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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_SPELLCHECK_RENDERER_SPELLING_ENGINE_H_
#define COMPONENTS_SPELLCHECK_RENDERER_SPELLING_ENGINE_H_
#include <string>
#include <vector>
#include "base/files/file.h"
namespace service_manager {
class LocalInterfaceProvider;
}
namespace spellcheck::mojom {
class SpellCheckHost;
}
// Creates the platform's "native" spelling engine.
class SpellingEngine* CreateNativeSpellingEngine(
service_manager::LocalInterfaceProvider* embedder_provider);
// Interface to different spelling engines.
class SpellingEngine {
public:
virtual ~SpellingEngine() = default;
// Initialize spelling engine with browser-side info. Must be called before
// any other functions are called.
virtual void Init(base::File bdict_file) = 0;
virtual bool InitializeIfNeeded() = 0;
virtual bool IsEnabled() = 0;
// Synchronously check spelling. `host` is only valid for the duration of the
// method call and should not be stored.
// TODO(https://crbug.com/367216585): Replace this method with an asynchronous
// API, since not all platforms (e.g. Android) supports synchronous
// spellchecking.
virtual bool CheckSpelling(const std::u16string& word_to_check,
spellcheck::mojom::SpellCheckHost& host) = 0;
// Synchronously fill suggestion list. `host` is only valid for the duration
// of the method call and should not be stored.
virtual void FillSuggestionList(
const std::u16string& wrong_word,
spellcheck::mojom::SpellCheckHost& host,
std::vector<std::u16string>* optional_suggestions) = 0;
};
#endif // COMPONENTS_SPELLCHECK_RENDERER_SPELLING_ENGINE_H_