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/*
* Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above
* copyright notice, this list of conditions and the following
* disclaimer.
* 2. Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
* THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef PaintLayerFilterInfo_h
#define PaintLayerFilterInfo_h
#include "core/dom/Element.h"
#include "core/fetch/DocumentResource.h"
#include "platform/geometry/LayoutRect.h"
#include "platform/graphics/filters/FilterOperation.h"
#include "wtf/HashMap.h"
#include "wtf/Noncopyable.h"
#include "wtf/PassRefPtr.h"
#include "wtf/RefPtr.h"
namespace blink {
class FilterEffectBuilder;
class FilterOperations;
class PaintLayer;
class PaintLayerFilterInfo;
typedef HashMap<const PaintLayer*, PaintLayerFilterInfo*> PaintLayerFilterInfoMap;
// PaintLayerFilterInfo holds the filter information for painting.
// https://drafts.fxtf.org/filters/
//
// Because PaintLayer is not allocated for SVG objects, SVG filters (both
// software and hardware-accelerated) use a different code path to paint the
// filters (SVGFilterPainter), but both code paths use the same abstraction for
// painting non-hardware accelerated filters (FilterEffect). Hardware
// accelerated CSS filters use WebFilterOperations, that is backed by cc.
//
// PaintLayerFilterInfo is allocated when filters are present and stored in an
// internal map (s_filterMap) to save memory as 'filter' should be a rare
// property.
class PaintLayerFilterInfo final : public DocumentResourceClient {
USING_FAST_MALLOC(PaintLayerFilterInfo);
WTF_MAKE_NONCOPYABLE(PaintLayerFilterInfo);
public:
// Queries the PaintLayerFilterInfo for the associated PaintLayer.
// The function returns nullptr if there is no associated
// |PaintLayerFilterInfo|.
static PaintLayerFilterInfo* filterInfoForLayer(const PaintLayer*);
// Creates a new PaintLayerFilterInfo for the associated PaintLayer.
// If there is one already, it returns it instead of creating a new one.
//
// This function will never return nullptr.
static PaintLayerFilterInfo* createFilterInfoForLayerIfNeeded(PaintLayer*);
// Remove the PaintLayerFilterInfo associated with PaintLayer.
// If there is none, this function does nothing.
static void removeFilterInfoForLayer(PaintLayer*);
FilterEffectBuilder* builder() const { return m_builder.get(); }
void setBuilder(PassRefPtrWillBeRawPtr<FilterEffectBuilder>);
void updateReferenceFilterClients(const FilterOperations&);
void notifyFinished(Resource*) override;
String debugName() const override { return "PaintLayerFilterInfo"; }
void removeReferenceFilterClients();
private:
PaintLayerFilterInfo(PaintLayer*);
~PaintLayerFilterInfo() override;
PaintLayer* m_layer;
RefPtrWillBePersistent<FilterEffectBuilder> m_builder;
static PaintLayerFilterInfoMap* s_filterMap;
// This field stores SVG reference filters (filter: url(#someElement)).
// It is used when SVG filters are applied to an HTML element via CSS.
WillBePersistentHeapVector<RefPtrWillBeMember<Element>> m_internalSVGReferences;
// Same as m_internalSVGReferences, except that the reference belongs to a
// different document.
Vector<ResourcePtr<DocumentResource>> m_externalSVGReferences;
};
} // namespace blink
#endif // PaintLayerFilterInfo_h