); |
| |
| void BindBuffer(GLenum target, GLuint buffer) { |
| GPU_CLIENT_LOG("[" << this << "] glBindBuffer(" << GLES2Util::GetStringBufferTarget(target) << ", " << buffer << ")"); // NOLINT |
| if (IsBufferReservedId(buffer)) { |
| SetGLError(GL_INVALID_OPERATION, "BindBuffer: buffer reserved id"); |
| return; |
| } |
| BindBufferHelper(target, buffer); |
| helper_->BindBuffer(target, buffer); |
| } |
| |
| void BindFramebuffer(GLenum target, GLuint framebuffer) { |
| GPU_CLIENT_LOG("[" << this << "] glBindFramebuffer(" << GLES2Util::GetStringFrameBufferTarget(target) << ", " << framebuffer << ")"); // NOLINT |
| if (IsFramebufferReservedId(framebuffer)) { |
| SetGLError( |
| GL_INVALID_OPERATION, "BindFramebuffer: framebuffer reserved id"); |
| return; |
| } |
| BindFramebufferHelper(target, framebuffer); |
| helper_->BindFramebuffer(target, framebuffer); |
| } |
| |
| void BindRenderbuffer(GLenum target, GLuint renderbuffer) { |
| GPU_CLIENT_LOG("[" << this << "] glBindRenderbuffer(" << GLES2Util::GetStringRenderBufferTarget(target) << ", " << renderbuffer << ")"); // NOLINT |
| if (IsRenderbufferReservedId(renderbuffer)) { |
| SetGLError( |
| GL_INVALID_OPERATION, "BindRenderbuffer: renderbuffer reserved id"); |
| return; |
| } |
| BindRenderbufferHelper(target, renderbuffer); |
| helper_->BindRenderbuffer(target, renderbuffer); |
| } |
| |
| void BindTexture(GLenum target, GLuint texture) { |
| GPU_CLIENT_LOG("[" << this << "] glBindTexture(" << GLES2Util::GetStringTextureBindTarget(target) << ", " << texture << ")"); // NOLINT |
| if (IsTextureReservedId(texture)) { |
| SetGLError(GL_INVALID_OPERATION, "BindTexture: texture reserved id"); |
| return; |
| } |
| BindTextureHelper(target, texture); |
| helper_->BindTexture(target, texture); |
| } |
| |
| void BlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { |
| GPU_CLIENT_LOG("[" << this << "] glBlendColor(" << red << ", " << green << ", " << blue << ", " << alpha << ")"); // NOLINT |
| helper_->BlendColor(red, green, blue, alpha); |
| } |
| |
| void BlendEquation(GLenum mode) { |
| GPU_CLIENT_LOG("[" << this << "] glBlendEquation(" << GLES2Util::GetStringEquation(mode) << ")"); // NOLINT |
| helper_->BlendEquation(mode); |
| } |
| |
| void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) { |
| GPU_CLIENT_LOG("[" << this << "] glBlendEquationSeparate(" << GLES2Util::GetStringEquation(modeRGB) << ", " << GLES2Util::GetStringEquation(modeAlpha) << ")"); // NOLINT |
| helper_->BlendEquationSeparate(modeRGB, modeAlpha); |
| } |
| |
| void BlendFunc(GLenum sfactor, GLenum dfactor) { |
| GPU_CLIENT_LOG("[" << this << "] glBlendFunc(" << GLES2Util::GetStringSrcBlendFactor(sfactor) << ", " << GLES2Util::GetStringDstBlendFactor(dfactor) << ")"); // NOLINT |
| helper_->BlendFunc(sfactor, dfactor); |
| } |
| |
| void BlendFuncSeparate( |
| GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { |
| GPU_CLIENT_LOG("[" << this << "] glBlendFuncSeparate(" << GLES2Util::GetStringSrcBlendFactor(srcRGB) << ", " << GLES2Util::GetStringDstBlendFactor(dstRGB) << ", " << GLES2Util::GetStringSrcBlendFactor(srcAlpha) << ", " << GLES2Util::GetStringDstBlendFactor(dstAlpha) << ")"); // NOLINT |
| helper_->BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); |
| } |
| |
| void BufferData( |
| GLenum target, GLsizeiptr size, const void* data, GLenum usage); |
| |
| void BufferSubData( |
| GLenum target, GLintptr offset, GLsizeiptr size, const void* data); |
| |
| GLenum CheckFramebufferStatus(GLenum target) { |
| GPU_CLIENT_LOG("[" << this << "] glCheckFramebufferStatus(" << GLES2Util::GetStringFrameBufferTarget(target) << ")"); // NOLINT |
| typedef CheckFramebufferStatus::Result Result; |
| Result* result = GetResultAs<Result*>(); |
| *result = 0; |
| helper_->CheckFramebufferStatus( |
| target, result_shm_id(), result_shm_offset()); |
| WaitForCmd(); |
| GPU_CLIENT_LOG("returned " << *result); |
| return *result; |
| } |
| |
| void Clear(GLbitfield mask) { |
| GPU_CLIENT_LOG("[" << this << "] glClear(" << mask << ")"); |
| helper_->Clear(mask); |
| } |
| |
| void ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { |
| GPU_CLIENT_LOG("[" << this << "] glClearColor(" << red << ", " << green << ", " << blue << ", " << alpha << ")"); // NOLINT |
| helper_->ClearColor(red, green, blue, alpha); |
| } |
| |
| void ClearDepthf(GLclampf depth) { |
| GPU_CLIENT_LOG("[" << this << "] glClearDepthf(" << depth << ")"); |
| helper_->ClearDepthf(depth); |
| } |
| |
| void ClearStencil(GLint s) { |
| GPU_CLIENT_LOG("[" << this << "] glClearStencil(" << s << ")"); |
| helper_->ClearStencil(s); |
| } |
| |
| void ColorMask( |
| GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { |
| GPU_CLIENT_LOG("[" << this << "] glColorMask(" << GLES2Util::GetStringBool( |
| red) << ", " << GLES2Util::GetStringBool( |
| green) << ", " << GLES2Util::GetStringBool( |
| blue) << ", " << GLES2Util::GetStringBool(alpha) << ")"); |
| helper_->ColorMask(red, green, blue, alpha); |
| } |
| |
| void CompileShader(GLuint shader) { |
| GPU_CLIENT_LOG("[" << this << "] glCompileShader(" << shader << ")"); |
| helper_->CompileShader(shader); |
| } |
| |
| void CompressedTexImage2D( |
| GLenum target, GLint level, GLenum internalformat, GLsizei width, |
| GLsizei height, GLint border, GLsizei imageSize, const void* data); |
| |
| void CompressedTexSubImage2D( |
| GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, |
| GLsizei height, GLenum format, GLsizei imageSize, const void* data); |
| |
| void CopyTexImage2D( |
| GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, |
| GLsizei width, GLsizei height, GLint border) { |
| GPU_CLIENT_LOG("[" << this << "] glCopyTexImage2D(" << GLES2Util::GetStringTextureTarget(target) << ", " << level << ", " << GLES2Util::GetStringTextureInternalFormat(internalformat) << ", " << x << ", " << y << ", " << width << ", " << height << ", " << border << ")"); // NOLINT |
| if (width < 0) { |
| SetGLError(GL_INVALID_VALUE, "glCopyTexImage2D: width < 0"); |
| return; |
| } |
| if (height < 0) { |
| SetGLError(GL_INVALID_VALUE, "glCopyTexImage2D: height < 0"); |
| return; |
| } |
| helper_->CopyTexImage2D( |
| target, level, internalformat, x, y, width, height, border); |
| } |
| |
| void CopyTexSubImage2D( |
| GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, |
| GLsizei width, GLsizei height) { |
| GPU_CLIENT_LOG("[" << this << "] glCopyTexSubImage2D(" << GLES2Util::GetStringTextureTarget(target) << ", " << level << ", " << xoffset << ", " << yoffset << ", " << x << ", " << y << ", " << width << ", " << height << ")"); // NOLINT |
| if (width < 0) { |
| SetGLError(GL_INVALID_VALUE, "glCopyTexSubImage2D: width < 0"); |
| return; |
| } |
| if (height < 0) { |
| SetGLError(GL_INVALID_VALUE, "glCopyTexSubImage2D: height < 0"); |
| return; |
| } |
| helper_->CopyTexSubImage2D( |
| target, level, xoffset, yoffset, x, y, width, height); |
| } |
| |
| GLuint CreateProgram() { |
| GPU_CLIENT_LOG("[" << this << "] glCreateProgram(" << ")"); |
| GLuint client_id; |
| program_and_shader_id_handler_->MakeIds(0, 1, &client_id); |
| helper_->CreateProgram(client_id); |
| GPU_CLIENT_LOG("returned " << client_id); |
| return client_id; |
| } |
| |
| GLuint CreateShader(GLenum type) { |
| GPU_CLIENT_LOG("[" << this << "] glCreateShader(" << GLES2Util::GetStringShaderType(type) << ")"); // NOLINT |
| GLuint client_id; |
| program_and_shader_id_handler_->MakeIds(0, 1, &client_id); |
| helper_->CreateShader(type, client_id); |
| GPU_CLIENT_LOG("returned " << client_id); |
| return client_id; |
| } |
| |
| void CullFace(GLenum mode) { |
| GPU_CLIENT_LOG("[" << this << "] glCullFace(" << GLES2Util::GetStringFaceType( |
| mode) << ")"); |
| helper_->CullFace(mode); |
| } |
| |
| void DeleteBuffers(GLsizei n, const GLuint* buffers) { |
| GPU_CLIENT_LOG("[" << this << "] glDeleteBuffers(" << n << ", " << static_cast<const void*>(buffers) << ")"); // NOLINT |
| GPU_CLIENT_LOG_CODE_BLOCK({ |
| for (GLsizei i = 0; i < n; ++i) { |
| GPU_CLIENT_LOG(" " << i << ": " << buffers[i]); |
| } |
| }); |
| GPU_CLIENT_DCHECK_CODE_BLOCK({ |
| for (GLsizei i = 0; i < n; ++i) { |
| GPU_DCHECK(buffers[i] != 0); |
| } |
| }); |
| if (n < 0) { |
| SetGLError(GL_INVALID_VALUE, "glDeleteBuffers: n < 0"); |
| return; |
| } |
| DeleteBuffersHelper(n, buffers); |
| } |
| |
| void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) { |
| GPU_CLIENT_LOG("[" << this << "] glDeleteFramebuffers(" << n << ", " << static_cast<const void*>(framebuffers) << ")"); // NOLINT |
| GPU_CLIENT_LOG_CODE_BLOCK({ |
| for (GLsizei i = 0; i < n; ++i) { |
| GPU_CLIENT_LOG(" " << i << ": " << framebuffers[i]); |
| } |
| }); |
| GPU_CLIENT_DCHECK_CODE_BLOCK({ |
| for (GLsizei i = 0; i < n; ++i) { |
| GPU_DCHECK(framebuffers[i] != 0); |
| } |
| }); |
| if (n < 0) { |
| SetGLError(GL_INVALID_VALUE, "glDeleteFramebuffers: n < 0"); |
| return; |
| } |
| DeleteFramebuffersHelper(n, framebuffers); |
| } |
| |
| void DeleteProgram(GLuint program) { |
| GPU_CLIENT_LOG("[" << this << "] glDeleteProgram(" << program << ")"); |
| GPU_CLIENT_DCHECK(program != 0); |
| DeleteProgramHelper(program); |
| } |
| |
| void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) { |
| GPU_CLIENT_LOG("[" << this << "] glDeleteRenderbuffers(" << n << ", " << static_cast<const void*>(renderbuffers) << ")"); // NOLINT |
| GPU_CLIENT_LOG_CODE_BLOCK({ |
| for (GLsizei i = 0; i < n; ++i) { |
| GPU_CLIENT_LOG(" " << i << ": " << renderbuffers[i]); |
| } |
| }); |
| GPU_CLIENT_DCHECK_CODE_BLOCK({ |
| for (GLsizei i = 0; i < n; ++i) { |
| GPU_DCHECK(renderbuffers[i] != 0); |
| } |
| }); |
| if (n < 0) { |
| SetGLError(GL_INVALID_VALUE, "glDeleteRenderbuffers: n < 0"); |
| return; |
| } |
| DeleteRenderbuffersHelper(n, renderbuffers); |
| } |
| |
| void DeleteShader(GLuint shader) { |
| GPU_CLIENT_LOG("[" << this << "] glDeleteShader(" << shader << ")"); |
| GPU_CLIENT_DCHECK(shader != 0); |
| DeleteShaderHelper(shader); |
| } |
| |
| void DeleteTextures(GLsizei n, const GLuint* textures) { |
| GPU_CLIENT_LOG("[" << this << "] glDeleteTextures(" << n << ", " << static_cast<const void*>(textures) << ")"); // NOLINT |
| GPU_CLIENT_LOG_CODE_BLOCK({ |
| for (GLsizei i = 0; i < n; ++i) { |
| GPU_CLIENT_LOG(" " << i << ": " << textures[i]); |
| } |
| }); |
| GPU_CLIENT_DCHECK_CODE_BLOCK({ |
| for (GLsizei i = 0; i < n; ++i) { |
| GPU_DCHECK(textures[i] != 0); |
| } |
| }); |
| if (n < 0) { |
| SetGLError(GL_INVALID_VALUE, "glDeleteTextures: n < 0"); |
| return; |
| } |
| DeleteTexturesHelper(n, textures); |
| } |
| |
| void DepthFunc(GLenum func) { |
| GPU_CLIENT_LOG("[" << this << "] glDepthFunc(" << GLES2Util::GetStringCmpFunction(func) << ")"); // NOLINT |
| helper_->DepthFunc(func); |
| } |
| |
| void DepthMask(GLboolean flag) { |
| GPU_CLIENT_LOG("[" << this << "] glDepthMask(" << GLES2Util::GetStringBool( |
| flag) << ")"); |
| helper_->DepthMask(flag); |
| } |
| |
| void DepthRangef(GLclampf zNear, GLclampf zFar) { |
| GPU_CLIENT_LOG("[" << this << "] glDepthRangef(" << zNear << ", " << zFar << ")"); // NOLINT |
| helper_->DepthRangef(zNear, zFar); |
| } |
| |
| void DetachShader(GLuint program, GLuint shader) { |
| GPU_CLIENT_LOG("[" << this << "] glDetachShader(" << program << ", " << shader << ")"); // NOLINT |
| helper_->DetachShader(program, shader); |
| } |
| |
| void Disable(GLenum cap) { |
| GPU_CLIENT_LOG("[" << this << "] glDisable(" << GLES2Util::GetStringCapability(cap) << ")"); // NOLINT |
| helper_->Disable(cap); |
| } |
| |
| void DrawArrays(GLenum mode, GLint first, GLsizei count); |
| |
| void DrawElements( |
| GLenum mode, GLsizei count, GLenum type, const void* indices); |
| |
| void Enable(GLenum cap) { |
| GPU_CLIENT_LOG("[" << this << "] glEnable(" << GLES2Util::GetStringCapability( |
| cap) << ")"); |
| helper_->Enable(cap); |
| } |
| |
| void Finish(); |
| |
| void Flush(); |
| |
| void FramebufferRenderbuffer( |
| GLenum target, GLenum attachment, GLenum renderbuffertarget, |
| GLuint renderbuffer) { |
| GPU_CLIENT_LOG("[" << this << "] glFramebufferRenderbuffer(" << GLES2Util::GetStringFrameBufferTarget(target) << ", " << GLES2Util::GetStringAttachment(attachment) << ", " << GLES2Util::GetStringRenderBufferTarget(renderbuffertarget) << ", " << renderbuffer << ")"); // NOLINT |
| helper_->FramebufferRenderbuffer( |
| target, attachment, renderbuffertarget, renderbuffer); |
| } |
| |
| void FramebufferTexture2D( |
| GLenum target, GLenum attachment, GLenum textarget, GLuint texture, |
| GLint level) { |
| GPU_CLIENT_LOG("[" << this << "] glFramebufferTexture2D(" << GLES2Util::GetStringFrameBufferTarget(target) << ", " << GLES2Util::GetStringAttachment(attachment) << ", " << GLES2Util::GetStringTextureTarget(textarget) << ", " << texture << ", " << level << ")"); // NOLINT |
| helper_->FramebufferTexture2D(target, attachment, textarget, texture, level); |
| } |
| |
| void FrontFace(GLenum mode) { |
| GPU_CLIENT_LOG("[" << this << "] glFrontFace(" << GLES2Util::GetStringFaceMode(mode) << ")"); // NOLINT |
| helper_->FrontFace(mode); |
| } |
| |
| void GenBuffers(GLsizei n, GLuint* buffers) { |
| GPU_CLIENT_LOG("[" << this << "] glGenBuffers(" << n << ", " << static_cast<const void*>(buffers) << ")"); // NOLINT |
| if (n < 0) { |
| SetGLError(GL_INVALID_VALUE, "glGenBuffers: n < 0"); |
| return; |
| } |
| buffer_id_handler_->MakeIds(0, n, buffers); |
| helper_->GenBuffersImmediate(n, buffers); |
| GPU_CLIENT_LOG_CODE_BLOCK({ |
| for (GLsizei i = 0; i < n; ++i) { |
| GPU_CLIENT_LOG(" " << i << ": " << buffers[i]); |
| } |
| }); |
| } |
| |
| void GenerateMipmap(GLenum target) { |
| GPU_CLIENT_LOG("[" << this << "] glGenerateMipmap(" << GLES2Util::GetStringTextureBindTarget(target) << ")"); // NOLINT |
| helper_->GenerateMipmap(target); |
| } |
| |
| void GenFramebuffers(GLsizei n, GLuint* framebuffers) { |
| GPU_CLIENT_LOG("[" << this << "] glGenFramebuffers(" << n << ", " << static_cast<const void*>(framebuffers) << ")"); // NOLINT |
| if (n < 0) { |
| SetGLError(GL_INVALID_VALUE, "glGenFramebuffers: n < 0"); |
| return; |
| } |
| framebuffer_id_handler_->MakeIds(0, n, framebuffers); |
| helper_->GenFramebuffersImmediate(n, framebuffers); |
| GPU_CLIENT_LOG_CODE_BLOCK({ |
| for (GLsizei i = 0; i < n; ++i) { |
| GPU_CLIENT_LOG(" " << i << ": " << framebuffers[i]); |
| } |
| }); |
| } |
| |
| void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) { |
| GPU_CLIENT_LOG("[" << this << "] glGenRenderbuffers(" << n << ", " << static_cast<const void*>(renderbuffers) << ")"); // NOLINT |
| if (n < 0) { |
| SetGLError(GL_INVALID_VALUE, "glGenRenderbuffers: n < 0"); |
| return; |
| } |
| renderbuffer_id_handler_->MakeIds(0, n, renderbuffers); |
| helper_->GenRenderbuffersImmediate(n, renderbuffers); |
| GPU_CLIENT_LOG_CODE_BLOCK({ |
| for (GLsizei i = 0; i < n; ++i) { |
| GPU_CLIENT_LOG(" " << i << ": " << renderbuffers[i]); |
| } |
| }); |
| } |
| |
| void GenTextures(GLsizei n, GLuint* textures) { |
| GPU_CLIENT_LOG("[" << this << "] glGenTextures(" << n << ", " << static_cast<const void*>(textures) << ")"); // NOLINT |
| if (n < 0) { |
| SetGLError(GL_INVALID_VALUE, "glGenTextures: n < 0"); |
| return; |
| } |
| texture_id_handler_->MakeIds(0, n, textures); |
| helper_->GenTexturesImmediate(n, textures); |
| GPU_CLIENT_LOG_CODE_BLOCK({ |
| for (GLsizei i = 0; i < n; ++i) { |
| GPU_CLIENT_LOG(" " << i << ": " << textures[i]); |
| } |
| }); |
| } |
| |
| void GetActiveAttrib( |
| GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, |
| GLenum* type, char* name); |
| |
| void GetActiveUniform( |
| GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, |
| GLenum* type, char* name); |
| |
| void GetAttachedShaders( |
| GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); |
| |
| GLint GetAttribLocation(GLuint program, const char* name); |
| |
| void GetBooleanv(GLenum pname, GLboolean* params) { |
| GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION(GLboolean, params); |
| GPU_CLIENT_LOG("[" << this << "] glGetBooleanv(" << GLES2Util::GetStringGLState(pname) << ", " << static_cast<const void*>(params) << ")"); // NOLINT |
| if (GetBooleanvHelper(pname, params)) { |
| return; |
| } |
| typedef GetBooleanv::Result Result; |
| Result* result = GetResultAs<Result*>(); |
| result->SetNumResults(0); |
| helper_->GetBooleanv(pname, |
| result_shm_id(), result_shm_offset()); |
| WaitForCmd(); |
| result->CopyResult(params); |
| GPU_CLIENT_LOG_CODE_BLOCK({ |
| for (int32 i = 0; i < result->GetNumResults(); ++i) { |
| GPU_CLIENT_LOG(" " << i << ": " << result->GetData()[i]); |
| } |
| }); |
| } |
| void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params) { |
| GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION(GLint, params); |
| GPU_CLIENT_LOG("[" << this << "] glGetBufferParameteriv(" << GLES2Util::GetStringBufferTarget(target) << ", " << GLES2Util::GetStringBufferParameter(pname) << ", " << static_cast<const void*>(params) << ")"); // NOLINT |
| if (GetBufferParameterivHelper(target, pname, params)) { |
| return; |
| } |
| typedef GetBufferParameteriv::Result Result; |
| Result* result = GetResultAs<Result*>(); |
| result->SetNumResults(0); |
| helper_->GetBufferParameteriv(target, pname, |
| result_shm_id(), result_shm_offset()); |
| WaitForCmd(); |
| result->CopyResult(params); |
| GPU_CLIENT_LOG_CODE_BLOCK({ |
| for (int32 i = 0; i < result->GetNumResults(); ++i) { |
| GPU_CLIENT_LOG(" " << i << ": " << result->GetData()[i]); |
| } |
| }); |
| } |
| GLenum GetError(); |
| |
| void GetFloatv(GLenum pname, GLfloat* params) { |
| GPU_CLIENT_LOG("[" << this << "] glGetFloatv(" << GLES2Util::GetStringGLState( |
| pname) << ", " << static_cast<const void*>(params) << ")"); |
| if (GetFloatvHelper(pname, params)) { |
| return; |
| } |
| typedef GetFloatv::Result Result; |
| Result* result = GetResultAs<Result*>(); |
| result->SetNumResults(0); |
| helper_->GetFloatv(pname, |
| result_shm_id(), result_shm_offset()); |
| WaitForCmd(); |
| result->CopyResult(params); |
| GPU_CLIENT_LOG_CODE_BLOCK({ |
| for (int32 i = 0; i < result->GetNumResults(); ++i) { |
| GPU_CLIENT_LOG(" " << i << ": " << result->GetData()[i]); |
| } |
| }); |
| } |
| void GetFramebufferAttachmentParameteriv( |
| GLenum target, GLenum attachment, GLenum pname, GLint* params) { |
| GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION(GLint, params); |
| GPU_CLIENT_LOG("[" << this << "] glGetFramebufferAttachmentParameteriv(" << GLES2Util::GetStringFrameBufferTarget(target) << ", " << GLES2Util::GetStringAttachment(attachment) << ", " << GLES2Util::GetStringFrameBufferParameter(pname) << ", " << static_cast<const void*>(params) << ")"); // NOLINT |
| if (GetFramebufferAttachmentParameterivHelper( |
| target, attachment, pname, params)) { |
| return; |
| } |
| typedef GetFramebufferAttachmentParameteriv::Result Result; |
| Result* result = GetResultAs<Result*>(); |
| result->SetNumResults(0); |
| helper_->GetFramebufferAttachmentParameteriv(target, attachment, pname, |
| result_shm_id(), result_shm_offset()); |
| WaitForCmd(); |
| result->CopyResult(params); |
| GPU_CLIENT_LOG_CODE_BLOCK({ |
| for (int32 i = 0; i < result->GetNumResults(); ++i) { |
| GPU_CLIENT_LOG(" " << i << ": " << result->GetData()[i]); |
| } |
| }); |
| } |
| void GetIntegerv(GLenum pname, GLint* params) { |
| GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION(GLint, params); |
| GPU_CLIENT_LOG("[" << this << "] glGetIntegerv(" << GLES2Util::GetStringGLState(pname) << ", " << static_cast<const void*>(params) << ")"); // NOLINT |
| if (GetIntegervHelper(pname, params)) { |
| return; |
| } |
| typedef GetIntegerv::Result Result; |
| Result* result = GetResultAs<Result*>(); |
| result->SetNumResults(0); |
| helper_->GetIntegerv(pname, |
| result_shm_id(), result_shm_offset()); |
| WaitForCmd(); |
| result->CopyResult(params); |
| GPU_CLIENT_LOG_CODE_BLOCK({ |
| for (int32 i = 0; i < result->GetNumResults(); ++i) { |
| GPU_CLIENT_LOG(" " << i << ": " << result->GetData()[i]); |
| } |
| }); |
| } |
| void GetProgramiv(GLuint program, GLenum pname, GLint* params) { |
| GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION(GLint, params); |
| GPU_CLIENT_LOG("[" << this << "] glGetProgramiv(" << program << ", " << GLES2Util::GetStringProgramParameter(pname) << ", " << static_cast<const void*>(params) << ")"); // NOLINT |
| if (GetProgramivHelper(program, pname, params)) { |
| return; |
| } |
| typedef GetProgramiv::Result Result; |
| Result* result = GetResultAs<Result*>(); |
| result->SetNumResults(0); |
| helper_->GetProgramiv(program, pname, |
| result_shm_id(), result_shm_offset()); |
| WaitForCmd(); |
| result->CopyResult(params); |
| GPU_CLIENT_LOG_CODE_BLOCK({ |
| for (int32 i = 0; i < result->GetNumResults(); ++i) { |
| GPU_CLIENT_LOG(" " << i << ": " << result->GetData()[i]); |
| } |
| }); |
| } |
| void GetProgramInfoLog( |
| GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) { |
| GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION(GLsizei, length); |
| GPU_CLIENT_LOG("[" << this << "] glGetProgramInfoLog" << "(" |
| << program << ", " |
| << bufsize << ", " |
| << static_cast<void*>(length) << ", " |
| << static_cast<void*>(infolog) << ")"); |
| helper_->SetBucketSize(kResultBucketId, 0); |
| helper_->GetProgramInfoLog(program, kResultBucketId); |
| std::string str; |
| GLsizei max_size = 0; |
| if (GetBucketAsString(kResultBucketId, &str)) { |
| if (bufsize > 0) { |
| max_size = |
| std::min(static_cast<size_t>(bufsize) - 1, str.size()); |
| memcpy(infolog, str.c_str(), max_size); |
| infolog[max_size] = '\0'; |
| GPU_CLIENT_LOG("------\n" << infolog << "\n------"); |
| } |
| } |
| if (length != NULL) { |
| *length = max_size; |
| } |
| } |
| void GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) { |
| GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION(GLint, params); |
| GPU_CLIENT_LOG("[" << this << "] glGetRenderbufferParameteriv(" << GLES2Util::GetStringRenderBufferTarget(target) << ", " << GLES2Util::GetStringRenderBufferParameter(pname) << ", " << static_cast<const void*>(params) << ")"); // NOLINT |
| if (GetRenderbufferParameterivHelper(target, pname, params)) { |
| return; |
| } |
| typedef GetRenderbufferParameteriv::Result Result; |
| Result* result = GetResultAs<Result*>(); |
| result->SetNumResults(0); |
| helper_->GetRenderbufferParameteriv(target, pname, |
| result_shm_id(), result_shm_offset()); |
| WaitForCmd(); |
| result->CopyResult(params); |
| GPU_CLIENT_LOG_CODE_BLOCK({ |
| for (int32 i = 0; i < result->GetNumResults(); ++i) { |
| GPU_CLIENT_LOG(" " << i << ": " << result->GetData()[i]); |
| } |
| }); |
| } |
| void GetShaderiv(GLuint shader, GLenum pname, GLint* params) { |
| GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION(GLint, params); |
| GPU_CLIENT_LOG("[" << this << "] glGetShaderiv(" << shader << ", " << GLES2Util::GetStringShaderParameter(pname) << ", " << static_cast<const void*>(params) << ")"); // NOLINT |
| if (GetShaderivHelper(shader, pname, params)) { |
| return; |
| } |
| typedef GetShaderiv::Result Result; |
| Result* result = GetResultAs<Result*>(); |
| result->SetNumResults(0); |
| helper_->GetShaderiv(shader, pname, |
| result_shm_id(), result_shm_offset()); |
| WaitForCmd(); |
| result->CopyResult(params); |
| GPU_CLIENT_LOG_CODE_BLOCK({ |
| for (int32 i = 0; i < result->GetNumResults(); ++i) { |
| GPU_CLIENT_LOG(" " << i << ": " << result->GetData()[i]); |
| } |
| }); |
| } |
| void GetShaderInfoLog( |
| GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) { |
| GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION(GLsizei, length); |
| GPU_CLIENT_LOG("[" << this << "] glGetShaderInfoLog" << "(" |
| << shader << ", " |
| << bufsize << ", " |
| << static_cast<void*>(length) << ", " |
| << static_cast<void*>(infolog) << ")"); |
| helper_->SetBucketSize(kResultBucketId, 0); |
| helper_->GetShaderInfoLog(shader, kResultBucketId); |
| std::string str; |
| GLsizei max_size = 0; |
| if (GetBucketAsString(kResultBucketId, &str)) { |
| if (bufsize > 0) { |
| max_size = |
| std::min(static_cast<size_t>(bufsize) - 1, str.size()); |
| memcpy(infolog, str.c_str(), max_size); |
| infolog[max_size] = '\0'; |
| GPU_CLIENT_LOG("------\n" << infolog << "\n------"); |
| } |
| } |
| if (length != NULL) { |
| *length = max_size; |
| } |
| } |
| void GetShaderPrecisionFormat( |
| GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); |
| |
| void GetShaderSource( |
| GLuint shader, GLsizei bufsize, GLsizei* length, char* source) { |
| GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION(GLsizei, length); |
| GPU_CLIENT_LOG("[" << this << "] glGetShaderSource" << "(" |
| << shader << ", " |
| << bufsize << ", " |
| << static_cast<void*>(length) << ", " |
| << static_cast<void*>(source) << ")"); |
| helper_->SetBucketSize(kResultBucketId, 0); |
| helper_->GetShaderSource(shader, kResultBucketId); |
| std::string str; |
| GLsizei max_size = 0; |
| if (GetBucketAsString(kResultBucketId, &str)) { |
| if (bufsize > 0) { |
| max_size = |
| std::min(static_cast<size_t>(bufsize) - 1, str.size()); |
| memcpy(source, str.c_str(), max_size); |
| source[max_size] = '\0'; |
| GPU_CLIENT_LOG("------\n" << source << "\n------"); |
| } |
| } |
| if (length != NULL) { |
| *length = max_size; |
| } |
| } |
| const GLubyte* GetString(GLenum name); |
| |
| void GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) { |
| GPU_CLIENT_LOG("[" << this << "] glGetTexParameterfv(" << GLES2Util::GetStringGetTexParamTarget(target) << ", " << GLES2Util::GetStringTextureParameter(pname) << ", " << static_cast<const void*>(params) << ")"); // NOLINT |
| if (GetTexParameterfvHelper(target, pname, params)) { |
| return; |
| } |
| typedef GetTexParameterfv::Result Result; |
| Result* result = GetResultAs<Result*>(); |
| result->SetNumResults(0); |
| helper_->GetTexParameterfv(target, pname, |
| result_shm_id(), result_shm_offset()); |
| WaitForCmd(); |
| result->CopyResult(params); |
| GPU_CLIENT_LOG_CODE_BLOCK({ |
| for (int32 i = 0; i < result->GetNumResults(); ++i) { |
| GPU_CLIENT_LOG(" " << i << ": " << result->GetData()[i]); |
| } |
| }); |
| } |
| void GetTexParameteriv(GLenum target, GLenum pname, GLint* params) { |
| GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION(GLint, params); |
| GPU_CLIENT_LOG("[" << this << "] glGetTexParameteriv(" << GLES2Util::GetStringGetTexParamTarget(target) << ", " << GLES2Util::GetStringTextureParameter(pname) << ", " << static_cast<const void*>(params) << ")"); // NOLINT |
| if (GetTexParameterivHelper(target, pname, params)) { |
| return; |
| } |
| typedef GetTexParameteriv::Result Result; |
| Result* result = GetResultAs<Result*>(); |
| result->SetNumResults(0); |
| helper_->GetTexParameteriv(target, pname, |
| result_shm_id(), result_shm_offset()); |
| WaitForCmd(); |
| result->CopyResult(params); |
| GPU_CLIENT_LOG_CODE_BLOCK({ |
| for (int32 i = 0; i < result->GetNumResults(); ++i) { |
| GPU_CLIENT_LOG(" " << i << ": " << result->GetData()[i]); |
| } |
| }); |
| } |
| void GetUniformfv(GLuint program, GLint location, GLfloat* params); |
| |
| void GetUniformiv(GLuint program, GLint location, GLint* params); |
| |
| GLint GetUniformLocation(GLuint program, const char* name); |
| |
| void GetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer); |
| |
| void Hint(GLenum target, GLenum mode) { |
| GPU_CLIENT_LOG("[" << this << "] glHint(" << GLES2Util::GetStringHintTarget( |
| target) << ", " << GLES2Util::GetStringHintMode(mode) << ")"); |
| helper_->Hint(target, mode); |
| } |
| |
| GLboolean IsBuffer(GLuint buffer) { |
| GPU_CLIENT_LOG("[" << this << "] glIsBuffer(" << buffer << ")"); |
| typedef IsBuffer::Result Result; |
| Result* result = GetResultAs<Result*>(); |
| *result = 0; |
| helper_->IsBuffer(buffer, result_shm_id(), result_shm_offset()); |
| WaitForCmd(); |
| GPU_CLIENT_LOG("returned " << *result); |
| return *result; |
| } |
| |
| GLboolean IsEnabled(GLenum cap) { |
| GPU_CLIENT_LOG("[" << this << "] glIsEnabled(" << GLES2Util::GetStringCapability(cap) << ")"); // NOLINT |
| typedef IsEnabled::Result Result; |
| Result* result = GetResultAs<Result*>(); |
| *result = 0; |
| helper_->IsEnabled(cap, result_shm_id(), result_shm_offset()); |
| WaitForCmd(); |
| GPU_CLIENT_LOG("returned " << *result); |
| return *result; |
| } |
| |
| GLboolean IsFramebuffer(GLuint framebuffer) { |
| GPU_CLIENT_LOG("[" << this << "] glIsFramebuffer(" << framebuffer << ")"); |
| typedef IsFramebuffer::Result Result; |
| Result* result = GetResultAs<Result*>(); |
| *result = 0; |
| helper_->IsFramebuffer(framebuffer, result_shm_id(), result_shm_offset()); |
| WaitForCmd(); |
| GPU_CLIENT_LOG("returned " << *result); |
| return *result; |
| } |
| |
| GLboolean IsProgram(GLuint program) { |
| GPU_CLIENT_LOG("[" << this << "] glIsProgram(" << program << ")"); |
| typedef IsProgram::Result Result; |
| Result* result = GetResultAs<Result*>(); |
| *result = 0; |
| helper_->IsProgram(program, result_shm_id(), result_shm_offset()); |
| WaitForCmd(); |
| GPU_CLIENT_LOG("returned " << *result); |
| return *result; |
| } |
| |
| GLboolean IsRenderbuffer(GLuint renderbuffer) { |
| GPU_CLIENT_LOG("[" << this << "] glIsRenderbuffer(" << renderbuffer << ")"); |
| typedef IsRenderbuffer::Result Result; |
| Result* result = GetResultAs<Result*>(); |
| *result = 0; |
| helper_->IsRenderbuffer(renderbuffer, result_shm_id(), result_shm_offset()); |
| WaitForCmd(); |
| GPU_CLIENT_LOG("returned " << *result); |
| return *result; |
| } |
| |
| GLboolean IsShader(GLuint shader) { |
| GPU_CLIENT_LOG("[" << this << "] glIsShader(" << shader << ")"); |
| typedef IsShader::Result Result; |
| Result* result = GetResultAs<Result*>(); |
| *result = 0; |
| helper_->IsShader(shader, result_shm_id(), result_shm_offset()); |
| WaitForCmd(); |
| GPU_CLIENT_LOG("returned " << *result); |
| return *result; |
| } |
| |
| GLboolean IsTexture(GLuint texture) { |
| GPU_CLIENT_LOG("[" << this << "] glIsTexture(" << texture << ")"); |
| typedef IsTexture::Result Result; |
| Result* result = GetResultAs<Result*>(); |
| *result = 0; |
| helper_->IsTexture(texture, result_shm_id(), result_shm_offset()); |
| WaitForCmd(); |
| GPU_CLIENT_LOG("returned " << *result); |
| return *result; |
| } |
| |
| void LineWidth(GLfloat width) { |
| GPU_CLIENT_LOG("[" << this << "] glLineWidth(" << width << ")"); |
| helper_->LineWidth(width); |
| } |
| |
| void LinkProgram(GLuint program); |
| |
| void PixelStorei(GLenum pname, GLint param); |
| |
| void PolygonOffset(GLfloat factor, GLfloat units) { |
| GPU_CLIENT_LOG("[" << this << "] glPolygonOffset(" << factor << ", " << units << ")"); // NOLINT |
| helper_->PolygonOffset(factor, units); |
| } |
| |
| void ReadPixels( |
| GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, |
| void* pixels); |
| |
| void ReleaseShaderCompiler() { |
| GPU_CLIENT_LOG("[" << this << "] glReleaseShaderCompiler(" << ")"); |
| helper_->ReleaseShaderCompiler(); |
| } |
| |
| void RenderbufferStorage( |
| GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { |
| GPU_CLIENT_LOG("[" << this << "] glRenderbufferStorage(" << GLES2Util::GetStringRenderBufferTarget(target) << ", " << GLES2Util::GetStringRenderBufferFormat(internalformat) << ", " << width << ", " << height << ")"); // NOLINT |
| if (width < 0) { |
| SetGLError(GL_INVALID_VALUE, "glRenderbufferStorage: width < 0"); |
| return; |
| } |
| if (height < 0) { |
| SetGLError(GL_INVALID_VALUE, "glRenderbufferStorage: height < 0"); |
| return; |
| } |
| helper_->RenderbufferStorage(target, internalformat, width, height); |
| } |
| |
| void SampleCoverage(GLclampf value, GLboolean invert) { |
| GPU_CLIENT_LOG("[" << this << "] glSampleCoverage(" << value << ", " << GLES2Util::GetStringBool(invert) << ")"); // NOLINT |
| helper_->SampleCoverage(value, invert); |
| } |
| |
| void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) { |
| GPU_CLIENT_LOG("[" << this << "] glScissor(" << x << ", " << y << ", " << width << ", " << height << ")"); // NOLINT |
| if (width < 0) { |
| SetGLError(GL_INVALID_VALUE, "glScissor: width < 0"); |
| return; |
| } |
| if (height < 0) { |
| SetGLError(GL_INVALID_VALUE, "glScissor: height < 0"); |
| return; |
| } |
| helper_->Scissor(x, y, width, height); |
| } |
| |
| void ShaderBinary( |
| GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, |
| GLsizei length); |
| |
| void ShaderSource( |
| GLuint shader, GLsizei count, const char** str, const GLint* length); |
| |
| void StencilFunc(GLenum func, GLint ref, GLuint mask) { |
| GPU_CLIENT_LOG("[" << this << "] glStencilFunc(" << GLES2Util::GetStringCmpFunction(func) << ", " << ref << ", " << mask << ")"); // NOLINT |
| helper_->StencilFunc(func, ref, mask); |
| } |
| |
| void StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) { |
| GPU_CLIENT_LOG("[" << this << "] glStencilFuncSeparate(" << GLES2Util::GetStringFaceType(face) << ", " << GLES2Util::GetStringCmpFunction(func) << ", " << ref << ", " << mask << ")"); // NOLINT |
| helper_->StencilFuncSeparate(face, func, ref, mask); |
| } |
| |
| void StencilMask(GLuint mask) { |
| GPU_CLIENT_LOG("[" << this << "] glStencilMask(" << mask << ")"); |
| helper_->StencilMask(mask); |
| } |
| |
| void StencilMaskSeparate(GLenum face, GLuint mask) { |
| GPU_CLIENT_LOG("[" << this << "] glStencilMaskSeparate(" << GLES2Util::GetStringFaceType(face) << ", " << mask << ")"); // NOLINT |
| helper_->StencilMaskSeparate(face, mask); |
| } |
| |
| void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) { |
| GPU_CLIENT_LOG("[" << this << "] glStencilOp(" << GLES2Util::GetStringStencilOp(fail) << ", " << GLES2Util::GetStringStencilOp(zfail) << ", " << GLES2Util::GetStringStencilOp(zpass) << ")"); // NOLINT |
| helper_->StencilOp(fail, zfail, zpass); |
| } |
| |
| void StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) { |
| GPU_CLIENT_LOG("[" << this << "] glStencilOpSeparate(" << GLES2Util::GetStringFaceType(face) << ", " << GLES2Util::GetStringStencilOp(fail) << ", " << GLES2Util::GetStringStencilOp(zfail) << ", " << GLES2Util::GetStringStencilOp(zpass) << ")"); // NOLINT |
| helper_->StencilOpSeparate(face, fail, zfail, zpass); |
| } |
| |
| void TexImage2D( |
| GLenum target, GLint level, GLint internalformat, GLsizei width, |
| GLsizei height, GLint border, GLenum format, GLenum type, |
| const void* pixels); |
| |
| void TexParameterf(GLenum target, GLenum pname, GLfloat param) { |
| GPU_CLIENT_LOG("[" << this << "] glTexParameterf(" << GLES2Util::GetStringTextureBindTarget(target) << ", " << GLES2Util::GetStringTextureParameter(pname) << ", " << param << ")"); // NOLINT |
| helper_->TexParameterf(target, pname, param); |
| } |
| |
| void TexParameterfv(GLenum target, GLenum pname, const GLfloat* params) { |
| GPU_CLIENT_LOG("[" << this << "] glTexParameterfv(" << GLES2Util::GetStringTextureBindTarget(target) << ", " << GLES2Util::GetStringTextureParameter(pname) << ", " << static_cast<const void*>(params) << ")"); // NOLINT |
| GPU_CLIENT_LOG("values: " << params[0]); |
| helper_->TexParameterfvImmediate(target, pname, params); |
| } |
| |
| void TexParameteri(GLenum target, GLenum pname, GLint param) { |
| GPU_CLIENT_LOG("[" << this << "] glTexParameteri(" << GLES2Util::GetStringTextureBindTarget(target) << ", " << GLES2Util::GetStringTextureParameter(pname) << ", " << param << ")"); // NOLINT |
| helper_->TexParameteri(target, pname, param); |
| } |
| |
| void TexParameteriv(GLenum target, GLenum pname, const GLint* params) { |
| GPU_CLIENT_LOG("[" << this << "] glTexParameteriv(" << GLES2Util::GetStringTextureBindTarget(target) << ", " << GLES2Util::GetStringTextureParameter(pname) << ", " << static_cast<const void*>(params) << ")"); // NOLINT |
| GPU_CLIENT_LOG("values: " << params[0]); |
| helper_->TexParameterivImmediate(target, pname, params); |
| } |
| |
| void TexSubImage2D( |
| GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, |
| GLsizei height, GLenum format, GLenum type, const void* pixels); |
| |
| void Uniform1f(GLint location, GLfloat x) { |
| GPU_CLIENT_LOG("[" << this << "] glUniform1f(" << location << ", " << x << ")"); // NOLINT |
| helper_->Uniform1f(location, x); |
| } |
| |
| void Uniform1fv(GLint location, GLsizei count, const GLfloat* v) { |
| GPU_CLIENT_LOG("[" << this << "] glUniform1fv(" << location << ", " << count << ", " << static_cast<const void*>(v) << ")"); // NOLINT |
| GPU_CLIENT_LOG_CODE_BLOCK({ |
| for (GLsizei i = 0; i < count; ++i) { |
| GPU_CLIENT_LOG(" " << i << ": " << v[0 + i * 1]); |
| } |
| }); |
| if (count < 0) { |
| SetGLError(GL_INVALID_VALUE, "glUniform1fv: count < 0"); |
| return; |
| } |
| helper_->Uniform1fvImmediate(location, count, v); |
| } |
| |
| void Uniform1i(GLint location, GLint x) { |
| GPU_CLIENT_LOG("[" << this << "] glUniform1i(" << location << ", " << x << ")"); // NOLINT |
| helper_->Uniform1i(location, x); |
| } |
| |
| void Uniform1iv(GLint location, GLsizei count, const GLint* v) { |
| GPU_CLIENT_LOG("[" << this << "] glUniform1iv(" << location << ", " << count << ", " << static_cast<const void*>(v) << ")"); // NOLINT |
| GPU_CLIENT_LOG_CODE_BLOCK({ |
| for (GLsizei i = 0; i < count; ++i) { |
| GPU_CLIENT_LOG(" " << i << ": " << v[0 + i * 1]); |
| } |
| }); |
| if (count < 0) { |
| SetGLError(GL_INVALID_VALUE, "glUniform1iv: count < 0"); |
| return; |
| } |
| helper_->Uniform1ivImmediate(location, count, v); |
| } |
| |
| void Uniform2f(GLint location, GLfloat x, GLfloat y) { |
| GPU_CLIENT_LOG("[" << this << "] glUniform2f(" << location << ", " << x << ", " << y << ")"); // NOLINT |
| helper_->Uniform2f(location, x, y); |
| } |
| |
| void Uniform2fv(GLint location, GLsizei count, const GLfloat* v) { |
| GPU_CLIENT_LOG("[" << this << "] glUniform2fv(" << location << ", " << count << ", " << static_cast<const void*>(v) << ")"); // NOLINT |
| GPU_CLIENT_LOG_CODE_BLOCK({ |
| for (GLsizei i = 0; i < count; ++i) { |
| GPU_CLIENT_LOG(" " << i << ": " << v[0 + i * 2] << ", " << v[1 + i * 2]); // NOLINT |
| } |
| }); |
| if (count < 0) { |
| SetGLError(GL_INVALID_VALUE, "glUniform2fv: count < 0"); |
| return; |
| } |
| helper_->Uniform2fvImmediate(location, count, v); |
| } |
| |
| void Uniform2i(GLint location, GLint x, GLint y) { |
| GPU_CLIENT_LOG("[" << this << "] glUniform2i(" << location << ", " << x << ", " << y << ")"); // NOLINT |
| helper_->Uniform2i(location, x, y); |
| } |
| |
| void Uniform2iv(GLint location, GLsizei count, const GLint* v) { |
| GPU_CLIENT_LOG("[" << this << "] glUniform2iv(" << location << ", " << count << ", " << static_cast<const void*>(v) << ")"); // NOLINT |
| GPU_CLIENT_LOG_CODE_BLOCK({ |
| for (GLsizei i = 0; i < count; ++i) { |
| GPU_CLIENT_LOG(" " << i << ": " << v[0 + i * 2] << ", " << v[1 + i * 2]); // NOLINT |
| } |
| }); |
| if (count < 0) { |
| SetGLError(GL_INVALID_VALUE, "glUniform2iv: count < 0"); |
| return; |
| } |
| helper_->Uniform2ivImmediate(location, count, v); |
| } |
| |
| void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) { |
| GPU_CLIENT_LOG("[" << this << "] glUniform3f(" << location << ", " << x << ", " << y << ", " << z << ")"); // NOLINT |
| helper_->Uniform3f(location, x, y, z); |
| } |
| |
| void Uniform3fv(GLint location, GLsizei count, const GLfloat* v) { |
| GPU_CLIENT_LOG("[" << this << "] glUniform3fv(" << location << ", " << count << ", " << static_cast<const void*>(v) << ")"); // NOLINT |
| GPU_CLIENT_LOG_CODE_BLOCK({ |
| for (GLsizei i = 0; i < count; ++i) { |
| GPU_CLIENT_LOG(" " << i << ": " << v[0 + i * 3] << ", " << v[1 + i * 3] << ", " << v[2 + i * 3]); // NOLINT |
| } |
| }); |
| if (count < 0) { |
| SetGLError(GL_INVALID_VALUE, "glUniform3fv: count < 0"); |
| return; |
| } |
| helper_->Uniform3fvImmediate(location, count, v); |
| } |
| |
| void Uniform3i(GLint location, GLint x, GLint y, GLint z) { |
| GPU_CLIENT_LOG("[" << this << "] glUniform3i(" << location << ", " << x << ", " << y << ", " << z << ")"); // NOLINT |
| helper_->Uniform3i(location, x, y, z); |
| } |
| |
| void Uniform3iv(GLint location, GLsizei count, const GLint* v) { |
| GPU_CLIENT_LOG("[" << this << "] glUniform3iv(" << location << ", " << count << ", " << static_cast<const void*>(v) << ")"); // NOLINT |
| GPU_CLIENT_LOG_CODE_BLOCK({ |
| for (GLsizei i = 0; i < count; ++i) { |
| GPU_CLIENT_LOG(" " << i << ": " << v[0 + i * 3] << ", " << v[1 + i * 3] << ", " << v[2 + i * 3]); // NOLINT |
| } |
| }); |
| if (count < 0) { |
| SetGLError(GL_INVALID_VALUE, "glUniform3iv: count < 0"); |
| return; |
| } |
| helper_->Uniform3ivImmediate(location, count, v); |
| } |
| |
| void Uniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { |
| GPU_CLIENT_LOG("[" << this << "] glUniform4f(" << location << ", " << x << ", " << y << ", " << z << ", " << w << ")"); // NOLINT |
| helper_->Uniform4f(location, x, y, z, w); |
| } |
| |
| void Uniform4fv(GLint location, GLsizei count, const GLfloat* v) { |
| GPU_CLIENT_LOG("[" << this << "] glUniform4fv(" << location << ", " << count << ", " << static_cast<const void*>(v) << ")"); // NOLINT |
| GPU_CLIENT_LOG_CODE_BLOCK({ |
| for (GLsizei i = 0; i < count; ++i) { |
| GPU_CLIENT_LOG(" " << i << ": " << v[0 + i * 4] << ", " << v[1 + i * 4] << ", " << v[2 + i * 4] << ", " << v[3 + i * 4]); // NOLINT |
| } |
| }); |
| if (count < 0) { |
| SetGLError(GL_INVALID_VALUE, "glUniform4fv: count < 0"); |
| return; |
| } |
| helper_->Uniform4fvImmediate(location, count, v); |
| } |
| |
| void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) { |
| GPU_CLIENT_LOG("[" << this << "] glUniform4i(" << location << ", " << x << ", " << y << ", " << z << ", " << w << ")"); // NOLINT |
| helper_->Uniform4i(location, x, y, z, w); |
| } |
| |
| void Uniform4iv(GLint location, GLsizei count, const GLint* v) { |
| GPU_CLIENT_LOG("[" << this << "] glUniform4iv(" << location << ", " << count << ", " << static_cast<const void*>(v) << ")"); // NOLINT |
| GPU_CLIENT_LOG_CODE_BLOCK({ |
| for (GLsizei i = 0; i < count; ++i) { |
| GPU_CLIENT_LOG(" " << i << ": " << v[0 + i * 4] << ", " << v[1 + i * 4] << ", " << v[2 + i * 4] << ", " << v[3 + i * 4]); // NOLINT |
| } |
| }); |
| if (count < 0) { |
| SetGLError(GL_INVALID_VALUE, "glUniform4iv: count < 0"); |
| return; |
| } |
| helper_->Uniform4ivImmediate(location, count, v); |
| } |
| |
| void UniformMatrix2fv( |
| GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { |
| GPU_CLIENT_LOG("[" << this << "] glUniformMatrix2fv(" << location << ", " << count << ", " << GLES2Util::GetStringBool(transpose) << ", " << static_cast<const void*>(value) << ")"); // NOLINT |
| GPU_CLIENT_LOG_CODE_BLOCK({ |
| for (GLsizei i = 0; i < count; ++i) { |
| GPU_CLIENT_LOG(" " << i << ": " << value[0 + i * 4] << ", " << value[1 + i * 4] << ", " << value[2 + i * 4] << ", " << value[3 + i * 4]); // NOLINT |
| } |
| }); |
| if (count < 0) { |
| SetGLError(GL_INVALID_VALUE, "glUniformMatrix2fv: count < 0"); |
| return; |
| } |
| helper_->UniformMatrix2fvImmediate(location, count, transpose, value); |
| } |
| |
| void UniformMatrix3fv( |
| GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { |
| GPU_CLIENT_LOG("[" << this << "] glUniformMatrix3fv(" << location << ", " << count << ", " << GLES2Util::GetStringBool(transpose) << ", " << static_cast<const void*>(value) << ")"); // NOLINT |
| GPU_CLIENT_LOG_CODE_BLOCK({ |
| for (GLsizei i = 0; i < count; ++i) { |
| GPU_CLIENT_LOG(" " << i << ": " << value[0 + i * 9] << ", " << value[1 + i * 9] << ", " << value[2 + i * 9] << ", " << value[3 + i * 9] << ", " << value[4 + i * 9] << ", " << value[5 + i * 9] << ", " << value[6 + i * 9] << ", " << value[7 + i * 9] << ", " << value[8 + i * 9]); // NOLINT |
| } |
| }); |
| if (count < 0) { |
| SetGLError(GL_INVALID_VALUE, "glUniformMatrix3fv: count < 0"); |
| return; |
| } |
| helper_->UniformMatrix3fvImmediate(location, count, transpose, value); |
| } |
| |
| void UniformMatrix4fv( |
| GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { |
| GPU_CLIENT_LOG("[" << this << "] glUniformMatrix4fv(" << location << ", " << count << ", " << GLES2Util::GetStringBool(transpose) << ", " << static_cast<const void*>(value) << ")"); // NOLINT |
| GPU_CLIENT_LOG_CODE_BLOCK({ |
| for (GLsizei i = 0; i < count; ++i) { |
| GPU_CLIENT_LOG(" " << i << ": " << value[0 + i * 16] << ", " << value[1 + i * 16] << ", " << value[2 + i * 16] << ", " << value[3 + i * 16] << ", " << value[4 + i * 16] << ", " << value[5 + i * 16] << ", " << value[6 + i * 16] << ", " << value[7 + i * 16] << ", " << value[8 + i * 16] << ", " << value[9 + i * 16] << ", " << value[10 + i * 16] << ", " << value[11 + i * 16] << ", " << value[12 + i * 16] << ", " << value[13 + i * 16] << ", " << value[14 + i * 16] << ", " << value[15 + i * 16]); // NOLINT |
| } |
| }); |
| if (count < 0) { |
| SetGLError(GL_INVALID_VALUE, "glUniformMatrix4fv: count < 0"); |
| return; |
| } |
| helper_->UniformMatrix4fvImmediate(location, count, transpose, value); |
| } |
| |
| void UseProgram(GLuint program) { |
| GPU_CLIENT_LOG("[" << this << "] glUseProgram(" << program << ")"); |
| helper_->UseProgram(program); |
| } |
| |
| void ValidateProgram(GLuint program) { |
| GPU_CLIENT_LOG("[" << this << "] glValidateProgram(" << program << ")"); |
| helper_->ValidateProgram(program); |
| } |
| |
| void VertexAttrib1f(GLuint indx, GLfloat x) { |
| GPU_CLIENT_LOG("[" << this << "] glVertexAttrib1f(" << indx << ", " << x << ")"); // NOLINT |
| helper_->VertexAttrib1f(indx, x); |
| } |
| |
| void VertexAttrib1fv(GLuint indx, const GLfloat* values) { |
| GPU_CLIENT_LOG("[" << this << "] glVertexAttrib1fv(" << indx << ", " << static_cast<const void*>(values) << ")"); // NOLINT |
| GPU_CLIENT_LOG("values: " << values[0]); |
| helper_->VertexAttrib1fvImmediate(indx, values); |
| } |
| |
| void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) { |
| GPU_CLIENT_LOG("[" << this << "] glVertexAttrib2f(" << indx << ", " << x << ", " << y << ")"); // NOLINT |
| helper_->VertexAttrib2f(indx, x, y); |
| } |
| |
| void VertexAttrib2fv(GLuint indx, const GLfloat* values) { |
| GPU_CLIENT_LOG("[" << this << "] glVertexAttrib2fv(" << indx << ", " << static_cast<const void*>(values) << ")"); // NOLINT |
| GPU_CLIENT_LOG("values: " << values[0] << ", " << values[1]); |
| helper_->VertexAttrib2fvImmediate(indx, values); |
| } |
| |
| void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) { |
| GPU_CLIENT_LOG("[" << this << "] glVertexAttrib3f(" << indx << ", " << x << ", " << y << ", " << z << ")"); // NOLINT |
| helper_->VertexAttrib3f(indx, x, y, z); |
| } |
| |
| void VertexAttrib3fv(GLuint indx, const GLfloat* values) { |
| GPU_CLIENT_LOG("[" << this << "] glVertexAttrib3fv(" << indx << ", " << static_cast<const void*>(values) << ")"); // NOLINT |
| GPU_CLIENT_LOG("values: " << values[0] << ", " << values[1] << ", " << values[2]); // NOLINT |
| helper_->VertexAttrib3fvImmediate(indx, values); |
| } |
| |
| void VertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { |
| GPU_CLIENT_LOG("[" << this << "] glVertexAttrib4f(" << indx << ", " << x << ", " << y << ", " << z << ", " << w << ")"); // NOLINT |
| helper_->VertexAttrib4f(indx, x, y, z, w); |
| } |
| |
| void VertexAttrib4fv(GLuint indx, const GLfloat* values) { |
| GPU_CLIENT_LOG("[" << this << "] glVertexAttrib4fv(" << indx << ", " << static_cast<const void*>(values) << ")"); // NOLINT |
| GPU_CLIENT_LOG("values: " << values[0] << ", " << values[1] << ", " << values[2] << ", " << values[3]); // NOLINT |
| helper_->VertexAttrib4fvImmediate(indx, values); |
| } |
| |
| void VertexAttribPointer( |
| GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, |
| const void* ptr); |
| |
| void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) { |
| GPU_CLIENT_LOG("[" << this << "] glViewport(" << x << ", " << y << ", " << width << ", " << height << ")"); // NOLINT |
| if (width < 0) { |
| SetGLError(GL_INVALID_VALUE, "glViewport: width < 0"); |
| return; |
| } |
| if (height < 0) { |
| SetGLError(GL_INVALID_VALUE, "glViewport: height < 0"); |
| return; |
| } |
| helper_->Viewport(x, y, width, height); |
| } |
| |
| void BlitFramebufferEXT( |
| GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, |
| GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { |
| GPU_CLIENT_LOG("[" << this << "] glBlitFramebufferEXT(" << srcX0 << ", " << srcY0 << ", " << srcX1 << ", " << srcY1 << ", " << dstX0 << ", " << dstY0 << ", " << dstX1 << ", " << dstY1 << ", " << mask << ", " << GLES2Util::GetStringBlitFilter(filter) << ")"); // NOLINT |
| helper_->BlitFramebufferEXT( |
| srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); |
| } |
| |
| void RenderbufferStorageMultisampleEXT( |
| GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, |
| GLsizei height) { |
| GPU_CLIENT_LOG("[" << this << "] glRenderbufferStorageMultisampleEXT(" << GLES2Util::GetStringRenderBufferTarget(target) << ", " << samples << ", " << GLES2Util::GetStringRenderBufferFormat(internalformat) << ", " << width << ", " << height << ")"); // NOLINT |
| if (samples < 0) { |
| SetGLError( |
| GL_INVALID_VALUE, "glRenderbufferStorageMultisampleEXT: samples < 0"); |
| return; |
| } |
| if (width < 0) { |
| SetGLError( |
| GL_INVALID_VALUE, "glRenderbufferStorageMultisampleEXT: width < 0"); |
| return; |
| } |
| if (height < 0) { |
| SetGLError( |
| GL_INVALID_VALUE, "glRenderbufferStorageMultisampleEXT: height < 0"); |
| return; |
| } |
| helper_->RenderbufferStorageMultisampleEXT( |
| target, samples, internalformat, width, height); |
| } |
| |
| void SwapBuffers(); |
| |
| GLuint GetMaxValueInBufferCHROMIUM( |
| GLuint buffer_id, GLsizei count, GLenum type, GLuint offset) { |
| GPU_CLIENT_LOG("[" << this << "] glGetMaxValueInBufferCHROMIUM(" << buffer_id << ", " << count << ", " << GLES2Util::GetStringGetMaxIndexType(type) << ", " << offset << ")"); // NOLINT |
| typedef GetMaxValueInBufferCHROMIUM::Result Result; |
| Result* result = GetResultAs<Result*>(); |
| *result = 0; |
| helper_->GetMaxValueInBufferCHROMIUM( |
| buffer_id, count, type, offset, result_shm_id(), result_shm_offset()); |
| WaitForCmd(); |
| GPU_CLIENT_LOG("returned " << *result); |
| return *result; |
| } |
| |
| void GenSharedIdsCHROMIUM( |
| GLuint namespace_id, GLuint id_offset, GLsizei n, GLuint* ids); |
| |
| void DeleteSharedIdsCHROMIUM( |
| GLuint namespace_id, GLsizei n, const GLuint* ids); |
| |
| void RegisterSharedIdsCHROMIUM( |
| GLuint namespace_id, GLsizei n, const GLuint* ids); |
| |
| GLboolean EnableFeatureCHROMIUM(const char* feature); |
| |
| void* MapBufferSubDataCHROMIUM( |
| GLuint target, GLintptr offset, GLsizeiptr size, GLenum access); |
| |
| void UnmapBufferSubDataCHROMIUM(const void* mem); |
| |
| void* MapTexSubImage2DCHROMIUM( |
| GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, |
| GLsizei height, GLenum format, GLenum type, GLenum access); |
| |
| void UnmapTexSubImage2DCHROMIUM(const void* mem); |
| |
| void ResizeCHROMIUM(GLuint width, GLuint height); |
| |
| const GLchar* GetRequestableExtensionsCHROMIUM(); |
| |
| void RequestExtensionCHROMIUM(const char* extension); |
| |
| void RateLimitOffscreenContextCHROMIUM(); |
| |
| void GetMultipleIntegervCHROMIUM( |
| const GLenum* pnames, GLuint count, GLint* results, GLsizeiptr size); |
| |
| void GetProgramInfoCHROMIUM( |
| GLuint program, GLsizei bufsize, GLsizei* size, void* info); |
| |
| GLuint CreateStreamTextureCHROMIUM(GLuint texture); |
| |
| void DestroyStreamTextureCHROMIUM(GLuint texture); |
| |
| void GetTranslatedShaderSourceANGLE( |
| GLuint shader, GLsizei bufsize, GLsizei* length, char* source) { |
| GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION(GLsizei, length); |
| GPU_CLIENT_LOG("[" << this << "] glGetTranslatedShaderSourceANGLE" << "(" |
| << shader << ", " |
| << bufsize << ", " |
| << static_cast<void*>(length) << ", " |
| << static_cast<void*>(source) << ")"); |
| helper_->SetBucketSize(kResultBucketId, 0); |
| helper_->GetTranslatedShaderSourceANGLE(shader, kResultBucketId); |
| std::string str; |
| GLsizei max_size = 0; |
| if (GetBucketAsString(kResultBucketId, &str)) { |
| if (bufsize > 0) { |
| max_size = |
| std::min(static_cast<size_t>(bufsize) - 1, str.size()); |
| memcpy(source, str.c_str(), max_size); |
| source[max_size] = '\0'; |
| GPU_CLIENT_LOG("------\n" << source << "\n------"); |
| } |
| } |
| if (length != NULL) { |
| *length = max_size; |
| } |
| } |
| #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_AUTOGEN_H_ |
| |