| // Copyright 2018 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ash/assistant/util/animation_util.h" |
| |
| #include "base/time/time.h" |
| #include "ui/compositor/callback_layer_animation_observer.h" |
| #include "ui/compositor/layer_animation_element.h" |
| #include "ui/compositor/layer_animation_observer.h" |
| #include "ui/compositor/layer_animation_sequence.h" |
| #include "ui/compositor/layer_animator.h" |
| #include "ui/views/view.h" |
| |
| namespace ash { |
| namespace assistant { |
| namespace util { |
| |
| namespace { |
| |
| // Returns an observer that will hide |view| when it fires. |
| // The observer will delete itself after firing (by returning true). |
| ui::CallbackLayerAnimationObserver* BuildObserverToHideView(views::View* view) { |
| return new ui::CallbackLayerAnimationObserver(base::BindRepeating( |
| /*animation_ended_callback=*/ |
| [](views::View* view, |
| const ui::CallbackLayerAnimationObserver& observer) { |
| // If the animation was aborted, we just return true to delete our |
| // observer. No further action is needed, as |view| might no longer |
| // be valid. |
| if (observer.aborted_count()) |
| return true; |
| |
| view->SetVisible(false); |
| // We return true to delete our observer. |
| return true; |
| }, |
| view)); |
| } |
| |
| } // namespace |
| |
| ::ui::LayerAnimationSequence* CreateLayerAnimationSequence( |
| std::unique_ptr<::ui::LayerAnimationElement> a, |
| const LayerAnimationSequenceParams& params) { |
| return CreateLayerAnimationSequence(std::move(a), nullptr, nullptr, nullptr, |
| params); |
| } |
| |
| ::ui::LayerAnimationSequence* CreateLayerAnimationSequence( |
| std::unique_ptr<::ui::LayerAnimationElement> a, |
| std::unique_ptr<::ui::LayerAnimationElement> b, |
| const LayerAnimationSequenceParams& params) { |
| return CreateLayerAnimationSequence(std::move(a), std::move(b), nullptr, |
| nullptr, params); |
| } |
| |
| ::ui::LayerAnimationSequence* CreateLayerAnimationSequence( |
| std::unique_ptr<::ui::LayerAnimationElement> a, |
| std::unique_ptr<::ui::LayerAnimationElement> b, |
| std::unique_ptr<::ui::LayerAnimationElement> c, |
| const LayerAnimationSequenceParams& params) { |
| return CreateLayerAnimationSequence(std::move(a), std::move(b), std::move(c), |
| nullptr, params); |
| } |
| |
| ::ui::LayerAnimationSequence* CreateLayerAnimationSequence( |
| std::unique_ptr<::ui::LayerAnimationElement> a, |
| std::unique_ptr<::ui::LayerAnimationElement> b, |
| std::unique_ptr<::ui::LayerAnimationElement> c, |
| std::unique_ptr<::ui::LayerAnimationElement> d, |
| const LayerAnimationSequenceParams& params) { |
| ui::LayerAnimationSequence* layer_animation_sequence = |
| new ui::LayerAnimationSequence(); |
| |
| layer_animation_sequence->AddElement(std::move(a)); |
| |
| if (b) |
| layer_animation_sequence->AddElement(std::move(b)); |
| |
| if (c) |
| layer_animation_sequence->AddElement(std::move(c)); |
| |
| if (d) |
| layer_animation_sequence->AddElement(std::move(d)); |
| |
| layer_animation_sequence->set_is_cyclic(params.is_cyclic); |
| |
| return layer_animation_sequence; |
| } |
| |
| std::unique_ptr<::ui::LayerAnimationElement> CreateOpacityElement( |
| float opacity, |
| const base::TimeDelta& duration, |
| const gfx::Tween::Type& tween) { |
| std::unique_ptr<::ui::LayerAnimationElement> layer_animation_element = |
| ::ui::LayerAnimationElement::CreateOpacityElement(opacity, duration); |
| layer_animation_element->set_tween_type(tween); |
| return layer_animation_element; |
| } |
| |
| std::unique_ptr<::ui::LayerAnimationElement> CreateTransformElement( |
| const gfx::Transform& transform, |
| const base::TimeDelta& duration, |
| const gfx::Tween::Type& tween) { |
| std::unique_ptr<::ui::LayerAnimationElement> layer_animation_element = |
| ::ui::LayerAnimationElement::CreateTransformElement(transform, duration); |
| layer_animation_element->set_tween_type(tween); |
| return layer_animation_element; |
| } |
| |
| void StartLayerAnimationSequence( |
| ::ui::LayerAnimator* layer_animator, |
| ::ui::LayerAnimationSequence* layer_animation_sequence, |
| ::ui::LayerAnimationObserver* observer) { |
| if (observer) |
| layer_animation_sequence->AddObserver(observer); |
| layer_animator->StartAnimation(layer_animation_sequence); |
| } |
| |
| void StartLayerAnimationSequence( |
| views::View* view, |
| ::ui::LayerAnimationSequence* layer_animation_sequence, |
| ::ui::LayerAnimationObserver* observer) { |
| DCHECK(view->layer()); |
| StartLayerAnimationSequence(view->layer()->GetAnimator(), |
| layer_animation_sequence, observer); |
| } |
| |
| void StartLayerAnimationSequencesTogether( |
| ::ui::LayerAnimator* layer_animator, |
| const std::vector<ui::LayerAnimationSequence*>& layer_animation_sequences, |
| ::ui::LayerAnimationObserver* observer) { |
| if (observer) { |
| for (::ui::LayerAnimationSequence* layer_animation_sequence : |
| layer_animation_sequences) { |
| layer_animation_sequence->AddObserver(observer); |
| } |
| } |
| layer_animator->StartTogether(layer_animation_sequences); |
| } |
| |
| void FadeOutAndHide(views::View* view, base::TimeDelta fade_out_duration) { |
| // Note: We are deliberately not simply setting the layer's visibility to |
| // false by ending the animation with a |CreateVisibilityElement|. |
| // The reason is that this would hide the layer but not the view, leaving the |
| // view in the accessibility tree, causing issues like b/142672872. |
| |
| auto* animation_observer = BuildObserverToHideView(view); |
| |
| StartLayerAnimationSequence(view, |
| CreateLayerAnimationSequence( |
| CreateOpacityElement(0.f, fade_out_duration)), |
| animation_observer); |
| |
| animation_observer->SetActive(); |
| } |
| |
| } // namespace util |
| } // namespace assistant |
| } // namespace ash |