blob: 69e6a05f222a0ddc056885790d017de3d4a9949d [file] [log] [blame]
// Copyright 2024 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "components/viz/service/display/occlusion_culler.h"
#include <array>
#include <memory>
#include <optional>
#include <tuple>
#include <utility>
#include <vector>
#include "base/check.h"
#include "cc/base/math_util.h"
#include "components/viz/common/display/renderer_settings.h"
#include "components/viz/common/features.h"
#include "components/viz/common/frame_sinks/copy_output_request.h"
#include "components/viz/common/quads/aggregated_render_pass_draw_quad.h"
#include "components/viz/common/quads/solid_color_draw_quad.h"
#include "components/viz/common/surfaces/surface_id.h"
#include "components/viz/service/display/overlay_processor_interface.h"
#include "components/viz/service/display/overlay_processor_stub.h"
#include "components/viz/service/display/test_resource_factory.h"
#include "components/viz/test/compositor_frame_helpers.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "third_party/skia/include/core/SkColor.h"
#include "ui/gfx/geometry/mask_filter_info.h"
#include "ui/gfx/geometry/point_f.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/rect_conversions.h"
#include "ui/gfx/geometry/rect_f.h"
#include "ui/gfx/geometry/rounded_corners_f.h"
#include "ui/gfx/geometry/rrect_f.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/geometry/skia_conversions.h"
namespace viz {
namespace {
constexpr float kDefaultDeviceScaleFactor = 1.0f;
size_t NumVisibleRects(const QuadList& quads) {
size_t visible_rects = 0;
for (const auto* q : quads) {
if (!q->visible_rect.size().IsEmpty()) {
visible_rects++;
}
}
return visible_rects;
}
class OcclusionCullerTest : public testing::Test {
public:
OcclusionCullerTest() = default;
OcclusionCullerTest(const OcclusionCullerTest&) = delete;
OcclusionCullerTest& operator=(const OcclusionCullerTest&) = delete;
~OcclusionCullerTest() override = default;
protected:
void InitOcclusionCuller() { InitOcclusionCuller({}); }
void InitOcclusionCuller(RendererSettings::OcclusionCullerSettings settings) {
CHECK(!occlusion_culler_);
CHECK(resource_factory_);
occlusion_culler_ = std::make_unique<OcclusionCuller>(
overlay_processor_.get(), resource_factory_->resource_provider(),
settings);
occlusion_culler_->UpdateDeviceScaleFactor(kDefaultDeviceScaleFactor);
}
OcclusionCuller* occlusion_culler() { return occlusion_culler_.get(); }
// testing::Test:
void SetUp() override {
overlay_processor_ = std::make_unique<OverlayProcessorStub>();
resource_factory_ = std::make_unique<TestResourceFactory>();
}
void TearDown() override {
occlusion_culler_.reset();
overlay_processor_.reset();
resource_factory_.reset();
}
TextureDrawQuad* CreateTextureQuadAt(const SharedQuadState* shared_quad_state,
AggregatedRenderPass* render_pass,
const gfx::Rect& rect,
bool is_overlay_candidate) {
bool nearest_neighbor = false;
bool needs_blending = false;
gfx::Size resource_size_in_pixels = rect.size();
TestResourceFactory::TestResourceContext resource_context;
resource_context.is_overlay_candidate = is_overlay_candidate;
const ResourceId resource_id = resource_factory_->CreateResource(
resource_size_in_pixels, resource_context,
SinglePlaneFormat::kRGBA_8888, SurfaceId());
auto* overlay_quad =
render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
overlay_quad->SetNew(
shared_quad_state, rect, rect, needs_blending, resource_id,
/*top_left=*/gfx::PointF(),
/*bottom_right=*/gfx::PointF(), SkColors::kBlack, nearest_neighbor,
/*secure_output=*/false, gfx::ProtectedVideoType::kClear);
return overlay_quad;
}
std::unique_ptr<OverlayProcessorInterface> overlay_processor_;
std::unique_ptr<TestResourceFactory> resource_factory_;
std::unique_ptr<OcclusionCuller> occlusion_culler_;
};
// Quads that require blending should not be treated as occluders
// regardless of full opacity.
TEST_F(OcclusionCullerTest, OcclusionCullingWithBlending) {
RendererSettings::OcclusionCullerSettings settings;
settings.minimum_fragments_reduced = 0;
InitOcclusionCuller(settings);
AggregatedFrame frame = MakeDefaultAggregatedFrame(/*num_render_passes=*/2);
bool are_contents_opaque = true;
float opacity = 1.f;
auto src_rect = gfx::Rect(0, 0, 100, 100);
auto dest_rect = gfx::Rect(25, 25, 25, 25);
for (auto& render_pass : frame.render_pass_list) {
bool is_root_render_pass = render_pass == frame.render_pass_list.back();
auto* src_sqs = render_pass->CreateAndAppendSharedQuadState();
src_sqs->SetAll(
gfx::Transform(), src_rect, src_rect, gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, are_contents_opaque, opacity,
is_root_render_pass ? SkBlendMode::kSrcOver : SkBlendMode::kSrcIn,
/*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
auto* dest_sqs = render_pass->CreateAndAppendSharedQuadState();
dest_sqs->SetAll(
gfx::Transform(), dest_rect, dest_rect, gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, are_contents_opaque, opacity,
is_root_render_pass ? SkBlendMode::kSrcOver : SkBlendMode::kDstIn,
/*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
auto* src_quad =
render_pass->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
src_quad->SetNew(src_sqs, src_rect, src_rect, SkColors::kBlack, false);
auto* dest_quad =
render_pass->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
dest_quad->SetNew(dest_sqs, dest_rect, dest_rect, SkColors::kRed, false);
}
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.back()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.back()->quad_list));
}
// Quads that intersect backdrop filter render pass quads should not be
// split because splitting may affect how the filter applies to an
// underlying quad.
// TODO(b:424284352): Remove the test once the optimization is enabled by
// default.
TEST_F(OcclusionCullerTest, OcclusionCullingWithIntersectingBackdropFilter) {
if (features::IsBackdropFiltersCullingOptimizationEnabled()) {
GTEST_SKIP();
}
RendererSettings::OcclusionCullerSettings settings;
settings.minimum_fragments_reduced = 0;
InitOcclusionCuller(settings);
AggregatedFrame frame = MakeDefaultAggregatedFrame(/*num_render_passes=*/2);
bool are_contents_opaque = true;
float opacity = 1.f;
// Rects, shared quad states and quads map 1:1:1
std::array<gfx::Rect, 3> rects = {
gfx::Rect(75, 0, 50, 100),
gfx::Rect(0, 0, 50, 50),
gfx::Rect(0, 0, 100, 100),
};
std::array<SharedQuadState*, 3> shared_quad_states;
std::array<DrawQuad*, 3> quads;
// Set up the backdrop filter render pass
auto& bd_render_pass = frame.render_pass_list.at(0);
auto& root_render_pass = frame.render_pass_list.at(1);
auto bd_filter_rect = rects[0];
cc::FilterOperations backdrop_filters;
backdrop_filters.Append(cc::FilterOperation::CreateBlurFilter(5.0));
bd_render_pass->SetAll(
AggregatedRenderPassId{2}, bd_filter_rect, gfx::Rect(), gfx::Transform(),
cc::FilterOperations(), backdrop_filters,
SkPath::Rect(gfx::RectToSkRect(bd_filter_rect)),
gfx::ContentColorUsage::kSRGB, false, false, false, false);
// Add quads to root render pass
for (int i = 0; i < 3; i++) {
shared_quad_states[i] = root_render_pass->CreateAndAppendSharedQuadState();
shared_quad_states[i]->SetAll(
gfx::Transform(), rects[i], rects[i], gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
if (i == 0) { // Backdrop filter quad
auto* new_quad =
root_render_pass->quad_list
.AllocateAndConstruct<AggregatedRenderPassDrawQuad>();
new_quad->SetNew(shared_quad_states[i], rects[i], rects[i],
bd_render_pass->id, ResourceId(2), gfx::RectF(),
gfx::Size(), gfx::Vector2dF(1, 1), gfx::PointF(),
gfx::RectF(), false, 1.f);
quads[i] = new_quad;
} else {
auto* new_quad = root_render_pass->quad_list
.AllocateAndConstruct<SolidColorDrawQuad>();
new_quad->SetNew(shared_quad_states[i], rects[i], rects[i],
SkColors::kBlack, false);
quads[i] = new_quad;
}
}
// +---+-+-+-+
// | 1 | | . |
// +---+ | 0 |
// | 2 | . |
// +-----+---+
EXPECT_EQ(std::size(rects), root_render_pass->quad_list.size());
occlusion_culler()->RemoveOverdrawQuads(&frame);
ASSERT_EQ(std::size(rects), root_render_pass->quad_list.size());
for (int i = 0; i < 3; i++) {
EXPECT_EQ(rects[i], root_render_pass->quad_list.ElementAt(i)->visible_rect);
}
}
TEST_F(OcclusionCullerTest,
OcclusionCullingWithIntersectingBackdropFilterWithOptimization) {
//
// +-----------------------------+ quad_2 (0,0 1000x1000)
// | |
// |------------+----+-----------+
// | | | | <-backdrop_filter_rect_1 (0,200 1000x200)
// |------------|----|-----------+
// | | | |
// | | | | quad_1 (0,400 1000x600)
// | | | |
// | | | |
// +------------+----+-----------+
// ^
// backdrop_filter_rect_2 (400,200 200x800)
//
// z-order: backdrop_render_pass_1 > quad_1 > backdrop_render_pass_2
// > quad_2
if (!features::IsBackdropFiltersCullingOptimizationEnabled()) {
GTEST_SKIP();
}
RendererSettings::OcclusionCullerSettings settings;
settings.minimum_fragments_reduced = 0;
InitOcclusionCuller(settings);
AggregatedFrame frame = MakeDefaultAggregatedFrame(/*num_render_passes=*/3);
bool are_contents_opaque = true;
float opacity = 1.f;
gfx::Rect backdrop_filter_rect_1(0, 200, 1000, 200);
gfx::Rect backdrop_filter_rect_2(400, 200, 200, 800);
gfx::Rect quad_1(0, 200, 1000, 800);
gfx::Rect quad_2(0, 0, 1000, 1000);
auto& backdrop_render_pass_1 = frame.render_pass_list.at(0);
auto& backdrop_render_pass_2 = frame.render_pass_list.at(1);
auto& root_render_pass = frame.render_pass_list.at(2);
cc::FilterOperations backdrop_filters;
backdrop_filters.Append(cc::FilterOperation::CreateBlurFilter(5.0));
backdrop_render_pass_1->SetAll(
AggregatedRenderPassId{1}, backdrop_filter_rect_1, gfx::Rect(),
gfx::Transform(), cc::FilterOperations(), backdrop_filters,
SkPath::Rect(gfx::RectToSkRect(backdrop_filter_rect_1)),
gfx::ContentColorUsage::kSRGB, false, false, false, false);
backdrop_render_pass_2->SetAll(
AggregatedRenderPassId{2}, backdrop_filter_rect_2, gfx::Rect(),
gfx::Transform(), cc::FilterOperations(), backdrop_filters,
SkPath::Rect(gfx::RectToSkRect(backdrop_filter_rect_2)),
gfx::ContentColorUsage::kSRGB, false, false, false, false);
{
SharedQuadState* shared_quad_state =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
shared_quad_state->SetAll(gfx::Transform(), backdrop_filter_rect_1,
backdrop_filter_rect_1, gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, are_contents_opaque,
opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
auto* quad = root_render_pass->quad_list
.AllocateAndConstruct<AggregatedRenderPassDrawQuad>();
quad->SetNew(shared_quad_state, backdrop_filter_rect_1,
backdrop_filter_rect_1, backdrop_render_pass_1->id,
ResourceId(2), gfx::RectF(), gfx::Size(), gfx::Vector2dF(1, 1),
gfx::PointF(), gfx::RectF(), false, 1.f);
}
{
SharedQuadState* shared_quad_state =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
shared_quad_state->SetAll(gfx::Transform(), quad_1, quad_1,
gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, are_contents_opaque,
opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
auto* quad =
root_render_pass->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
quad->SetNew(shared_quad_state, quad_1, quad_1, SkColors::kBlack, false);
}
{
SharedQuadState* shared_quad_state =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
shared_quad_state->SetAll(gfx::Transform(), backdrop_filter_rect_2,
backdrop_filter_rect_2, gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, are_contents_opaque,
opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
auto* quad = root_render_pass->quad_list
.AllocateAndConstruct<AggregatedRenderPassDrawQuad>();
quad->SetNew(shared_quad_state, backdrop_filter_rect_2,
backdrop_filter_rect_2, backdrop_render_pass_2->id,
ResourceId(3), gfx::RectF(), gfx::Size(), gfx::Vector2dF(1, 1),
gfx::PointF(), gfx::RectF(), false, 1.f);
}
{
SharedQuadState* shared_quad_state =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
shared_quad_state->SetAll(gfx::Transform(), quad_2, quad_2,
gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, are_contents_opaque,
opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
auto* quad =
root_render_pass->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
quad->SetNew(shared_quad_state, quad_2, quad_2, SkColors::kBlack, false);
}
EXPECT_EQ(NumVisibleRects(root_render_pass->quad_list), 4u);
occlusion_culler()->RemoveOverdrawQuads(&frame);
EXPECT_EQ(NumVisibleRects(root_render_pass->quad_list), 5u);
auto& quad_list = root_render_pass->quad_list;
EXPECT_EQ(quad_list.ElementAt(0)->visible_rect, backdrop_filter_rect_1);
EXPECT_EQ(quad_list.ElementAt(1)->visible_rect, quad_1);
EXPECT_EQ(quad_list.ElementAt(2)->visible_rect, backdrop_filter_rect_2);
EXPECT_EQ(quad_list.ElementAt(3)->visible_rect, gfx::Rect(0, 0, 1000, 200));
EXPECT_EQ(quad_list.ElementAt(4)->visible_rect,
gfx::Rect(400, 200, 200, 800));
}
TEST_F(OcclusionCullerTest, EnsureOccluderComplexityWithBackdropFilters) {
// z-order: quad_1 > backdrop_render_pass_1 >> quad_2
if (!features::IsBackdropFiltersCullingOptimizationEnabled()) {
GTEST_SKIP();
}
RendererSettings::OcclusionCullerSettings settings;
settings.minimum_fragments_reduced = 0;
settings.maximum_occluder_complexity = 2;
InitOcclusionCuller(settings);
AggregatedFrame frame = MakeDefaultAggregatedFrame(/*num_render_passes=*/2);
bool are_contents_opaque = true;
float opacity = 1.f;
gfx::Rect backdrop_filter_rect_1(0, 200, 200, 200);
gfx::Rect quad_1(0, 0, 1000, 1000);
gfx::Rect quad_2(0, 0, 1000, 1000);
auto& backdrop_render_pass_1 = frame.render_pass_list.at(0);
auto& root_render_pass = frame.render_pass_list.at(1);
cc::FilterOperations backdrop_filters;
backdrop_filters.Append(cc::FilterOperation::CreateBlurFilter(5.0));
backdrop_render_pass_1->SetAll(
AggregatedRenderPassId{1}, backdrop_filter_rect_1, gfx::Rect(),
gfx::Transform(), cc::FilterOperations(), backdrop_filters,
SkPath::Rect(gfx::RectToSkRect(backdrop_filter_rect_1)),
gfx::ContentColorUsage::kSRGB, false, false, false, false);
{
SharedQuadState* shared_quad_state =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
shared_quad_state->SetAll(gfx::Transform(), quad_1, quad_1,
gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, are_contents_opaque,
opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
auto* quad =
root_render_pass->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
quad->SetNew(shared_quad_state, quad_1, quad_1, SkColors::kBlack, false);
}
{
SharedQuadState* shared_quad_state =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
shared_quad_state->SetAll(gfx::Transform(), backdrop_filter_rect_1,
backdrop_filter_rect_1, gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, are_contents_opaque,
opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
auto* quad = root_render_pass->quad_list
.AllocateAndConstruct<AggregatedRenderPassDrawQuad>();
quad->SetNew(shared_quad_state, backdrop_filter_rect_1,
backdrop_filter_rect_1, backdrop_render_pass_1->id,
ResourceId(2), gfx::RectF(), gfx::Size(), gfx::Vector2dF(1, 1),
gfx::PointF(), gfx::RectF(), false, 1.f);
}
{
SharedQuadState* shared_quad_state =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
shared_quad_state->SetAll(gfx::Transform(), quad_2, quad_2,
gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, are_contents_opaque,
opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
auto* quad =
root_render_pass->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
quad->SetNew(shared_quad_state, quad_2, quad_2, SkColors::kBlack, false);
}
EXPECT_EQ(NumVisibleRects(root_render_pass->quad_list), 3u);
occlusion_culler()->RemoveOverdrawQuads(&frame);
EXPECT_EQ(NumVisibleRects(root_render_pass->quad_list), 3u);
auto& quad_list = root_render_pass->quad_list;
// Ideally, for quad_2, the visible rectangle should be equivalent to
// backdrop_filter_rect_1 because the backdrop filter creates an aperture in
// the occlusion caused by quad_1. Nevertheless, since the occluder complexity
// is set to 2, the aperture in the occluder is not entirely captured,
// resulting in a larger visible_rect for quad_2.
EXPECT_EQ(quad_list.ElementAt(0)->visible_rect, quad_1);
EXPECT_EQ(quad_list.ElementAt(1)->visible_rect, backdrop_filter_rect_1);
EXPECT_EQ(quad_list.ElementAt(2)->visible_rect, gfx::Rect(0, 200, 1000, 200));
}
// Check if occlusion culling does not remove any DrawQuads when no quad is
// being covered completely.
TEST_F(OcclusionCullerTest, OcclusionCullingWithNonCoveringDrawQuad) {
InitOcclusionCuller();
AggregatedFrame frame = MakeDefaultAggregatedFrame();
gfx::Rect rect1(0, 0, 100, 100);
gfx::Rect rect2(50, 50, 100, 100);
gfx::Rect rect3(25, 25, 50, 100);
gfx::Rect rect4(150, 0, 50, 50);
gfx::Rect rect5(0, 0, 120, 120);
gfx::Rect rect6(25, 0, 50, 160);
gfx::Rect rect7(0, 20, 100, 100);
bool are_contents_opaque = true;
float opacity = 1.f;
SharedQuadState* shared_quad_state =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
// +----+
// | |
// +----+
{
shared_quad_state->SetAll(gfx::Transform(), rect1, rect1,
gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// This is a base case, the compositor frame contains only one
// DrawQuad, so the size of quad_list remains unchanged after calling
// RemoveOverdrawQuads.
EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
rect1,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
}
SharedQuadState* shared_quad_state2 =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
// +----+
// | +--|-+
// +----+ |
// +----+
{
shared_quad_state->SetAll(gfx::Transform(), rect1, rect1,
gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
shared_quad_state2->SetAll(gfx::Transform(), rect2, rect2,
gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
quad2->SetNew(shared_quad_state2, rect2, rect2, SkColors::kBlack, false);
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// Since |quad| (defined by rect1 (0, 0, 100x100)) cannot cover |quad2|
// (define by rect2 (50, 50, 100x100)), the |quad_list| size remains the
// same after calling RemoveOverdrawQuads. The visible region of |quad2| on
// screen is rect2 - rect1 U rect2 = (100, 50, 50x50 U 50, 100, 100x50),
// which cannot be represented by a smaller rect (its visible_rect stays
// the same).
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
rect1,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
EXPECT_EQ(
rect2,
frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect);
}
// +------+ +------+
// | | | |
// | +--+ | show on screen | |
// +------+ => +------+
// | | | |
// +--+ +--+
{
shared_quad_state->SetAll(gfx::Transform(), rect1, rect1,
gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
shared_quad_state2->SetAll(gfx::Transform(), rect3, rect3,
gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
quad2->SetNew(shared_quad_state2, rect3, rect3, SkColors::kBlack, false);
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// Since |quad| (defined by rect1 (0, 0, 100x100)) cannot cover |quad2|
// (define by rect3 (25, 25, 50x100)), the |quad_list| size remains the same
// after calling RemoveOverdrawQuads. The visible region of |quad2| on
// screen is rect3 - rect1 U rect3 = (25, 100, 50x25), which updates its
// visible_rect accordingly.
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
rect1,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
EXPECT_EQ(
gfx::Rect(25, 100, 50, 25),
frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect);
}
// +--+ +--+
// +----+ +----+
// || || shown on screen | |
// +----+ +----+
// +--+ +--+
{
shared_quad_state->SetAll(gfx::Transform(), rect7, rect7,
gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
shared_quad_state2->SetAll(gfx::Transform(), rect6, rect6,
gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
quad->SetNew(shared_quad_state, rect7, rect7, SkColors::kBlack, false);
quad2->SetNew(shared_quad_state2, rect6, rect6, SkColors::kBlack, false);
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// Since |quad| (defined by rect7 (0, 20, 100x100)) cannot cover |quad2|
// (define by rect6 (25, 0, 50x160)), the |quad_list| size remains the same
// after calling RemoveOverdrawQuads. The visible region of |quad2| on
// screen is rect6 - rect7 = (25, 0, 50x20 U 25, 120, 50x40), which
// cannot be represented by a smaller rect (its visible_rect stays the
// same).
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
rect7,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
EXPECT_EQ(
rect6,
frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect);
}
// +----+ +--+
// | | +--+
// +----+
{
shared_quad_state->SetAll(gfx::Transform(), rect1, rect1,
gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
shared_quad_state2->SetAll(gfx::Transform(), rect4, rect4,
gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
quad2->SetNew(shared_quad_state2, rect4, rect4, SkColors::kBlack, false);
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// Since |quad| (defined by rect1 (0, 0, 100x100)) cannot cover |quad2|
// (define by rect4 (150, 0, 50x50)), the |quad_list| size remains the same
// after calling RemoveOverdrawQuads. The visible region of |quad2| on
// screen is rect4 (150, 0, 50x50), its visible_rect stays the same.
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
rect1,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
EXPECT_EQ(
rect4,
frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect);
}
// +-----++
// | ||
// +-----+|
// +------+
{
shared_quad_state->SetAll(gfx::Transform(), rect1, rect1,
gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
shared_quad_state2->SetAll(gfx::Transform(), rect5, rect5,
gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
quad2->SetNew(shared_quad_state2, rect5, rect5, SkColors::kBlack, false);
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// Since |quad| (defined by rect1 (0, 0, 100x100)) cannot cover |quad2|
// (define by rect5 (0, 0, 120x120)), the |quad_list| size remains the same
// after calling RemoveOverdrawQuads. The visible region of |quad2| on
// screen is rect5 - rect1 = (100, 0, 20x100 U 0, 100, 100x20),
// which cannot be represented by a smaller rect (its visible_rect stays the
// same).
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
rect1,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
EXPECT_EQ(
rect5,
frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect);
}
}
// Check if the occlusion culling removes a DrawQuad that is hidden behind
// a smaller disjointed DrawQuad.
// NOTE: this test will fail if RendererSettings.kMaximumOccluderComplexity is
// reduced to 1, since |rects[1]| will become the only occluder, and the quad
// defined by |rects[2]| will not be occluded (removed).
TEST_F(OcclusionCullerTest,
OcclusionCullingWithSingleOverlapBehindDisjointedDrawQuads) {
InitOcclusionCuller();
AggregatedFrame frame = MakeDefaultAggregatedFrame();
std::vector<gfx::Rect> rects;
rects.emplace_back(0, 0, 100, 100);
rects.emplace_back(150, 0, 150, 150);
rects.emplace_back(25, 25, 50, 50);
bool are_contents_opaque = true;
float opacity = 1.f;
for (const gfx::Rect& rect : rects) {
SharedQuadState* shared_quad_state =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
shared_quad_state->SetAll(gfx::Transform(), rect, rect,
gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
auto* quad = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
quad->SetNew(shared_quad_state, rect, rect, SkColors::kBlack, false);
}
// +-------+
// +-----+ | |
// | +-+ | | |
// | +-+ | | |
// +-----+ +-------+
{
EXPECT_EQ(3u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// The third quad (defined by rects[2](25, 25, 50x50)) is completely
// occluded by the first quad (defined by rects[0](0, 0, 100x100)), so the
// third quad is removed from the |quad_list|, leaving the first and second
// (defined by rects[1](150, 0, 150x150); the largest) quads intact.
ASSERT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
rects[0],
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
EXPECT_EQ(
rects[1],
frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect);
}
}
// Check if the occlusion culling removes DrawQuads that are hidden behind
// two different sized disjointed DrawQuads.
// NOTE: this test will fail if RendererSettings.kMaximumOccluderComplexity is
// reduced to 1, since |rects[1]| will become the only occluder, and the quad
// defined by |rects[2]| will not be occluded (removed).
TEST_F(OcclusionCullerTest,
OcclusionCullingWithMultipleOverlapBehindDisjointedDrawQuads) {
InitOcclusionCuller();
AggregatedFrame frame = MakeDefaultAggregatedFrame();
std::vector<gfx::Rect> rects;
rects.emplace_back(0, 0, 100, 100);
rects.emplace_back(150, 0, 150, 150);
rects.emplace_back(25, 25, 50, 50);
rects.emplace_back(150, 0, 100, 100);
bool are_contents_opaque = true;
float opacity = 1.f;
for (const gfx::Rect& rect : rects) {
SharedQuadState* shared_quad_state =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
shared_quad_state->SetAll(gfx::Transform(), rect, rect,
gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
auto* quad = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
quad->SetNew(shared_quad_state, rect, rect, SkColors::kBlack, false);
}
// +-------+
// +-----+ +-----+ |
// | +-+ | | | |
// | +-+ | | | |
// +-----+ +-----+-+
{
EXPECT_EQ(4u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// The third (defined by rects[2](25, 25, 50x50)) and fourth (defined by
// rects[3](150, 0, 100x100)) quads are completely occluded by the first
// (defined by rects[0](0, 0, 100x100)) and second (defined by rects[1](150,
// 0, 150x150)) quads, respectively, so both are removed from the
// |quad_list|, leaving the first and and second quads intact.
ASSERT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
rects[0],
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
EXPECT_EQ(
rects[1],
frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect);
}
}
// Check if occlusion culling removes DrawQuads that are not shown on screen.
TEST_F(OcclusionCullerTest, CompositorFrameWithOverlapDrawQuad) {
InitOcclusionCuller();
AggregatedFrame frame = MakeDefaultAggregatedFrame();
gfx::Rect rect1(0, 0, 100, 100);
gfx::Rect rect2(25, 25, 50, 50);
gfx::Rect rect3(50, 50, 50, 25);
gfx::Rect rect4(0, 0, 50, 50);
bool are_contents_opaque = true;
float opacity = 1.f;
SharedQuadState* shared_quad_state =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
SharedQuadState* shared_quad_state2 =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
// completely overlapping: +-----+
// | |
// +-----+
{
shared_quad_state->SetAll(gfx::Transform(), rect1, rect1,
gfx::MaskFilterInfo(), std::nullopt,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
shared_quad_state2->SetAll(gfx::Transform(), rect1, rect1,
gfx::MaskFilterInfo(), std::nullopt,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
quad2->SetNew(shared_quad_state2, rect1, rect1, SkColors::kBlack, false);
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// |quad2| overlaps |quad1|, so |quad2| is removed from the |quad_list|.
EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
rect1,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
}
// +-----+
// | +-+ |
// | +-+ |
// +-----+
{
quad2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
shared_quad_state->SetAll(gfx::Transform(), rect1, rect1,
gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
shared_quad_state2->SetAll(gfx::Transform(), rect2, rect2,
gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
quad2->SetNew(shared_quad_state2, rect2, rect2, SkColors::kBlack, false);
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// |quad2| is hiding behind |quad1|, so |quad2| is removed from the
// |quad_list|.
EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
rect1,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
}
// +-----+
// | +--|
// | +--|
// +-----+
{
quad2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
shared_quad_state->SetAll(gfx::Transform(), rect1, rect1,
gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
shared_quad_state2->SetAll(gfx::Transform(), rect3, rect3,
gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
quad2->SetNew(shared_quad_state2, rect3, rect3, SkColors::kBlack, false);
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// |quad2| is behind |quad1| and aligns with the edge of |quad1|, so |quad2|
// is removed from the |quad_list|.
EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
rect1,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
}
// +-----++
// | ||
// +-----+|
// +------+
{
quad2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
shared_quad_state->SetAll(gfx::Transform(), rect1, rect1,
gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
shared_quad_state2->SetAll(gfx::Transform(), rect4, rect4,
gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
quad2->SetNew(shared_quad_state2, rect4, rect4, SkColors::kBlack, false);
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// |quad2| is covered by |quad 1|, so |quad2| is removed from the
// |quad_list|.
EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
rect1,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
}
}
// Check if occlusion occlusion works well with scale change transformer.
TEST_F(OcclusionCullerTest, CompositorFrameWithTransformer) {
InitOcclusionCuller();
// Rect 2, 3, 4 are contained in rect 1 only after applying the half scale
// matrix. They are repetition of CompositorFrameWithOverlapDrawQuad.
AggregatedFrame frame = MakeDefaultAggregatedFrame();
gfx::Rect rect1(0, 0, 100, 100);
gfx::Rect rect2(50, 50, 100, 100);
gfx::Rect rect3(100, 100, 100, 50);
gfx::Rect rect4(0, 0, 120, 120);
// Rect 5, 6, 7, 8, 9, 10 are not contained by rect 1 after applying the
// double scale matrix. They are repetition of
// OcclusionCullingWithNonCoveringDrawQuad.
gfx::Rect rect5(25, 25, 60, 60);
gfx::Rect rect6(12, 12, 25, 50);
gfx::Rect rect7(75, 0, 25, 25);
gfx::Rect rect8(0, 0, 60, 60);
gfx::Rect rect9(12, 0, 25, 80);
gfx::Rect rect10(0, 10, 50, 50);
gfx::Transform half_scale;
half_scale.Scale3d(0.5, 0.5, 0.5);
gfx::Transform double_scale;
double_scale.Scale(2, 2);
bool are_contents_opaque = true;
float opacity = 1.f;
SharedQuadState* shared_quad_state =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
SharedQuadState* shared_quad_state2 =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
{
shared_quad_state->SetAll(gfx::Transform(), rect1, rect1,
gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
shared_quad_state2->SetAll(half_scale, rect2, rect2, gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, are_contents_opaque,
opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
quad2->SetNew(shared_quad_state2, rect2, rect2, SkColors::kBlack, false);
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// |rect2| becomes (12, 12, 50x50) after applying half scale transform,
// |quad2| is now covered by |quad|. So the size of |quad_list| is reduced
// by 1.
EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
rect1,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
}
{
quad2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
shared_quad_state->SetAll(gfx::Transform(), rect1, rect1,
gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
shared_quad_state2->SetAll(half_scale, rect3, rect3, gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, are_contents_opaque,
opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
quad2->SetNew(shared_quad_state2, rect3, rect3, SkColors::kBlack, false);
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// |rect3| becomes (25, 25, 50x25) after applying half scale transform,
// |quad2| is now covered by |quad|. So the size of |quad_list| is reduced
// by 1.
EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
rect1,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
}
{
quad2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
shared_quad_state->SetAll(gfx::Transform(), rect1, rect1,
gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
shared_quad_state2->SetAll(half_scale, rect4, rect4, gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, are_contents_opaque,
opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
quad2->SetNew(shared_quad_state2, rect4, rect4, SkColors::kBlack, false);
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// |rect4| becomes (0, 0, 60x60) after applying half scale transform,
// |quad2| is now covered by |quad1|. So the size of |quad_list| is reduced
// by 1.
EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
rect1,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
}
{
shared_quad_state->SetAll(double_scale, rect1, rect1, gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, are_contents_opaque,
opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// The compositor frame contains only one quad, so |quad_list| remains 1
// after calling RemoveOverdrawQuads.
EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
rect1,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
}
{
quad2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
shared_quad_state->SetAll(gfx::Transform(), rect1, rect1,
gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
shared_quad_state2->SetAll(double_scale, rect5, rect5,
gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
quad2->SetNew(shared_quad_state2, rect5, rect5, SkColors::kBlack, false);
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// |quad2| (defined by |rect5|) becomes (50, 50, 120x120) after
// applying double scale transform, it is not covered by |quad| (defined by
// |rect1| (0, 0, 100x100)). So the size of |quad_list| is the same.
// Since visible region of |rect5| is not a rect, quad2::visible_rect stays
// the same.
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
rect1,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
EXPECT_EQ(
rect5,
frame.render_pass_list.front()->quad_list.ElementAt(4)->visible_rect);
}
{
shared_quad_state->SetAll(gfx::Transform(), rect1, rect1,
gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
shared_quad_state2->SetAll(double_scale, rect6, rect6,
gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
quad2->SetNew(shared_quad_state2, rect6, rect6, SkColors::kBlack, false);
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// |quad2| (defined by |rect6|) becomes (24, 24, 50x100) after
// applying double scale transform, it is not covered by |quad| (defined by
// |rect1| (0, 0, 100x100)). So the size of |quad_list| is the same.
// Since visible region of |rect5| is (12, 50, 25x12), quad2::visible_rect
// updates accordingly.
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
rect1,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
EXPECT_EQ(
gfx::Rect(12, 50, 25, 12),
frame.render_pass_list.front()->quad_list.ElementAt(4)->visible_rect);
}
{
shared_quad_state->SetAll(gfx::Transform(), rect1, rect1,
gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
shared_quad_state2->SetAll(double_scale, rect7, rect7,
gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
quad2->SetNew(shared_quad_state2, rect7, rect7, SkColors::kBlack, false);
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// |quad2| (defined by |rect7|) becomes (150, 0, 50x50) after
// applying double scale transform, it is not covered by |quad| (defined by
// |rect1| (0, 0, 100x100)). So the size of |quad_list| is the same.
// Since visible region of |rect7| is not a rect, quad2::visible_rect stays
// the same.
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
rect1,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
EXPECT_EQ(
rect7,
frame.render_pass_list.front()->quad_list.ElementAt(4)->visible_rect);
}
{
shared_quad_state->SetAll(gfx::Transform(), rect1, rect1,
gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
shared_quad_state2->SetAll(double_scale, rect8, rect8,
gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
quad2->SetNew(shared_quad_state2, rect8, rect8, SkColors::kBlack, false);
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// |quad2| (defined by |rect8|) becomes (0, 0, 120x120) after
// applying double scale transform, it is not covered by |quad1| (defined by
// |rect1| (0, 0, 100x100)). So the size of |quad_list| is the same.
// Since visible region of |rect8| is not a rect, quad2::visible_rect stays
// the same.
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
rect1,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
EXPECT_EQ(
rect8,
frame.render_pass_list.front()->quad_list.ElementAt(4)->visible_rect);
}
{
shared_quad_state->SetAll(double_scale, rect10, rect10,
gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
shared_quad_state2->SetAll(double_scale, rect9, rect9,
gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
quad->SetNew(shared_quad_state, rect10, rect10, SkColors::kBlack, false);
quad2->SetNew(shared_quad_state2, rect9, rect9, SkColors::kBlack, false);
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// |quad2| (defined by |rect9|) becomes (24, 0, 50x160) after
// applying double scale transform, it is not covered by |quad| (defined by
// |rect10| (0, 20, 100x100)). So the size of |quad_list| is the same.
// Since visible region of |rect9| is not a rect, quad2::visible_rect stays
// the same
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
rect10,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
EXPECT_EQ(
rect9,
frame.render_pass_list.front()->quad_list.ElementAt(4)->visible_rect);
}
}
// Check if occlusion culling works with transform at epsilon scale.
TEST_F(OcclusionCullerTest, CompositorFrameWithEpsilonScaleTransform) {
InitOcclusionCuller();
AggregatedFrame frame = MakeDefaultAggregatedFrame();
gfx::Rect rect(0, 0, 100, 100);
SkScalar epsilon = 0.000000001f;
SkScalar larger_than_epsilon = 0.00000001f;
gfx::Transform zero_scale;
zero_scale.Scale(0, 0);
gfx::Transform epsilon_scale;
epsilon_scale.Scale(epsilon, epsilon);
gfx::Transform larger_epsilon_scale;
larger_epsilon_scale.Scale(larger_than_epsilon, larger_than_epsilon);
bool are_contents_opaque = true;
float opacity = 1.f;
SharedQuadState* shared_quad_state =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
SharedQuadState* shared_quad_state2 =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
gfx::Transform inverted;
{
shared_quad_state->SetAll(gfx::Transform(), rect, rect,
gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
shared_quad_state2->SetAll(zero_scale, rect, rect, gfx::MaskFilterInfo(),
std::nullopt, are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
quad->SetNew(shared_quad_state, rect, rect, SkColors::kBlack, false);
quad2->SetNew(shared_quad_state2, rect, rect, SkColors::kBlack, false);
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// zero matrix transform is non-invertible, so |quad2| is not removed from
// occlusion culling algorithm.
EXPECT_FALSE(zero_scale.GetInverse(&inverted));
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
rect,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
EXPECT_EQ(
rect,
frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect);
}
{
shared_quad_state->SetAll(gfx::Transform(), rect, rect,
gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
shared_quad_state2->SetAll(epsilon_scale, rect, rect, gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, are_contents_opaque,
opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/1, /*layer_id=*/0u,
/*fast_rounded_corner=*/false);
quad->SetNew(shared_quad_state, rect, rect, SkColors::kBlack, false);
quad2->SetNew(shared_quad_state2, rect, rect, SkColors::kBlack, false);
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// This test verifies that the occlusion culling algorithm does not break
// when the scale of the transform is very close to zero. |epsilon_scale|
// transform has the scale set to 10^-8. the quad is considering to be empty
// after the transform, so it fails to intersect the occlusion rect.
// |quad2| is not removed from occlusion culling.
EXPECT_TRUE(epsilon_scale.GetInverse(&inverted));
EXPECT_TRUE(cc::MathUtil::MapEnclosedRectWith2dAxisAlignedTransform(
epsilon_scale, rect)
.IsEmpty());
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
rect,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
EXPECT_EQ(
rect,
frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect);
}
{
shared_quad_state->SetAll(gfx::Transform(), rect, rect,
gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
shared_quad_state2->SetAll(larger_epsilon_scale, rect, rect,
gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
quad->SetNew(shared_quad_state, rect, rect, SkColors::kBlack, false);
quad2->SetNew(shared_quad_state2, rect, rect, SkColors::kBlack, false);
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// This test verifies that the occlusion culling algorithm works well with
// small scales that is just larger than the epsilon scale in the previous
// case. |larger_epsilon_scale| transform has the scale set to 10^-7.
// |quad2| will be transformed to a tiny rect that is covered by the
// occlusion rect, so |quad2| is removed.
EXPECT_TRUE(larger_epsilon_scale.GetInverse(&inverted));
EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
rect,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
}
}
// Check if occlusion culling works with transform at negative scale.
TEST_F(OcclusionCullerTest, CompositorFrameWithNegativeScaleTransform) {
InitOcclusionCuller();
AggregatedFrame frame = MakeDefaultAggregatedFrame();
gfx::Rect rect(0, 0, 100, 100);
gfx::Transform negative_scale;
bool are_contents_opaque = true;
float opacity = 1.f;
SharedQuadState* shared_quad_state =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
SharedQuadState* shared_quad_state2 =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
{
negative_scale.Scale3d(-1, 1, 1);
shared_quad_state->SetAll(gfx::Transform(), rect, rect,
gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
shared_quad_state2->SetAll(negative_scale, rect, rect,
gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
quad->SetNew(shared_quad_state, rect, rect, SkColors::kBlack, false);
quad2->SetNew(shared_quad_state2, rect, rect, SkColors::kBlack, false);
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// Since the x-axis is negated, |quad2| after applying transform does not
// intersect with |quad| any more, so no quad is removed.
// In target space:
// |
// q2 +----|----+ occlusion rect
// | | |
// ---------+----------
// |
// |
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
rect,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
EXPECT_EQ(
rect,
frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect);
}
{
negative_scale.MakeIdentity();
negative_scale.Scale3d(1, -1, 1);
shared_quad_state->SetAll(gfx::Transform(), rect, rect,
gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
shared_quad_state2->SetAll(negative_scale, rect, rect,
gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
quad->SetNew(shared_quad_state, rect, rect, SkColors::kBlack, false);
quad2->SetNew(shared_quad_state2, rect, rect, SkColors::kBlack, false);
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// Since the y-axis is negated, |quad2| after applying transform does not
// intersect with |quad| any more, so no quad is removed.
// In target space:
// |
// |----+ occlusion rect
// | |
// ---------+----------
// | |
// |----+
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
rect,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
EXPECT_EQ(
rect,
frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect);
}
{
negative_scale.MakeIdentity();
negative_scale.Scale3d(1, 1, -1);
shared_quad_state->SetAll(gfx::Transform(), rect, rect,
gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
shared_quad_state2->SetAll(negative_scale, rect, rect,
gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
quad->SetNew(shared_quad_state, rect, rect, SkColors::kBlack, false);
quad2->SetNew(shared_quad_state2, rect, rect, SkColors::kBlack, false);
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// Since z-axis is missing in a 2d plane, negating the z-axis does not cause
// |q2| to move at all. So |quad2| overlaps with |quad| in target space.
// In target space:
// |
// |----+ occlusion rect
// | | q2
// ---------+----------
// |
// |
EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
rect,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
}
}
// Ensures that quad splitting is done for quads with right-angled rotations.
TEST_F(OcclusionCullerTest, CompositorFrameWithAxisAlignmentRotation) {
RendererSettings::OcclusionCullerSettings settings;
settings.minimum_fragments_reduced = 0;
InitOcclusionCuller(settings);
AggregatedFrame frame = MakeDefaultAggregatedFrame();
gfx::Rect rect1(0, 0, 100, 50);
gfx::Rect rect2(0, 0, 120, 60);
bool are_contents_opaque = true;
float opacity = 1.f;
{
// In target space
//
// +---------------+ +----+----------+
// |rect2 | | | rect2_a |
// | +----------| | +----------|
// | | | | r | |
// | | | ---> | e | |
// | | | | c | |
// | | | | t | |
// | | rect1 | | 2 | rect1 |
// | | | | | | |
// | | | | b | |
// +----+----------+ +----+----------+
gfx::Transform rotate;
rotate.Rotate(90);
SharedQuadState* shared_quad_state =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
SharedQuadState* shared_quad_state2 =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
shared_quad_state->SetAll(rotate, rect1, rect1, gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, are_contents_opaque,
opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u,
/*fast_rounded_corner=*/false);
shared_quad_state2->SetAll(rotate, rect2, rect2, gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, are_contents_opaque,
opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
quad2->SetNew(shared_quad_state2, rect2, rect2, SkColors::kBlack, false);
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// In target space, `quad` becomes (-50, 0, 50x100) and `quad2` becomes
// (-60, 0 60x120). Quads partially intersect.
EXPECT_EQ(3u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
rect1,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
gfx::Rect rect2_a(100, 0, 20, 50);
gfx::Rect rect2_b(0, 50, 120, 10);
// quad2 visible region is split into two quads.
EXPECT_EQ(
rect2_a,
frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect);
EXPECT_EQ(
rect2_b,
frame.render_pass_list.front()->quad_list.ElementAt(2)->visible_rect);
frame.render_pass_list.front()->quad_list.clear();
}
{
// Ensure that scale+rotation works fine. (Similar quads geometry as above)
gfx::Transform rotate_and_scale;
rotate_and_scale.Rotate(90);
rotate_and_scale.Scale(2);
SharedQuadState* shared_quad_state =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
SharedQuadState* shared_quad_state2 =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
shared_quad_state->SetAll(rotate_and_scale, rect1, rect1,
gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, are_contents_opaque,
opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u,
/*fast_rounded_corner=*/false);
shared_quad_state2->SetAll(rotate_and_scale, rect2, rect2,
gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, are_contents_opaque,
opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
quad2->SetNew(shared_quad_state2, rect2, rect2, SkColors::kBlack, false);
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// In target space, `quad` becomes (-100, 0, 100x200) and `quad2` becomes
// (-120, 0 120x240). Quads partially intersect.
EXPECT_EQ(3u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
rect1,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
gfx::Rect rect2_a(100, 0, 20, 50);
gfx::Rect rect2_b(0, 50, 120, 10);
// quad2 visible region is split into two quads.
EXPECT_EQ(
rect2_a,
frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect);
EXPECT_EQ(
rect2_b,
frame.render_pass_list.front()->quad_list.ElementAt(2)->visible_rect);
}
}
// Check if occlusion culling works well with rotation transform.
//
// +-----+ +----+
// | | rotation (by 45 on y-axis) -> | | same height
// +-----+ +----+ reduced weight
TEST_F(OcclusionCullerTest, CompositorFrameWithNonAxisAlignmentRotation) {
InitOcclusionCuller();
// rect 2 is inside rect 1 initially.
AggregatedFrame frame = MakeDefaultAggregatedFrame();
gfx::Rect rect1(0, 0, 100, 100);
gfx::Rect rect2(75, 75, 10, 10);
// rect 3 intersects with rect 1 initially
gfx::Rect rect3(50, 50, 25, 100);
gfx::Transform rotate;
rotate.RotateAboutYAxis(45);
bool are_contents_opaque = true;
float opacity = 1.f;
SharedQuadState* shared_quad_state =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
SharedQuadState* shared_quad_state2 =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
{
// Apply rotation transform on |rect1| only.
shared_quad_state->SetAll(rotate, rect1, rect1, gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, are_contents_opaque,
opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u,
/*fast_rounded_corner=*/false);
shared_quad_state2->SetAll(gfx::Transform(), rect2, rect2,
gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
quad2->SetNew(shared_quad_state2, rect2, rect2, SkColors::kBlack, false);
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// In target space, |quad| becomes (0, 0, 71x100) (after applying rotation
// transform) and |quad2| becomes (75, 75 10x10). So |quad2| does not
// intersect with |quad|. No changes in quads.
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
rect1,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
EXPECT_EQ(
rect2,
frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect);
}
{
// Apply rotation transform on |rect1| and |rect2|.
shared_quad_state->SetAll(rotate, rect1, rect1, gfx::MaskFilterInfo(),
std::nullopt, are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
shared_quad_state2->SetAll(rotate, rect2, rect2, gfx::MaskFilterInfo(),
std::nullopt, are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
quad2->SetNew(shared_quad_state2, rect2, rect2, SkColors::kBlack, false);
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// In target space, |quad| becomes (0, 0, 70x100) and |quad2| becomes
// (53, 75 8x10) (after applying rotation transform). So |quad2| is behind
// |quad|. |quad2| is removed from |quad_list|.
EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
rect1,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
}
{
quad2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
shared_quad_state->SetAll(rotate, rect1, rect1, gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, are_contents_opaque,
opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u,
/*fast_rounded_corner=*/false);
shared_quad_state2->SetAll(gfx::Transform(), rect3, rect3,
gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
quad2->SetNew(shared_quad_state2, rect3, rect3, SkColors::kBlack, false);
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// In target space, |quad| becomes (0, 0, 71x100) (after applying rotation
// transform) and |quad2| becomes (50, 50, 25x100). So |quad2| does not
// intersect with |quad|. No changes in quads.
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
rect1,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
EXPECT_EQ(
rect3,
frame.render_pass_list.front()->quad_list.ElementAt(2)->visible_rect);
}
{
// Since we only support updating |visible_rect| of DrawQuad with scale,
// translation and right-angled(90, 180, 270) rotation transforms, given the
// rotation of 45 degree is applied to quads, |visible_rect| of |quad2|
// should not be changed.
shared_quad_state->SetAll(rotate, rect1, rect1, gfx::MaskFilterInfo(),
std::nullopt, are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
shared_quad_state2->SetAll(rotate, rect3, rect3, gfx::MaskFilterInfo(),
std::nullopt, are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
quad2->SetNew(shared_quad_state2, rect3, rect3, SkColors::kBlack, false);
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// Since both |quad| and |quad2| went through the same transform and |rect1|
// does not cover |rect3| initially, |quad| does not cover |quad2| in target
// space.
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
rect1,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
EXPECT_EQ(
rect3,
frame.render_pass_list.front()->quad_list.ElementAt(2)->visible_rect);
}
}
// Check if occlusion culling is handled correctly if the transform does not
// preserves 2d axis alignment.
TEST_F(OcclusionCullerTest, CompositorFrameWithPerspective) {
InitOcclusionCuller();
// rect 2 is inside rect 1 initially.
AggregatedFrame frame = MakeDefaultAggregatedFrame();
gfx::Rect rect1(0, 0, 100, 100);
gfx::Rect rect2(10, 10, 1, 1);
gfx::Transform perspective;
perspective.ApplyPerspectiveDepth(100);
perspective.RotateAboutYAxis(45);
bool are_contents_opaque = true;
float opacity = 1.f;
SharedQuadState* shared_quad_state =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
SharedQuadState* shared_quad_state2 =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
{
shared_quad_state->SetAll(perspective, rect1, rect1, gfx::MaskFilterInfo(),
std::nullopt, are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
shared_quad_state2->SetAll(gfx::Transform(), rect1, rect1,
gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
quad2->SetNew(shared_quad_state2, rect1, rect1, SkColors::kBlack, false);
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// The transform used on |quad| is a combination of rotation and
// perspective matrix, so it does not preserve 2d axis. Since it takes too
// long to define a enclosed rect to describe the occlusion region,
// occlusion region is not defined and no changes in quads.
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
rect1,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
EXPECT_EQ(
rect1,
frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect);
}
{
shared_quad_state->SetAll(gfx::Transform(), rect1, rect1,
gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
shared_quad_state2->SetAll(perspective, rect2, rect2, gfx::MaskFilterInfo(),
std::nullopt, are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
quad2->SetNew(shared_quad_state2, rect2, rect2, SkColors::kBlack, false);
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// The transform used on |quad2| is a combination of rotation and
// perspective matrix, so it does not preserve 2d axis. it's easy to find
// an enclosing rect to describe |quad2|. |quad2| is hiding behind |quad|,
// so it's removed from |quad_list|.
EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
rect1,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
}
}
// Check if occlusion culling works with transparent DrawQuads.
TEST_F(OcclusionCullerTest, CompositorFrameWithOpacityChange) {
InitOcclusionCuller();
AggregatedFrame frame = MakeDefaultAggregatedFrame();
gfx::Rect rect1(0, 0, 100, 100);
gfx::Rect rect2(25, 25, 10, 10);
bool are_contents_opaque = true;
float opacity1 = 1.f;
float opacityLess1 = 0.5f;
SharedQuadState* shared_quad_state =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
SharedQuadState* shared_quad_state2 =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
{
shared_quad_state->SetAll(
gfx::Transform(), rect1, rect1, gfx::MaskFilterInfo(), std::nullopt,
are_contents_opaque, opacityLess1, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
shared_quad_state2->SetAll(
gfx::Transform(), rect2, rect2, gfx::MaskFilterInfo(), std::nullopt,
are_contents_opaque, opacity1, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
quad2->SetNew(shared_quad_state2, rect2, rect2, SkColors::kBlack, false);
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// Since the opacity of |rect2| is less than 1, |rect1| cannot occlude
// |rect2| even though |rect2| is inside |rect1|.
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
rect1,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
EXPECT_EQ(
rect2,
frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect);
}
{
shared_quad_state->SetAll(
gfx::Transform(), rect1, rect1, gfx::MaskFilterInfo(), std::nullopt,
are_contents_opaque, opacity1, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
shared_quad_state2->SetAll(
gfx::Transform(), rect2, rect2, gfx::MaskFilterInfo(), std::nullopt,
are_contents_opaque, opacity1, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
quad2->SetNew(shared_quad_state2, rect2, rect2, SkColors::kBlack, false);
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// Repeat the above test and set the opacity of |rect1| to 1.
EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
rect1,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
}
}
TEST_F(OcclusionCullerTest, CompositorFrameWithOpaquenessChange) {
InitOcclusionCuller();
AggregatedFrame frame = MakeDefaultAggregatedFrame();
gfx::Rect rect1(0, 0, 100, 100);
gfx::Rect rect2(25, 25, 10, 10);
bool opaque_content = true;
bool transparent_content = false;
float opacity = 1.f;
SharedQuadState* shared_quad_state =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
SharedQuadState* shared_quad_state2 =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
{
shared_quad_state->SetAll(
gfx::Transform(), rect1, rect1, gfx::MaskFilterInfo(), std::nullopt,
transparent_content, opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
shared_quad_state2->SetAll(
gfx::Transform(), rect2, rect2, gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
quad2->SetNew(shared_quad_state2, rect2, rect2, SkColors::kBlack, false);
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// Since the opaqueness of |rect2| is false, |rect1| cannot occlude
// |rect2| even though |rect2| is inside |rect1|.
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
rect1,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
EXPECT_EQ(
rect2,
frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect);
}
{
shared_quad_state->SetAll(
gfx::Transform(), rect1, rect1, gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
shared_quad_state2->SetAll(
gfx::Transform(), rect2, rect2, gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
quad2->SetNew(shared_quad_state2, rect2, rect2, SkColors::kBlack, false);
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// Repeat the above test and set the opaqueness of |rect2| to true.
EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
rect1,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
}
}
// Test if occlusion culling skips 3d objects. https://crbug.com/833748
TEST_F(OcclusionCullerTest, CompositorFrameZTranslate) {
InitOcclusionCuller();
AggregatedFrame frame = MakeDefaultAggregatedFrame();
gfx::Rect rect1(0, 0, 100, 100);
gfx::Rect rect2(0, 0, 200, 100);
gfx::Transform translate_back;
translate_back.Translate3d(0, 0, 100);
bool are_contents_opaque = true;
float opacity = 1.f;
SharedQuadState* shared_quad_state =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
SharedQuadState* shared_quad_state2 =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
// 2 rects inside of 3d object is completely overlapping.
// +-----+
// | |
// +-----+
{
shared_quad_state->SetAll(translate_back, rect1, rect1,
gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/1,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
shared_quad_state2->SetAll(gfx::Transform(), rect1, rect1,
gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/1,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
quad2->SetNew(shared_quad_state2, rect2, rect1, SkColors::kBlack, false);
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// Since both |quad| and |quad2| are inside of a 3d object, OcclusionCulling
// will not be applied to them.
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(rect1,
frame.render_pass_list.front()->quad_list.ElementAt(0)->rect);
EXPECT_EQ(rect2,
frame.render_pass_list.front()->quad_list.ElementAt(1)->rect);
}
}
TEST_F(OcclusionCullerTest, CompositorFrameWithTranslateTransformer) {
InitOcclusionCuller();
// rect 2 and 3 are outside rect 1 initially.
AggregatedFrame frame = MakeDefaultAggregatedFrame();
gfx::Rect rect1(0, 0, 100, 100);
gfx::Rect rect2(120, 120, 10, 10);
gfx::Rect rect3(100, 100, 100, 20);
bool opaque_content = true;
bool transparent_content = false;
float opacity = 1.f;
gfx::Transform translate_up;
translate_up.Translate(50, 50);
SharedQuadState* shared_quad_state =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
SharedQuadState* shared_quad_state2 =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
{
//
// +----+
// | |
// | |
// +----+
// +-+
// +-+
shared_quad_state->SetAll(
gfx::Transform(), rect1, rect1, gfx::MaskFilterInfo(), std::nullopt,
transparent_content, opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
shared_quad_state2->SetAll(
gfx::Transform(), rect2, rect2, gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
quad2->SetNew(shared_quad_state2, rect2, rect2, SkColors::kBlack, false);
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// |rect2| and |rect1| are disjoined as show in the first image. The size of
// |quad_list| remains 2.
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
rect1,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
EXPECT_EQ(
rect2,
frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect);
}
{
// quad content space: target space:
// +----+
// | | translation transform
// | | (move the bigger rect (0, 0) -> (50, 50)) +-----+
// +----+ => | +-+ |
// +-+ | +-+ |
// +-+ +-----+
shared_quad_state->SetAll(translate_up, rect1, rect1, gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, opaque_content, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
shared_quad_state2->SetAll(
gfx::Transform(), rect2, rect2, gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
quad2->SetNew(shared_quad_state2, rect2, rect2, SkColors::kBlack, false);
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// Move |quad| defined by |rect1| over |quad2| defined by |rect2| by
// applying translation transform. |quad2| will be covered by |quad|, so
// |quad_list| size is reduced by 1.
EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
rect1,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
}
{
// After applying translation transform on rect1:
// before after
// +----+
// | |
// | | (move the bigger rect (0, 0) -> (50, 50)) +----+
// +----+ => | +---+
// +---+ | +---+
// +---+ +----+
quad2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
shared_quad_state->SetAll(translate_up, rect1, rect1, gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, opaque_content, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
shared_quad_state2->SetAll(
gfx::Transform(), rect3, rect3, gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
quad2->SetNew(shared_quad_state2, rect3, rect3, SkColors::kBlack, false);
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// Move |quad| defined by |rect1| over |quad2| defined by |rect3| by
// applying translation transform. In target space, |quad| is (50, 50,
// 100x100) and |quad2| is (100, 100, 100x20). So the visible region of
// |quad2| is (150, 100, 50x20).
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
rect1,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
EXPECT_EQ(
gfx::Rect(150, 100, 50, 20),
frame.render_pass_list.front()->quad_list.ElementAt(2)->visible_rect);
}
}
TEST_F(OcclusionCullerTest, CompositorFrameWithCombinedSharedQuadState) {
InitOcclusionCuller();
// rect 3 is inside of combined rect of rect 1 and rect 2.
AggregatedFrame frame = MakeDefaultAggregatedFrame();
gfx::Rect rect1(0, 0, 100, 100);
gfx::Rect rect2(100, 0, 60, 60);
gfx::Rect rect3(10, 10, 120, 30);
// rect 4 and 5 intersect with the combined rect of 1 and 2.
gfx::Rect rect4(10, 10, 180, 30);
gfx::Rect rect5(10, 10, 120, 100);
bool opaque_content = true;
float opacity = 1.f;
SharedQuadState* shared_quad_state =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
SharedQuadState* shared_quad_state2 =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
SharedQuadState* shared_quad_state3 =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad3 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
{
// rect1 & rect2 rect 3 added
// +----+----+ +----+----+
// | | | |____|___||
// | |----+ => | |----+
// +----+ +----+
//
shared_quad_state->SetAll(
gfx::Transform(), rect1, rect1, gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
shared_quad_state2->SetAll(
gfx::Transform(), rect2, rect2, gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
shared_quad_state3->SetAll(
gfx::Transform(), rect3, rect3, gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
quad2->SetNew(shared_quad_state2, rect2, rect2, SkColors::kBlack, false);
quad3->SetNew(shared_quad_state3, rect3, rect3, SkColors::kBlack, false);
EXPECT_EQ(3u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// The occlusion rect is enlarged horizontally after visiting |rect1| and
// |rect2|. |rect3| is covered by both |rect1| and |rect2|, so |rect3| is
// removed from |quad_list|.
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
rect1,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
EXPECT_EQ(
rect2,
frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect);
}
{
// rect1 & rect2 rect 4 added
// +----+----+ +----+----+-+
// | | | |____|____|_|
// | |----+ => | |----+
// +----+ +----+
//
quad3 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
shared_quad_state3->SetAll(
gfx::Transform(), rect4, rect4, gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
quad3->SetNew(shared_quad_state3, rect4, rect4, SkColors::kBlack, false);
EXPECT_EQ(3u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// The occlusion rect, which is enlarged horizontally after visiting |rect1|
// and |rect2|, is (0, 0, 160x60). Since visible region of rect 4 is
// (160, 10, 30x30), |visible_rect| of |quad3| is updated.
EXPECT_EQ(3u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
rect1,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
EXPECT_EQ(
rect2,
frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect);
EXPECT_EQ(
gfx::Rect(160, 10, 30, 30),
frame.render_pass_list.front()->quad_list.ElementAt(3)->visible_rect);
}
{
// rect1 & rect2 rect 5 added
// +----+----+ +----+----+
// | | | | +--|--+ |
// | |----+ => | | |--|-+
// +----+ +-|--+ |
// +-----+
shared_quad_state3->SetAll(
gfx::Transform(), rect5, rect5, gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
quad3->SetNew(shared_quad_state3, rect5, rect5, SkColors::kBlack, false);
EXPECT_EQ(3u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// The occlusion rect, which is enlarged horizontally after visiting |rect1|
// and |rect2|, is (0, 0, 160x60). Since visible region of rect 5 is
// (10, 60, 120x50), |visible_rect| of |quad3| is updated.
EXPECT_EQ(3u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
rect1,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
EXPECT_EQ(
rect2,
frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect);
EXPECT_EQ(
gfx::Rect(10, 60, 120, 50),
frame.render_pass_list.front()->quad_list.ElementAt(3)->visible_rect);
}
}
// Remove overlapping quads in non-root render passes.
TEST_F(OcclusionCullerTest, OcclusionCullingWithMultipleRenderPass) {
InitOcclusionCuller();
AggregatedFrame frame = MakeDefaultAggregatedFrame(/*num_render_passes=*/2);
// rect 3 is inside of combined rect of rect 1 and rect 2.
// rect 4 is identical to rect 3, but in a separate render pass.
std::array<gfx::Rect, 4> rects = {
gfx::Rect(0, 0, 100, 100),
gfx::Rect(100, 0, 60, 60),
gfx::Rect(10, 10, 120, 30),
gfx::Rect(10, 10, 120, 30),
};
std::array<SharedQuadState*, 4> shared_quad_states;
std::array<SolidColorDrawQuad*, 4> quads;
for (int i = 0; i < 4; i++) {
// add all but quad 4 into non-root render pass.
auto& render_pass =
i == 3 ? frame.render_pass_list.back() : frame.render_pass_list.front();
shared_quad_states[i] = render_pass->CreateAndAppendSharedQuadState();
quads[i] =
render_pass->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
shared_quad_states[i]->SetAll(
gfx::Transform(), rects[i], rects[i], gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, /*contents_opaque=*/true,
/*opacity_f=*/1.f, SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
quads[i]->SetNew(shared_quad_states[i], rects[i], rects[i],
SkColors::kBlack, false /*force_anti_aliasing_off*/);
}
auto& render_pass = frame.render_pass_list.front();
auto& root_render_pass = frame.render_pass_list.back();
EXPECT_EQ(3u, NumVisibleRects(render_pass->quad_list));
EXPECT_EQ(1u, NumVisibleRects(root_render_pass->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
EXPECT_EQ(2u, NumVisibleRects(render_pass->quad_list));
EXPECT_EQ(1u, NumVisibleRects(root_render_pass->quad_list));
EXPECT_EQ(rects[0], render_pass->quad_list.ElementAt(0)->visible_rect);
EXPECT_EQ(rects[1], render_pass->quad_list.ElementAt(1)->visible_rect);
EXPECT_EQ(rects[3], root_render_pass->quad_list.ElementAt(0)->visible_rect);
}
// Occlusion tracking should not persist across render passes.
TEST_F(OcclusionCullerTest, CompositorFrameWithMultipleRenderPass) {
InitOcclusionCuller();
// rect 3 is inside of combined rect of rect 1 and rect 2.
AggregatedFrame frame = MakeDefaultAggregatedFrame();
gfx::Rect rect1(0, 0, 100, 100);
gfx::Rect rect2(100, 0, 60, 60);
auto render_pass2 = std::make_unique<AggregatedRenderPass>();
render_pass2->SetNew(AggregatedRenderPassId{1}, gfx::Rect(), gfx::Rect(),
gfx::Transform());
frame.render_pass_list.push_back(std::move(render_pass2));
gfx::Rect rect3(10, 10, 120, 30);
bool opaque_content = true;
float opacity = 1.f;
SharedQuadState* shared_quad_state =
frame.render_pass_list.at(1)->CreateAndAppendSharedQuadState();
auto* quad = frame.render_pass_list.at(1)
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
SharedQuadState* shared_quad_state2 =
frame.render_pass_list.at(1)->CreateAndAppendSharedQuadState();
auto* quad2 = frame.render_pass_list.at(1)
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
SharedQuadState* shared_quad_state3 =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad3 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
{
// rect1 and rect2 are from first RenderPass and rect 3 is from the second
// RenderPass.
// rect1 & rect2 rect 3 added
// +----+----+ +----+----+
// | | | |____|___||
// | |----+ => | |----+
// +----+ +----+
//
shared_quad_state->SetAll(
gfx::Transform(), rect1, rect1, gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
shared_quad_state2->SetAll(
gfx::Transform(), rect2, rect2, gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
shared_quad_state3->SetAll(
gfx::Transform(), rect3, rect3, gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
quad2->SetNew(shared_quad_state2, rect2, rect2, SkColors::kBlack, false);
quad3->SetNew(shared_quad_state3, rect3, rect3, SkColors::kBlack, false);
EXPECT_EQ(2u, frame.render_pass_list.at(1)->quad_list.size());
EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// The occlusion rect is enlarged horizontally after visiting |rect1| and
// |rect2|. |rect3| is covered by the unioned region of |rect1| and |rect2|.
// But |rect3| so |rect3| is to be removed from |quad_list|.
EXPECT_EQ(2u, frame.render_pass_list.at(1)->quad_list.size());
EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
rect1,
frame.render_pass_list.at(1)->quad_list.ElementAt(0)->visible_rect);
EXPECT_EQ(
rect2,
frame.render_pass_list.at(1)->quad_list.ElementAt(1)->visible_rect);
EXPECT_EQ(
rect3,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
}
}
TEST_F(OcclusionCullerTest, CompositorFrameWithCoveredRenderPass) {
InitOcclusionCuller();
// rect 3 is inside of combined rect of rect 1 and rect 2.
AggregatedFrame frame = MakeDefaultAggregatedFrame();
gfx::Rect rect1(0, 0, 100, 100);
auto render_pass2 = std::make_unique<AggregatedRenderPass>();
render_pass2->SetNew(AggregatedRenderPassId{1}, gfx::Rect(), gfx::Rect(),
gfx::Transform());
frame.render_pass_list.push_back(std::move(render_pass2));
bool opaque_content = true;
float opacity = 1.f;
AggregatedRenderPassId render_pass_id{1};
ResourceId mask_resource_id(2);
SharedQuadState* shared_quad_state =
frame.render_pass_list.at(1)->CreateAndAppendSharedQuadState();
auto* quad = frame.render_pass_list.at(1)
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
SharedQuadState* shared_quad_state2 =
frame.render_pass_list.at(1)->CreateAndAppendSharedQuadState();
auto* quad1 =
frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<AggregatedRenderPassDrawQuad>();
{
// rect1 is a DrawQuad from SQS1 and which is also the RenderPass rect
// from SQS2. The AggregatedRenderPassDrawQuad should not be occluded.
// rect1
// +----+
// | |
// | |
// +----+
//
shared_quad_state->SetAll(
gfx::Transform(), rect1, rect1, gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
shared_quad_state2->SetAll(
gfx::Transform(), rect1, rect1, gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
quad1->SetNew(shared_quad_state2, rect1, rect1, render_pass_id,
mask_resource_id, gfx::RectF(), gfx::Size(),
gfx::Vector2dF(1, 1), gfx::PointF(), gfx::RectF(), false,
1.0f);
EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(1u, frame.render_pass_list.at(1)->quad_list.size());
occlusion_culler()->RemoveOverdrawQuads(&frame);
// |rect1| and |rect2| shares the same region where |rect1| is a draw
// quad and |rect2| RenderPass. |rect2| will be not removed from the
// |quad_list|.
EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(1u, frame.render_pass_list.at(1)->quad_list.size());
EXPECT_EQ(
rect1,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
EXPECT_EQ(
rect1,
frame.render_pass_list.at(1)->quad_list.ElementAt(0)->visible_rect);
}
}
TEST_F(OcclusionCullerTest, CompositorFrameWithClip) {
InitOcclusionCuller();
AggregatedFrame frame = MakeDefaultAggregatedFrame();
gfx::Rect rect1(0, 0, 100, 100);
gfx::Rect rect2(50, 50, 25, 25);
gfx::Rect clip_rect(0, 0, 60, 60);
gfx::Rect rect3(50, 50, 20, 10);
bool opaque_content = true;
float opacity = 1.f;
SharedQuadState* shared_quad_state =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
SharedQuadState* shared_quad_state2 =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
{
// rect1 & rect2
// +------+
// | |
// | +-+|
// | | ||
// +------+
//
shared_quad_state->SetAll(
gfx::Transform(), rect1, rect1, gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
shared_quad_state2->SetAll(
gfx::Transform(), rect2, rect2, gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
quad2->SetNew(shared_quad_state2, rect2, rect2, SkColors::kBlack, false);
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// |rect1| covers |rect2| as shown in the figure above, So the size of
// |quad_list| is reduced by 1.
EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
rect1,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
}
{
// rect1 & rect2 clip_rect & rect2
// +------+ +----+
// | | | |
// | +-+| => +----+ +-+
// +------+ +-+
//
quad2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
shared_quad_state->SetAll(
gfx::Transform(), rect1, rect1, gfx::MaskFilterInfo(), clip_rect,
opaque_content, opacity, SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
shared_quad_state2->SetAll(
gfx::Transform(), rect2, rect2, gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
quad2->SetNew(shared_quad_state2, rect2, rect2, SkColors::kBlack, false);
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// In the target space, a clip is applied on |quad| (defined by |clip_rect|,
// (0, 0, 60x60) |quad| and |quad2| (50, 50, 25x25) don't intersect in the
// target space. So no change is applied to quads.
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
rect1,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
EXPECT_EQ(
rect2,
frame.render_pass_list.front()->quad_list.ElementAt(2)->visible_rect);
}
{
// rect1(non-clip) & rect2 rect1(clip) & rect3
// +------+ +---+
// | +-+| | +|+
// | +-+| => +--+++
// +------+
//
shared_quad_state->SetAll(
gfx::Transform(), rect1, rect1, gfx::MaskFilterInfo(), clip_rect,
opaque_content, opacity, SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
shared_quad_state2->SetAll(
gfx::Transform(), rect3, rect3, gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
quad2->SetNew(shared_quad_state2, rect3, rect3, SkColors::kBlack, false);
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// In the target space, a clip is applied on |quad| (defined by |rect3|,
// (50, 50, 20x10)). |quad| intersects with |quad2| in the target space. The
// visible region of |quad2| is (60, 50, 10x10). So |quad2| is updated
// accordingly.
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
rect1,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
EXPECT_EQ(
gfx::Rect(60, 50, 10, 10),
frame.render_pass_list.front()->quad_list.ElementAt(2)->visible_rect);
}
}
// Check if occlusion culling works with copy requests in root RenderPass only.
TEST_F(OcclusionCullerTest, CompositorFrameWithCopyRequest) {
InitOcclusionCuller();
AggregatedFrame frame = MakeDefaultAggregatedFrame();
gfx::Rect rect1(0, 0, 100, 100);
gfx::Rect rect2(50, 50, 25, 25);
bool opaque_content = true;
float opacity = 1.f;
SharedQuadState* shared_quad_state =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
SharedQuadState* shared_quad_state2 =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
{
shared_quad_state->SetAll(
gfx::Transform(), rect1, rect1, gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
shared_quad_state2->SetAll(
gfx::Transform(), rect2, rect2, gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
quad2->SetNew(shared_quad_state2, rect2, rect2, SkColors::kBlack, false);
frame.render_pass_list.front()->copy_requests.push_back(
CopyOutputRequest::CreateStubForTesting());
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// root RenderPass contains |rect1|, |rect2| and copy_request (where
// |rect2| is in |rect1|). Since our current implementation only supports
// occlusion with copy_request on root RenderPass, |quad_list| reduces its
// size by 1 after calling remove overdraw.
EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
rect1,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
}
}
TEST_F(OcclusionCullerTest, CompositorFrameWithRenderPass) {
RendererSettings::OcclusionCullerSettings settings;
settings.occluder_minium_visible_quad_size = 0;
InitOcclusionCuller(settings);
AggregatedFrame frame = MakeDefaultAggregatedFrame();
gfx::Rect rect1(0, 0, 100, 100);
gfx::Rect rect2(50, 0, 100, 100);
gfx::Rect rect3(0, 0, 25, 25);
gfx::Rect rect4(100, 0, 25, 25);
gfx::Rect rect5(0, 0, 50, 50);
gfx::Rect rect6(0, 75, 25, 25);
gfx::Rect rect7(0, 0, 10, 10);
bool opaque_content = true;
AggregatedRenderPassId render_pass_id{1};
ResourceId mask_resource_id(2);
float opacity = 1.f;
SharedQuadState* shared_quad_state =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* R1 =
frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<AggregatedRenderPassDrawQuad>();
SharedQuadState* shared_quad_state2 =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* R2 =
frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<AggregatedRenderPassDrawQuad>();
SharedQuadState* shared_quad_state3 =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* D1 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
SharedQuadState* shared_quad_state4 =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* D2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
{
// RenderPass r1 and r2 are intersecting to each other; however, the opaque
// regions D1 and D2 on R1 and R2 are not intersecting.
// +-------+---+--------+
// |_D1_| | |_D2_| |
// | | | |
// | R1 | | R2 |
// +-------+---+--------+
shared_quad_state->SetAll(
gfx::Transform(), rect1, rect1, gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
shared_quad_state2->SetAll(
gfx::Transform(), rect2, rect2, gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
shared_quad_state3->SetAll(
gfx::Transform(), rect3, rect3, gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
shared_quad_state4->SetAll(
gfx::Transform(), rect4, rect4, gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
R1->SetNew(shared_quad_state, rect1, rect1, render_pass_id,
mask_resource_id, gfx::RectF(), gfx::Size(),
gfx::Vector2dF(1, 1), gfx::PointF(), gfx::RectF(), false, 1.0f);
R2->SetNew(shared_quad_state, rect2, rect2, render_pass_id,
mask_resource_id, gfx::RectF(), gfx::Size(),
gfx::Vector2dF(1, 1), gfx::PointF(), gfx::RectF(), false, 1.0f);
D1->SetNew(shared_quad_state3, rect3, rect3, SkColors::kBlack, false);
D2->SetNew(shared_quad_state4, rect4, rect4, SkColors::kBlack, false);
EXPECT_EQ(4u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// As shown in the image above, the opaque region |d1| and |d2| does not
// occlude each other. Since AggregatedRenderPassDrawQuad |r1| and |r2|
// cannot be removed to reduce overdraw, |quad_list| remains unchanged.
EXPECT_EQ(4u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
rect1,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
EXPECT_EQ(
rect2,
frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect);
EXPECT_EQ(
rect3,
frame.render_pass_list.front()->quad_list.ElementAt(2)->visible_rect);
EXPECT_EQ(
rect4,
frame.render_pass_list.front()->quad_list.ElementAt(3)->visible_rect);
}
{
// RenderPass R2 is contained in R1, but the opaque region of the two
// RenderPasses are separated.
// +-------+-----------+
// |_D2_| | |_D1_|
// | | |
// | R2 | R1 |
// +-------+-----------+
shared_quad_state->SetAll(
gfx::Transform(), rect5, rect5, gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
shared_quad_state2->SetAll(
gfx::Transform(), rect1, rect1, gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
shared_quad_state3->SetAll(
gfx::Transform(), rect3, rect3, gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
shared_quad_state4->SetAll(
gfx::Transform(), rect6, rect6, gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
R1->SetNew(shared_quad_state, rect5, rect5, render_pass_id,
mask_resource_id, gfx::RectF(), gfx::Size(),
gfx::Vector2dF(1, 1), gfx::PointF(), gfx::RectF(), false, 1.0f);
R2->SetNew(shared_quad_state, rect1, rect1, render_pass_id,
mask_resource_id, gfx::RectF(), gfx::Size(),
gfx::Vector2dF(1, 1), gfx::PointF(), gfx::RectF(), false, 1.0f);
D1->SetNew(shared_quad_state3, rect3, rect3, SkColors::kBlack, false);
D2->SetNew(shared_quad_state4, rect6, rect6, SkColors::kBlack, false);
EXPECT_EQ(4u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// As shown in the image above, the opaque region |d1| and |d2| does not
// occlude each other. Since AggregatedRenderPassDrawQuad |r1| and |r2|
// cannot be removed to reduce overdraw, |quad_list| remains unchanged.
EXPECT_EQ(4u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
rect5,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
EXPECT_EQ(
rect1,
frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect);
EXPECT_EQ(
rect3,
frame.render_pass_list.front()->quad_list.ElementAt(2)->visible_rect);
EXPECT_EQ(
rect6,
frame.render_pass_list.front()->quad_list.ElementAt(3)->visible_rect);
}
{
// RenderPass R2 is contained in R1, and opaque region of R2 in R1 as well.
// +-+---------+-------+
// |-+ | | |
// |-----+ | |
// | R2 | R1 |
// +-----------+-------+
shared_quad_state->SetAll(
gfx::Transform(), rect5, rect5, gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
shared_quad_state2->SetAll(
gfx::Transform(), rect1, rect1, gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
shared_quad_state3->SetAll(
gfx::Transform(), rect3, rect3, gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
shared_quad_state4->SetAll(
gfx::Transform(), rect7, rect7, gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
R1->SetNew(shared_quad_state, rect5, rect5, render_pass_id,
mask_resource_id, gfx::RectF(), gfx::Size(),
gfx::Vector2dF(1, 1), gfx::PointF(), gfx::RectF(), false, 1.0f);
R2->SetNew(shared_quad_state, rect1, rect1, render_pass_id,
mask_resource_id, gfx::RectF(), gfx::Size(),
gfx::Vector2dF(1, 1), gfx::PointF(), gfx::RectF(), false, 1.0f);
D1->SetNew(shared_quad_state3, rect3, rect3, SkColors::kBlack, false);
D2->SetNew(shared_quad_state4, rect7, rect7, SkColors::kBlack, false);
EXPECT_EQ(4u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// As shown in the image above, the opaque region |d2| is contained in |d1|
// Since AggregatedRenderPassDrawQuad |r1| and |r2| cannot be removed to
// reduce overdraw, |quad_list| is reduced by 1.
EXPECT_EQ(3u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
rect5,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
EXPECT_EQ(
rect1,
frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect);
EXPECT_EQ(
rect3,
frame.render_pass_list.front()->quad_list.ElementAt(2)->visible_rect);
}
}
TEST_F(OcclusionCullerTest,
CompositorFrameWithMultipleDrawQuadInSharedQuadState) {
InitOcclusionCuller();
AggregatedFrame frame = MakeDefaultAggregatedFrame();
gfx::Rect rect1(0, 0, 100, 100);
gfx::Rect rect1_1(0, 0, 50, 50);
gfx::Rect rect1_2(50, 0, 50, 50);
gfx::Rect rect1_3(0, 50, 50, 50);
gfx::Rect rect1_4(50, 50, 50, 50);
gfx::Rect rect_in_rect1(0, 0, 60, 40);
gfx::Rect rect_intersects_rect1(80, 0, 50, 30);
gfx::Rect rect2(20, 0, 100, 100);
gfx::Rect rect2_1(20, 0, 50, 50);
gfx::Rect rect2_2(70, 0, 50, 50);
gfx::Rect rect2_3(20, 50, 50, 50);
gfx::Rect rect2_4(70, 50, 50, 50);
gfx::Rect rect3(0, 0, 140, 60);
gfx::Rect rect3_1(0, 0, 70, 30);
gfx::Rect rect3_2(70, 0, 70, 30);
bool opaque_content = true;
float opacity = 1.f;
SharedQuadState* shared_quad_state =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
SharedQuadState* shared_quad_state2 =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad1 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
auto* quad2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
auto* quad3 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
auto* quad4 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
auto* quad5 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
{
// A Shared quad states contains 4 draw quads and it covers another draw
// quad from different shared quad state.
// +--+--+
// +--|+ |
// +--+--+
// | | |
// +--+--+
shared_quad_state->SetAll(
gfx::Transform(), rect1, rect1, gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
shared_quad_state2->SetAll(
gfx::Transform(), rect_in_rect1, rect_in_rect1, gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
quad1->SetNew(shared_quad_state, rect1_1, rect1_1, SkColors::kBlack, false);
quad2->SetNew(shared_quad_state, rect1_2, rect1_2, SkColors::kBlack, false);
quad3->SetNew(shared_quad_state, rect1_3, rect1_3, SkColors::kBlack, false);
quad4->SetNew(shared_quad_state, rect1_4, rect1_4, SkColors::kBlack, false);
quad5->SetNew(shared_quad_state2, rect_in_rect1, rect_in_rect1,
SkColors::kBlack, false);
EXPECT_EQ(5u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// |visible_rect| of |shared_quad_state| is formed by 4 DrawQuads and it
// covers the visible region of |shared_quad_state2|.
EXPECT_EQ(4u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
rect1_1,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
EXPECT_EQ(
rect1_2,
frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect);
EXPECT_EQ(
rect1_3,
frame.render_pass_list.front()->quad_list.ElementAt(2)->visible_rect);
EXPECT_EQ(
rect1_4,
frame.render_pass_list.front()->quad_list.ElementAt(3)->visible_rect);
}
{
// A Shared quad states that contains 4 drawquads that intersect with
// another shared quad state that contains 1 drawquad.
// +--+-++--+
// | | +|--+
// +--+--+
// | | |
// +--+--+
quad5 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
shared_quad_state2->SetAll(gfx::Transform(), rect_intersects_rect1,
rect_intersects_rect1, gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, opaque_content, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
quad5->SetNew(shared_quad_state2, rect_intersects_rect1,
rect_intersects_rect1, SkColors::kBlack, false);
EXPECT_EQ(5u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// |visible_rect| of |shared_quad_state| is formed by 4 DrawQuads and it
// partially covers the visible region of |shared_quad_state2|. The
// |visible_rect| of |quad5| is updated.
EXPECT_EQ(5u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
rect1_1,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
EXPECT_EQ(
rect1_2,
frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect);
EXPECT_EQ(
rect1_3,
frame.render_pass_list.front()->quad_list.ElementAt(2)->visible_rect);
EXPECT_EQ(
rect1_4,
frame.render_pass_list.front()->quad_list.ElementAt(3)->visible_rect);
EXPECT_EQ(
gfx::Rect(100, 0, 30, 30),
frame.render_pass_list.front()->quad_list.ElementAt(5)->visible_rect);
}
{
// A Shared quad states that contains 4 DrawQuads that intersects with
// another shared quad state that contains 2 DrawQuads.
// +-+--+--+-+
// +-|--|--|-+
// +--+--+
// | | |
// +--+--+
auto* quad6 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
shared_quad_state->SetAll(
gfx::Transform(), rect2, rect2, gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
shared_quad_state2->SetAll(
gfx::Transform(), rect3, rect3, gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
quad1->SetNew(shared_quad_state, rect2_1, rect2_1, SkColors::kBlack, false);
quad2->SetNew(shared_quad_state, rect2_2, rect2_2, SkColors::kBlack, false);
quad3->SetNew(shared_quad_state, rect2_3, rect2_3, SkColors::kBlack, false);
quad4->SetNew(shared_quad_state, rect2_4, rect2_4, SkColors::kBlack, false);
quad5->SetNew(shared_quad_state2, rect3_1, rect3_1, SkColors::kBlack,
false);
quad6->SetNew(shared_quad_state2, rect3_2, rect3_2, SkColors::kBlack,
false);
EXPECT_EQ(6u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// |visible_rect| of |shared_quad_state| is formed by 4 DrawQuads and it
// partially covers the visible region of |shared_quad_state2|. So the
// |visible_rect| of DrawQuads in |share_quad_state2| are updated to the
// region shown on screen.
EXPECT_EQ(6u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
rect2_1,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
EXPECT_EQ(
rect2_2,
frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect);
EXPECT_EQ(
rect2_3,
frame.render_pass_list.front()->quad_list.ElementAt(2)->visible_rect);
EXPECT_EQ(
rect2_4,
frame.render_pass_list.front()->quad_list.ElementAt(3)->visible_rect);
EXPECT_EQ(
gfx::Rect(0, 0, 20, 30),
frame.render_pass_list.front()->quad_list.ElementAt(5)->visible_rect);
EXPECT_EQ(
gfx::Rect(120, 0, 20, 30),
frame.render_pass_list.front()->quad_list.ElementAt(6)->visible_rect);
}
}
TEST_F(OcclusionCullerTest, CompositorFrameWithNonInvertibleTransform) {
InitOcclusionCuller();
AggregatedFrame frame = MakeDefaultAggregatedFrame();
gfx::Rect rect1(0, 0, 100, 100);
gfx::Rect rect2(10, 10, 50, 50);
gfx::Rect rect3(0, 0, 10, 10);
gfx::Transform invertible;
auto non_invertible = gfx::Transform::RowMajor(10, 10, 0, 0, // row 1
10, 10, 0, 0, // row 2
0, 0, 1, 0, // row 3
0, 0, 0, 1); // row 4
gfx::Transform non_invertible_miss_z;
non_invertible_miss_z.Scale3d(1, 1, 0);
bool opaque_content = true;
float opacity = 1.f;
auto* quad1 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
auto* quad2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
auto* quad3 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
SharedQuadState* shared_quad_state1 =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
SharedQuadState* shared_quad_state2 =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
SharedQuadState* shared_quad_state3 =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
{
// in quad content space: in target space:
// +-+---------+ +-----------+----+
// +-+ q1 | | q1 | q3 |
// | +----+ | | +----+ | |
// | | q2 | | | | q2 | | |
// | +----+ | | +----+ | |
// | | | | |
// +-----------+ +-----------+ |
// | |
// +----------------+
// |quad1| forms an occlusion rect; |quad2| follows a invertible transform
// and is hiding behind quad1; |quad3| follows a non-invertible transform
// and it is not covered by the occlusion rect.
shared_quad_state1->SetAll(invertible, rect1, rect1, gfx::MaskFilterInfo(),
std::nullopt, opaque_content, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
shared_quad_state2->SetAll(invertible, rect2, rect2, gfx::MaskFilterInfo(),
std::nullopt, opaque_content, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
shared_quad_state3->SetAll(
non_invertible, rect3, rect3, gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
quad1->SetNew(shared_quad_state1, rect1, rect1, SkColors::kBlack, false);
quad2->SetNew(shared_quad_state2, rect2, rect2, SkColors::kBlack, false);
quad3->SetNew(shared_quad_state3, rect3, rect3, SkColors::kBlack, false);
EXPECT_EQ(3u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// |quad2| is removed because it is not shown on screen in the target space.
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
rect1,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
EXPECT_EQ(
rect3,
frame.render_pass_list.front()->quad_list.ElementAt(2)->visible_rect);
}
{
// in quad content space: in target space:
// +--------+ +--------+
// | | | | | |
// |-+ | |-+ |
// | | | |
// +--------+ +--------+
// Verify if occlusion culling can occlude quad with non-invertible
// transform.
shared_quad_state1->SetAll(invertible, rect1, rect1, gfx::MaskFilterInfo(),
std::nullopt, opaque_content, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
shared_quad_state3->SetAll(
non_invertible_miss_z, rect3, rect3, gfx::MaskFilterInfo(),
std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
quad1->SetNew(shared_quad_state1, rect1, rect1, SkColors::kBlack, false);
quad3->SetNew(shared_quad_state3, rect3, rect3, SkColors::kBlack, false);
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// |quad3| follows an non-invertible transform and it's covered by the
// occlusion rect. So |quad3| is removed from the |frame|.
EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
rect1,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
}
}
// Check if occlusion culling works with very large DrawQuad. crbug.com/824528.
TEST_F(OcclusionCullerTest, OcclusionCullingWithLargeDrawQuad) {
InitOcclusionCuller();
AggregatedFrame frame = MakeDefaultAggregatedFrame();
// The size of this DrawQuad will be 237790x237790 > 2^32 (uint32_t.max())
// which caused the integer overflow in the bug.
gfx::Rect rect1(237790, 237790);
bool are_contents_opaque = true;
float opacity = 1.f;
SharedQuadState* shared_quad_state =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
// +----+
// | |
// +----+
{
shared_quad_state->SetAll(gfx::Transform(), rect1, rect1,
gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false);
EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// This is a base case, the compositor frame contains only one
// DrawQuad, so the size of quad_list remains unchanged after calling
// RemoveOverdrawQuads.
EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
rect1,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
}
}
TEST_F(OcclusionCullerTest,
OcclusionCullingWithRoundedCornerDoesNotOcclude_SimpleOccluder) {
InitOcclusionCuller();
AggregatedFrame frame = MakeDefaultAggregatedFrame();
// The quad with rounded corner does not completely cover the quad below it.
// The corners of the below quad are visible through the clipped corners.
gfx::Rect quad_rect(10, 10, 100, 100);
gfx::MaskFilterInfo mask_filter_info(
gfx::RRectF(gfx::RectF(quad_rect), 10.f));
bool are_contents_opaque = true;
float opacity = 1.f;
SharedQuadState* shared_quad_state_with_rrect =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
SharedQuadState* shared_quad_state_occluded =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* rounded_corner_quad =
frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
auto* occluded_quad =
frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
{
shared_quad_state_occluded->SetAll(
gfx::Transform(), quad_rect, quad_rect, gfx::MaskFilterInfo(),
std::nullopt, are_contents_opaque, opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
occluded_quad->SetNew(shared_quad_state_occluded, quad_rect, quad_rect,
SkColors::kRed, false);
shared_quad_state_with_rrect->SetAll(
gfx::Transform(), quad_rect, quad_rect, mask_filter_info,
/*clip=*/std::nullopt, are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0, /*layer_id=*/0u,
/*fast_rounded_corner=*/false);
rounded_corner_quad->SetNew(shared_quad_state_with_rrect, quad_rect,
quad_rect, SkColors::kBlue, false);
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// Since none of the quads are culled, there should be 2 quads.
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
quad_rect,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
EXPECT_EQ(
quad_rect,
frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect);
}
}
TEST_F(OcclusionCullerTest,
OcclusionCullingWithRoundedCornerDoesNotOccludeY_SimpleOccluder) {
InitOcclusionCuller();
AggregatedFrame frame = MakeDefaultAggregatedFrame();
// The quad with distinct rounded corner does not completely cover the quad
// below it. The corners of the below quad are visible through the clipped
// corners.
gfx::Rect quad_rect(10, 10, 100, 100);
gfx::Rect occluded_quad_rect(13, 13, 994, 994);
gfx::MaskFilterInfo mask_filter_info(
gfx::RRectF(gfx::RectF(quad_rect), 10.f, 20.f));
bool are_contents_opaque = true;
float opacity = 1.f;
SharedQuadState* shared_quad_state_with_rrect =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
SharedQuadState* shared_quad_state_occluded =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* rounded_corner_quad =
frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
auto* occluded_quad =
frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
{
shared_quad_state_occluded->SetAll(
gfx::Transform(), occluded_quad_rect, occluded_quad_rect,
gfx::MaskFilterInfo(), std::nullopt, are_contents_opaque, opacity,
SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
occluded_quad->SetNew(shared_quad_state_occluded, occluded_quad_rect,
occluded_quad_rect, SkColors::kRed, false);
shared_quad_state_with_rrect->SetAll(
gfx::Transform(), quad_rect, quad_rect, mask_filter_info,
/*clip=*/std::nullopt, are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0, /*layer_id=*/0u,
/*fast_rounded_corner=*/false);
rounded_corner_quad->SetNew(shared_quad_state_with_rrect, quad_rect,
quad_rect, SkColors::kBlue, false);
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// Since none of the quads are culled, there should be 2 quads.
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
quad_rect,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
EXPECT_EQ(
occluded_quad_rect,
frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect);
}
}
TEST_F(OcclusionCullerTest,
OcclusionCullingWithRoundedCornerDoesNotOccludeX_SimpleOccluder) {
InitOcclusionCuller();
AggregatedFrame frame = MakeDefaultAggregatedFrame();
// The quad with distinct rounded corner does not completely cover the quad
// below it. The corners of the below quad are visible through the clipped
// corners.
gfx::Rect quad_rect(10, 10, 100, 100);
gfx::Rect occluded_quad_rect(13, 13, 994, 994);
gfx::MaskFilterInfo mask_filter_info(
gfx::RRectF(gfx::RectF(quad_rect), 20.f, 10.f));
bool are_contents_opaque = true;
float opacity = 1.f;
SharedQuadState* shared_quad_state_with_rrect =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
SharedQuadState* shared_quad_state_occluded =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* rounded_corner_quad =
frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
auto* occluded_quad =
frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
{
shared_quad_state_occluded->SetAll(
gfx::Transform(), occluded_quad_rect, occluded_quad_rect,
gfx::MaskFilterInfo(), std::nullopt, are_contents_opaque, opacity,
SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
occluded_quad->SetNew(shared_quad_state_occluded, occluded_quad_rect,
occluded_quad_rect, SkColors::kRed, false);
shared_quad_state_with_rrect->SetAll(
gfx::Transform(), quad_rect, quad_rect, mask_filter_info,
/*clip=*/std::nullopt, are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0, /*layer_id=*/0u,
/*fast_rounded_corner=*/false);
rounded_corner_quad->SetNew(shared_quad_state_with_rrect, quad_rect,
quad_rect, SkColors::kBlue, false);
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// Since none of the quads are culled, there should be 2 quads.
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
quad_rect,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
EXPECT_EQ(
occluded_quad_rect,
frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect);
}
}
TEST_F(OcclusionCullerTest,
OcclusionCullingWithRoundedCornerDoesOcclude_SimpleOccluder) {
InitOcclusionCuller();
// The quad with rounded corner completely covers the quad below it.
AggregatedFrame frame = MakeDefaultAggregatedFrame();
gfx::Rect quad_rect(10, 10, 1000, 1000);
gfx::Rect occluded_quad_rect(13, 13, 994, 994);
gfx::MaskFilterInfo mask_filter_info(
gfx::RRectF(gfx::RectF(quad_rect), gfx::RoundedCornersF(0, 10, 10, 0)));
bool are_contents_opaque = true;
float opacity = 1.f;
SharedQuadState* shared_quad_state_with_rrect =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
SharedQuadState* shared_quad_state_occluded =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* rounded_corner_quad =
frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
auto* occluded_quad =
frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
{
shared_quad_state_occluded->SetAll(
gfx::Transform(), occluded_quad_rect, occluded_quad_rect,
gfx::MaskFilterInfo(), std::nullopt, are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0, /*layer_id=*/0u,
/*fast_rounded_corner=*/false);
occluded_quad->SetNew(shared_quad_state_occluded, occluded_quad_rect,
occluded_quad_rect, SkColors::kRed, false);
shared_quad_state_with_rrect->SetAll(
gfx::Transform(), quad_rect, quad_rect, mask_filter_info,
/*clip=*/std::nullopt, are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0, /*layer_id=*/0u,
/*fast_rounded_corner=*/false);
rounded_corner_quad->SetNew(shared_quad_state_with_rrect, quad_rect,
quad_rect, SkColors::kBlue, false);
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// Since the quad with rounded corner completely covers the quad with
// no rounded corner, the later quad is culled. We should only have 1 quad
// in the final list now.
EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
quad_rect,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
}
}
TEST_F(OcclusionCullerTest,
OcclusionCullingWithRoundedCornerDoesOccludeXY_SimpleOccluder) {
InitOcclusionCuller();
// The quad with distinct rounded corners completely covers the quad below it.
AggregatedFrame frame = MakeDefaultAggregatedFrame();
gfx::Rect quad_rect(10, 10, 1000, 1000);
gfx::Rect occluded_quad_rect(13, 16, 994, 988);
gfx::MaskFilterInfo mask_filter_info(
gfx::RRectF(gfx::RectF(quad_rect), 10.f, 20.f));
bool are_contents_opaque = true;
float opacity = 1.f;
SharedQuadState* shared_quad_state_with_rrect =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
SharedQuadState* shared_quad_state_occluded =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* rounded_corner_quad =
frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
auto* occluded_quad =
frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
{
shared_quad_state_occluded->SetAll(
gfx::Transform(), occluded_quad_rect, occluded_quad_rect,
gfx::MaskFilterInfo(), std::nullopt, are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0, /*layer_id=*/0u,
/*fast_rounded_corner=*/false);
occluded_quad->SetNew(shared_quad_state_occluded, occluded_quad_rect,
occluded_quad_rect, SkColors::kRed, false);
shared_quad_state_with_rrect->SetAll(
gfx::Transform(), quad_rect, quad_rect, mask_filter_info,
/*clip=*/std::nullopt, are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0, /*layer_id=*/0u,
/*fast_rounded_corner=*/false);
rounded_corner_quad->SetNew(shared_quad_state_with_rrect, quad_rect,
quad_rect, SkColors::kBlue, false);
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// Since the quad with rounded corner completely covers the quad with
// no rounded corner, the later quad is culled. We should only have 1 quad
// in the final list now.
EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
quad_rect,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
}
}
class QuadsWithComplexOccluderTest
: public OcclusionCullerTest,
public ::testing::WithParamInterface<
std::tuple</*occluded_quad_rect=*/gfx::Rect,
/*quad_rrectf_=*/gfx::RRectF,
/*expected_visible_rects=*/std::vector<gfx::Rect>>> {
public:
QuadsWithComplexOccluderTest()
: occluded_quad_rect_(std::get<0>(GetParam())),
quad_rrectf_(std::get<1>(GetParam())),
expected_visible_region_(std::get<2>(GetParam())) {}
QuadsWithComplexOccluderTest(const QuadsWithComplexOccluderTest&) = delete;
QuadsWithComplexOccluderTest& operator=(const QuadsWithComplexOccluderTest&) =
delete;
~QuadsWithComplexOccluderTest() override = default;
protected:
gfx::Rect occluded_quad_rect_;
gfx::RRectF quad_rrectf_;
std::vector<gfx::Rect> expected_visible_region_;
};
TEST_P(QuadsWithComplexOccluderTest, OcclusionCullingWithRoundedCorner) {
RendererSettings::OcclusionCullerSettings settings;
settings.generate_complex_occluder_for_rounded_corners = true;
settings.minimum_fragments_reduced = 0;
settings.quad_split_limit = 10;
InitOcclusionCuller(settings);
AggregatedFrame frame = MakeDefaultAggregatedFrame();
bool are_contents_opaque = true;
float opacity = 1.f;
SharedQuadState* shared_quad_state_with_rrect =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
SharedQuadState* shared_quad_state_occluded =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* rounded_corner_quad =
frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
auto* occluded_quad =
frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
gfx::Rect quad_rect = gfx::ToEnclosingRect(quad_rrectf_.rect());
gfx::MaskFilterInfo mask_filter_info(quad_rrectf_);
{
shared_quad_state_occluded->SetAll(
gfx::Transform(), occluded_quad_rect_, occluded_quad_rect_,
gfx::MaskFilterInfo(), std::nullopt, are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0, /*layer_id=*/0u,
/*fast_rounded_corner=*/false);
occluded_quad->SetNew(shared_quad_state_occluded, occluded_quad_rect_,
occluded_quad_rect_, SkColors::kRed, false);
shared_quad_state_with_rrect->SetAll(
gfx::Transform(), quad_rect, quad_rect, mask_filter_info,
/*clip=*/std::nullopt, are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0, /*layer_id=*/0u,
/*fast_rounded_corner=*/false);
rounded_corner_quad->SetNew(shared_quad_state_with_rrect, quad_rect,
quad_rect, SkColors::kBlue, false);
occlusion_culler()->RemoveOverdrawQuads(&frame);
EXPECT_EQ(expected_visible_region_.size(),
NumVisibleRects(frame.render_pass_list.front()->quad_list));
int index = 0;
for (auto* quad : frame.render_pass_list.front()->quad_list) {
EXPECT_EQ(quad->visible_rect, expected_visible_region_[index++]);
}
}
}
INSTANTIATE_TEST_SUITE_P(
/* no prefix */,
QuadsWithComplexOccluderTest,
testing::Values(
std::make_tuple(
/*occluded_quad_rect=*/gfx::Rect(10, 10, 1000, 1000),
/*quad_rrectf_=*/
gfx::RRectF(gfx::RectF(10, 10, 1000, 1000), 2, 3, 2, 3, 5, 6, 5, 6),
/*expected_visible_rects=*/
std::vector<gfx::Rect>{{10, 10, 1000, 1000},
{10, 10, 2, 3},
{1008, 10, 2, 3},
{10, 1004, 5, 6},
{1005, 1004, 5, 6}}),
std::make_tuple(
/*occluded_quad_rect=*/gfx::Rect(1000, 1000),
/*quad_rrectf_=*/
gfx::RRectF(gfx::RectF(1000, 1000),
gfx::RoundedCornersF(0, 0, 0, 10)),
/*expected_visible_rects=*/
std::vector<gfx::Rect>{{0, 0, 1000, 1000}, {0, 990, 10, 10}}),
std::make_tuple(
/*occluded_quad_rect=*/gfx::Rect(1000, 1000),
/*quad_rrectf_=*/
gfx::RRectF(gfx::RectF(1000, 1000),
gfx::RoundedCornersF(10, 0, 0, 0)),
/*expected_visible_rects=*/
std::vector<gfx::Rect>{{0, 0, 1000, 1000}, {0, 0, 10, 10}}),
std::make_tuple(
/*occluded_quad_rect=*/gfx::Rect(1000, 1000),
/*quad_rrectf_=*/
gfx::RRectF(gfx::RectF(1000, 1000),
gfx::RoundedCornersF(0, 10, 0, 5)),
/*expected_visible_rects=*/
std::vector<gfx::Rect>{{0, 0, 1000, 1000},
{990, 0, 10, 10},
{0, 995, 5, 5}}),
std::make_tuple(
/*occluded_quad_rect=*/gfx::Rect(1000, 1000),
/*quad_rrectf_=*/
gfx::RRectF(gfx::RectF(1000, 1000),
gfx::RoundedCornersF(10, 10, 5, 5)),
/*expected_visible_rects=*/
std::vector<gfx::Rect>{{0, 0, 1000, 1000},
{0, 0, 10, 10},
{990, 0, 10, 10},
{0, 995, 5, 5},
{995, 995, 5, 5}}),
// Quads with non-unform radii should fallback to generate simple
// occluder.
std::make_tuple(
/*occluded_quad_rect=*/gfx::Rect(0, 0, 1000, 1000),
/*quad_rrectf_=*/
gfx::RRectF(gfx::RectF(0, 0, 1000, 1000),
gfx::RoundedCornersF(10, 8, 7, 5)),
/*expected_visible_rects=*/
std::vector<gfx::Rect>{{0, 0, 1000, 1000},
{0, 0, 1000, 3},
{0, 3, 3, 994},
{997, 3, 3, 994},
{0, 997, 1000, 3}}),
// Quads with non-unform radii should fallback to generate simple
// occluder.
std::make_tuple(
/*occluded_quad_rect=*/gfx::Rect(0, 0, 1000, 1000),
/*quad_rrectf_=*/
gfx::RRectF(gfx::RectF(0, 0, 1000, 1000), 2, 4, 2, 3, 5, 6, 5, 9),
/*expected_visible_rects=*/
std::vector<gfx::Rect>{{0, 0, 1000, 1000},
{0, 0, 1000, 2},
{0, 2, 2, 995},
{998, 2, 2, 995},
{0, 997, 1000, 3}})));
// If a quad with rounded corners is smaller than a certain threshold, a simpler
// occluder will be generated. This simpler occluder will be the largest
// inscribed rectangle within the rounded rectangle, rather than a more complex
// occluder.
TEST_F(OcclusionCullerTest, OcclusionCullingWithRoundedCornerOnSmallQuads) {
RendererSettings::OcclusionCullerSettings settings;
settings.generate_complex_occluder_for_rounded_corners = true;
settings.quad_split_limit = 10;
settings.minimum_fragments_reduced = 0;
InitOcclusionCuller(settings);
AggregatedFrame frame = MakeDefaultAggregatedFrame();
gfx::Rect quad_rect(50, 50, 128, 127);
gfx::Rect occluded_quad_rect(0, 0, 1000, 1000);
gfx::MaskFilterInfo mask_filter_info(
gfx::RRectF(gfx::RectF(quad_rect), gfx::RoundedCornersF(10)));
bool are_contents_opaque = true;
float opacity = 1.f;
SharedQuadState* shared_quad_state_with_rrect =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
SharedQuadState* shared_quad_state_occluded =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* rounded_corner_quad =
frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
auto* occluded_quad =
frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
{
shared_quad_state_occluded->SetAll(
gfx::Transform(), occluded_quad_rect, occluded_quad_rect,
gfx::MaskFilterInfo(), std::nullopt, are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0, /*layer_id=*/0u,
/*fast_rounded_corner=*/false);
occluded_quad->SetNew(shared_quad_state_occluded, occluded_quad_rect,
occluded_quad_rect, SkColors::kRed, false);
shared_quad_state_with_rrect->SetAll(
gfx::Transform(), quad_rect, quad_rect, mask_filter_info,
/*clip=*/std::nullopt, are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0, /*layer_id=*/0u,
/*fast_rounded_corner=*/false);
rounded_corner_quad->SetNew(shared_quad_state_with_rrect, quad_rect,
quad_rect, SkColors::kBlue, false);
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// For a complex occluder, the occluded quad would have been resolved into 8
// quads instead of 4 quads in this case.
EXPECT_EQ(5u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
}
}
TEST_F(OcclusionCullerTest, OcclusionCullingSplit) {
InitOcclusionCuller();
// The two partially occluded quads will be split into two additional quads,
// preserving only the visible regions.
AggregatedFrame frame = MakeDefaultAggregatedFrame();
// +--------------------------------+
// |***+----------------------+ <- Large occluding Rect
// +---|- - - - + - - -|-----+
// |***| . |*****|
// |***+----------------------+*****|
// |****************|***************|
// +----------------+---------------+
//
// * -> Visible rect for the quads.
const gfx::Rect occluding_rect(10, 10, 1000, 490);
const std::array<gfx::Rect, 3> quad_rects = {
gfx::Rect(0, 0, 1200, 20),
gfx::Rect(0, 20, 600, 490),
gfx::Rect(600, 20, 600, 490),
};
gfx::Rect occluded_sqs_rect(0, 0, 1200, 510);
const bool are_contents_opaque = true;
const float opacity = 1.f;
SharedQuadState* shared_quad_state_occluder =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
SharedQuadState* shared_quad_state_occluded =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
std::array<SolidColorDrawQuad*, 4> quads;
for (auto*& quad : quads) {
quad = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
}
{
shared_quad_state_occluder->SetAll(
gfx::Transform(), occluding_rect, occluding_rect, gfx::MaskFilterInfo(),
std::nullopt, are_contents_opaque, opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
quads[0]->SetNew(shared_quad_state_occluder, occluding_rect, occluding_rect,
SkColors::kRed, false);
shared_quad_state_occluded->SetAll(
gfx::Transform(), occluded_sqs_rect, occluded_sqs_rect,
gfx::MaskFilterInfo(), std::nullopt, are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0, /*layer_id=*/0u,
/*fast_rounded_corner=*/false);
for (int i = 1; i < 4; i++) {
quads[i]->SetNew(shared_quad_state_occluded, quad_rects[i - 1],
quad_rects[i - 1], SkColors::kRed, false);
}
EXPECT_EQ(4u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
ASSERT_EQ(6u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
occluding_rect,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
// Computed the expected quads
// +--------------------------------+
// | 1 |
// +---+----------------------+-----+
// | 2 | | 3 |
// +---+------------+---------+-----+
// | 4 | 5 |
// +----------------+---------------+
const std::array<gfx::Rect, 5> expected_visible_rects = {
// The occluded region of rest one is small, so we do not split the
// quad.
quad_rects[0],
gfx::Rect(0, 20, 10, 480),
gfx::Rect(0, 500, 600, 10),
gfx::Rect(1010, 20, 190, 480),
gfx::Rect(600, 500, 600, 10),
};
const QuadList& quad_list = frame.render_pass_list.front()->quad_list;
for (int i = 0; i < 5; i++) {
EXPECT_EQ(expected_visible_rects[i],
quad_list.ElementAt(i + 1)->visible_rect);
}
}
}
// Tests cases in which occlusion culling splits are performed due to first pass
// complexity reduction in visible regions. For more details, see:
// https://tinyurl.com/RegionComplexityReduction#heading=h.fg95k5w5t791
TEST_F(OcclusionCullerTest, FirstPassVisibleComplexityReduction) {
InitOcclusionCuller();
AggregatedFrame frame = MakeDefaultAggregatedFrame();
const bool are_contents_opaque = true;
const float opacity = 1.f;
// +---------+-------+--------------+
// |*********| |**************|
// |*********| +------+*******|
// |*********| | |*******|
// |*********| +------+*******|
// |*********| |**************|
// +---------+-------+--------------+
//
// *--> occluded quad
//
// This configuration will produce the following visible region for the
// occluded quad.
// +---------+ +--------------+
// | 1 | | 2 |
// |---------+ +------+-------|
// | 3 | | 4 |
// |---------+ +------+-------|
// | 5 | | 6 |
// +---------+ +--------------+
//
// The above split is unnecessarily complex. Rectangles 1, 3, and 5 should be
// merged:
// +---------+ +--------------+
// | | | 2 |
// | | +------+-------|
// | 1 | | 3 |
// | | +------+-------|
// | | | 4 |
// +---------+ +--------------+
//
// If the merge is not done, this visible region will be discarded and the
// quad will not be split.
const std::array<gfx::Rect, 2> occluding_rects = {
gfx::Rect(300, 0, 550, 270),
gfx::Rect(850, 50, 150, 150),
};
for (const auto& r : occluding_rects) {
SharedQuadState* shared_quad_state_occluder =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
shared_quad_state_occluder->SetAll(
gfx::Transform(), r, r, gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
are_contents_opaque, opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
SolidColorDrawQuad* quad =
frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
quad->SetNew(shared_quad_state_occluder, r, r, SkColors::kRed, false);
}
const gfx::Rect occluded_rect(0, 0, 1350, 270);
{
SharedQuadState* shared_quad_state_occluded =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
shared_quad_state_occluded->SetAll(
gfx::Transform(), occluded_rect, occluded_rect, gfx::MaskFilterInfo(),
std::nullopt, are_contents_opaque, opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
SolidColorDrawQuad* occluded_quad =
frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
occluded_quad->SetNew(shared_quad_state_occluded, occluded_rect,
occluded_rect, SkColors::kRed, false);
}
EXPECT_EQ(3u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
ASSERT_EQ(6u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
// Expected visible quads:
// +---------+-------+--------------+
// |*********| |******4*******|
// |*********| +------+-------|
// |****3****| 1 | 2 |***5***|
// |*********| +------+-------|
// |*********| |******6*******|
// +---------+-------+--------------+
//
// * -> Visible rect for the quads.
const std::array<gfx::Rect, 6> expected_visible_rects = {
occluding_rects[0],
occluding_rects[1],
gfx::Rect(0, 0, 300, 270),
gfx::Rect(850, 0, 500, 50),
gfx::Rect(1000, 50, 350, 150),
gfx::Rect(850, 200, 500, 70),
};
for (size_t i = 0; i < std::size(expected_visible_rects); ++i) {
EXPECT_EQ(
expected_visible_rects[i],
frame.render_pass_list.front()->quad_list.ElementAt(i)->visible_rect);
}
}
TEST_F(OcclusionCullerTest, OcclusionCullingWithRoundedCornerPartialOcclude) {
InitOcclusionCuller();
// The quad with rounded corner completely covers the quad below it.
AggregatedFrame frame = MakeDefaultAggregatedFrame();
// +----------------------+
// | | <- Large occluding Rect
// +---|- - - - + - - -|-------+
// |***| . |*******|
// |***| . |*******|
// |***| . |*******|
// +---|- - - - + - - -|-------+
// |***| . |*******|
// |***| . |*******|
// |***| . |*******|
// +---|- - - - + - - -|-------+
// | |
// +----------------------+
//
// * -> Visible rect for the quads.
gfx::Rect quad_rect(10, 10, 1000, 1000);
gfx::MaskFilterInfo mask_filter_info(
gfx::RRectF(gfx::RectF(quad_rect), 10.f));
gfx::Rect occluded_quad_rect_1(0, 20, 600, 490);
gfx::Rect occluded_quad_rect_2(600, 20, 600, 490);
gfx::Rect occluded_quad_rect_3(0, 510, 600, 490);
gfx::Rect occluded_quad_rect_4(600, 510, 600, 490);
gfx::Rect occluded_sqs_rect;
occluded_sqs_rect.Union(occluded_quad_rect_1);
occluded_sqs_rect.Union(occluded_quad_rect_2);
occluded_sqs_rect.Union(occluded_quad_rect_3);
occluded_sqs_rect.Union(occluded_quad_rect_4);
bool are_contents_opaque = true;
float opacity = 1.f;
SharedQuadState* shared_quad_state_with_rrect =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
SharedQuadState* shared_quad_state_occluded =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* rounded_corner_quad =
frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
auto* occluded_quad_1 =
frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
auto* occluded_quad_2 =
frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
auto* occluded_quad_3 =
frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
auto* occluded_quad_4 =
frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
{
shared_quad_state_occluded->SetAll(
gfx::Transform(), occluded_sqs_rect, occluded_sqs_rect,
gfx::MaskFilterInfo(), std::nullopt, are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0, /*layer_id=*/0u,
/*fast_rounded_corner=*/false);
occluded_quad_1->SetNew(shared_quad_state_occluded, occluded_quad_rect_1,
occluded_quad_rect_1, SkColors::kRed, false);
occluded_quad_2->SetNew(shared_quad_state_occluded, occluded_quad_rect_2,
occluded_quad_rect_2, SkColors::kRed, false);
occluded_quad_3->SetNew(shared_quad_state_occluded, occluded_quad_rect_3,
occluded_quad_rect_3, SkColors::kRed, false);
occluded_quad_4->SetNew(shared_quad_state_occluded, occluded_quad_rect_4,
occluded_quad_rect_4, SkColors::kRed, false);
shared_quad_state_with_rrect->SetAll(
gfx::Transform(), quad_rect, quad_rect, mask_filter_info,
/*clip=*/std::nullopt, are_contents_opaque, opacity,
SkBlendMode::kSrcOver, /*sorting_context=*/0, /*layer_id=*/0u,
/*fast_rounded_corner=*/false);
rounded_corner_quad->SetNew(shared_quad_state_with_rrect, quad_rect,
quad_rect, SkColors::kBlue, false);
EXPECT_EQ(5u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
// Since the quad with rounded corner completely covers the quad with
// no rounded corner, the later quad is culled. We should only have 1 quad
// in the final list now.
EXPECT_EQ(5u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
EXPECT_EQ(
quad_rect,
frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect);
// For rounded rect of bounds (10, 10, 1000, 1000) and corner radius of 10,
// the occluding rect for it would be (13, 13, 994, 994).
const gfx::Rect occluding_rect(13, 13, 994, 994);
// Computed the expe
gfx::Rect expected_visible_rect_1 = occluded_quad_rect_1;
expected_visible_rect_1.Subtract(occluding_rect);
gfx::Rect expected_visible_rect_2 = occluded_quad_rect_2;
expected_visible_rect_2.Subtract(occluding_rect);
gfx::Rect expected_visible_rect_3 = occluded_quad_rect_3;
expected_visible_rect_3.Subtract(occluding_rect);
gfx::Rect expected_visible_rect_4 = occluded_quad_rect_4;
expected_visible_rect_4.Subtract(occluding_rect);
const QuadList& quad_list = frame.render_pass_list.front()->quad_list;
EXPECT_EQ(expected_visible_rect_1, quad_list.ElementAt(1)->visible_rect);
EXPECT_EQ(expected_visible_rect_2, quad_list.ElementAt(2)->visible_rect);
EXPECT_EQ(expected_visible_rect_3, quad_list.ElementAt(3)->visible_rect);
EXPECT_EQ(expected_visible_rect_4, quad_list.ElementAt(4)->visible_rect);
}
}
// Test that the threshold we use to determine if it's worth splitting a quad or
// not takes into account the device scale factor. In particular, this test
// would not pass if we had a display scale factor equal to 1.f instead of 1.5f
// since the number of saved fragments would only be 100x100 which is lower than
// our threshold 128x128.
TEST_F(OcclusionCullerTest, OcclusionCullingSplitDeviceScaleFactorFractional) {
InitOcclusionCuller();
AggregatedFrame frame = MakeDefaultAggregatedFrame();
const bool are_contents_opaque = true;
const float opacity = 1.f;
// Occluder quad.
const gfx::Rect occluding_rect(10, 10, 100, 100);
SharedQuadState* shared_quad_state_occluding =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
SolidColorDrawQuad* occluding_quad =
frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
shared_quad_state_occluding->SetAll(
gfx::Transform(), occluding_rect, occluding_rect, gfx::MaskFilterInfo(),
std::nullopt, are_contents_opaque, opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
occluding_quad->SetNew(shared_quad_state_occluding, occluding_rect,
occluding_rect, SkColors::kRed, false);
// Occluded quad.
const gfx::Rect occluded_rect = gfx::Rect(0, 0, 1000, 1000);
SharedQuadState* shared_quad_state_occluded =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
SolidColorDrawQuad* occluded_quad =
frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
shared_quad_state_occluded->SetAll(
gfx::Transform(), occluded_rect, occluded_rect, gfx::MaskFilterInfo(),
std::nullopt, are_contents_opaque, opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
occluded_quad->SetNew(shared_quad_state_occluded, occluded_rect,
occluded_rect, SkColors::kRed, false);
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->UpdateDeviceScaleFactor(1.5f);
occlusion_culler()->RemoveOverdrawQuads(&frame);
EXPECT_EQ(5u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
}
// Verifies that small quads are culled but do not contribute to the occlusion.
TEST_F(OcclusionCullerTest, OcclusionCullingWithSmallQuads) {
RendererSettings::OcclusionCullerSettings settings;
settings.minimum_fragments_reduced = 0;
InitOcclusionCuller(settings);
AggregatedFrame frame = MakeDefaultAggregatedFrame();
gfx::Rect quad_1_sqs1(0, 0, 64, 64);
gfx::Rect quad_1_sqs2(48, 0, 16, 32);
gfx::Rect quad_2_sqs2(64, 0, 16, 32);
gfx::Rect quad_1_sqs3(64, 0, 64, 64);
gfx::Rect sqs1(0, 0, 64, 64);
gfx::Rect sqs2(48, 0, 32, 32);
gfx::Rect sqs3(64, 0, 64, 64);
bool are_contents_opaque = true;
float opacity = 1.0f;
SharedQuadState* shared_quad_state =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
SharedQuadState* shared_quad_state2 =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
SharedQuadState* shared_quad_state3 =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
auto* quad2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
auto* quad3 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
auto* quad4 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
shared_quad_state->SetAll(
gfx::Transform(), sqs1, sqs1, gfx::MaskFilterInfo(), std::nullopt,
are_contents_opaque, opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
shared_quad_state2->SetAll(
gfx::Transform(), sqs2, sqs2, gfx::MaskFilterInfo(), std::nullopt,
are_contents_opaque, opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
shared_quad_state3->SetAll(
gfx::Transform(), sqs3, sqs3, gfx::MaskFilterInfo(), std::nullopt,
are_contents_opaque, opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
quad->SetNew(shared_quad_state, quad_1_sqs1, quad_1_sqs1, SkColors::kBlack,
false);
quad2->SetNew(shared_quad_state2, quad_1_sqs2, quad_1_sqs2, SkColors::kBlack,
false);
quad3->SetNew(shared_quad_state2, quad_2_sqs2, quad_2_sqs2, SkColors::kBlack,
false);
quad4->SetNew(shared_quad_state3, quad_1_sqs3, quad_1_sqs3, SkColors::kBlack,
false);
EXPECT_EQ(4u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
EXPECT_EQ(3u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
// `quad_1_sqs1` fully occludes `quad_1_sqs2`. Also `quad_2_sqs2` partially
// occludes `quad_1_sqs3`. But since `quad_1_sqs3`, doesn't pass the size
// threshold, its occlusion is ignored whereas, though `quad_1_sqs2` also does
// not pass the size threshold, it is removed.
const QuadList& quad_list = frame.render_pass_list.front()->quad_list;
EXPECT_EQ(quad_1_sqs1, quad_list.ElementAt(0)->visible_rect);
EXPECT_EQ(quad_2_sqs2, quad_list.ElementAt(2)->visible_rect);
EXPECT_EQ(quad_1_sqs3, quad_list.ElementAt(3)->visible_rect);
}
// Verifies that effective visible size of quads are used to determine if to
// consider their occlusion.
TEST_F(OcclusionCullerTest, OcclusionCullingWithSmallQuads_HasClip) {
RendererSettings::OcclusionCullerSettings settings;
settings.minimum_fragments_reduced = 0;
InitOcclusionCuller(settings);
AggregatedFrame frame = MakeDefaultAggregatedFrame();
gfx::Rect rect(100, 100);
gfx::Rect small_rect(31, 31);
bool are_contents_opaque = true;
float opacity = 1.0f;
SharedQuadState* shared_quad_state =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
SharedQuadState* shared_quad_state2 =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
auto* quad2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
shared_quad_state->SetAll(
gfx::Transform(), rect, rect, gfx::MaskFilterInfo(), small_rect,
are_contents_opaque, opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
shared_quad_state2->SetAll(
gfx::Transform(), small_rect, small_rect, gfx::MaskFilterInfo(),
std::nullopt, are_contents_opaque, opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
quad->SetNew(shared_quad_state, rect, rect, SkColors::kBlack, false);
quad2->SetNew(shared_quad_state2, small_rect, small_rect, SkColors::kBlack,
false);
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
const QuadList& quad_list = frame.render_pass_list.front()->quad_list;
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
// After applying the clip, the effective visible rect of `rect` is smaller
// than `occluder_minium_visible_quad_size` threshold, and therefore its
// occlusion is not taken into account.
EXPECT_EQ(rect, quad_list.ElementAt(0)->visible_rect);
EXPECT_EQ(small_rect, quad_list.ElementAt(1)->visible_rect);
}
// Verifies that small quads are culled but do not contribute to the occlusion.
TEST_F(OcclusionCullerTest, OcclusionCullingWithSmallQuads_HasRoundedCorners) {
RendererSettings::OcclusionCullerSettings settings;
settings.minimum_fragments_reduced = 0;
InitOcclusionCuller(settings);
AggregatedFrame frame = MakeDefaultAggregatedFrame();
gfx::Rect rect(33, 33);
gfx::Rect small_rect(32, 32);
gfx::MaskFilterInfo mask_info(gfx::RectF(rect), gfx::RoundedCornersF(20), {});
bool are_contents_opaque = true;
float opacity = 1.0f;
SharedQuadState* shared_quad_state =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
SharedQuadState* shared_quad_state2 =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
auto* quad = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
auto* quad2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
shared_quad_state->SetAll(
gfx::Transform(), rect, rect, mask_info, std::nullopt,
are_contents_opaque, opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
shared_quad_state2->SetAll(
gfx::Transform(), small_rect, small_rect, gfx::MaskFilterInfo(),
std::nullopt, are_contents_opaque, opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
quad->SetNew(shared_quad_state, rect, rect, SkColors::kBlack, false);
quad2->SetNew(shared_quad_state2, small_rect, small_rect, SkColors::kBlack,
false);
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
// After applying the rounded corners, the effective visible rect of `rect` is
// smaller than `occluder_minium_visible_quad_size` threshold, and therefore
// its occlusion is not taken into account.
const QuadList& quad_list = frame.render_pass_list.front()->quad_list;
EXPECT_EQ(rect, quad_list.ElementAt(0)->visible_rect);
EXPECT_EQ(small_rect, quad_list.ElementAt(1)->visible_rect);
}
TEST_F(OcclusionCullerTest, RemoveOverlayCandidateIfFullyOccluded) {
RendererSettings::OcclusionCullerSettings settings;
settings.minimum_fragments_reduced = 0;
InitOcclusionCuller(settings);
AggregatedFrame frame = MakeDefaultAggregatedFrame();
auto root_render_pass = frame.render_pass_list.back().get();
gfx::Rect rect(128, 128);
gfx::Rect overlay_rect(64, 64);
bool are_contents_opaque = true;
float opacity = 1.0f;
SharedQuadState* shared_quad_state2 =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
shared_quad_state2->SetAll(
gfx::Transform(), rect, rect, gfx::MaskFilterInfo(), std::nullopt,
are_contents_opaque, opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
auto* quad2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
quad2->SetNew(shared_quad_state2, rect, rect, SkColors::kBlack, false);
SharedQuadState* shared_quad_state =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
shared_quad_state->SetAll(
gfx::Transform(), overlay_rect, overlay_rect, gfx::MaskFilterInfo(),
std::nullopt, are_contents_opaque, opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
CreateTextureQuadAt(shared_quad_state, root_render_pass, overlay_rect,
/*is_overlay_candidate=*/true);
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
const QuadList& quad_list = frame.render_pass_list.front()->quad_list;
EXPECT_EQ(rect, quad_list.ElementAt(0)->visible_rect);
}
TEST_F(OcclusionCullerTest, DontSplitOverlayTextureQuad) {
RendererSettings::OcclusionCullerSettings settings;
settings.minimum_fragments_reduced = 0;
InitOcclusionCuller(settings);
AggregatedFrame frame = MakeDefaultAggregatedFrame();
auto root_render_pass = frame.render_pass_list.back().get();
gfx::Rect rect(64, 64);
gfx::Rect overlay_rect(128, 128);
bool are_contents_opaque = true;
float opacity = 1.0f;
SharedQuadState* shared_quad_state2 =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
shared_quad_state2->SetAll(
gfx::Transform(), rect, rect, gfx::MaskFilterInfo(), std::nullopt,
are_contents_opaque, opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
auto* quad2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
quad2->SetNew(shared_quad_state2, rect, rect, SkColors::kBlack, false);
SharedQuadState* shared_quad_state =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
shared_quad_state->SetAll(
gfx::Transform(), overlay_rect, overlay_rect, gfx::MaskFilterInfo(),
std::nullopt, are_contents_opaque, opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
CreateTextureQuadAt(shared_quad_state, root_render_pass, overlay_rect,
/*is_overlay_candidate=*/true);
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
const QuadList& quad_list = frame.render_pass_list.front()->quad_list;
EXPECT_EQ(rect, quad_list.ElementAt(0)->visible_rect);
EXPECT_EQ(overlay_rect, quad_list.ElementAt(1)->visible_rect);
}
TEST_F(OcclusionCullerTest, SplitNonOverlayTextureQuad) {
RendererSettings::OcclusionCullerSettings settings;
settings.minimum_fragments_reduced = 0;
InitOcclusionCuller(settings);
AggregatedFrame frame = MakeDefaultAggregatedFrame();
auto root_render_pass = frame.render_pass_list.back().get();
gfx::Rect rect(64, 64);
gfx::Rect overlay_rect(128, 128);
bool are_contents_opaque = true;
float opacity = 1.0f;
SharedQuadState* shared_quad_state2 =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
shared_quad_state2->SetAll(
gfx::Transform(), rect, rect, gfx::MaskFilterInfo(), std::nullopt,
are_contents_opaque, opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
auto* quad2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
quad2->SetNew(shared_quad_state2, rect, rect, SkColors::kBlack, false);
SharedQuadState* shared_quad_state =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
shared_quad_state->SetAll(
gfx::Transform(), overlay_rect, overlay_rect, gfx::MaskFilterInfo(),
std::nullopt, are_contents_opaque, opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
CreateTextureQuadAt(shared_quad_state, root_render_pass, overlay_rect,
/*is_overlay_candidate=*/false);
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
EXPECT_EQ(3u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
const QuadList& quad_list = frame.render_pass_list.front()->quad_list;
EXPECT_EQ(rect, quad_list.ElementAt(0)->visible_rect);
EXPECT_EQ(gfx::Rect(64, 0, 64, 64), quad_list.ElementAt(1)->visible_rect);
EXPECT_EQ(gfx::Rect(0, 64, 128, 64), quad_list.ElementAt(2)->visible_rect);
}
TEST_F(OcclusionCullerTest, NonInvertibleTransformDueToOverflow) {
RendererSettings::OcclusionCullerSettings settings;
settings.minimum_fragments_reduced = 0;
InitOcclusionCuller(settings);
AggregatedFrame frame = MakeDefaultAggregatedFrame();
gfx::Rect rect(128, 128);
gfx::Rect rect2(256, 256);
bool are_contents_opaque = true;
float opacity = 1.0f;
gfx::Transform non_invertible_transform;
non_invertible_transform.Scale(5.45771e+37, 5.45771e+37);
SharedQuadState* shared_quad_state1 =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
shared_quad_state1->SetAll(
gfx::Transform(), rect, rect, gfx::MaskFilterInfo(), std::nullopt,
are_contents_opaque, opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
auto* quad1 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
quad1->SetNew(shared_quad_state1, rect, rect, SkColors::kBlack, false);
SharedQuadState* shared_quad_state2 =
frame.render_pass_list.front()->CreateAndAppendSharedQuadState();
shared_quad_state2->SetAll(
non_invertible_transform, rect2, rect2, gfx::MaskFilterInfo(),
std::nullopt, are_contents_opaque, opacity, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
auto* quad2 = frame.render_pass_list.front()
->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
quad2->SetNew(shared_quad_state2, rect2, rect2, SkColors::kBlack, false);
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
occlusion_culler()->RemoveOverdrawQuads(&frame);
EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list));
}
} // namespace
} // namespace viz