blob: e7efe2904e28171b8f0cee2cb82a3daedec625dc [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/renderer/media/renderer_gpu_video_accelerator_factories.h"
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include "base/bind.h"
#include "content/child/child_gpu_memory_buffer_manager.h"
#include "content/child/child_thread_impl.h"
#include "content/common/gpu/client/context_provider_command_buffer.h"
#include "content/common/gpu/client/gl_helper.h"
#include "content/common/gpu/client/gpu_channel_host.h"
#include "content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.h"
#include "content/common/gpu/media/gpu_video_accelerator_util.h"
#include "content/renderer/render_thread_impl.h"
#include "gpu/command_buffer/client/gles2_implementation.h"
#include "gpu/command_buffer/client/gpu_memory_buffer_manager.h"
#include "media/video/video_decode_accelerator.h"
#include "media/video/video_encode_accelerator.h"
namespace content {
// static
scoped_refptr<RendererGpuVideoAcceleratorFactories>
RendererGpuVideoAcceleratorFactories::Create(
GpuChannelHost* gpu_channel_host,
const scoped_refptr<base::SingleThreadTaskRunner>& task_runner,
const scoped_refptr<ContextProviderCommandBuffer>& context_provider) {
scoped_refptr<RendererGpuVideoAcceleratorFactories> factories =
new RendererGpuVideoAcceleratorFactories(
gpu_channel_host, task_runner, context_provider);
// Post task from outside constructor, since AddRef()/Release() is unsafe from
// within.
task_runner->PostTask(
FROM_HERE,
base::Bind(&RendererGpuVideoAcceleratorFactories::BindContext,
factories));
return factories;
}
RendererGpuVideoAcceleratorFactories::RendererGpuVideoAcceleratorFactories(
GpuChannelHost* gpu_channel_host,
const scoped_refptr<base::SingleThreadTaskRunner>& task_runner,
const scoped_refptr<ContextProviderCommandBuffer>& context_provider)
: task_runner_(task_runner),
gpu_channel_host_(gpu_channel_host),
context_provider_(context_provider),
gpu_memory_buffer_manager_(
ChildThreadImpl::current()->gpu_memory_buffer_manager()),
thread_safe_sender_(ChildThreadImpl::current()->thread_safe_sender()) {
}
RendererGpuVideoAcceleratorFactories::~RendererGpuVideoAcceleratorFactories() {}
void RendererGpuVideoAcceleratorFactories::BindContext() {
DCHECK(task_runner_->BelongsToCurrentThread());
if (!context_provider_->BindToCurrentThread())
context_provider_ = NULL;
}
WebGraphicsContext3DCommandBufferImpl*
RendererGpuVideoAcceleratorFactories::GetContext3d() {
DCHECK(task_runner_->BelongsToCurrentThread());
if (!context_provider_.get())
return NULL;
if (context_provider_->IsContextLost()) {
context_provider_->VerifyContexts();
context_provider_ = NULL;
gl_helper_.reset(NULL);
return NULL;
}
return context_provider_->WebContext3D();
}
GLHelper* RendererGpuVideoAcceleratorFactories::GetGLHelper() {
if (!GetContext3d())
return NULL;
if (gl_helper_.get() == NULL) {
gl_helper_.reset(new GLHelper(GetContext3d()->GetImplementation(),
GetContext3d()->GetContextSupport()));
}
return gl_helper_.get();
}
scoped_ptr<media::VideoDecodeAccelerator>
RendererGpuVideoAcceleratorFactories::CreateVideoDecodeAccelerator() {
DCHECK(task_runner_->BelongsToCurrentThread());
WebGraphicsContext3DCommandBufferImpl* context = GetContext3d();
if (context && context->GetCommandBufferProxy()) {
return gpu_channel_host_->CreateVideoDecoder(
context->GetCommandBufferProxy()->GetRouteID());
}
return scoped_ptr<media::VideoDecodeAccelerator>();
}
scoped_ptr<media::VideoEncodeAccelerator>
RendererGpuVideoAcceleratorFactories::CreateVideoEncodeAccelerator() {
DCHECK(task_runner_->BelongsToCurrentThread());
WebGraphicsContext3DCommandBufferImpl* context = GetContext3d();
if (context && context->GetCommandBufferProxy()) {
return gpu_channel_host_->CreateVideoEncoder(
context->GetCommandBufferProxy()->GetRouteID());
}
return scoped_ptr<media::VideoEncodeAccelerator>();
}
bool RendererGpuVideoAcceleratorFactories::CreateTextures(
int32 count,
const gfx::Size& size,
std::vector<uint32>* texture_ids,
std::vector<gpu::Mailbox>* texture_mailboxes,
uint32 texture_target) {
DCHECK(task_runner_->BelongsToCurrentThread());
DCHECK(texture_target);
WebGraphicsContext3DCommandBufferImpl* context = GetContext3d();
if (!context)
return false;
gpu::gles2::GLES2Implementation* gles2 = context->GetImplementation();
texture_ids->resize(count);
texture_mailboxes->resize(count);
gles2->GenTextures(count, &texture_ids->at(0));
for (int i = 0; i < count; ++i) {
gles2->ActiveTexture(GL_TEXTURE0);
uint32 texture_id = texture_ids->at(i);
gles2->BindTexture(texture_target, texture_id);
gles2->TexParameteri(texture_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
gles2->TexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gles2->TexParameteri(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
gles2->TexParameteri(texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
if (texture_target == GL_TEXTURE_2D) {
gles2->TexImage2D(texture_target,
0,
GL_RGBA,
size.width(),
size.height(),
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
NULL);
}
gles2->GenMailboxCHROMIUM(texture_mailboxes->at(i).name);
gles2->ProduceTextureCHROMIUM(texture_target,
texture_mailboxes->at(i).name);
}
// We need ShallowFlushCHROMIUM() here to order the command buffer commands
// with respect to IPC to the GPU process, to guarantee that the decoder in
// the GPU process can use these textures as soon as it receives IPC
// notification of them.
gles2->ShallowFlushCHROMIUM();
DCHECK_EQ(gles2->GetError(), static_cast<GLenum>(GL_NO_ERROR));
return true;
}
void RendererGpuVideoAcceleratorFactories::DeleteTexture(uint32 texture_id) {
DCHECK(task_runner_->BelongsToCurrentThread());
WebGraphicsContext3DCommandBufferImpl* context = GetContext3d();
if (!context)
return;
gpu::gles2::GLES2Implementation* gles2 = context->GetImplementation();
gles2->DeleteTextures(1, &texture_id);
DCHECK_EQ(gles2->GetError(), static_cast<GLenum>(GL_NO_ERROR));
}
void RendererGpuVideoAcceleratorFactories::WaitSyncPoint(uint32 sync_point) {
DCHECK(task_runner_->BelongsToCurrentThread());
WebGraphicsContext3DCommandBufferImpl* context = GetContext3d();
if (!context)
return;
gpu::gles2::GLES2Implementation* gles2 = context->GetImplementation();
gles2->WaitSyncPointCHROMIUM(sync_point);
// Callers expect the WaitSyncPoint to affect the next IPCs. Make sure to
// flush the command buffers to ensure that.
gles2->ShallowFlushCHROMIUM();
}
scoped_ptr<gfx::GpuMemoryBuffer>
RendererGpuVideoAcceleratorFactories::AllocateGpuMemoryBuffer(
const gfx::Size& size,
gfx::GpuMemoryBuffer::Format format,
gfx::GpuMemoryBuffer::Usage usage) {
DCHECK(task_runner_->BelongsToCurrentThread());
scoped_ptr<gfx::GpuMemoryBuffer> buffer =
gpu_memory_buffer_manager_->AllocateGpuMemoryBuffer(size, format, usage);
return buffer.Pass();
}
bool RendererGpuVideoAcceleratorFactories::IsTextureRGSupported() {
DCHECK(task_runner_->BelongsToCurrentThread());
WebGraphicsContext3DCommandBufferImpl* context = GetContext3d();
if (!context)
return false;
return context->GetImplementation()->capabilities().texture_rg;
}
gpu::gles2::GLES2Interface*
RendererGpuVideoAcceleratorFactories::GetGLES2Interface() {
DCHECK(task_runner_->BelongsToCurrentThread());
WebGraphicsContext3DCommandBufferImpl* context = GetContext3d();
if (!context)
return nullptr;
gpu::gles2::GLES2Implementation* gles2 = context->GetImplementation();
return gles2;
}
scoped_ptr<base::SharedMemory>
RendererGpuVideoAcceleratorFactories::CreateSharedMemory(size_t size) {
DCHECK(task_runner_->BelongsToCurrentThread());
scoped_ptr<base::SharedMemory> mem(
ChildThreadImpl::AllocateSharedMemory(size, thread_safe_sender_.get()));
if (mem && !mem->Map(size))
return nullptr;
return mem;
}
scoped_refptr<base::SingleThreadTaskRunner>
RendererGpuVideoAcceleratorFactories::GetTaskRunner() {
return task_runner_;
}
media::VideoDecodeAccelerator::SupportedProfiles
RendererGpuVideoAcceleratorFactories::
GetVideoDecodeAcceleratorSupportedProfiles() {
return GpuVideoAcceleratorUtil::ConvertGpuToMediaDecodeProfiles(
gpu_channel_host_->gpu_info()
.video_decode_accelerator_supported_profiles);
}
media::VideoEncodeAccelerator::SupportedProfiles
RendererGpuVideoAcceleratorFactories::
GetVideoEncodeAcceleratorSupportedProfiles() {
return GpuVideoAcceleratorUtil::ConvertGpuToMediaEncodeProfiles(
gpu_channel_host_->gpu_info()
.video_encode_accelerator_supported_profiles);
}
} // namespace content