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// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_VIZ_COMMON_QUADS_COMPOSITOR_FRAME_H_
#define COMPONENTS_VIZ_COMMON_QUADS_COMPOSITOR_FRAME_H_
#include <memory>
#include "base/macros.h"
#include "components/viz/common/quads/compositor_frame_metadata.h"
#include "components/viz/common/quads/render_pass.h"
#include "components/viz/common/resources/transferable_resource.h"
#include "components/viz/common/viz_common_export.h"
namespace viz {
// A CompositorFrame struct contains the complete output of a compositor meant
// for display. A CompositorFrame consists of a series of DrawQuads that
// describe placement of textures, solid colors, overlays and other
// CompositorFrames within an area specified by the parent compositor. DrawQuads
// may share common data referred to as SharedQuadState. A CompositorFrame also
// has |metadata| that refers to global graphical state associated with this
// frame.
class VIZ_COMMON_EXPORT CompositorFrame {
public:
CompositorFrame();
CompositorFrame(CompositorFrame&& other);
~CompositorFrame();
CompositorFrame& operator=(CompositorFrame&& other);
float device_scale_factor() const { return metadata.device_scale_factor; }
const gfx::Size& size_in_pixels() const {
DCHECK(!render_pass_list.empty());
return render_pass_list.back()->output_rect.size();
}
bool HasCopyOutputRequests() const;
CompositorFrameMetadata metadata;
std::vector<TransferableResource> resource_list;
// This list is in the order that each RenderPass will be drawn. The last one
// is the "root" RenderPass that all others are directly or indirectly drawn
// into.
RenderPassList render_pass_list;
private:
DISALLOW_COPY_AND_ASSIGN(CompositorFrame);
};
} // namespace viz
#endif // COMPONENTS_VIZ_COMMON_QUADS_COMPOSITOR_FRAME_H_