| // Copyright 2013 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef COMPONENTS_INPUT_INPUT_ROUTER_H_ |
| #define COMPONENTS_INPUT_INPUT_ROUTER_H_ |
| |
| #include <optional> |
| |
| #include "base/component_export.h" |
| #include "base/functional/callback_forward.h" |
| #include "base/task/sequenced_task_runner.h" |
| #include "cc/input/touch_action.h" |
| #include "components/input/dispatch_to_renderer_callback.h" |
| #include "components/input/event_with_latency_info.h" |
| #include "components/input/gesture_event_queue.h" |
| #include "components/input/native_web_keyboard_event.h" |
| #include "components/input/passthrough_touch_event_queue.h" |
| #include "mojo/public/cpp/bindings/pending_remote.h" |
| #include "third_party/blink/public/common/input/web_input_event.h" |
| #include "third_party/blink/public/mojom/input/input_event_result.mojom-shared.h" |
| #include "third_party/blink/public/mojom/input/input_handler.mojom.h" |
| #include "third_party/blink/public/mojom/input/touch_event.mojom.h" |
| |
| namespace input { |
| |
| // The InputRouter allows the embedder to customize how input events are |
| // sent to the renderer, and how responses are dispatched to the browser. |
| // While the router should respect the relative order in which events are |
| // received, it is free to customize when those events are dispatched. |
| class InputRouter { |
| public: |
| struct COMPONENT_EXPORT(INPUT) Config { |
| Config(); |
| GestureEventQueue::Config gesture_config; |
| PassthroughTouchEventQueue::Config touch_config; |
| }; |
| |
| virtual ~InputRouter() = default; |
| |
| // The input router starts in an inactive state and becomes active when the |
| // browser gets the notification that the renderer has produced content. All |
| // input events are dropped during the inactive state. |
| bool IsActive() const { return active_; } |
| void MakeActive() { active_ = true; } |
| |
| // Note: if the event is processed immediately, the supplied callback is run |
| // *synchronously*. If |this| is destroyed while waiting on a result from |
| // the renderer, then callbacks are *not* run. |
| using MouseEventCallback = |
| base::OnceCallback<void(const MouseEventWithLatencyInfo& event, |
| blink::mojom::InputEventResultSource ack_source, |
| blink::mojom::InputEventResultState ack_result)>; |
| virtual void SendMouseEvent( |
| const MouseEventWithLatencyInfo& mouse_event, |
| MouseEventCallback event_result_callback, |
| DispatchToRendererCallback& dispatch_callback) = 0; |
| |
| virtual void SendWheelEvent( |
| const MouseWheelEventWithLatencyInfo& wheel_event, |
| DispatchToRendererCallback& dispatch_callback) = 0; |
| |
| using KeyboardEventCallback = base::OnceCallback<void( |
| const NativeWebKeyboardEventWithLatencyInfo& event, |
| blink::mojom::InputEventResultSource ack_source, |
| blink::mojom::InputEventResultState ack_result)>; |
| virtual void SendKeyboardEvent( |
| const NativeWebKeyboardEventWithLatencyInfo& key_event, |
| KeyboardEventCallback event_result_callback, |
| DispatchToRendererCallback& dispatch_callback) = 0; |
| |
| virtual void SendGestureEvent( |
| const GestureEventWithLatencyInfo& gesture_event, |
| DispatchToRendererCallback& dispatch_callback) = 0; |
| |
| virtual void SendTouchEvent( |
| const TouchEventWithLatencyInfo& touch_event, |
| DispatchToRendererCallback& dispatch_callback) = 0; |
| |
| // Notify the router about whether the current page is mobile-optimized (i.e., |
| // the site has a mobile-friendly viewport). |
| virtual void NotifySiteIsMobileOptimized(bool is_mobile_optimized) = 0; |
| |
| // Whether there are any events pending dispatch to or ack from the renderer. |
| virtual bool HasPendingEvents() const = 0; |
| |
| // A scale factor to scale the coordinate in WebInputEvent from DIP |
| // to viewport. |
| virtual void SetDeviceScaleFactor(float device_scale_factor) = 0; |
| |
| // Return the currently allowed touch-action. |
| virtual std::optional<cc::TouchAction> AllowedTouchAction() = 0; |
| |
| // Return the currently active touch-action. |
| virtual std::optional<cc::TouchAction> ActiveTouchAction() = 0; |
| |
| virtual void SetForceEnableZoom(bool enabled) = 0; |
| |
| // Create and bind a new host channel. |
| virtual mojo::PendingRemote<blink::mojom::WidgetInputHandlerHost> BindNewHost( |
| scoped_refptr<base::SequencedTaskRunner> task_runner) = 0; |
| |
| // Used to stop an active fling if such exists. |
| virtual void StopFling() = 0; |
| |
| // In the case when a gesture event is bubbled from a child frame to the main |
| // frame, we set the touch action in the main frame Auto even if there is no |
| // pending touch start. |
| virtual void ForceSetTouchActionAuto() = 0; |
| |
| // Called when the renderer notifies a change in whether or not it has touch |
| // event handlers registered. |
| virtual void OnHasTouchEventConsumers( |
| blink::mojom::TouchEventConsumersPtr consumers) = 0; |
| |
| // Will resolve the given callback once all prior input has been fully |
| // propagated through the system such that subsequent input will be subject |
| // to its effects. e.g. Input that follows a scroll gesture that affects |
| // OOPIF hit-testing will need to wait until updated CompositorFrames have |
| // been submitted to the browser. |
| virtual void WaitForInputProcessed(base::OnceClosure callback) = 0; |
| |
| private: |
| bool active_ = false; |
| }; |
| |
| } // namespace input |
| |
| #endif // COMPONENTS_INPUT_INPUT_ROUTER_H_ |