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// Copyright 2020 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_SPELLCHECK_BROWSER_PLATFORM_SPELL_CHECKER_H_
#define COMPONENTS_SPELLCHECK_BROWSER_PLATFORM_SPELL_CHECKER_H_
#include "components/spellcheck/browser/spellcheck_platform.h"
// An interface that lets SpellcheckService own an instance of a platform-
// specific spell check object. Platform-specific spell check objects are
// meant to interact directly with native APIs.
//
// This is needed for platforms where platform-specific spell check objects must
// hold a state based on the user's profile, such as on Windows where
// WindowsSpellChecker holds native COM objects for each of the profile's spell
// check languages.
//
// For platforms where a per-profile, platform-specific spell check object is
// not needed, like on Mac and Android, this interface doesn't need to be
// implemented, since the native APIs will be invoked directly.
//
// In summary:
// - Each platform has its own native APIs
// - The functions inside the spellcheck_platform:: namespace are responsible
// for knowing how to interact with the native APIs, either directly or via
// a platform-specific spell check object
// - If a platform-specific spell check object is required, then its instance is
// owned by SpellcheckService, and a pointer to it is passed to each
// function of the spellcheck_platform:: namespace
// - If the platform doesn't need a per-profile, platform-specific spell check
// object, then the pointer passed to the functions in the
// spellcheck_platform:: namespace is null and the functions can ignore it
// (since they use other means to invoke native APIs)
class PlatformSpellChecker {
public:
virtual ~PlatformSpellChecker() = default;
virtual void RequestTextCheck(
int document_tag,
const std::u16string& text,
spellcheck_platform::TextCheckCompleteCallback callback) = 0;
};
#endif // COMPONENTS_SPELLCHECK_BROWSER_PLATFORM_SPELL_CHECKER_H_