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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_BASE_WIN_OSK_DISPLAY_MANAGER_H_
#define UI_BASE_WIN_OSK_DISPLAY_MANAGER_H_
#include "base/memory/weak_ptr.h"
#include "base/observer_list.h"
#include "base/strings/string16.h"
#include "ui/base/ui_base_export.h"
#include "ui/gfx/geometry/rect.h"
namespace ui {
class OnScreenKeyboardDetector;
class OnScreenKeyboardObserver;
// This class provides functionality to display the on screen keyboard on
// Windows 8+. It optionally notifies observers that the OSK is displayed,
// hidden, etc.
class UI_BASE_EXPORT OnScreenKeyboardDisplayManager {
public:
static OnScreenKeyboardDisplayManager* GetInstance();
~OnScreenKeyboardDisplayManager();
// Functions to display and dismiss the keyboard.
// The optional |observer| parameter allows callers to be notified when the
// keyboard is displayed, dismissed, etc.
bool DisplayVirtualKeyboard(OnScreenKeyboardObserver* observer);
// When the keyboard is dismissed, the registered observer if any is removed
// after notifying it.
bool DismissVirtualKeyboard();
// Removes a registered observer.
void RemoveObserver(OnScreenKeyboardObserver* observer);
// Returns the path of the on screen keyboard exe (TabTip.exe) in the
// |osk_path| parameter.
// Returns true on success.
bool GetOSKPath(base::string16* osk_path);
private:
OnScreenKeyboardDisplayManager();
std::unique_ptr<OnScreenKeyboardDetector> keyboard_detector_;
// The location of TabTip.exe.
base::string16 osk_path_;
DISALLOW_COPY_AND_ASSIGN(OnScreenKeyboardDisplayManager);
};
} // namespace ui
#endif // UI_BASE_WIN_OSK_DISPLAY_MANAGER_H_