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/*
* Copyright (C) 2011 Google Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
#include "third_party/blink/renderer/core/dom/scripted_animation_controller.h"
#include "third_party/blink/renderer/core/css/media_query_list_listener.h"
#include "third_party/blink/renderer/core/dom/document.h"
#include "third_party/blink/renderer/core/dom/events/event.h"
#include "third_party/blink/renderer/core/event_interface_names.h"
#include "third_party/blink/renderer/core/frame/local_dom_window.h"
#include "third_party/blink/renderer/core/frame/local_frame_view.h"
#include "third_party/blink/renderer/core/inspector/inspector_trace_events.h"
#include "third_party/blink/renderer/core/loader/document_loader.h"
#include "third_party/blink/renderer/core/page/page.h"
#include "third_party/blink/renderer/core/probe/core_probes.h"
#include "third_party/blink/renderer/platform/wtf/time.h"
namespace blink {
std::pair<EventTarget*, StringImpl*> EventTargetKey(const Event* event) {
return std::make_pair(event->target(), event->type().Impl());
}
ScriptedAnimationController::ScriptedAnimationController(Document* document)
: document_(document), callback_collection_(document), suspend_count_(0) {}
void ScriptedAnimationController::Trace(Visitor* visitor) {
visitor->Trace(document_);
visitor->Trace(callback_collection_);
visitor->Trace(event_queue_);
visitor->Trace(media_query_list_listeners_);
visitor->Trace(per_frame_events_);
}
void ScriptedAnimationController::Pause() {
++suspend_count_;
}
void ScriptedAnimationController::Unpause() {
// It would be nice to put an DCHECK_GT(suspend_count_, 0) here, but in WK1
// resume() can be called even when suspend hasn't (if a tab was created in
// the background).
if (suspend_count_ > 0)
--suspend_count_;
ScheduleAnimationIfNeeded();
}
void ScriptedAnimationController::DispatchEventsAndCallbacksForPrinting() {
DispatchEvents(event_interface_names::kMediaQueryListEvent);
CallMediaQueryListListeners();
}
ScriptedAnimationController::CallbackId
ScriptedAnimationController::RegisterFrameCallback(
FrameRequestCallbackCollection::FrameCallback* callback) {
CallbackId id = callback_collection_.RegisterFrameCallback(callback);
ScheduleAnimationIfNeeded();
return id;
}
void ScriptedAnimationController::CancelFrameCallback(CallbackId id) {
callback_collection_.CancelFrameCallback(id);
}
bool ScriptedAnimationController::HasFrameCallback() const {
return callback_collection_.HasFrameCallback();
}
ScriptedAnimationController::CallbackId
ScriptedAnimationController::RegisterPostFrameCallback(
FrameRequestCallbackCollection::FrameCallback* callback) {
CallbackId id = callback_collection_.RegisterPostFrameCallback(callback);
ScheduleAnimationIfNeeded();
return id;
}
void ScriptedAnimationController::CancelPostFrameCallback(CallbackId id) {
callback_collection_.CancelPostFrameCallback(id);
}
void ScriptedAnimationController::RunTasks() {
Vector<base::OnceClosure> tasks;
tasks.swap(task_queue_);
for (auto& task : tasks)
std::move(task).Run();
}
void ScriptedAnimationController::DispatchEvents(
const AtomicString& event_interface_filter) {
HeapVector<Member<Event>> events;
if (event_interface_filter.IsEmpty()) {
events.swap(event_queue_);
per_frame_events_.clear();
} else {
HeapVector<Member<Event>> remaining;
for (auto& event : event_queue_) {
if (event && event->InterfaceName() == event_interface_filter) {
per_frame_events_.erase(EventTargetKey(event.Get()));
events.push_back(event.Release());
} else {
remaining.push_back(event.Release());
}
}
remaining.swap(event_queue_);
}
for (const auto& event : events) {
EventTarget* event_target = event->target();
// FIXME: we should figure out how to make dispatchEvent properly virtual to
// avoid special casting window.
// FIXME: We should not fire events for nodes that are no longer in the
// tree.
probe::AsyncTask async_task(event_target->GetExecutionContext(), event);
if (LocalDOMWindow* window = event_target->ToLocalDOMWindow())
window->DispatchEvent(*event, nullptr);
else
event_target->DispatchEvent(*event);
}
}
void ScriptedAnimationController::ExecuteFrameCallbacks() {
// dispatchEvents() runs script which can cause the document to be destroyed.
if (!document_)
return;
callback_collection_.ExecuteFrameCallbacks(current_frame_time_ms_,
current_frame_legacy_time_ms_);
}
void ScriptedAnimationController::CallMediaQueryListListeners() {
MediaQueryListListeners listeners;
listeners.Swap(media_query_list_listeners_);
for (const auto& listener : listeners) {
listener->NotifyMediaQueryChanged();
}
}
bool ScriptedAnimationController::HasScheduledFrameTasks() const {
if (suspend_count_)
return false;
return callback_collection_.HasFrameCallback() || !task_queue_.IsEmpty() ||
!event_queue_.IsEmpty() || !media_query_list_listeners_.IsEmpty();
}
void ScriptedAnimationController::ServiceScriptedAnimations(
base::TimeTicks monotonic_time_now) {
if (document_ && document_->Loader()) {
current_frame_time_ms_ =
document_->Loader()
->GetTiming()
.MonotonicTimeToZeroBasedDocumentTime(monotonic_time_now)
.InMillisecondsF();
current_frame_legacy_time_ms_ =
document_->Loader()
->GetTiming()
.MonotonicTimeToPseudoWallTime(monotonic_time_now)
.InMillisecondsF();
}
current_frame_had_raf_ = HasFrameCallback();
if (!HasScheduledFrameTasks())
return;
CallMediaQueryListListeners();
DispatchEvents();
RunTasks();
ExecuteFrameCallbacks();
next_frame_has_pending_raf_ = HasFrameCallback();
ScheduleAnimationIfNeeded();
}
void ScriptedAnimationController::RunPostFrameCallbacks() {
if (!callback_collection_.HasPostFrameCallback())
return;
DCHECK(current_frame_time_ms_ > 0.);
DCHECK(current_frame_legacy_time_ms_ > 0.);
callback_collection_.ExecutePostFrameCallbacks(current_frame_time_ms_,
current_frame_legacy_time_ms_);
}
void ScriptedAnimationController::EnqueueTask(base::OnceClosure task) {
task_queue_.push_back(std::move(task));
ScheduleAnimationIfNeeded();
}
void ScriptedAnimationController::EnqueueEvent(Event* event) {
probe::AsyncTaskScheduled(event->target()->GetExecutionContext(),
event->type(), event);
event_queue_.push_back(event);
ScheduleAnimationIfNeeded();
}
void ScriptedAnimationController::EnqueuePerFrameEvent(Event* event) {
if (!per_frame_events_.insert(EventTargetKey(event)).is_new_entry)
return;
EnqueueEvent(event);
}
void ScriptedAnimationController::EnqueueMediaQueryChangeListeners(
HeapVector<Member<MediaQueryListListener>>& listeners) {
for (const auto& listener : listeners) {
media_query_list_listeners_.insert(listener);
}
ScheduleAnimationIfNeeded();
}
void ScriptedAnimationController::ScheduleAnimationIfNeeded() {
if (suspend_count_ || !document_)
return;
LocalFrameView* frame_view = document_->View();
if (!frame_view)
return;
// If there is any pre-frame work to do, schedule an animation
// unconditionally.
if (HasScheduledFrameTasks()) {
frame_view->ScheduleAnimation();
return;
}
// If there is post-frame work to do, only schedule an animation if we're not
// currently running one -- if we're currently running an animation, then any
// scheduled post-frame tasks will get run at the end of the current frame, so
// no need to schedule another one.
if (!callback_collection_.HasPostFrameCallback())
return;
if (Page* page = document_->GetPage()) {
if (!page->Animator().IsServicingAnimations())
frame_view->ScheduleAnimation();
}
}
} // namespace blink