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// Copyright 2024 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_VIZ_SERVICE_DISPLAY_OCCLUSION_CULLER_H_
#define COMPONENTS_VIZ_SERVICE_DISPLAY_OCCLUSION_CULLER_H_
#include <vector>
#include "base/memory/raw_ptr.h"
#include "components/viz/common/display/renderer_settings.h"
#include "components/viz/service/viz_service_export.h"
#include "ui/gfx/geometry/rect.h"
namespace viz {
class DisplayResourceProvider;
class DrawQuad;
class AggregatedFrame;
class OverlayProcessorInterface;
class VIZ_SERVICE_EXPORT OcclusionCuller {
public:
OcclusionCuller(OverlayProcessorInterface* overlay_processor,
DisplayResourceProvider* resource_provider,
const RendererSettings::OcclusionCullerSettings& settings);
OcclusionCuller(const OcclusionCuller&) = delete;
OcclusionCuller& operator=(const OcclusionCuller&) = delete;
~OcclusionCuller();
void UpdateDeviceScaleFactor(float device_scale_factor);
void RemoveOverdrawQuads(AggregatedFrame* frame);
private:
// Decides whether or not a DrawQuad should be split into a more complex
// visible region in order to avoid overdraw.
bool CanSplitDrawQuad(const DrawQuad* quad,
const gfx::Size& visible_region_bounding_size,
const std::vector<gfx::Rect>& visible_region_rects);
float device_scale_factor_ = 1.0f;
const raw_ptr<OverlayProcessorInterface> overlay_processor_;
const raw_ptr<DisplayResourceProvider> resource_provider_;
const RendererSettings::OcclusionCullerSettings settings_;
};
} // namespace viz
#endif // COMPONENTS_VIZ_SERVICE_DISPLAY_OCCLUSION_CULLER_H_