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// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <limits>
#include <memory>
#include <vector>
#include "base/functional/bind.h"
#include "base/memory/scoped_refptr.h"
#include "base/task/single_thread_task_runner.h"
#include "base/test/null_task_runner.h"
#include "base/time/time.h"
#include "base/timer/lap_timer.h"
#include "components/viz/common/quads/compositor_frame.h"
#include "components/viz/common/quads/compositor_render_pass.h"
#include "components/viz/common/quads/draw_quad.h"
#include "components/viz/common/quads/shared_quad_state.h"
#include "components/viz/common/quads/texture_draw_quad.h"
#include "components/viz/service/display/aggregated_frame.h"
#include "components/viz/service/display/display_resource_provider_skia.h"
#include "components/viz/service/display/occlusion_culler.h"
#include "components/viz/service/display/overlay_processor_interface.h"
#include "components/viz/service/display/overlay_processor_stub.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "testing/perf/perf_result_reporter.h"
#include "ui/gfx/geometry/point_f.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/transform.h"
namespace viz {
namespace {
constexpr int kTimeLimitMillis = 3000;
constexpr int kWarmupRuns = 5;
constexpr int kTimeCheckInterval = 10;
constexpr int kHeight = 1000;
constexpr int kWidth = 1000;
constexpr float kDeviceScaleFactor = 1.0f;
constexpr char kMetricPrefixRemoveOverdrawQuad[] = "RemoveOverdrawQuad.";
constexpr char kMetricOverlapThroughputRunsPerS[] = "overlap_throughput";
constexpr char kMetricIsolatedThroughputRunsPerS[] = "isolated_throughput";
constexpr char kMetricPartialOverlapThroughputRunsPerS[] =
"partial_overlap_throughput";
constexpr char kMetricAdjacentThroughputRunsPerS[] = "adjacent_throughput";
perf_test::PerfResultReporter SetUpRemoveOverdrawQuadReporter(
const std::string& story) {
perf_test::PerfResultReporter reporter(kMetricPrefixRemoveOverdrawQuad,
story);
reporter.RegisterImportantMetric(kMetricOverlapThroughputRunsPerS, "runs/s");
reporter.RegisterImportantMetric(kMetricIsolatedThroughputRunsPerS, "runs/s");
reporter.RegisterImportantMetric(kMetricPartialOverlapThroughputRunsPerS,
"runs/s");
reporter.RegisterImportantMetric(kMetricAdjacentThroughputRunsPerS, "runs/s");
return reporter;
}
class RemoveOverdrawQuadPerfTest : public testing::Test {
public:
RemoveOverdrawQuadPerfTest()
: timer_(kWarmupRuns,
base::Milliseconds(kTimeLimitMillis),
kTimeCheckInterval),
task_runner_(base::MakeRefCounted<base::NullTaskRunner>()) {}
protected:
// testing::Test:
void SetUp() override {
DCHECK(!occlusion_culler_);
overlay_processor_ = std::make_unique<OverlayProcessorStub>();
display_resource_provider_ =
std::make_unique<DisplayResourceProviderSkia>();
occlusion_culler_ = std::make_unique<OcclusionCuller>(
overlay_processor_.get(), display_resource_provider_.get(),
RendererSettings::OcclusionCullerSettings());
occlusion_culler_->UpdateDeviceScaleFactor(kDeviceScaleFactor);
}
// Create an arbitrary SharedQuadState for the given |render_pass|.
SharedQuadState* CreateSharedQuadState(AggregatedRenderPass* render_pass,
gfx::Rect rect) {
gfx::Transform quad_transform = gfx::Transform();
bool are_contents_opaque = true;
float opacity = 1.f;
int sorting_context_id = 65536;
SkBlendMode blend_mode = SkBlendMode::kSrcOver;
SharedQuadState* state = render_pass->CreateAndAppendSharedQuadState();
state->SetAll(quad_transform, rect, rect,
/*filter_info=*/gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, are_contents_opaque, opacity,
blend_mode, sorting_context_id, /*layer_id=*/0u,
/*fast_rounded_corner=*/false);
return state;
}
// Append draw quads to a given |shared_quad_state|.
void AppendQuads(SharedQuadState* shared_quad_state,
int quad_height,
int quad_width) {
bool needs_blending = false;
ResourceId resource_id(1);
gfx::PointF uv_top_left(0, 0);
gfx::PointF uv_bottom_right(1, 1);
SkColor4f background_color = SkColors::kRed;
bool nearest_neighbor = true;
int x_left = shared_quad_state->visible_quad_layer_rect.x();
int x_right = x_left + shared_quad_state->visible_quad_layer_rect.width();
int y_top = shared_quad_state->visible_quad_layer_rect.y();
int y_bottom = y_top + shared_quad_state->visible_quad_layer_rect.height();
int i = x_left;
int j = y_top;
while (i + quad_width <= x_right) {
while (j + quad_height <= y_bottom) {
auto* quad = frame_.render_pass_list.front()
->CreateAndAppendDrawQuad<TextureDrawQuad>();
gfx::Rect rect(i, j, quad_width, quad_height);
quad->SetNew(shared_quad_state, rect, rect, needs_blending, resource_id,
uv_top_left, uv_bottom_right, background_color,
nearest_neighbor,
/*secure_output=*/false, gfx::ProtectedVideoType::kClear);
j += quad_height;
}
j = y_top;
i += quad_width;
}
}
// All SharedQuadState are overlapping the same region.
// +--------+
// | s1/2/3 |
// +--------+
void IterateOverlapShareQuadStates(const std::string& story,
int shared_quad_state_count,
int quad_count) {
frame_.render_pass_list.push_back(std::make_unique<AggregatedRenderPass>());
CreateOverlapShareQuadStates(shared_quad_state_count, quad_count);
timer_.Reset();
do {
occlusion_culler_->RemoveOverdrawQuads(&frame_);
timer_.NextLap();
} while (!timer_.HasTimeLimitExpired());
auto reporter = SetUpRemoveOverdrawQuadReporter(story);
reporter.AddResult(kMetricOverlapThroughputRunsPerS,
timer_.LapsPerSecond());
frame_ = AggregatedFrame{};
}
void CreateOverlapShareQuadStates(int shared_quad_state_count,
int quad_count) {
int quad_height = kHeight / quad_count;
int quad_width = kWidth / quad_count;
int total_shared_quad_state =
shared_quad_state_count * shared_quad_state_count;
for (int i = 0; i < total_shared_quad_state; i++) {
gfx::Rect rect(0, 0, kHeight, kWidth);
SharedQuadState* new_shared_state(
CreateSharedQuadState(frame_.render_pass_list.front().get(), rect));
AppendQuads(new_shared_state, quad_height, quad_width);
}
}
// SharedQuadState are non-overlapped as shown in the figure below.
// +---+
// |s1 |
// +---+---+
// |s2 |
// +---+---+
// |s3 |
// +---+
void IterateIsolatedSharedQuadStates(const std::string& story,
int shared_quad_state_count,
int quad_count) {
frame_.render_pass_list.push_back(std::make_unique<AggregatedRenderPass>());
CreateIsolatedSharedQuadStates(shared_quad_state_count, quad_count);
timer_.Reset();
do {
occlusion_culler_->RemoveOverdrawQuads(&frame_);
timer_.NextLap();
} while (!timer_.HasTimeLimitExpired());
auto reporter = SetUpRemoveOverdrawQuadReporter(story);
reporter.AddResult(kMetricIsolatedThroughputRunsPerS,
timer_.LapsPerSecond());
frame_ = AggregatedFrame{};
}
void CreateIsolatedSharedQuadStates(int shared_quad_state_count,
int quad_count) {
int shared_quad_state_height =
kHeight / (shared_quad_state_count * shared_quad_state_count);
int shared_quad_state_width =
kWidth / (shared_quad_state_count * shared_quad_state_count);
int quad_height = shared_quad_state_height / quad_count;
int quad_width = shared_quad_state_width / quad_count;
int i = 0;
int j = 0;
while (i + shared_quad_state_height <= kWidth ||
j + shared_quad_state_height <= kHeight) {
gfx::Rect rect(i, j, shared_quad_state_height, shared_quad_state_width);
SharedQuadState* new_shared_state(
CreateSharedQuadState(frame_.render_pass_list.front().get(), rect));
AppendQuads(new_shared_state, quad_height, quad_width);
j += shared_quad_state_height;
i += shared_quad_state_width;
}
}
// SharedQuadState are overlapped as shown in the figure below.
// +----+
// | +----+
// | | +----+
// +-| | +----+
// +--| | |
// +--| |
// +----+
void IteratePartiallyOverlapSharedQuadStates(const std::string& story,
int shared_quad_state_count,
float percentage_overlap,
int quad_count) {
frame_.render_pass_list.push_back(std::make_unique<AggregatedRenderPass>());
CreatePartiallyOverlapSharedQuadStates(shared_quad_state_count,
percentage_overlap, quad_count);
timer_.Reset();
do {
occlusion_culler_->RemoveOverdrawQuads(&frame_);
timer_.NextLap();
} while (!timer_.HasTimeLimitExpired());
auto reporter = SetUpRemoveOverdrawQuadReporter(story);
reporter.AddResult(kMetricPartialOverlapThroughputRunsPerS,
timer_.LapsPerSecond());
frame_ = AggregatedFrame{};
}
void CreatePartiallyOverlapSharedQuadStates(int shared_quad_state_count,
float percentage_overlap,
int quad_count) {
int shared_quad_state_height =
kHeight / (shared_quad_state_count * shared_quad_state_count);
int shared_quad_state_width =
kWidth / (shared_quad_state_count * shared_quad_state_count);
int quad_height = shared_quad_state_height / quad_count;
int quad_width = shared_quad_state_width / quad_count;
int i = 0;
int j = 0;
for (int count = 0; count < shared_quad_state_count; count++) {
gfx::Rect rect(i, j, shared_quad_state_height, shared_quad_state_width);
SharedQuadState* new_shared_state(
CreateSharedQuadState(frame_.render_pass_list.front().get(), rect));
AppendQuads(new_shared_state, quad_height, quad_width);
i += shared_quad_state_width * percentage_overlap;
j += shared_quad_state_height * percentage_overlap;
}
}
// SharedQuadState are all adjacent to each other and added as the order shown
// in the figure below.
// +----+----+
// | s1 | s3 |
// +----+----+
// | s2 | s4 |
// +----+----+
void IterateAdjacentSharedQuadStates(const std::string& story,
int shared_quad_state_count,
int quad_count) {
frame_.render_pass_list.push_back(std::make_unique<AggregatedRenderPass>());
CreateAdjacentSharedQuadStates(shared_quad_state_count, quad_count);
timer_.Reset();
do {
occlusion_culler_->RemoveOverdrawQuads(&frame_);
timer_.NextLap();
} while (!timer_.HasTimeLimitExpired());
auto reporter = SetUpRemoveOverdrawQuadReporter(story);
reporter.AddResult(kMetricAdjacentThroughputRunsPerS,
timer_.LapsPerSecond());
frame_ = AggregatedFrame{};
}
void CreateAdjacentSharedQuadStates(int shared_quad_state_count,
int quad_count) {
int shared_quad_state_height = kHeight / shared_quad_state_count;
int shared_quad_state_width = kWidth / shared_quad_state_count;
int quad_height = shared_quad_state_height / quad_count;
int quad_width = shared_quad_state_width / quad_count;
int i = 0;
int j = 0;
while (i + shared_quad_state_height <= kWidth) {
while (j + shared_quad_state_width <= kHeight) {
gfx::Rect rect(i, j, shared_quad_state_height, shared_quad_state_width);
SharedQuadState* new_shared_state =
CreateSharedQuadState(frame_.render_pass_list.front().get(), rect);
AppendQuads(new_shared_state, quad_height, quad_width);
j += shared_quad_state_height;
}
j = 0;
i += shared_quad_state_width;
}
}
private:
AggregatedFrame frame_;
base::LapTimer timer_;
std::unique_ptr<DisplayResourceProvider> display_resource_provider_;
std::unique_ptr<OverlayProcessorInterface> overlay_processor_;
std::unique_ptr<OcclusionCuller> occlusion_culler_;
scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
};
TEST_F(RemoveOverdrawQuadPerfTest, IterateOverlapShareQuadStates) {
IterateOverlapShareQuadStates("4_sqs_with_4_quads", 2, 2);
IterateOverlapShareQuadStates("4_sqs_with_100_quads", 2, 10);
IterateOverlapShareQuadStates("100_sqs_with_4_quads", 10, 2);
IterateOverlapShareQuadStates("100_sqs_with_100_quads", 10, 10);
}
TEST_F(RemoveOverdrawQuadPerfTest, IterateIsolatedSharedQuadStates) {
IterateIsolatedSharedQuadStates("2_sqs_with_4_quads", 2, 2);
IterateIsolatedSharedQuadStates("2_sqs_with_100_quads", 2, 10);
IterateIsolatedSharedQuadStates("10_sqs_with_4_quads", 10, 2);
IterateIsolatedSharedQuadStates("10_sqs_with_100_quads", 10, 10);
}
TEST_F(RemoveOverdrawQuadPerfTest, IteratePartiallyOverlapSharedQuadStates) {
IteratePartiallyOverlapSharedQuadStates("2_sqs_with_4_quads", 2, 0.5, 2);
IteratePartiallyOverlapSharedQuadStates("2_sqs_with_100_quads", 2, 0.5, 10);
IteratePartiallyOverlapSharedQuadStates("10_sqs_with_4_quads", 10, 0.5, 2);
IteratePartiallyOverlapSharedQuadStates("10_sqs_with_100_quads", 10, 0.5, 10);
}
TEST_F(RemoveOverdrawQuadPerfTest, IterateAdjacentSharedQuadStates) {
IterateAdjacentSharedQuadStates("4_sqs_with_4_quads", 2, 2);
IterateAdjacentSharedQuadStates("4_sqs_with_100_quads", 2, 10);
IterateAdjacentSharedQuadStates("100_sqs_with_4_quads", 10, 2);
IterateAdjacentSharedQuadStates("100_sqs_with_100_quads", 10, 10);
}
} // namespace
} // namespace viz