| // Copyright 2022 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef ASH_AMBIENT_UI_AMBIENT_ANIMATION_PLAYER_H_ |
| #define ASH_AMBIENT_UI_AMBIENT_ANIMATION_PLAYER_H_ |
| |
| #include "ash/ash_export.h" |
| #include "base/memory/raw_ptr.h" |
| #include "base/time/time.h" |
| #include "ui/lottie/animation.h" |
| |
| namespace views { |
| class AnimatedImageView; |
| } // namespace views |
| |
| namespace ash { |
| |
| class AmbientAnimationProgressTracker; |
| |
| // Plays an AnimatedImageView in a loop until destruction. The "looping" logic |
| // meets ambient mode's custom requirements: The lottie animation may optionally |
| // have a "marker" embedded in it. The "marker" is a timestamp set by the motion |
| // designer, which in this case, indicates where the animation should restart |
| // after each cycle ends. If the marker timestamp is M and the total animation |
| // cycle duration is D (where 0 < M < D), then the animation cycles look |
| // like this: |
| // [0, D] |
| // [M, D] |
| // [M, D] |
| // ... |
| // |
| // Note the very first animation cycle is always played starting at time 0 (the |
| // very first frame in the animation). |
| // |
| // If the animation does not have a marker embedded in it, the default behavior |
| // is to restart at the beginning of the animation each time (M is effectively |
| // 0): |
| // [0, D] |
| // [0, D] |
| // [0, D] |
| // ... |
| class ASH_EXPORT AmbientAnimationPlayer { |
| public: |
| // Starts playing the |animated_image_view| immediately upon construction. |
| explicit AmbientAnimationPlayer( |
| views::AnimatedImageView* animated_image_view, |
| AmbientAnimationProgressTracker* progress_tracker); |
| AmbientAnimationPlayer(const AmbientAnimationPlayer&) = delete; |
| AmbientAnimationPlayer& operator=(const AmbientAnimationPlayer&) = delete; |
| ~AmbientAnimationPlayer(); |
| |
| private: |
| const raw_ptr<views::AnimatedImageView> animated_image_view_; |
| const raw_ptr<AmbientAnimationProgressTracker> progress_tracker_; |
| base::TimeDelta cycle_restart_timestamp_; |
| }; |
| |
| } // namespace ash |
| |
| #endif // ASH_AMBIENT_UI_AMBIENT_ANIMATION_PLAYER_H_ |