| // Copyright 2024 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "components/viz/service/display/occlusion_culler.h" |
| |
| #include <array> |
| #include <memory> |
| #include <optional> |
| #include <tuple> |
| #include <utility> |
| #include <vector> |
| |
| #include "base/check.h" |
| #include "cc/base/math_util.h" |
| #include "components/viz/common/display/renderer_settings.h" |
| #include "components/viz/common/features.h" |
| #include "components/viz/common/frame_sinks/copy_output_request.h" |
| #include "components/viz/common/quads/aggregated_render_pass_draw_quad.h" |
| #include "components/viz/common/quads/solid_color_draw_quad.h" |
| #include "components/viz/common/surfaces/surface_id.h" |
| #include "components/viz/service/display/overlay_processor_interface.h" |
| #include "components/viz/service/display/overlay_processor_stub.h" |
| #include "components/viz/service/display/test_resource_factory.h" |
| #include "components/viz/test/compositor_frame_helpers.h" |
| #include "testing/gtest/include/gtest/gtest.h" |
| #include "third_party/skia/include/core/SkColor.h" |
| #include "ui/gfx/geometry/mask_filter_info.h" |
| #include "ui/gfx/geometry/point_f.h" |
| #include "ui/gfx/geometry/rect.h" |
| #include "ui/gfx/geometry/rect_conversions.h" |
| #include "ui/gfx/geometry/rect_f.h" |
| #include "ui/gfx/geometry/rounded_corners_f.h" |
| #include "ui/gfx/geometry/rrect_f.h" |
| #include "ui/gfx/geometry/size.h" |
| #include "ui/gfx/geometry/skia_conversions.h" |
| |
| namespace viz { |
| namespace { |
| |
| constexpr float kDefaultDeviceScaleFactor = 1.0f; |
| |
| size_t NumVisibleRects(const QuadList& quads) { |
| size_t visible_rects = 0; |
| for (const auto* q : quads) { |
| if (!q->visible_rect.size().IsEmpty()) { |
| visible_rects++; |
| } |
| } |
| return visible_rects; |
| } |
| |
| class OcclusionCullerTest : public testing::Test { |
| public: |
| OcclusionCullerTest() = default; |
| |
| OcclusionCullerTest(const OcclusionCullerTest&) = delete; |
| OcclusionCullerTest& operator=(const OcclusionCullerTest&) = delete; |
| |
| ~OcclusionCullerTest() override = default; |
| |
| protected: |
| void InitOcclusionCuller() { InitOcclusionCuller({}); } |
| |
| void InitOcclusionCuller(RendererSettings::OcclusionCullerSettings settings) { |
| CHECK(!occlusion_culler_); |
| CHECK(resource_factory_); |
| |
| occlusion_culler_ = std::make_unique<OcclusionCuller>( |
| overlay_processor_.get(), resource_factory_->resource_provider(), |
| settings); |
| occlusion_culler_->UpdateDeviceScaleFactor(kDefaultDeviceScaleFactor); |
| } |
| |
| OcclusionCuller* occlusion_culler() { return occlusion_culler_.get(); } |
| |
| // testing::Test: |
| void SetUp() override { |
| overlay_processor_ = std::make_unique<OverlayProcessorStub>(); |
| resource_factory_ = std::make_unique<TestResourceFactory>(); |
| } |
| void TearDown() override { |
| occlusion_culler_.reset(); |
| overlay_processor_.reset(); |
| resource_factory_.reset(); |
| } |
| |
| TextureDrawQuad* CreateTextureQuadAt(const SharedQuadState* shared_quad_state, |
| AggregatedRenderPass* render_pass, |
| const gfx::Rect& rect, |
| bool is_overlay_candidate) { |
| bool nearest_neighbor = false; |
| bool needs_blending = false; |
| gfx::Size resource_size_in_pixels = rect.size(); |
| |
| TestResourceFactory::TestResourceContext resource_context; |
| resource_context.is_overlay_candidate = is_overlay_candidate; |
| |
| const ResourceId resource_id = resource_factory_->CreateResource( |
| resource_size_in_pixels, resource_context, |
| SinglePlaneFormat::kRGBA_8888, SurfaceId()); |
| |
| auto* overlay_quad = |
| render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); |
| overlay_quad->SetNew( |
| shared_quad_state, rect, rect, needs_blending, resource_id, |
| /*top_left=*/gfx::PointF(), |
| /*bottom_right=*/gfx::PointF(), SkColors::kBlack, nearest_neighbor, |
| /*secure_output=*/false, gfx::ProtectedVideoType::kClear); |
| |
| return overlay_quad; |
| } |
| |
| std::unique_ptr<OverlayProcessorInterface> overlay_processor_; |
| std::unique_ptr<TestResourceFactory> resource_factory_; |
| std::unique_ptr<OcclusionCuller> occlusion_culler_; |
| }; |
| |
| // Quads that require blending should not be treated as occluders |
| // regardless of full opacity. |
| TEST_F(OcclusionCullerTest, OcclusionCullingWithBlending) { |
| RendererSettings::OcclusionCullerSettings settings; |
| settings.minimum_fragments_reduced = 0; |
| |
| InitOcclusionCuller(settings); |
| AggregatedFrame frame = MakeDefaultAggregatedFrame(/*num_render_passes=*/2); |
| |
| bool are_contents_opaque = true; |
| float opacity = 1.f; |
| |
| auto src_rect = gfx::Rect(0, 0, 100, 100); |
| auto dest_rect = gfx::Rect(25, 25, 25, 25); |
| |
| for (auto& render_pass : frame.render_pass_list) { |
| bool is_root_render_pass = render_pass == frame.render_pass_list.back(); |
| |
| auto* src_sqs = render_pass->CreateAndAppendSharedQuadState(); |
| src_sqs->SetAll( |
| gfx::Transform(), src_rect, src_rect, gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, are_contents_opaque, opacity, |
| is_root_render_pass ? SkBlendMode::kSrcOver : SkBlendMode::kSrcIn, |
| /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| auto* dest_sqs = render_pass->CreateAndAppendSharedQuadState(); |
| dest_sqs->SetAll( |
| gfx::Transform(), dest_rect, dest_rect, gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, are_contents_opaque, opacity, |
| is_root_render_pass ? SkBlendMode::kSrcOver : SkBlendMode::kDstIn, |
| /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| auto* src_quad = |
| render_pass->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| src_quad->SetNew(src_sqs, src_rect, src_rect, SkColors::kBlack, false); |
| |
| auto* dest_quad = |
| render_pass->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| dest_quad->SetNew(dest_sqs, dest_rect, dest_rect, SkColors::kRed, false); |
| } |
| |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.back()->quad_list)); |
| |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.back()->quad_list)); |
| } |
| |
| // Quads that intersect backdrop filter render pass quads should not be |
| // split because splitting may affect how the filter applies to an |
| // underlying quad. |
| // TODO(b:424284352): Remove the test once the optimization is enabled by |
| // default. |
| TEST_F(OcclusionCullerTest, OcclusionCullingWithIntersectingBackdropFilter) { |
| if (features::IsBackdropFiltersCullingOptimizationEnabled()) { |
| GTEST_SKIP(); |
| } |
| |
| RendererSettings::OcclusionCullerSettings settings; |
| settings.minimum_fragments_reduced = 0; |
| |
| InitOcclusionCuller(settings); |
| AggregatedFrame frame = MakeDefaultAggregatedFrame(/*num_render_passes=*/2); |
| |
| bool are_contents_opaque = true; |
| float opacity = 1.f; |
| |
| // Rects, shared quad states and quads map 1:1:1 |
| std::array<gfx::Rect, 3> rects = { |
| gfx::Rect(75, 0, 50, 100), |
| gfx::Rect(0, 0, 50, 50), |
| gfx::Rect(0, 0, 100, 100), |
| }; |
| |
| std::array<SharedQuadState*, 3> shared_quad_states; |
| std::array<DrawQuad*, 3> quads; |
| |
| // Set up the backdrop filter render pass |
| auto& bd_render_pass = frame.render_pass_list.at(0); |
| auto& root_render_pass = frame.render_pass_list.at(1); |
| auto bd_filter_rect = rects[0]; |
| |
| cc::FilterOperations backdrop_filters; |
| backdrop_filters.Append(cc::FilterOperation::CreateBlurFilter(5.0)); |
| bd_render_pass->SetAll( |
| AggregatedRenderPassId{2}, bd_filter_rect, gfx::Rect(), gfx::Transform(), |
| cc::FilterOperations(), backdrop_filters, |
| SkPath::Rect(gfx::RectToSkRect(bd_filter_rect)), |
| gfx::ContentColorUsage::kSRGB, false, false, false, false); |
| |
| // Add quads to root render pass |
| for (int i = 0; i < 3; i++) { |
| shared_quad_states[i] = root_render_pass->CreateAndAppendSharedQuadState(); |
| shared_quad_states[i]->SetAll( |
| gfx::Transform(), rects[i], rects[i], gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| if (i == 0) { // Backdrop filter quad |
| auto* new_quad = |
| root_render_pass->quad_list |
| .AllocateAndConstruct<AggregatedRenderPassDrawQuad>(); |
| new_quad->SetNew(shared_quad_states[i], rects[i], rects[i], |
| bd_render_pass->id, ResourceId(2), gfx::RectF(), |
| gfx::Size(), gfx::Vector2dF(1, 1), gfx::PointF(), |
| gfx::RectF(), false, 1.f); |
| quads[i] = new_quad; |
| } else { |
| auto* new_quad = root_render_pass->quad_list |
| .AllocateAndConstruct<SolidColorDrawQuad>(); |
| new_quad->SetNew(shared_quad_states[i], rects[i], rects[i], |
| SkColors::kBlack, false); |
| quads[i] = new_quad; |
| } |
| } |
| |
| // +---+-+-+-+ |
| // | 1 | | . | |
| // +---+ | 0 | |
| // | 2 | . | |
| // +-----+---+ |
| EXPECT_EQ(std::size(rects), root_render_pass->quad_list.size()); |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| ASSERT_EQ(std::size(rects), root_render_pass->quad_list.size()); |
| |
| for (int i = 0; i < 3; i++) { |
| EXPECT_EQ(rects[i], root_render_pass->quad_list.ElementAt(i)->visible_rect); |
| } |
| } |
| |
| TEST_F(OcclusionCullerTest, |
| OcclusionCullingWithIntersectingBackdropFilterWithOptimization) { |
| // |
| // +-----------------------------+ quad_2 (0,0 1000x1000) |
| // | | |
| // |------------+----+-----------+ |
| // | | | | <-backdrop_filter_rect_1 (0,200 1000x200) |
| // |------------|----|-----------+ |
| // | | | | |
| // | | | | quad_1 (0,400 1000x600) |
| // | | | | |
| // | | | | |
| // +------------+----+-----------+ |
| // ^ |
| // backdrop_filter_rect_2 (400,200 200x800) |
| // |
| // z-order: backdrop_render_pass_1 > quad_1 > backdrop_render_pass_2 |
| // > quad_2 |
| |
| if (!features::IsBackdropFiltersCullingOptimizationEnabled()) { |
| GTEST_SKIP(); |
| } |
| |
| RendererSettings::OcclusionCullerSettings settings; |
| settings.minimum_fragments_reduced = 0; |
| |
| InitOcclusionCuller(settings); |
| AggregatedFrame frame = MakeDefaultAggregatedFrame(/*num_render_passes=*/3); |
| |
| bool are_contents_opaque = true; |
| float opacity = 1.f; |
| |
| gfx::Rect backdrop_filter_rect_1(0, 200, 1000, 200); |
| gfx::Rect backdrop_filter_rect_2(400, 200, 200, 800); |
| |
| gfx::Rect quad_1(0, 200, 1000, 800); |
| gfx::Rect quad_2(0, 0, 1000, 1000); |
| |
| auto& backdrop_render_pass_1 = frame.render_pass_list.at(0); |
| auto& backdrop_render_pass_2 = frame.render_pass_list.at(1); |
| auto& root_render_pass = frame.render_pass_list.at(2); |
| |
| cc::FilterOperations backdrop_filters; |
| backdrop_filters.Append(cc::FilterOperation::CreateBlurFilter(5.0)); |
| backdrop_render_pass_1->SetAll( |
| AggregatedRenderPassId{1}, backdrop_filter_rect_1, gfx::Rect(), |
| gfx::Transform(), cc::FilterOperations(), backdrop_filters, |
| SkPath::Rect(gfx::RectToSkRect(backdrop_filter_rect_1)), |
| gfx::ContentColorUsage::kSRGB, false, false, false, false); |
| backdrop_render_pass_2->SetAll( |
| AggregatedRenderPassId{2}, backdrop_filter_rect_2, gfx::Rect(), |
| gfx::Transform(), cc::FilterOperations(), backdrop_filters, |
| SkPath::Rect(gfx::RectToSkRect(backdrop_filter_rect_2)), |
| gfx::ContentColorUsage::kSRGB, false, false, false, false); |
| |
| { |
| SharedQuadState* shared_quad_state = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| shared_quad_state->SetAll(gfx::Transform(), backdrop_filter_rect_1, |
| backdrop_filter_rect_1, gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, are_contents_opaque, |
| opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| auto* quad = root_render_pass->quad_list |
| .AllocateAndConstruct<AggregatedRenderPassDrawQuad>(); |
| quad->SetNew(shared_quad_state, backdrop_filter_rect_1, |
| backdrop_filter_rect_1, backdrop_render_pass_1->id, |
| ResourceId(2), gfx::RectF(), gfx::Size(), gfx::Vector2dF(1, 1), |
| gfx::PointF(), gfx::RectF(), false, 1.f); |
| } |
| { |
| SharedQuadState* shared_quad_state = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| shared_quad_state->SetAll(gfx::Transform(), quad_1, quad_1, |
| gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, are_contents_opaque, |
| opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| auto* quad = |
| root_render_pass->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| quad->SetNew(shared_quad_state, quad_1, quad_1, SkColors::kBlack, false); |
| } |
| { |
| SharedQuadState* shared_quad_state = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| shared_quad_state->SetAll(gfx::Transform(), backdrop_filter_rect_2, |
| backdrop_filter_rect_2, gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, are_contents_opaque, |
| opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| auto* quad = root_render_pass->quad_list |
| .AllocateAndConstruct<AggregatedRenderPassDrawQuad>(); |
| quad->SetNew(shared_quad_state, backdrop_filter_rect_2, |
| backdrop_filter_rect_2, backdrop_render_pass_2->id, |
| ResourceId(3), gfx::RectF(), gfx::Size(), gfx::Vector2dF(1, 1), |
| gfx::PointF(), gfx::RectF(), false, 1.f); |
| } |
| { |
| SharedQuadState* shared_quad_state = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| shared_quad_state->SetAll(gfx::Transform(), quad_2, quad_2, |
| gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, are_contents_opaque, |
| opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| auto* quad = |
| root_render_pass->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| quad->SetNew(shared_quad_state, quad_2, quad_2, SkColors::kBlack, false); |
| } |
| |
| EXPECT_EQ(NumVisibleRects(root_render_pass->quad_list), 4u); |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| EXPECT_EQ(NumVisibleRects(root_render_pass->quad_list), 5u); |
| |
| auto& quad_list = root_render_pass->quad_list; |
| EXPECT_EQ(quad_list.ElementAt(0)->visible_rect, backdrop_filter_rect_1); |
| EXPECT_EQ(quad_list.ElementAt(1)->visible_rect, quad_1); |
| EXPECT_EQ(quad_list.ElementAt(2)->visible_rect, backdrop_filter_rect_2); |
| EXPECT_EQ(quad_list.ElementAt(3)->visible_rect, gfx::Rect(0, 0, 1000, 200)); |
| EXPECT_EQ(quad_list.ElementAt(4)->visible_rect, |
| gfx::Rect(400, 200, 200, 800)); |
| } |
| |
| TEST_F(OcclusionCullerTest, EnsureOccluderComplexityWithBackdropFilters) { |
| // z-order: quad_1 > backdrop_render_pass_1 >> quad_2 |
| if (!features::IsBackdropFiltersCullingOptimizationEnabled()) { |
| GTEST_SKIP(); |
| } |
| |
| RendererSettings::OcclusionCullerSettings settings; |
| settings.minimum_fragments_reduced = 0; |
| settings.maximum_occluder_complexity = 2; |
| |
| InitOcclusionCuller(settings); |
| AggregatedFrame frame = MakeDefaultAggregatedFrame(/*num_render_passes=*/2); |
| |
| bool are_contents_opaque = true; |
| float opacity = 1.f; |
| |
| gfx::Rect backdrop_filter_rect_1(0, 200, 200, 200); |
| |
| gfx::Rect quad_1(0, 0, 1000, 1000); |
| gfx::Rect quad_2(0, 0, 1000, 1000); |
| |
| auto& backdrop_render_pass_1 = frame.render_pass_list.at(0); |
| auto& root_render_pass = frame.render_pass_list.at(1); |
| |
| cc::FilterOperations backdrop_filters; |
| backdrop_filters.Append(cc::FilterOperation::CreateBlurFilter(5.0)); |
| backdrop_render_pass_1->SetAll( |
| AggregatedRenderPassId{1}, backdrop_filter_rect_1, gfx::Rect(), |
| gfx::Transform(), cc::FilterOperations(), backdrop_filters, |
| SkPath::Rect(gfx::RectToSkRect(backdrop_filter_rect_1)), |
| gfx::ContentColorUsage::kSRGB, false, false, false, false); |
| { |
| SharedQuadState* shared_quad_state = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| shared_quad_state->SetAll(gfx::Transform(), quad_1, quad_1, |
| gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, are_contents_opaque, |
| opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| auto* quad = |
| root_render_pass->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| quad->SetNew(shared_quad_state, quad_1, quad_1, SkColors::kBlack, false); |
| } |
| { |
| SharedQuadState* shared_quad_state = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| shared_quad_state->SetAll(gfx::Transform(), backdrop_filter_rect_1, |
| backdrop_filter_rect_1, gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, are_contents_opaque, |
| opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| auto* quad = root_render_pass->quad_list |
| .AllocateAndConstruct<AggregatedRenderPassDrawQuad>(); |
| quad->SetNew(shared_quad_state, backdrop_filter_rect_1, |
| backdrop_filter_rect_1, backdrop_render_pass_1->id, |
| ResourceId(2), gfx::RectF(), gfx::Size(), gfx::Vector2dF(1, 1), |
| gfx::PointF(), gfx::RectF(), false, 1.f); |
| } |
| { |
| SharedQuadState* shared_quad_state = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| shared_quad_state->SetAll(gfx::Transform(), quad_2, quad_2, |
| gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, are_contents_opaque, |
| opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| auto* quad = |
| root_render_pass->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| quad->SetNew(shared_quad_state, quad_2, quad_2, SkColors::kBlack, false); |
| } |
| |
| EXPECT_EQ(NumVisibleRects(root_render_pass->quad_list), 3u); |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| EXPECT_EQ(NumVisibleRects(root_render_pass->quad_list), 3u); |
| |
| auto& quad_list = root_render_pass->quad_list; |
| |
| // Ideally, for quad_2, the visible rectangle should be equivalent to |
| // backdrop_filter_rect_1 because the backdrop filter creates an aperture in |
| // the occlusion caused by quad_1. Nevertheless, since the occluder complexity |
| // is set to 2, the aperture in the occluder is not entirely captured, |
| // resulting in a larger visible_rect for quad_2. |
| EXPECT_EQ(quad_list.ElementAt(0)->visible_rect, quad_1); |
| EXPECT_EQ(quad_list.ElementAt(1)->visible_rect, backdrop_filter_rect_1); |
| EXPECT_EQ(quad_list.ElementAt(2)->visible_rect, gfx::Rect(0, 200, 1000, 200)); |
| } |
| |
| // Check if occlusion culling does not remove any DrawQuads when no quad is |
| // being covered completely. |
| TEST_F(OcclusionCullerTest, OcclusionCullingWithNonCoveringDrawQuad) { |
| InitOcclusionCuller(); |
| |
| AggregatedFrame frame = MakeDefaultAggregatedFrame(); |
| |
| gfx::Rect rect1(0, 0, 100, 100); |
| gfx::Rect rect2(50, 50, 100, 100); |
| gfx::Rect rect3(25, 25, 50, 100); |
| gfx::Rect rect4(150, 0, 50, 50); |
| gfx::Rect rect5(0, 0, 120, 120); |
| gfx::Rect rect6(25, 0, 50, 160); |
| gfx::Rect rect7(0, 20, 100, 100); |
| |
| bool are_contents_opaque = true; |
| float opacity = 1.f; |
| SharedQuadState* shared_quad_state = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| auto* quad = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| |
| // +----+ |
| // | | |
| // +----+ |
| { |
| shared_quad_state->SetAll(gfx::Transform(), rect1, rect1, |
| gfx::MaskFilterInfo(), /*clip=*/std::nullopt, |
| are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false); |
| EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // This is a base case, the compositor frame contains only one |
| // DrawQuad, so the size of quad_list remains unchanged after calling |
| // RemoveOverdrawQuads. |
| EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| rect1, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| } |
| |
| SharedQuadState* shared_quad_state2 = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| auto* quad2 = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| |
| // +----+ |
| // | +--|-+ |
| // +----+ | |
| // +----+ |
| { |
| shared_quad_state->SetAll(gfx::Transform(), rect1, rect1, |
| gfx::MaskFilterInfo(), /*clip=*/std::nullopt, |
| are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| shared_quad_state2->SetAll(gfx::Transform(), rect2, rect2, |
| gfx::MaskFilterInfo(), /*clip=*/std::nullopt, |
| are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false); |
| quad2->SetNew(shared_quad_state2, rect2, rect2, SkColors::kBlack, false); |
| |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // Since |quad| (defined by rect1 (0, 0, 100x100)) cannot cover |quad2| |
| // (define by rect2 (50, 50, 100x100)), the |quad_list| size remains the |
| // same after calling RemoveOverdrawQuads. The visible region of |quad2| on |
| // screen is rect2 - rect1 U rect2 = (100, 50, 50x50 U 50, 100, 100x50), |
| // which cannot be represented by a smaller rect (its visible_rect stays |
| // the same). |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| rect1, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| EXPECT_EQ( |
| rect2, |
| frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect); |
| } |
| |
| // +------+ +------+ |
| // | | | | |
| // | +--+ | show on screen | | |
| // +------+ => +------+ |
| // | | | | |
| // +--+ +--+ |
| { |
| shared_quad_state->SetAll(gfx::Transform(), rect1, rect1, |
| gfx::MaskFilterInfo(), /*clip=*/std::nullopt, |
| are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| shared_quad_state2->SetAll(gfx::Transform(), rect3, rect3, |
| gfx::MaskFilterInfo(), /*clip=*/std::nullopt, |
| are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false); |
| quad2->SetNew(shared_quad_state2, rect3, rect3, SkColors::kBlack, false); |
| |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // Since |quad| (defined by rect1 (0, 0, 100x100)) cannot cover |quad2| |
| // (define by rect3 (25, 25, 50x100)), the |quad_list| size remains the same |
| // after calling RemoveOverdrawQuads. The visible region of |quad2| on |
| // screen is rect3 - rect1 U rect3 = (25, 100, 50x25), which updates its |
| // visible_rect accordingly. |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| rect1, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| EXPECT_EQ( |
| gfx::Rect(25, 100, 50, 25), |
| frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect); |
| } |
| |
| // +--+ +--+ |
| // +----+ +----+ |
| // || || shown on screen | | |
| // +----+ +----+ |
| // +--+ +--+ |
| { |
| shared_quad_state->SetAll(gfx::Transform(), rect7, rect7, |
| gfx::MaskFilterInfo(), /*clip=*/std::nullopt, |
| are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| shared_quad_state2->SetAll(gfx::Transform(), rect6, rect6, |
| gfx::MaskFilterInfo(), /*clip=*/std::nullopt, |
| are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| quad->SetNew(shared_quad_state, rect7, rect7, SkColors::kBlack, false); |
| quad2->SetNew(shared_quad_state2, rect6, rect6, SkColors::kBlack, false); |
| |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // Since |quad| (defined by rect7 (0, 20, 100x100)) cannot cover |quad2| |
| // (define by rect6 (25, 0, 50x160)), the |quad_list| size remains the same |
| // after calling RemoveOverdrawQuads. The visible region of |quad2| on |
| // screen is rect6 - rect7 = (25, 0, 50x20 U 25, 120, 50x40), which |
| // cannot be represented by a smaller rect (its visible_rect stays the |
| // same). |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| rect7, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| EXPECT_EQ( |
| rect6, |
| frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect); |
| } |
| |
| // +----+ +--+ |
| // | | +--+ |
| // +----+ |
| { |
| shared_quad_state->SetAll(gfx::Transform(), rect1, rect1, |
| gfx::MaskFilterInfo(), /*clip=*/std::nullopt, |
| are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| shared_quad_state2->SetAll(gfx::Transform(), rect4, rect4, |
| gfx::MaskFilterInfo(), /*clip=*/std::nullopt, |
| are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false); |
| quad2->SetNew(shared_quad_state2, rect4, rect4, SkColors::kBlack, false); |
| |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // Since |quad| (defined by rect1 (0, 0, 100x100)) cannot cover |quad2| |
| // (define by rect4 (150, 0, 50x50)), the |quad_list| size remains the same |
| // after calling RemoveOverdrawQuads. The visible region of |quad2| on |
| // screen is rect4 (150, 0, 50x50), its visible_rect stays the same. |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| rect1, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| EXPECT_EQ( |
| rect4, |
| frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect); |
| } |
| // +-----++ |
| // | || |
| // +-----+| |
| // +------+ |
| { |
| shared_quad_state->SetAll(gfx::Transform(), rect1, rect1, |
| gfx::MaskFilterInfo(), /*clip=*/std::nullopt, |
| are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| shared_quad_state2->SetAll(gfx::Transform(), rect5, rect5, |
| gfx::MaskFilterInfo(), /*clip=*/std::nullopt, |
| are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false); |
| quad2->SetNew(shared_quad_state2, rect5, rect5, SkColors::kBlack, false); |
| |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // Since |quad| (defined by rect1 (0, 0, 100x100)) cannot cover |quad2| |
| // (define by rect5 (0, 0, 120x120)), the |quad_list| size remains the same |
| // after calling RemoveOverdrawQuads. The visible region of |quad2| on |
| // screen is rect5 - rect1 = (100, 0, 20x100 U 0, 100, 100x20), |
| // which cannot be represented by a smaller rect (its visible_rect stays the |
| // same). |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| rect1, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| EXPECT_EQ( |
| rect5, |
| frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect); |
| } |
| } |
| |
| // Check if the occlusion culling removes a DrawQuad that is hidden behind |
| // a smaller disjointed DrawQuad. |
| // NOTE: this test will fail if RendererSettings.kMaximumOccluderComplexity is |
| // reduced to 1, since |rects[1]| will become the only occluder, and the quad |
| // defined by |rects[2]| will not be occluded (removed). |
| TEST_F(OcclusionCullerTest, |
| OcclusionCullingWithSingleOverlapBehindDisjointedDrawQuads) { |
| InitOcclusionCuller(); |
| |
| AggregatedFrame frame = MakeDefaultAggregatedFrame(); |
| |
| std::vector<gfx::Rect> rects; |
| rects.emplace_back(0, 0, 100, 100); |
| rects.emplace_back(150, 0, 150, 150); |
| rects.emplace_back(25, 25, 50, 50); |
| |
| bool are_contents_opaque = true; |
| float opacity = 1.f; |
| |
| for (const gfx::Rect& rect : rects) { |
| SharedQuadState* shared_quad_state = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| shared_quad_state->SetAll(gfx::Transform(), rect, rect, |
| gfx::MaskFilterInfo(), /*clip=*/std::nullopt, |
| are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| auto* quad = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| quad->SetNew(shared_quad_state, rect, rect, SkColors::kBlack, false); |
| } |
| |
| // +-------+ |
| // +-----+ | | |
| // | +-+ | | | |
| // | +-+ | | | |
| // +-----+ +-------+ |
| { |
| EXPECT_EQ(3u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // The third quad (defined by rects[2](25, 25, 50x50)) is completely |
| // occluded by the first quad (defined by rects[0](0, 0, 100x100)), so the |
| // third quad is removed from the |quad_list|, leaving the first and second |
| // (defined by rects[1](150, 0, 150x150); the largest) quads intact. |
| ASSERT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| rects[0], |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| EXPECT_EQ( |
| rects[1], |
| frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect); |
| } |
| } |
| |
| // Check if the occlusion culling removes DrawQuads that are hidden behind |
| // two different sized disjointed DrawQuads. |
| // NOTE: this test will fail if RendererSettings.kMaximumOccluderComplexity is |
| // reduced to 1, since |rects[1]| will become the only occluder, and the quad |
| // defined by |rects[2]| will not be occluded (removed). |
| TEST_F(OcclusionCullerTest, |
| OcclusionCullingWithMultipleOverlapBehindDisjointedDrawQuads) { |
| InitOcclusionCuller(); |
| |
| AggregatedFrame frame = MakeDefaultAggregatedFrame(); |
| std::vector<gfx::Rect> rects; |
| rects.emplace_back(0, 0, 100, 100); |
| rects.emplace_back(150, 0, 150, 150); |
| rects.emplace_back(25, 25, 50, 50); |
| rects.emplace_back(150, 0, 100, 100); |
| |
| bool are_contents_opaque = true; |
| float opacity = 1.f; |
| |
| for (const gfx::Rect& rect : rects) { |
| SharedQuadState* shared_quad_state = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| shared_quad_state->SetAll(gfx::Transform(), rect, rect, |
| gfx::MaskFilterInfo(), /*clip=*/std::nullopt, |
| are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| auto* quad = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| quad->SetNew(shared_quad_state, rect, rect, SkColors::kBlack, false); |
| } |
| |
| // +-------+ |
| // +-----+ +-----+ | |
| // | +-+ | | | | |
| // | +-+ | | | | |
| // +-----+ +-----+-+ |
| { |
| EXPECT_EQ(4u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // The third (defined by rects[2](25, 25, 50x50)) and fourth (defined by |
| // rects[3](150, 0, 100x100)) quads are completely occluded by the first |
| // (defined by rects[0](0, 0, 100x100)) and second (defined by rects[1](150, |
| // 0, 150x150)) quads, respectively, so both are removed from the |
| // |quad_list|, leaving the first and and second quads intact. |
| ASSERT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| rects[0], |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| EXPECT_EQ( |
| rects[1], |
| frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect); |
| } |
| } |
| |
| // Check if occlusion culling removes DrawQuads that are not shown on screen. |
| TEST_F(OcclusionCullerTest, CompositorFrameWithOverlapDrawQuad) { |
| InitOcclusionCuller(); |
| |
| AggregatedFrame frame = MakeDefaultAggregatedFrame(); |
| gfx::Rect rect1(0, 0, 100, 100); |
| gfx::Rect rect2(25, 25, 50, 50); |
| gfx::Rect rect3(50, 50, 50, 25); |
| gfx::Rect rect4(0, 0, 50, 50); |
| |
| bool are_contents_opaque = true; |
| float opacity = 1.f; |
| |
| SharedQuadState* shared_quad_state = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| auto* quad = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| |
| SharedQuadState* shared_quad_state2 = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| auto* quad2 = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| |
| // completely overlapping: +-----+ |
| // | | |
| // +-----+ |
| { |
| shared_quad_state->SetAll(gfx::Transform(), rect1, rect1, |
| gfx::MaskFilterInfo(), std::nullopt, |
| are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| shared_quad_state2->SetAll(gfx::Transform(), rect1, rect1, |
| gfx::MaskFilterInfo(), std::nullopt, |
| are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false); |
| quad2->SetNew(shared_quad_state2, rect1, rect1, SkColors::kBlack, false); |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // |quad2| overlaps |quad1|, so |quad2| is removed from the |quad_list|. |
| EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| rect1, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| } |
| // +-----+ |
| // | +-+ | |
| // | +-+ | |
| // +-----+ |
| { |
| quad2 = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| |
| shared_quad_state->SetAll(gfx::Transform(), rect1, rect1, |
| gfx::MaskFilterInfo(), /*clip=*/std::nullopt, |
| are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| shared_quad_state2->SetAll(gfx::Transform(), rect2, rect2, |
| gfx::MaskFilterInfo(), /*clip=*/std::nullopt, |
| are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false); |
| quad2->SetNew(shared_quad_state2, rect2, rect2, SkColors::kBlack, false); |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // |quad2| is hiding behind |quad1|, so |quad2| is removed from the |
| // |quad_list|. |
| EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| rect1, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| } |
| |
| // +-----+ |
| // | +--| |
| // | +--| |
| // +-----+ |
| { |
| quad2 = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| |
| shared_quad_state->SetAll(gfx::Transform(), rect1, rect1, |
| gfx::MaskFilterInfo(), /*clip=*/std::nullopt, |
| are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| shared_quad_state2->SetAll(gfx::Transform(), rect3, rect3, |
| gfx::MaskFilterInfo(), /*clip=*/std::nullopt, |
| are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false); |
| quad2->SetNew(shared_quad_state2, rect3, rect3, SkColors::kBlack, false); |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // |quad2| is behind |quad1| and aligns with the edge of |quad1|, so |quad2| |
| // is removed from the |quad_list|. |
| EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| rect1, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| } |
| |
| // +-----++ |
| // | || |
| // +-----+| |
| // +------+ |
| { |
| quad2 = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| shared_quad_state->SetAll(gfx::Transform(), rect1, rect1, |
| gfx::MaskFilterInfo(), /*clip=*/std::nullopt, |
| are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| shared_quad_state2->SetAll(gfx::Transform(), rect4, rect4, |
| gfx::MaskFilterInfo(), /*clip=*/std::nullopt, |
| are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false); |
| quad2->SetNew(shared_quad_state2, rect4, rect4, SkColors::kBlack, false); |
| |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // |quad2| is covered by |quad 1|, so |quad2| is removed from the |
| // |quad_list|. |
| EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| rect1, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| } |
| } |
| |
| // Check if occlusion occlusion works well with scale change transformer. |
| TEST_F(OcclusionCullerTest, CompositorFrameWithTransformer) { |
| InitOcclusionCuller(); |
| |
| // Rect 2, 3, 4 are contained in rect 1 only after applying the half scale |
| // matrix. They are repetition of CompositorFrameWithOverlapDrawQuad. |
| AggregatedFrame frame = MakeDefaultAggregatedFrame(); |
| gfx::Rect rect1(0, 0, 100, 100); |
| gfx::Rect rect2(50, 50, 100, 100); |
| gfx::Rect rect3(100, 100, 100, 50); |
| gfx::Rect rect4(0, 0, 120, 120); |
| |
| // Rect 5, 6, 7, 8, 9, 10 are not contained by rect 1 after applying the |
| // double scale matrix. They are repetition of |
| // OcclusionCullingWithNonCoveringDrawQuad. |
| gfx::Rect rect5(25, 25, 60, 60); |
| gfx::Rect rect6(12, 12, 25, 50); |
| gfx::Rect rect7(75, 0, 25, 25); |
| gfx::Rect rect8(0, 0, 60, 60); |
| gfx::Rect rect9(12, 0, 25, 80); |
| gfx::Rect rect10(0, 10, 50, 50); |
| |
| gfx::Transform half_scale; |
| half_scale.Scale3d(0.5, 0.5, 0.5); |
| gfx::Transform double_scale; |
| double_scale.Scale(2, 2); |
| bool are_contents_opaque = true; |
| float opacity = 1.f; |
| |
| SharedQuadState* shared_quad_state = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| auto* quad = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| |
| SharedQuadState* shared_quad_state2 = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| auto* quad2 = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| |
| { |
| shared_quad_state->SetAll(gfx::Transform(), rect1, rect1, |
| gfx::MaskFilterInfo(), /*clip=*/std::nullopt, |
| are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| shared_quad_state2->SetAll(half_scale, rect2, rect2, gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, are_contents_opaque, |
| opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false); |
| quad2->SetNew(shared_quad_state2, rect2, rect2, SkColors::kBlack, false); |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // |rect2| becomes (12, 12, 50x50) after applying half scale transform, |
| // |quad2| is now covered by |quad|. So the size of |quad_list| is reduced |
| // by 1. |
| EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| rect1, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| } |
| |
| { |
| quad2 = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| |
| shared_quad_state->SetAll(gfx::Transform(), rect1, rect1, |
| gfx::MaskFilterInfo(), /*clip=*/std::nullopt, |
| are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| shared_quad_state2->SetAll(half_scale, rect3, rect3, gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, are_contents_opaque, |
| opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false); |
| quad2->SetNew(shared_quad_state2, rect3, rect3, SkColors::kBlack, false); |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // |rect3| becomes (25, 25, 50x25) after applying half scale transform, |
| // |quad2| is now covered by |quad|. So the size of |quad_list| is reduced |
| // by 1. |
| EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| rect1, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| } |
| |
| { |
| quad2 = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| |
| shared_quad_state->SetAll(gfx::Transform(), rect1, rect1, |
| gfx::MaskFilterInfo(), /*clip=*/std::nullopt, |
| are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| shared_quad_state2->SetAll(half_scale, rect4, rect4, gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, are_contents_opaque, |
| opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false); |
| quad2->SetNew(shared_quad_state2, rect4, rect4, SkColors::kBlack, false); |
| |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // |rect4| becomes (0, 0, 60x60) after applying half scale transform, |
| // |quad2| is now covered by |quad1|. So the size of |quad_list| is reduced |
| // by 1. |
| EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| rect1, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| } |
| |
| { |
| shared_quad_state->SetAll(double_scale, rect1, rect1, gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, are_contents_opaque, |
| opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false); |
| EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // The compositor frame contains only one quad, so |quad_list| remains 1 |
| // after calling RemoveOverdrawQuads. |
| EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| rect1, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| } |
| |
| { |
| quad2 = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| |
| shared_quad_state->SetAll(gfx::Transform(), rect1, rect1, |
| gfx::MaskFilterInfo(), /*clip=*/std::nullopt, |
| are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| shared_quad_state2->SetAll(double_scale, rect5, rect5, |
| gfx::MaskFilterInfo(), /*clip=*/std::nullopt, |
| are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false); |
| quad2->SetNew(shared_quad_state2, rect5, rect5, SkColors::kBlack, false); |
| |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // |quad2| (defined by |rect5|) becomes (50, 50, 120x120) after |
| // applying double scale transform, it is not covered by |quad| (defined by |
| // |rect1| (0, 0, 100x100)). So the size of |quad_list| is the same. |
| // Since visible region of |rect5| is not a rect, quad2::visible_rect stays |
| // the same. |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| rect1, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| EXPECT_EQ( |
| rect5, |
| frame.render_pass_list.front()->quad_list.ElementAt(4)->visible_rect); |
| } |
| |
| { |
| shared_quad_state->SetAll(gfx::Transform(), rect1, rect1, |
| gfx::MaskFilterInfo(), /*clip=*/std::nullopt, |
| are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| shared_quad_state2->SetAll(double_scale, rect6, rect6, |
| gfx::MaskFilterInfo(), /*clip=*/std::nullopt, |
| are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false); |
| quad2->SetNew(shared_quad_state2, rect6, rect6, SkColors::kBlack, false); |
| |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // |quad2| (defined by |rect6|) becomes (24, 24, 50x100) after |
| // applying double scale transform, it is not covered by |quad| (defined by |
| // |rect1| (0, 0, 100x100)). So the size of |quad_list| is the same. |
| // Since visible region of |rect5| is (12, 50, 25x12), quad2::visible_rect |
| // updates accordingly. |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| rect1, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| EXPECT_EQ( |
| gfx::Rect(12, 50, 25, 12), |
| frame.render_pass_list.front()->quad_list.ElementAt(4)->visible_rect); |
| } |
| |
| { |
| shared_quad_state->SetAll(gfx::Transform(), rect1, rect1, |
| gfx::MaskFilterInfo(), /*clip=*/std::nullopt, |
| are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| shared_quad_state2->SetAll(double_scale, rect7, rect7, |
| gfx::MaskFilterInfo(), /*clip=*/std::nullopt, |
| are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false); |
| quad2->SetNew(shared_quad_state2, rect7, rect7, SkColors::kBlack, false); |
| |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // |quad2| (defined by |rect7|) becomes (150, 0, 50x50) after |
| // applying double scale transform, it is not covered by |quad| (defined by |
| // |rect1| (0, 0, 100x100)). So the size of |quad_list| is the same. |
| // Since visible region of |rect7| is not a rect, quad2::visible_rect stays |
| // the same. |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| rect1, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| EXPECT_EQ( |
| rect7, |
| frame.render_pass_list.front()->quad_list.ElementAt(4)->visible_rect); |
| } |
| |
| { |
| shared_quad_state->SetAll(gfx::Transform(), rect1, rect1, |
| gfx::MaskFilterInfo(), /*clip=*/std::nullopt, |
| are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| shared_quad_state2->SetAll(double_scale, rect8, rect8, |
| gfx::MaskFilterInfo(), /*clip=*/std::nullopt, |
| are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false); |
| quad2->SetNew(shared_quad_state2, rect8, rect8, SkColors::kBlack, false); |
| |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // |quad2| (defined by |rect8|) becomes (0, 0, 120x120) after |
| // applying double scale transform, it is not covered by |quad1| (defined by |
| // |rect1| (0, 0, 100x100)). So the size of |quad_list| is the same. |
| // Since visible region of |rect8| is not a rect, quad2::visible_rect stays |
| // the same. |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| rect1, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| EXPECT_EQ( |
| rect8, |
| frame.render_pass_list.front()->quad_list.ElementAt(4)->visible_rect); |
| } |
| |
| { |
| shared_quad_state->SetAll(double_scale, rect10, rect10, |
| gfx::MaskFilterInfo(), /*clip=*/std::nullopt, |
| are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| shared_quad_state2->SetAll(double_scale, rect9, rect9, |
| gfx::MaskFilterInfo(), /*clip=*/std::nullopt, |
| are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| quad->SetNew(shared_quad_state, rect10, rect10, SkColors::kBlack, false); |
| quad2->SetNew(shared_quad_state2, rect9, rect9, SkColors::kBlack, false); |
| |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // |quad2| (defined by |rect9|) becomes (24, 0, 50x160) after |
| // applying double scale transform, it is not covered by |quad| (defined by |
| // |rect10| (0, 20, 100x100)). So the size of |quad_list| is the same. |
| // Since visible region of |rect9| is not a rect, quad2::visible_rect stays |
| // the same |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| rect10, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| EXPECT_EQ( |
| rect9, |
| frame.render_pass_list.front()->quad_list.ElementAt(4)->visible_rect); |
| } |
| } |
| |
| // Check if occlusion culling works with transform at epsilon scale. |
| TEST_F(OcclusionCullerTest, CompositorFrameWithEpsilonScaleTransform) { |
| InitOcclusionCuller(); |
| |
| AggregatedFrame frame = MakeDefaultAggregatedFrame(); |
| gfx::Rect rect(0, 0, 100, 100); |
| |
| SkScalar epsilon = 0.000000001f; |
| SkScalar larger_than_epsilon = 0.00000001f; |
| gfx::Transform zero_scale; |
| zero_scale.Scale(0, 0); |
| gfx::Transform epsilon_scale; |
| epsilon_scale.Scale(epsilon, epsilon); |
| gfx::Transform larger_epsilon_scale; |
| larger_epsilon_scale.Scale(larger_than_epsilon, larger_than_epsilon); |
| bool are_contents_opaque = true; |
| float opacity = 1.f; |
| |
| SharedQuadState* shared_quad_state = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| auto* quad = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| |
| SharedQuadState* shared_quad_state2 = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| auto* quad2 = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| gfx::Transform inverted; |
| |
| { |
| shared_quad_state->SetAll(gfx::Transform(), rect, rect, |
| gfx::MaskFilterInfo(), /*clip=*/std::nullopt, |
| are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| shared_quad_state2->SetAll(zero_scale, rect, rect, gfx::MaskFilterInfo(), |
| std::nullopt, are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| quad->SetNew(shared_quad_state, rect, rect, SkColors::kBlack, false); |
| quad2->SetNew(shared_quad_state2, rect, rect, SkColors::kBlack, false); |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // zero matrix transform is non-invertible, so |quad2| is not removed from |
| // occlusion culling algorithm. |
| EXPECT_FALSE(zero_scale.GetInverse(&inverted)); |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| rect, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| EXPECT_EQ( |
| rect, |
| frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect); |
| } |
| |
| { |
| shared_quad_state->SetAll(gfx::Transform(), rect, rect, |
| gfx::MaskFilterInfo(), /*clip=*/std::nullopt, |
| are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| shared_quad_state2->SetAll(epsilon_scale, rect, rect, gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, are_contents_opaque, |
| opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/1, /*layer_id=*/0u, |
| /*fast_rounded_corner=*/false); |
| |
| quad->SetNew(shared_quad_state, rect, rect, SkColors::kBlack, false); |
| quad2->SetNew(shared_quad_state2, rect, rect, SkColors::kBlack, false); |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // This test verifies that the occlusion culling algorithm does not break |
| // when the scale of the transform is very close to zero. |epsilon_scale| |
| // transform has the scale set to 10^-8. the quad is considering to be empty |
| // after the transform, so it fails to intersect the occlusion rect. |
| // |quad2| is not removed from occlusion culling. |
| EXPECT_TRUE(epsilon_scale.GetInverse(&inverted)); |
| EXPECT_TRUE(cc::MathUtil::MapEnclosedRectWith2dAxisAlignedTransform( |
| epsilon_scale, rect) |
| .IsEmpty()); |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| rect, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| EXPECT_EQ( |
| rect, |
| frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect); |
| } |
| |
| { |
| shared_quad_state->SetAll(gfx::Transform(), rect, rect, |
| gfx::MaskFilterInfo(), /*clip=*/std::nullopt, |
| are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| shared_quad_state2->SetAll(larger_epsilon_scale, rect, rect, |
| gfx::MaskFilterInfo(), /*clip=*/std::nullopt, |
| are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| quad->SetNew(shared_quad_state, rect, rect, SkColors::kBlack, false); |
| quad2->SetNew(shared_quad_state2, rect, rect, SkColors::kBlack, false); |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // This test verifies that the occlusion culling algorithm works well with |
| // small scales that is just larger than the epsilon scale in the previous |
| // case. |larger_epsilon_scale| transform has the scale set to 10^-7. |
| // |quad2| will be transformed to a tiny rect that is covered by the |
| // occlusion rect, so |quad2| is removed. |
| EXPECT_TRUE(larger_epsilon_scale.GetInverse(&inverted)); |
| EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| rect, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| } |
| } |
| |
| // Check if occlusion culling works with transform at negative scale. |
| TEST_F(OcclusionCullerTest, CompositorFrameWithNegativeScaleTransform) { |
| InitOcclusionCuller(); |
| |
| AggregatedFrame frame = MakeDefaultAggregatedFrame(); |
| gfx::Rect rect(0, 0, 100, 100); |
| |
| gfx::Transform negative_scale; |
| bool are_contents_opaque = true; |
| float opacity = 1.f; |
| SharedQuadState* shared_quad_state = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| auto* quad = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| |
| SharedQuadState* shared_quad_state2 = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| auto* quad2 = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| |
| { |
| negative_scale.Scale3d(-1, 1, 1); |
| shared_quad_state->SetAll(gfx::Transform(), rect, rect, |
| gfx::MaskFilterInfo(), /*clip=*/std::nullopt, |
| are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| shared_quad_state2->SetAll(negative_scale, rect, rect, |
| gfx::MaskFilterInfo(), /*clip=*/std::nullopt, |
| are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| quad->SetNew(shared_quad_state, rect, rect, SkColors::kBlack, false); |
| quad2->SetNew(shared_quad_state2, rect, rect, SkColors::kBlack, false); |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // Since the x-axis is negated, |quad2| after applying transform does not |
| // intersect with |quad| any more, so no quad is removed. |
| // In target space: |
| // | |
| // q2 +----|----+ occlusion rect |
| // | | | |
| // ---------+---------- |
| // | |
| // | |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| rect, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| EXPECT_EQ( |
| rect, |
| frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect); |
| } |
| |
| { |
| negative_scale.MakeIdentity(); |
| negative_scale.Scale3d(1, -1, 1); |
| shared_quad_state->SetAll(gfx::Transform(), rect, rect, |
| gfx::MaskFilterInfo(), /*clip=*/std::nullopt, |
| are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| shared_quad_state2->SetAll(negative_scale, rect, rect, |
| gfx::MaskFilterInfo(), /*clip=*/std::nullopt, |
| are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| quad->SetNew(shared_quad_state, rect, rect, SkColors::kBlack, false); |
| quad2->SetNew(shared_quad_state2, rect, rect, SkColors::kBlack, false); |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // Since the y-axis is negated, |quad2| after applying transform does not |
| // intersect with |quad| any more, so no quad is removed. |
| // In target space: |
| // | |
| // |----+ occlusion rect |
| // | | |
| // ---------+---------- |
| // | | |
| // |----+ |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| rect, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| EXPECT_EQ( |
| rect, |
| frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect); |
| } |
| |
| { |
| negative_scale.MakeIdentity(); |
| negative_scale.Scale3d(1, 1, -1); |
| shared_quad_state->SetAll(gfx::Transform(), rect, rect, |
| gfx::MaskFilterInfo(), /*clip=*/std::nullopt, |
| are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| shared_quad_state2->SetAll(negative_scale, rect, rect, |
| gfx::MaskFilterInfo(), /*clip=*/std::nullopt, |
| are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| quad->SetNew(shared_quad_state, rect, rect, SkColors::kBlack, false); |
| quad2->SetNew(shared_quad_state2, rect, rect, SkColors::kBlack, false); |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // Since z-axis is missing in a 2d plane, negating the z-axis does not cause |
| // |q2| to move at all. So |quad2| overlaps with |quad| in target space. |
| // In target space: |
| // | |
| // |----+ occlusion rect |
| // | | q2 |
| // ---------+---------- |
| // | |
| // | |
| EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| rect, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| } |
| } |
| |
| // Ensures that quad splitting is done for quads with right-angled rotations. |
| TEST_F(OcclusionCullerTest, CompositorFrameWithAxisAlignmentRotation) { |
| RendererSettings::OcclusionCullerSettings settings; |
| settings.minimum_fragments_reduced = 0; |
| |
| InitOcclusionCuller(settings); |
| |
| AggregatedFrame frame = MakeDefaultAggregatedFrame(); |
| gfx::Rect rect1(0, 0, 100, 50); |
| gfx::Rect rect2(0, 0, 120, 60); |
| |
| bool are_contents_opaque = true; |
| float opacity = 1.f; |
| |
| { |
| // In target space |
| // |
| // +---------------+ +----+----------+ |
| // |rect2 | | | rect2_a | |
| // | +----------| | +----------| |
| // | | | | r | | |
| // | | | ---> | e | | |
| // | | | | c | | |
| // | | | | t | | |
| // | | rect1 | | 2 | rect1 | |
| // | | | | | | | |
| // | | | | b | | |
| // +----+----------+ +----+----------+ |
| gfx::Transform rotate; |
| rotate.Rotate(90); |
| |
| SharedQuadState* shared_quad_state = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| auto* quad = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| |
| SharedQuadState* shared_quad_state2 = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| auto* quad2 = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| |
| shared_quad_state->SetAll(rotate, rect1, rect1, gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, are_contents_opaque, |
| opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, |
| /*fast_rounded_corner=*/false); |
| |
| shared_quad_state2->SetAll(rotate, rect2, rect2, gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, are_contents_opaque, |
| opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false); |
| quad2->SetNew(shared_quad_state2, rect2, rect2, SkColors::kBlack, false); |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // In target space, `quad` becomes (-50, 0, 50x100) and `quad2` becomes |
| // (-60, 0 60x120). Quads partially intersect. |
| EXPECT_EQ(3u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| rect1, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| |
| gfx::Rect rect2_a(100, 0, 20, 50); |
| gfx::Rect rect2_b(0, 50, 120, 10); |
| |
| // quad2 visible region is split into two quads. |
| EXPECT_EQ( |
| rect2_a, |
| frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect); |
| EXPECT_EQ( |
| rect2_b, |
| frame.render_pass_list.front()->quad_list.ElementAt(2)->visible_rect); |
| frame.render_pass_list.front()->quad_list.clear(); |
| } |
| |
| { |
| // Ensure that scale+rotation works fine. (Similar quads geometry as above) |
| gfx::Transform rotate_and_scale; |
| rotate_and_scale.Rotate(90); |
| rotate_and_scale.Scale(2); |
| |
| SharedQuadState* shared_quad_state = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| auto* quad = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| |
| SharedQuadState* shared_quad_state2 = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| auto* quad2 = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| |
| shared_quad_state->SetAll(rotate_and_scale, rect1, rect1, |
| gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, are_contents_opaque, |
| opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, |
| /*fast_rounded_corner=*/false); |
| |
| shared_quad_state2->SetAll(rotate_and_scale, rect2, rect2, |
| gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, are_contents_opaque, |
| opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false); |
| quad2->SetNew(shared_quad_state2, rect2, rect2, SkColors::kBlack, false); |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // In target space, `quad` becomes (-100, 0, 100x200) and `quad2` becomes |
| // (-120, 0 120x240). Quads partially intersect. |
| EXPECT_EQ(3u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| rect1, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| |
| gfx::Rect rect2_a(100, 0, 20, 50); |
| gfx::Rect rect2_b(0, 50, 120, 10); |
| |
| // quad2 visible region is split into two quads. |
| EXPECT_EQ( |
| rect2_a, |
| frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect); |
| EXPECT_EQ( |
| rect2_b, |
| frame.render_pass_list.front()->quad_list.ElementAt(2)->visible_rect); |
| } |
| } |
| |
| // Check if occlusion culling works well with rotation transform. |
| // |
| // +-----+ +----+ |
| // | | rotation (by 45 on y-axis) -> | | same height |
| // +-----+ +----+ reduced weight |
| TEST_F(OcclusionCullerTest, CompositorFrameWithNonAxisAlignmentRotation) { |
| InitOcclusionCuller(); |
| |
| // rect 2 is inside rect 1 initially. |
| AggregatedFrame frame = MakeDefaultAggregatedFrame(); |
| gfx::Rect rect1(0, 0, 100, 100); |
| gfx::Rect rect2(75, 75, 10, 10); |
| |
| // rect 3 intersects with rect 1 initially |
| gfx::Rect rect3(50, 50, 25, 100); |
| |
| gfx::Transform rotate; |
| rotate.RotateAboutYAxis(45); |
| bool are_contents_opaque = true; |
| float opacity = 1.f; |
| SharedQuadState* shared_quad_state = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| auto* quad = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| |
| SharedQuadState* shared_quad_state2 = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| auto* quad2 = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| { |
| // Apply rotation transform on |rect1| only. |
| shared_quad_state->SetAll(rotate, rect1, rect1, gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, are_contents_opaque, |
| opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, |
| /*fast_rounded_corner=*/false); |
| |
| shared_quad_state2->SetAll(gfx::Transform(), rect2, rect2, |
| gfx::MaskFilterInfo(), /*clip=*/std::nullopt, |
| are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false); |
| quad2->SetNew(shared_quad_state2, rect2, rect2, SkColors::kBlack, false); |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // In target space, |quad| becomes (0, 0, 71x100) (after applying rotation |
| // transform) and |quad2| becomes (75, 75 10x10). So |quad2| does not |
| // intersect with |quad|. No changes in quads. |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| rect1, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| EXPECT_EQ( |
| rect2, |
| frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect); |
| } |
| |
| { |
| // Apply rotation transform on |rect1| and |rect2|. |
| shared_quad_state->SetAll(rotate, rect1, rect1, gfx::MaskFilterInfo(), |
| std::nullopt, are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| shared_quad_state2->SetAll(rotate, rect2, rect2, gfx::MaskFilterInfo(), |
| std::nullopt, are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false); |
| quad2->SetNew(shared_quad_state2, rect2, rect2, SkColors::kBlack, false); |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // In target space, |quad| becomes (0, 0, 70x100) and |quad2| becomes |
| // (53, 75 8x10) (after applying rotation transform). So |quad2| is behind |
| // |quad|. |quad2| is removed from |quad_list|. |
| EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| rect1, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| } |
| |
| { |
| quad2 = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| |
| shared_quad_state->SetAll(rotate, rect1, rect1, gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, are_contents_opaque, |
| opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, |
| /*fast_rounded_corner=*/false); |
| |
| shared_quad_state2->SetAll(gfx::Transform(), rect3, rect3, |
| gfx::MaskFilterInfo(), /*clip=*/std::nullopt, |
| are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false); |
| quad2->SetNew(shared_quad_state2, rect3, rect3, SkColors::kBlack, false); |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // In target space, |quad| becomes (0, 0, 71x100) (after applying rotation |
| // transform) and |quad2| becomes (50, 50, 25x100). So |quad2| does not |
| // intersect with |quad|. No changes in quads. |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| rect1, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| EXPECT_EQ( |
| rect3, |
| frame.render_pass_list.front()->quad_list.ElementAt(2)->visible_rect); |
| } |
| |
| { |
| // Since we only support updating |visible_rect| of DrawQuad with scale, |
| // translation and right-angled(90, 180, 270) rotation transforms, given the |
| // rotation of 45 degree is applied to quads, |visible_rect| of |quad2| |
| // should not be changed. |
| shared_quad_state->SetAll(rotate, rect1, rect1, gfx::MaskFilterInfo(), |
| std::nullopt, are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| shared_quad_state2->SetAll(rotate, rect3, rect3, gfx::MaskFilterInfo(), |
| std::nullopt, are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false); |
| quad2->SetNew(shared_quad_state2, rect3, rect3, SkColors::kBlack, false); |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // Since both |quad| and |quad2| went through the same transform and |rect1| |
| // does not cover |rect3| initially, |quad| does not cover |quad2| in target |
| // space. |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| rect1, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| EXPECT_EQ( |
| rect3, |
| frame.render_pass_list.front()->quad_list.ElementAt(2)->visible_rect); |
| } |
| } |
| |
| // Check if occlusion culling is handled correctly if the transform does not |
| // preserves 2d axis alignment. |
| TEST_F(OcclusionCullerTest, CompositorFrameWithPerspective) { |
| InitOcclusionCuller(); |
| |
| // rect 2 is inside rect 1 initially. |
| AggregatedFrame frame = MakeDefaultAggregatedFrame(); |
| gfx::Rect rect1(0, 0, 100, 100); |
| gfx::Rect rect2(10, 10, 1, 1); |
| |
| gfx::Transform perspective; |
| perspective.ApplyPerspectiveDepth(100); |
| perspective.RotateAboutYAxis(45); |
| |
| bool are_contents_opaque = true; |
| float opacity = 1.f; |
| SharedQuadState* shared_quad_state = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| auto* quad = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| SharedQuadState* shared_quad_state2 = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| auto* quad2 = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| |
| { |
| shared_quad_state->SetAll(perspective, rect1, rect1, gfx::MaskFilterInfo(), |
| std::nullopt, are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| shared_quad_state2->SetAll(gfx::Transform(), rect1, rect1, |
| gfx::MaskFilterInfo(), /*clip=*/std::nullopt, |
| are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false); |
| quad2->SetNew(shared_quad_state2, rect1, rect1, SkColors::kBlack, false); |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // The transform used on |quad| is a combination of rotation and |
| // perspective matrix, so it does not preserve 2d axis. Since it takes too |
| // long to define a enclosed rect to describe the occlusion region, |
| // occlusion region is not defined and no changes in quads. |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| rect1, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| EXPECT_EQ( |
| rect1, |
| frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect); |
| } |
| |
| { |
| shared_quad_state->SetAll(gfx::Transform(), rect1, rect1, |
| gfx::MaskFilterInfo(), /*clip=*/std::nullopt, |
| are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| shared_quad_state2->SetAll(perspective, rect2, rect2, gfx::MaskFilterInfo(), |
| std::nullopt, are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false); |
| quad2->SetNew(shared_quad_state2, rect2, rect2, SkColors::kBlack, false); |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // The transform used on |quad2| is a combination of rotation and |
| // perspective matrix, so it does not preserve 2d axis. it's easy to find |
| // an enclosing rect to describe |quad2|. |quad2| is hiding behind |quad|, |
| // so it's removed from |quad_list|. |
| EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| rect1, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| } |
| } |
| |
| // Check if occlusion culling works with transparent DrawQuads. |
| TEST_F(OcclusionCullerTest, CompositorFrameWithOpacityChange) { |
| InitOcclusionCuller(); |
| |
| AggregatedFrame frame = MakeDefaultAggregatedFrame(); |
| gfx::Rect rect1(0, 0, 100, 100); |
| gfx::Rect rect2(25, 25, 10, 10); |
| |
| bool are_contents_opaque = true; |
| float opacity1 = 1.f; |
| float opacityLess1 = 0.5f; |
| SharedQuadState* shared_quad_state = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| auto* quad = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| SharedQuadState* shared_quad_state2 = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| auto* quad2 = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| { |
| shared_quad_state->SetAll( |
| gfx::Transform(), rect1, rect1, gfx::MaskFilterInfo(), std::nullopt, |
| are_contents_opaque, opacityLess1, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| shared_quad_state2->SetAll( |
| gfx::Transform(), rect2, rect2, gfx::MaskFilterInfo(), std::nullopt, |
| are_contents_opaque, opacity1, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false); |
| quad2->SetNew(shared_quad_state2, rect2, rect2, SkColors::kBlack, false); |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // Since the opacity of |rect2| is less than 1, |rect1| cannot occlude |
| // |rect2| even though |rect2| is inside |rect1|. |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| rect1, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| EXPECT_EQ( |
| rect2, |
| frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect); |
| } |
| |
| { |
| shared_quad_state->SetAll( |
| gfx::Transform(), rect1, rect1, gfx::MaskFilterInfo(), std::nullopt, |
| are_contents_opaque, opacity1, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| shared_quad_state2->SetAll( |
| gfx::Transform(), rect2, rect2, gfx::MaskFilterInfo(), std::nullopt, |
| are_contents_opaque, opacity1, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false); |
| quad2->SetNew(shared_quad_state2, rect2, rect2, SkColors::kBlack, false); |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // Repeat the above test and set the opacity of |rect1| to 1. |
| EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| rect1, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| } |
| } |
| |
| TEST_F(OcclusionCullerTest, CompositorFrameWithOpaquenessChange) { |
| InitOcclusionCuller(); |
| |
| AggregatedFrame frame = MakeDefaultAggregatedFrame(); |
| gfx::Rect rect1(0, 0, 100, 100); |
| gfx::Rect rect2(25, 25, 10, 10); |
| |
| bool opaque_content = true; |
| bool transparent_content = false; |
| float opacity = 1.f; |
| SharedQuadState* shared_quad_state = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| auto* quad = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| SharedQuadState* shared_quad_state2 = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| auto* quad2 = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| { |
| shared_quad_state->SetAll( |
| gfx::Transform(), rect1, rect1, gfx::MaskFilterInfo(), std::nullopt, |
| transparent_content, opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| shared_quad_state2->SetAll( |
| gfx::Transform(), rect2, rect2, gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false); |
| quad2->SetNew(shared_quad_state2, rect2, rect2, SkColors::kBlack, false); |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // Since the opaqueness of |rect2| is false, |rect1| cannot occlude |
| // |rect2| even though |rect2| is inside |rect1|. |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| rect1, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| EXPECT_EQ( |
| rect2, |
| frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect); |
| } |
| |
| { |
| shared_quad_state->SetAll( |
| gfx::Transform(), rect1, rect1, gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| shared_quad_state2->SetAll( |
| gfx::Transform(), rect2, rect2, gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false); |
| quad2->SetNew(shared_quad_state2, rect2, rect2, SkColors::kBlack, false); |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // Repeat the above test and set the opaqueness of |rect2| to true. |
| EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| rect1, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| } |
| } |
| |
| // Test if occlusion culling skips 3d objects. https://crbug.com/833748 |
| TEST_F(OcclusionCullerTest, CompositorFrameZTranslate) { |
| InitOcclusionCuller(); |
| |
| AggregatedFrame frame = MakeDefaultAggregatedFrame(); |
| gfx::Rect rect1(0, 0, 100, 100); |
| gfx::Rect rect2(0, 0, 200, 100); |
| |
| gfx::Transform translate_back; |
| translate_back.Translate3d(0, 0, 100); |
| bool are_contents_opaque = true; |
| float opacity = 1.f; |
| SharedQuadState* shared_quad_state = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| auto* quad = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| SharedQuadState* shared_quad_state2 = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| auto* quad2 = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| |
| // 2 rects inside of 3d object is completely overlapping. |
| // +-----+ |
| // | | |
| // +-----+ |
| { |
| shared_quad_state->SetAll(translate_back, rect1, rect1, |
| gfx::MaskFilterInfo(), /*clip=*/std::nullopt, |
| are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/1, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| shared_quad_state2->SetAll(gfx::Transform(), rect1, rect1, |
| gfx::MaskFilterInfo(), /*clip=*/std::nullopt, |
| are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/1, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false); |
| quad2->SetNew(shared_quad_state2, rect2, rect1, SkColors::kBlack, false); |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // Since both |quad| and |quad2| are inside of a 3d object, OcclusionCulling |
| // will not be applied to them. |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ(rect1, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->rect); |
| EXPECT_EQ(rect2, |
| frame.render_pass_list.front()->quad_list.ElementAt(1)->rect); |
| } |
| } |
| |
| TEST_F(OcclusionCullerTest, CompositorFrameWithTranslateTransformer) { |
| InitOcclusionCuller(); |
| |
| // rect 2 and 3 are outside rect 1 initially. |
| AggregatedFrame frame = MakeDefaultAggregatedFrame(); |
| gfx::Rect rect1(0, 0, 100, 100); |
| gfx::Rect rect2(120, 120, 10, 10); |
| gfx::Rect rect3(100, 100, 100, 20); |
| |
| bool opaque_content = true; |
| bool transparent_content = false; |
| float opacity = 1.f; |
| gfx::Transform translate_up; |
| translate_up.Translate(50, 50); |
| SharedQuadState* shared_quad_state = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| auto* quad = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| SharedQuadState* shared_quad_state2 = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| auto* quad2 = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| { |
| // |
| // +----+ |
| // | | |
| // | | |
| // +----+ |
| // +-+ |
| // +-+ |
| shared_quad_state->SetAll( |
| gfx::Transform(), rect1, rect1, gfx::MaskFilterInfo(), std::nullopt, |
| transparent_content, opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| shared_quad_state2->SetAll( |
| gfx::Transform(), rect2, rect2, gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false); |
| quad2->SetNew(shared_quad_state2, rect2, rect2, SkColors::kBlack, false); |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // |rect2| and |rect1| are disjoined as show in the first image. The size of |
| // |quad_list| remains 2. |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| rect1, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| EXPECT_EQ( |
| rect2, |
| frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect); |
| } |
| |
| { |
| // quad content space: target space: |
| // +----+ |
| // | | translation transform |
| // | | (move the bigger rect (0, 0) -> (50, 50)) +-----+ |
| // +----+ => | +-+ | |
| // +-+ | +-+ | |
| // +-+ +-----+ |
| shared_quad_state->SetAll(translate_up, rect1, rect1, gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, opaque_content, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| shared_quad_state2->SetAll( |
| gfx::Transform(), rect2, rect2, gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false); |
| quad2->SetNew(shared_quad_state2, rect2, rect2, SkColors::kBlack, false); |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // Move |quad| defined by |rect1| over |quad2| defined by |rect2| by |
| // applying translation transform. |quad2| will be covered by |quad|, so |
| // |quad_list| size is reduced by 1. |
| EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| rect1, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| } |
| |
| { |
| // After applying translation transform on rect1: |
| // before after |
| // +----+ |
| // | | |
| // | | (move the bigger rect (0, 0) -> (50, 50)) +----+ |
| // +----+ => | +---+ |
| // +---+ | +---+ |
| // +---+ +----+ |
| quad2 = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| shared_quad_state->SetAll(translate_up, rect1, rect1, gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, opaque_content, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| shared_quad_state2->SetAll( |
| gfx::Transform(), rect3, rect3, gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false); |
| quad2->SetNew(shared_quad_state2, rect3, rect3, SkColors::kBlack, false); |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // Move |quad| defined by |rect1| over |quad2| defined by |rect3| by |
| // applying translation transform. In target space, |quad| is (50, 50, |
| // 100x100) and |quad2| is (100, 100, 100x20). So the visible region of |
| // |quad2| is (150, 100, 50x20). |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| rect1, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| EXPECT_EQ( |
| gfx::Rect(150, 100, 50, 20), |
| frame.render_pass_list.front()->quad_list.ElementAt(2)->visible_rect); |
| } |
| } |
| |
| TEST_F(OcclusionCullerTest, CompositorFrameWithCombinedSharedQuadState) { |
| InitOcclusionCuller(); |
| |
| // rect 3 is inside of combined rect of rect 1 and rect 2. |
| AggregatedFrame frame = MakeDefaultAggregatedFrame(); |
| gfx::Rect rect1(0, 0, 100, 100); |
| gfx::Rect rect2(100, 0, 60, 60); |
| gfx::Rect rect3(10, 10, 120, 30); |
| |
| // rect 4 and 5 intersect with the combined rect of 1 and 2. |
| gfx::Rect rect4(10, 10, 180, 30); |
| gfx::Rect rect5(10, 10, 120, 100); |
| |
| bool opaque_content = true; |
| float opacity = 1.f; |
| SharedQuadState* shared_quad_state = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| auto* quad = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| SharedQuadState* shared_quad_state2 = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| auto* quad2 = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| SharedQuadState* shared_quad_state3 = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| auto* quad3 = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| { |
| // rect1 & rect2 rect 3 added |
| // +----+----+ +----+----+ |
| // | | | |____|___|| |
| // | |----+ => | |----+ |
| // +----+ +----+ |
| // |
| shared_quad_state->SetAll( |
| gfx::Transform(), rect1, rect1, gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| shared_quad_state2->SetAll( |
| gfx::Transform(), rect2, rect2, gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| shared_quad_state3->SetAll( |
| gfx::Transform(), rect3, rect3, gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false); |
| quad2->SetNew(shared_quad_state2, rect2, rect2, SkColors::kBlack, false); |
| quad3->SetNew(shared_quad_state3, rect3, rect3, SkColors::kBlack, false); |
| EXPECT_EQ(3u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // The occlusion rect is enlarged horizontally after visiting |rect1| and |
| // |rect2|. |rect3| is covered by both |rect1| and |rect2|, so |rect3| is |
| // removed from |quad_list|. |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| rect1, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| EXPECT_EQ( |
| rect2, |
| frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect); |
| } |
| |
| { |
| // rect1 & rect2 rect 4 added |
| // +----+----+ +----+----+-+ |
| // | | | |____|____|_| |
| // | |----+ => | |----+ |
| // +----+ +----+ |
| // |
| quad3 = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| shared_quad_state3->SetAll( |
| gfx::Transform(), rect4, rect4, gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| quad3->SetNew(shared_quad_state3, rect4, rect4, SkColors::kBlack, false); |
| EXPECT_EQ(3u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // The occlusion rect, which is enlarged horizontally after visiting |rect1| |
| // and |rect2|, is (0, 0, 160x60). Since visible region of rect 4 is |
| // (160, 10, 30x30), |visible_rect| of |quad3| is updated. |
| EXPECT_EQ(3u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| rect1, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| EXPECT_EQ( |
| rect2, |
| frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect); |
| EXPECT_EQ( |
| gfx::Rect(160, 10, 30, 30), |
| frame.render_pass_list.front()->quad_list.ElementAt(3)->visible_rect); |
| } |
| |
| { |
| // rect1 & rect2 rect 5 added |
| // +----+----+ +----+----+ |
| // | | | | +--|--+ | |
| // | |----+ => | | |--|-+ |
| // +----+ +-|--+ | |
| // +-----+ |
| shared_quad_state3->SetAll( |
| gfx::Transform(), rect5, rect5, gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| quad3->SetNew(shared_quad_state3, rect5, rect5, SkColors::kBlack, false); |
| EXPECT_EQ(3u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // The occlusion rect, which is enlarged horizontally after visiting |rect1| |
| // and |rect2|, is (0, 0, 160x60). Since visible region of rect 5 is |
| // (10, 60, 120x50), |visible_rect| of |quad3| is updated. |
| EXPECT_EQ(3u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| rect1, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| EXPECT_EQ( |
| rect2, |
| frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect); |
| EXPECT_EQ( |
| gfx::Rect(10, 60, 120, 50), |
| frame.render_pass_list.front()->quad_list.ElementAt(3)->visible_rect); |
| } |
| } |
| |
| // Remove overlapping quads in non-root render passes. |
| TEST_F(OcclusionCullerTest, OcclusionCullingWithMultipleRenderPass) { |
| InitOcclusionCuller(); |
| |
| AggregatedFrame frame = MakeDefaultAggregatedFrame(/*num_render_passes=*/2); |
| |
| // rect 3 is inside of combined rect of rect 1 and rect 2. |
| // rect 4 is identical to rect 3, but in a separate render pass. |
| std::array<gfx::Rect, 4> rects = { |
| gfx::Rect(0, 0, 100, 100), |
| gfx::Rect(100, 0, 60, 60), |
| gfx::Rect(10, 10, 120, 30), |
| gfx::Rect(10, 10, 120, 30), |
| }; |
| |
| std::array<SharedQuadState*, 4> shared_quad_states; |
| std::array<SolidColorDrawQuad*, 4> quads; |
| for (int i = 0; i < 4; i++) { |
| // add all but quad 4 into non-root render pass. |
| auto& render_pass = |
| i == 3 ? frame.render_pass_list.back() : frame.render_pass_list.front(); |
| shared_quad_states[i] = render_pass->CreateAndAppendSharedQuadState(); |
| quads[i] = |
| render_pass->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| shared_quad_states[i]->SetAll( |
| gfx::Transform(), rects[i], rects[i], gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, /*contents_opaque=*/true, |
| /*opacity_f=*/1.f, SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| quads[i]->SetNew(shared_quad_states[i], rects[i], rects[i], |
| SkColors::kBlack, false /*force_anti_aliasing_off*/); |
| } |
| |
| auto& render_pass = frame.render_pass_list.front(); |
| auto& root_render_pass = frame.render_pass_list.back(); |
| EXPECT_EQ(3u, NumVisibleRects(render_pass->quad_list)); |
| EXPECT_EQ(1u, NumVisibleRects(root_render_pass->quad_list)); |
| |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| EXPECT_EQ(2u, NumVisibleRects(render_pass->quad_list)); |
| EXPECT_EQ(1u, NumVisibleRects(root_render_pass->quad_list)); |
| EXPECT_EQ(rects[0], render_pass->quad_list.ElementAt(0)->visible_rect); |
| EXPECT_EQ(rects[1], render_pass->quad_list.ElementAt(1)->visible_rect); |
| EXPECT_EQ(rects[3], root_render_pass->quad_list.ElementAt(0)->visible_rect); |
| } |
| |
| // Occlusion tracking should not persist across render passes. |
| TEST_F(OcclusionCullerTest, CompositorFrameWithMultipleRenderPass) { |
| InitOcclusionCuller(); |
| |
| // rect 3 is inside of combined rect of rect 1 and rect 2. |
| AggregatedFrame frame = MakeDefaultAggregatedFrame(); |
| gfx::Rect rect1(0, 0, 100, 100); |
| gfx::Rect rect2(100, 0, 60, 60); |
| |
| auto render_pass2 = std::make_unique<AggregatedRenderPass>(); |
| render_pass2->SetNew(AggregatedRenderPassId{1}, gfx::Rect(), gfx::Rect(), |
| gfx::Transform()); |
| frame.render_pass_list.push_back(std::move(render_pass2)); |
| gfx::Rect rect3(10, 10, 120, 30); |
| |
| bool opaque_content = true; |
| float opacity = 1.f; |
| |
| SharedQuadState* shared_quad_state = |
| frame.render_pass_list.at(1)->CreateAndAppendSharedQuadState(); |
| auto* quad = frame.render_pass_list.at(1) |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| SharedQuadState* shared_quad_state2 = |
| frame.render_pass_list.at(1)->CreateAndAppendSharedQuadState(); |
| auto* quad2 = frame.render_pass_list.at(1) |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| SharedQuadState* shared_quad_state3 = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| auto* quad3 = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| { |
| // rect1 and rect2 are from first RenderPass and rect 3 is from the second |
| // RenderPass. |
| // rect1 & rect2 rect 3 added |
| // +----+----+ +----+----+ |
| // | | | |____|___|| |
| // | |----+ => | |----+ |
| // +----+ +----+ |
| // |
| shared_quad_state->SetAll( |
| gfx::Transform(), rect1, rect1, gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| shared_quad_state2->SetAll( |
| gfx::Transform(), rect2, rect2, gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| shared_quad_state3->SetAll( |
| gfx::Transform(), rect3, rect3, gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false); |
| quad2->SetNew(shared_quad_state2, rect2, rect2, SkColors::kBlack, false); |
| quad3->SetNew(shared_quad_state3, rect3, rect3, SkColors::kBlack, false); |
| EXPECT_EQ(2u, frame.render_pass_list.at(1)->quad_list.size()); |
| EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // The occlusion rect is enlarged horizontally after visiting |rect1| and |
| // |rect2|. |rect3| is covered by the unioned region of |rect1| and |rect2|. |
| // But |rect3| so |rect3| is to be removed from |quad_list|. |
| EXPECT_EQ(2u, frame.render_pass_list.at(1)->quad_list.size()); |
| EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| rect1, |
| frame.render_pass_list.at(1)->quad_list.ElementAt(0)->visible_rect); |
| EXPECT_EQ( |
| rect2, |
| frame.render_pass_list.at(1)->quad_list.ElementAt(1)->visible_rect); |
| EXPECT_EQ( |
| rect3, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| } |
| } |
| |
| TEST_F(OcclusionCullerTest, CompositorFrameWithCoveredRenderPass) { |
| InitOcclusionCuller(); |
| |
| // rect 3 is inside of combined rect of rect 1 and rect 2. |
| AggregatedFrame frame = MakeDefaultAggregatedFrame(); |
| gfx::Rect rect1(0, 0, 100, 100); |
| |
| auto render_pass2 = std::make_unique<AggregatedRenderPass>(); |
| render_pass2->SetNew(AggregatedRenderPassId{1}, gfx::Rect(), gfx::Rect(), |
| gfx::Transform()); |
| frame.render_pass_list.push_back(std::move(render_pass2)); |
| |
| bool opaque_content = true; |
| float opacity = 1.f; |
| AggregatedRenderPassId render_pass_id{1}; |
| ResourceId mask_resource_id(2); |
| |
| SharedQuadState* shared_quad_state = |
| frame.render_pass_list.at(1)->CreateAndAppendSharedQuadState(); |
| auto* quad = frame.render_pass_list.at(1) |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| SharedQuadState* shared_quad_state2 = |
| frame.render_pass_list.at(1)->CreateAndAppendSharedQuadState(); |
| auto* quad1 = |
| frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<AggregatedRenderPassDrawQuad>(); |
| |
| { |
| // rect1 is a DrawQuad from SQS1 and which is also the RenderPass rect |
| // from SQS2. The AggregatedRenderPassDrawQuad should not be occluded. |
| // rect1 |
| // +----+ |
| // | | |
| // | | |
| // +----+ |
| // |
| |
| shared_quad_state->SetAll( |
| gfx::Transform(), rect1, rect1, gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| shared_quad_state2->SetAll( |
| gfx::Transform(), rect1, rect1, gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false); |
| quad1->SetNew(shared_quad_state2, rect1, rect1, render_pass_id, |
| mask_resource_id, gfx::RectF(), gfx::Size(), |
| gfx::Vector2dF(1, 1), gfx::PointF(), gfx::RectF(), false, |
| 1.0f); |
| |
| EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ(1u, frame.render_pass_list.at(1)->quad_list.size()); |
| |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // |rect1| and |rect2| shares the same region where |rect1| is a draw |
| // quad and |rect2| RenderPass. |rect2| will be not removed from the |
| // |quad_list|. |
| EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ(1u, frame.render_pass_list.at(1)->quad_list.size()); |
| EXPECT_EQ( |
| rect1, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| EXPECT_EQ( |
| rect1, |
| frame.render_pass_list.at(1)->quad_list.ElementAt(0)->visible_rect); |
| } |
| } |
| |
| TEST_F(OcclusionCullerTest, CompositorFrameWithClip) { |
| InitOcclusionCuller(); |
| |
| AggregatedFrame frame = MakeDefaultAggregatedFrame(); |
| gfx::Rect rect1(0, 0, 100, 100); |
| gfx::Rect rect2(50, 50, 25, 25); |
| gfx::Rect clip_rect(0, 0, 60, 60); |
| gfx::Rect rect3(50, 50, 20, 10); |
| |
| bool opaque_content = true; |
| float opacity = 1.f; |
| SharedQuadState* shared_quad_state = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| auto* quad = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| SharedQuadState* shared_quad_state2 = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| auto* quad2 = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| { |
| // rect1 & rect2 |
| // +------+ |
| // | | |
| // | +-+| |
| // | | || |
| // +------+ |
| // |
| shared_quad_state->SetAll( |
| gfx::Transform(), rect1, rect1, gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| shared_quad_state2->SetAll( |
| gfx::Transform(), rect2, rect2, gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false); |
| quad2->SetNew(shared_quad_state2, rect2, rect2, SkColors::kBlack, false); |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // |rect1| covers |rect2| as shown in the figure above, So the size of |
| // |quad_list| is reduced by 1. |
| EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| rect1, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| } |
| |
| { |
| // rect1 & rect2 clip_rect & rect2 |
| // +------+ +----+ |
| // | | | | |
| // | +-+| => +----+ +-+ |
| // +------+ +-+ |
| // |
| quad2 = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| shared_quad_state->SetAll( |
| gfx::Transform(), rect1, rect1, gfx::MaskFilterInfo(), clip_rect, |
| opaque_content, opacity, SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| shared_quad_state2->SetAll( |
| gfx::Transform(), rect2, rect2, gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false); |
| quad2->SetNew(shared_quad_state2, rect2, rect2, SkColors::kBlack, false); |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // In the target space, a clip is applied on |quad| (defined by |clip_rect|, |
| // (0, 0, 60x60) |quad| and |quad2| (50, 50, 25x25) don't intersect in the |
| // target space. So no change is applied to quads. |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| rect1, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| EXPECT_EQ( |
| rect2, |
| frame.render_pass_list.front()->quad_list.ElementAt(2)->visible_rect); |
| } |
| |
| { |
| // rect1(non-clip) & rect2 rect1(clip) & rect3 |
| // +------+ +---+ |
| // | +-+| | +|+ |
| // | +-+| => +--+++ |
| // +------+ |
| // |
| shared_quad_state->SetAll( |
| gfx::Transform(), rect1, rect1, gfx::MaskFilterInfo(), clip_rect, |
| opaque_content, opacity, SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| shared_quad_state2->SetAll( |
| gfx::Transform(), rect3, rect3, gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false); |
| quad2->SetNew(shared_quad_state2, rect3, rect3, SkColors::kBlack, false); |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // In the target space, a clip is applied on |quad| (defined by |rect3|, |
| // (50, 50, 20x10)). |quad| intersects with |quad2| in the target space. The |
| // visible region of |quad2| is (60, 50, 10x10). So |quad2| is updated |
| // accordingly. |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| rect1, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| EXPECT_EQ( |
| gfx::Rect(60, 50, 10, 10), |
| frame.render_pass_list.front()->quad_list.ElementAt(2)->visible_rect); |
| } |
| } |
| |
| // Check if occlusion culling works with copy requests in root RenderPass only. |
| TEST_F(OcclusionCullerTest, CompositorFrameWithCopyRequest) { |
| InitOcclusionCuller(); |
| |
| AggregatedFrame frame = MakeDefaultAggregatedFrame(); |
| gfx::Rect rect1(0, 0, 100, 100); |
| gfx::Rect rect2(50, 50, 25, 25); |
| |
| bool opaque_content = true; |
| float opacity = 1.f; |
| SharedQuadState* shared_quad_state = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| auto* quad = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| SharedQuadState* shared_quad_state2 = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| auto* quad2 = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| { |
| shared_quad_state->SetAll( |
| gfx::Transform(), rect1, rect1, gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| shared_quad_state2->SetAll( |
| gfx::Transform(), rect2, rect2, gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false); |
| quad2->SetNew(shared_quad_state2, rect2, rect2, SkColors::kBlack, false); |
| frame.render_pass_list.front()->copy_requests.push_back( |
| CopyOutputRequest::CreateStubForTesting()); |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // root RenderPass contains |rect1|, |rect2| and copy_request (where |
| // |rect2| is in |rect1|). Since our current implementation only supports |
| // occlusion with copy_request on root RenderPass, |quad_list| reduces its |
| // size by 1 after calling remove overdraw. |
| EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| rect1, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| } |
| } |
| |
| TEST_F(OcclusionCullerTest, CompositorFrameWithRenderPass) { |
| RendererSettings::OcclusionCullerSettings settings; |
| settings.occluder_minium_visible_quad_size = 0; |
| |
| InitOcclusionCuller(settings); |
| |
| AggregatedFrame frame = MakeDefaultAggregatedFrame(); |
| gfx::Rect rect1(0, 0, 100, 100); |
| gfx::Rect rect2(50, 0, 100, 100); |
| gfx::Rect rect3(0, 0, 25, 25); |
| gfx::Rect rect4(100, 0, 25, 25); |
| gfx::Rect rect5(0, 0, 50, 50); |
| gfx::Rect rect6(0, 75, 25, 25); |
| gfx::Rect rect7(0, 0, 10, 10); |
| |
| bool opaque_content = true; |
| AggregatedRenderPassId render_pass_id{1}; |
| ResourceId mask_resource_id(2); |
| float opacity = 1.f; |
| SharedQuadState* shared_quad_state = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| auto* R1 = |
| frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<AggregatedRenderPassDrawQuad>(); |
| SharedQuadState* shared_quad_state2 = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| auto* R2 = |
| frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<AggregatedRenderPassDrawQuad>(); |
| SharedQuadState* shared_quad_state3 = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| auto* D1 = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| SharedQuadState* shared_quad_state4 = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| auto* D2 = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| { |
| // RenderPass r1 and r2 are intersecting to each other; however, the opaque |
| // regions D1 and D2 on R1 and R2 are not intersecting. |
| // +-------+---+--------+ |
| // |_D1_| | |_D2_| | |
| // | | | | |
| // | R1 | | R2 | |
| // +-------+---+--------+ |
| shared_quad_state->SetAll( |
| gfx::Transform(), rect1, rect1, gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| shared_quad_state2->SetAll( |
| gfx::Transform(), rect2, rect2, gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| shared_quad_state3->SetAll( |
| gfx::Transform(), rect3, rect3, gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| shared_quad_state4->SetAll( |
| gfx::Transform(), rect4, rect4, gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| R1->SetNew(shared_quad_state, rect1, rect1, render_pass_id, |
| mask_resource_id, gfx::RectF(), gfx::Size(), |
| gfx::Vector2dF(1, 1), gfx::PointF(), gfx::RectF(), false, 1.0f); |
| R2->SetNew(shared_quad_state, rect2, rect2, render_pass_id, |
| mask_resource_id, gfx::RectF(), gfx::Size(), |
| gfx::Vector2dF(1, 1), gfx::PointF(), gfx::RectF(), false, 1.0f); |
| D1->SetNew(shared_quad_state3, rect3, rect3, SkColors::kBlack, false); |
| D2->SetNew(shared_quad_state4, rect4, rect4, SkColors::kBlack, false); |
| EXPECT_EQ(4u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // As shown in the image above, the opaque region |d1| and |d2| does not |
| // occlude each other. Since AggregatedRenderPassDrawQuad |r1| and |r2| |
| // cannot be removed to reduce overdraw, |quad_list| remains unchanged. |
| EXPECT_EQ(4u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| rect1, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| EXPECT_EQ( |
| rect2, |
| frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect); |
| EXPECT_EQ( |
| rect3, |
| frame.render_pass_list.front()->quad_list.ElementAt(2)->visible_rect); |
| EXPECT_EQ( |
| rect4, |
| frame.render_pass_list.front()->quad_list.ElementAt(3)->visible_rect); |
| } |
| |
| { |
| // RenderPass R2 is contained in R1, but the opaque region of the two |
| // RenderPasses are separated. |
| // +-------+-----------+ |
| // |_D2_| | |_D1_| |
| // | | | |
| // | R2 | R1 | |
| // +-------+-----------+ |
| shared_quad_state->SetAll( |
| gfx::Transform(), rect5, rect5, gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| shared_quad_state2->SetAll( |
| gfx::Transform(), rect1, rect1, gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| shared_quad_state3->SetAll( |
| gfx::Transform(), rect3, rect3, gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| shared_quad_state4->SetAll( |
| gfx::Transform(), rect6, rect6, gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| R1->SetNew(shared_quad_state, rect5, rect5, render_pass_id, |
| mask_resource_id, gfx::RectF(), gfx::Size(), |
| gfx::Vector2dF(1, 1), gfx::PointF(), gfx::RectF(), false, 1.0f); |
| R2->SetNew(shared_quad_state, rect1, rect1, render_pass_id, |
| mask_resource_id, gfx::RectF(), gfx::Size(), |
| gfx::Vector2dF(1, 1), gfx::PointF(), gfx::RectF(), false, 1.0f); |
| D1->SetNew(shared_quad_state3, rect3, rect3, SkColors::kBlack, false); |
| D2->SetNew(shared_quad_state4, rect6, rect6, SkColors::kBlack, false); |
| EXPECT_EQ(4u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // As shown in the image above, the opaque region |d1| and |d2| does not |
| // occlude each other. Since AggregatedRenderPassDrawQuad |r1| and |r2| |
| // cannot be removed to reduce overdraw, |quad_list| remains unchanged. |
| EXPECT_EQ(4u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| rect5, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| EXPECT_EQ( |
| rect1, |
| frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect); |
| EXPECT_EQ( |
| rect3, |
| frame.render_pass_list.front()->quad_list.ElementAt(2)->visible_rect); |
| EXPECT_EQ( |
| rect6, |
| frame.render_pass_list.front()->quad_list.ElementAt(3)->visible_rect); |
| } |
| |
| { |
| // RenderPass R2 is contained in R1, and opaque region of R2 in R1 as well. |
| // +-+---------+-------+ |
| // |-+ | | | |
| // |-----+ | | |
| // | R2 | R1 | |
| // +-----------+-------+ |
| shared_quad_state->SetAll( |
| gfx::Transform(), rect5, rect5, gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| shared_quad_state2->SetAll( |
| gfx::Transform(), rect1, rect1, gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| shared_quad_state3->SetAll( |
| gfx::Transform(), rect3, rect3, gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| shared_quad_state4->SetAll( |
| gfx::Transform(), rect7, rect7, gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| R1->SetNew(shared_quad_state, rect5, rect5, render_pass_id, |
| mask_resource_id, gfx::RectF(), gfx::Size(), |
| gfx::Vector2dF(1, 1), gfx::PointF(), gfx::RectF(), false, 1.0f); |
| R2->SetNew(shared_quad_state, rect1, rect1, render_pass_id, |
| mask_resource_id, gfx::RectF(), gfx::Size(), |
| gfx::Vector2dF(1, 1), gfx::PointF(), gfx::RectF(), false, 1.0f); |
| D1->SetNew(shared_quad_state3, rect3, rect3, SkColors::kBlack, false); |
| D2->SetNew(shared_quad_state4, rect7, rect7, SkColors::kBlack, false); |
| EXPECT_EQ(4u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // As shown in the image above, the opaque region |d2| is contained in |d1| |
| // Since AggregatedRenderPassDrawQuad |r1| and |r2| cannot be removed to |
| // reduce overdraw, |quad_list| is reduced by 1. |
| EXPECT_EQ(3u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| rect5, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| EXPECT_EQ( |
| rect1, |
| frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect); |
| EXPECT_EQ( |
| rect3, |
| frame.render_pass_list.front()->quad_list.ElementAt(2)->visible_rect); |
| } |
| } |
| |
| TEST_F(OcclusionCullerTest, |
| CompositorFrameWithMultipleDrawQuadInSharedQuadState) { |
| InitOcclusionCuller(); |
| |
| AggregatedFrame frame = MakeDefaultAggregatedFrame(); |
| gfx::Rect rect1(0, 0, 100, 100); |
| gfx::Rect rect1_1(0, 0, 50, 50); |
| gfx::Rect rect1_2(50, 0, 50, 50); |
| gfx::Rect rect1_3(0, 50, 50, 50); |
| gfx::Rect rect1_4(50, 50, 50, 50); |
| gfx::Rect rect_in_rect1(0, 0, 60, 40); |
| gfx::Rect rect_intersects_rect1(80, 0, 50, 30); |
| |
| gfx::Rect rect2(20, 0, 100, 100); |
| gfx::Rect rect2_1(20, 0, 50, 50); |
| gfx::Rect rect2_2(70, 0, 50, 50); |
| gfx::Rect rect2_3(20, 50, 50, 50); |
| gfx::Rect rect2_4(70, 50, 50, 50); |
| gfx::Rect rect3(0, 0, 140, 60); |
| gfx::Rect rect3_1(0, 0, 70, 30); |
| gfx::Rect rect3_2(70, 0, 70, 30); |
| |
| bool opaque_content = true; |
| float opacity = 1.f; |
| SharedQuadState* shared_quad_state = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| SharedQuadState* shared_quad_state2 = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| auto* quad1 = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| auto* quad2 = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| auto* quad3 = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| auto* quad4 = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| auto* quad5 = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| |
| { |
| // A Shared quad states contains 4 draw quads and it covers another draw |
| // quad from different shared quad state. |
| // +--+--+ |
| // +--|+ | |
| // +--+--+ |
| // | | | |
| // +--+--+ |
| shared_quad_state->SetAll( |
| gfx::Transform(), rect1, rect1, gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| shared_quad_state2->SetAll( |
| gfx::Transform(), rect_in_rect1, rect_in_rect1, gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| quad1->SetNew(shared_quad_state, rect1_1, rect1_1, SkColors::kBlack, false); |
| quad2->SetNew(shared_quad_state, rect1_2, rect1_2, SkColors::kBlack, false); |
| quad3->SetNew(shared_quad_state, rect1_3, rect1_3, SkColors::kBlack, false); |
| quad4->SetNew(shared_quad_state, rect1_4, rect1_4, SkColors::kBlack, false); |
| quad5->SetNew(shared_quad_state2, rect_in_rect1, rect_in_rect1, |
| SkColors::kBlack, false); |
| EXPECT_EQ(5u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // |visible_rect| of |shared_quad_state| is formed by 4 DrawQuads and it |
| // covers the visible region of |shared_quad_state2|. |
| EXPECT_EQ(4u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| rect1_1, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| EXPECT_EQ( |
| rect1_2, |
| frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect); |
| EXPECT_EQ( |
| rect1_3, |
| frame.render_pass_list.front()->quad_list.ElementAt(2)->visible_rect); |
| EXPECT_EQ( |
| rect1_4, |
| frame.render_pass_list.front()->quad_list.ElementAt(3)->visible_rect); |
| } |
| |
| { |
| // A Shared quad states that contains 4 drawquads that intersect with |
| // another shared quad state that contains 1 drawquad. |
| // +--+-++--+ |
| // | | +|--+ |
| // +--+--+ |
| // | | | |
| // +--+--+ |
| quad5 = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| shared_quad_state2->SetAll(gfx::Transform(), rect_intersects_rect1, |
| rect_intersects_rect1, gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, opaque_content, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| quad5->SetNew(shared_quad_state2, rect_intersects_rect1, |
| rect_intersects_rect1, SkColors::kBlack, false); |
| EXPECT_EQ(5u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // |visible_rect| of |shared_quad_state| is formed by 4 DrawQuads and it |
| // partially covers the visible region of |shared_quad_state2|. The |
| // |visible_rect| of |quad5| is updated. |
| EXPECT_EQ(5u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| rect1_1, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| EXPECT_EQ( |
| rect1_2, |
| frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect); |
| EXPECT_EQ( |
| rect1_3, |
| frame.render_pass_list.front()->quad_list.ElementAt(2)->visible_rect); |
| EXPECT_EQ( |
| rect1_4, |
| frame.render_pass_list.front()->quad_list.ElementAt(3)->visible_rect); |
| EXPECT_EQ( |
| gfx::Rect(100, 0, 30, 30), |
| frame.render_pass_list.front()->quad_list.ElementAt(5)->visible_rect); |
| } |
| |
| { |
| // A Shared quad states that contains 4 DrawQuads that intersects with |
| // another shared quad state that contains 2 DrawQuads. |
| // +-+--+--+-+ |
| // +-|--|--|-+ |
| // +--+--+ |
| // | | | |
| // +--+--+ |
| |
| auto* quad6 = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| shared_quad_state->SetAll( |
| gfx::Transform(), rect2, rect2, gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| shared_quad_state2->SetAll( |
| gfx::Transform(), rect3, rect3, gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| quad1->SetNew(shared_quad_state, rect2_1, rect2_1, SkColors::kBlack, false); |
| quad2->SetNew(shared_quad_state, rect2_2, rect2_2, SkColors::kBlack, false); |
| quad3->SetNew(shared_quad_state, rect2_3, rect2_3, SkColors::kBlack, false); |
| quad4->SetNew(shared_quad_state, rect2_4, rect2_4, SkColors::kBlack, false); |
| quad5->SetNew(shared_quad_state2, rect3_1, rect3_1, SkColors::kBlack, |
| false); |
| quad6->SetNew(shared_quad_state2, rect3_2, rect3_2, SkColors::kBlack, |
| false); |
| EXPECT_EQ(6u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // |visible_rect| of |shared_quad_state| is formed by 4 DrawQuads and it |
| // partially covers the visible region of |shared_quad_state2|. So the |
| // |visible_rect| of DrawQuads in |share_quad_state2| are updated to the |
| // region shown on screen. |
| EXPECT_EQ(6u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| rect2_1, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| EXPECT_EQ( |
| rect2_2, |
| frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect); |
| EXPECT_EQ( |
| rect2_3, |
| frame.render_pass_list.front()->quad_list.ElementAt(2)->visible_rect); |
| EXPECT_EQ( |
| rect2_4, |
| frame.render_pass_list.front()->quad_list.ElementAt(3)->visible_rect); |
| EXPECT_EQ( |
| gfx::Rect(0, 0, 20, 30), |
| frame.render_pass_list.front()->quad_list.ElementAt(5)->visible_rect); |
| EXPECT_EQ( |
| gfx::Rect(120, 0, 20, 30), |
| frame.render_pass_list.front()->quad_list.ElementAt(6)->visible_rect); |
| } |
| } |
| |
| TEST_F(OcclusionCullerTest, CompositorFrameWithNonInvertibleTransform) { |
| InitOcclusionCuller(); |
| |
| AggregatedFrame frame = MakeDefaultAggregatedFrame(); |
| gfx::Rect rect1(0, 0, 100, 100); |
| gfx::Rect rect2(10, 10, 50, 50); |
| gfx::Rect rect3(0, 0, 10, 10); |
| |
| gfx::Transform invertible; |
| auto non_invertible = gfx::Transform::RowMajor(10, 10, 0, 0, // row 1 |
| 10, 10, 0, 0, // row 2 |
| 0, 0, 1, 0, // row 3 |
| 0, 0, 0, 1); // row 4 |
| gfx::Transform non_invertible_miss_z; |
| non_invertible_miss_z.Scale3d(1, 1, 0); |
| bool opaque_content = true; |
| float opacity = 1.f; |
| auto* quad1 = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| auto* quad2 = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| auto* quad3 = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| |
| SharedQuadState* shared_quad_state1 = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| SharedQuadState* shared_quad_state2 = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| SharedQuadState* shared_quad_state3 = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| |
| { |
| // in quad content space: in target space: |
| // +-+---------+ +-----------+----+ |
| // +-+ q1 | | q1 | q3 | |
| // | +----+ | | +----+ | | |
| // | | q2 | | | | q2 | | | |
| // | +----+ | | +----+ | | |
| // | | | | | |
| // +-----------+ +-----------+ | |
| // | | |
| // +----------------+ |
| // |quad1| forms an occlusion rect; |quad2| follows a invertible transform |
| // and is hiding behind quad1; |quad3| follows a non-invertible transform |
| // and it is not covered by the occlusion rect. |
| shared_quad_state1->SetAll(invertible, rect1, rect1, gfx::MaskFilterInfo(), |
| std::nullopt, opaque_content, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| shared_quad_state2->SetAll(invertible, rect2, rect2, gfx::MaskFilterInfo(), |
| std::nullopt, opaque_content, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| shared_quad_state3->SetAll( |
| non_invertible, rect3, rect3, gfx::MaskFilterInfo(), |
| /*clip=*/std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| quad1->SetNew(shared_quad_state1, rect1, rect1, SkColors::kBlack, false); |
| quad2->SetNew(shared_quad_state2, rect2, rect2, SkColors::kBlack, false); |
| quad3->SetNew(shared_quad_state3, rect3, rect3, SkColors::kBlack, false); |
| |
| EXPECT_EQ(3u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // |quad2| is removed because it is not shown on screen in the target space. |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| rect1, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| EXPECT_EQ( |
| rect3, |
| frame.render_pass_list.front()->quad_list.ElementAt(2)->visible_rect); |
| } |
| |
| { |
| // in quad content space: in target space: |
| // +--------+ +--------+ |
| // | | | | | | |
| // |-+ | |-+ | |
| // | | | | |
| // +--------+ +--------+ |
| // Verify if occlusion culling can occlude quad with non-invertible |
| // transform. |
| shared_quad_state1->SetAll(invertible, rect1, rect1, gfx::MaskFilterInfo(), |
| std::nullopt, opaque_content, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| shared_quad_state3->SetAll( |
| non_invertible_miss_z, rect3, rect3, gfx::MaskFilterInfo(), |
| std::nullopt, opaque_content, opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| quad1->SetNew(shared_quad_state1, rect1, rect1, SkColors::kBlack, false); |
| quad3->SetNew(shared_quad_state3, rect3, rect3, SkColors::kBlack, false); |
| |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // |quad3| follows an non-invertible transform and it's covered by the |
| // occlusion rect. So |quad3| is removed from the |frame|. |
| EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| rect1, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| } |
| } |
| |
| // Check if occlusion culling works with very large DrawQuad. crbug.com/824528. |
| TEST_F(OcclusionCullerTest, OcclusionCullingWithLargeDrawQuad) { |
| InitOcclusionCuller(); |
| |
| AggregatedFrame frame = MakeDefaultAggregatedFrame(); |
| // The size of this DrawQuad will be 237790x237790 > 2^32 (uint32_t.max()) |
| // which caused the integer overflow in the bug. |
| gfx::Rect rect1(237790, 237790); |
| |
| bool are_contents_opaque = true; |
| float opacity = 1.f; |
| SharedQuadState* shared_quad_state = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| auto* quad = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| |
| // +----+ |
| // | | |
| // +----+ |
| { |
| shared_quad_state->SetAll(gfx::Transform(), rect1, rect1, |
| gfx::MaskFilterInfo(), /*clip=*/std::nullopt, |
| are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, |
| /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| quad->SetNew(shared_quad_state, rect1, rect1, SkColors::kBlack, false); |
| EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // This is a base case, the compositor frame contains only one |
| // DrawQuad, so the size of quad_list remains unchanged after calling |
| // RemoveOverdrawQuads. |
| EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| rect1, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| } |
| } |
| |
| TEST_F(OcclusionCullerTest, |
| OcclusionCullingWithRoundedCornerDoesNotOcclude_SimpleOccluder) { |
| InitOcclusionCuller(); |
| |
| AggregatedFrame frame = MakeDefaultAggregatedFrame(); |
| |
| // The quad with rounded corner does not completely cover the quad below it. |
| // The corners of the below quad are visible through the clipped corners. |
| gfx::Rect quad_rect(10, 10, 100, 100); |
| gfx::MaskFilterInfo mask_filter_info( |
| gfx::RRectF(gfx::RectF(quad_rect), 10.f)); |
| |
| bool are_contents_opaque = true; |
| float opacity = 1.f; |
| SharedQuadState* shared_quad_state_with_rrect = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| SharedQuadState* shared_quad_state_occluded = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| |
| auto* rounded_corner_quad = |
| frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| auto* occluded_quad = |
| frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| |
| { |
| shared_quad_state_occluded->SetAll( |
| gfx::Transform(), quad_rect, quad_rect, gfx::MaskFilterInfo(), |
| std::nullopt, are_contents_opaque, opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| occluded_quad->SetNew(shared_quad_state_occluded, quad_rect, quad_rect, |
| SkColors::kRed, false); |
| |
| shared_quad_state_with_rrect->SetAll( |
| gfx::Transform(), quad_rect, quad_rect, mask_filter_info, |
| /*clip=*/std::nullopt, are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, /*layer_id=*/0u, |
| /*fast_rounded_corner=*/false); |
| rounded_corner_quad->SetNew(shared_quad_state_with_rrect, quad_rect, |
| quad_rect, SkColors::kBlue, false); |
| |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // Since none of the quads are culled, there should be 2 quads. |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| quad_rect, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| EXPECT_EQ( |
| quad_rect, |
| frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect); |
| } |
| } |
| |
| TEST_F(OcclusionCullerTest, |
| OcclusionCullingWithRoundedCornerDoesNotOccludeY_SimpleOccluder) { |
| InitOcclusionCuller(); |
| |
| AggregatedFrame frame = MakeDefaultAggregatedFrame(); |
| |
| // The quad with distinct rounded corner does not completely cover the quad |
| // below it. The corners of the below quad are visible through the clipped |
| // corners. |
| gfx::Rect quad_rect(10, 10, 100, 100); |
| gfx::Rect occluded_quad_rect(13, 13, 994, 994); |
| gfx::MaskFilterInfo mask_filter_info( |
| gfx::RRectF(gfx::RectF(quad_rect), 10.f, 20.f)); |
| |
| bool are_contents_opaque = true; |
| float opacity = 1.f; |
| SharedQuadState* shared_quad_state_with_rrect = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| SharedQuadState* shared_quad_state_occluded = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| |
| auto* rounded_corner_quad = |
| frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| auto* occluded_quad = |
| frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| |
| { |
| shared_quad_state_occluded->SetAll( |
| gfx::Transform(), occluded_quad_rect, occluded_quad_rect, |
| gfx::MaskFilterInfo(), std::nullopt, are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| occluded_quad->SetNew(shared_quad_state_occluded, occluded_quad_rect, |
| occluded_quad_rect, SkColors::kRed, false); |
| |
| shared_quad_state_with_rrect->SetAll( |
| gfx::Transform(), quad_rect, quad_rect, mask_filter_info, |
| /*clip=*/std::nullopt, are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, /*layer_id=*/0u, |
| /*fast_rounded_corner=*/false); |
| rounded_corner_quad->SetNew(shared_quad_state_with_rrect, quad_rect, |
| quad_rect, SkColors::kBlue, false); |
| |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // Since none of the quads are culled, there should be 2 quads. |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| quad_rect, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| EXPECT_EQ( |
| occluded_quad_rect, |
| frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect); |
| } |
| } |
| |
| TEST_F(OcclusionCullerTest, |
| OcclusionCullingWithRoundedCornerDoesNotOccludeX_SimpleOccluder) { |
| InitOcclusionCuller(); |
| |
| AggregatedFrame frame = MakeDefaultAggregatedFrame(); |
| |
| // The quad with distinct rounded corner does not completely cover the quad |
| // below it. The corners of the below quad are visible through the clipped |
| // corners. |
| gfx::Rect quad_rect(10, 10, 100, 100); |
| gfx::Rect occluded_quad_rect(13, 13, 994, 994); |
| gfx::MaskFilterInfo mask_filter_info( |
| gfx::RRectF(gfx::RectF(quad_rect), 20.f, 10.f)); |
| |
| bool are_contents_opaque = true; |
| float opacity = 1.f; |
| SharedQuadState* shared_quad_state_with_rrect = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| SharedQuadState* shared_quad_state_occluded = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| |
| auto* rounded_corner_quad = |
| frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| auto* occluded_quad = |
| frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| |
| { |
| shared_quad_state_occluded->SetAll( |
| gfx::Transform(), occluded_quad_rect, occluded_quad_rect, |
| gfx::MaskFilterInfo(), std::nullopt, are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| occluded_quad->SetNew(shared_quad_state_occluded, occluded_quad_rect, |
| occluded_quad_rect, SkColors::kRed, false); |
| |
| shared_quad_state_with_rrect->SetAll( |
| gfx::Transform(), quad_rect, quad_rect, mask_filter_info, |
| /*clip=*/std::nullopt, are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, /*layer_id=*/0u, |
| /*fast_rounded_corner=*/false); |
| rounded_corner_quad->SetNew(shared_quad_state_with_rrect, quad_rect, |
| quad_rect, SkColors::kBlue, false); |
| |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // Since none of the quads are culled, there should be 2 quads. |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| quad_rect, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| EXPECT_EQ( |
| occluded_quad_rect, |
| frame.render_pass_list.front()->quad_list.ElementAt(1)->visible_rect); |
| } |
| } |
| |
| TEST_F(OcclusionCullerTest, |
| OcclusionCullingWithRoundedCornerDoesOcclude_SimpleOccluder) { |
| InitOcclusionCuller(); |
| |
| // The quad with rounded corner completely covers the quad below it. |
| AggregatedFrame frame = MakeDefaultAggregatedFrame(); |
| gfx::Rect quad_rect(10, 10, 1000, 1000); |
| gfx::Rect occluded_quad_rect(13, 13, 994, 994); |
| gfx::MaskFilterInfo mask_filter_info( |
| gfx::RRectF(gfx::RectF(quad_rect), gfx::RoundedCornersF(0, 10, 10, 0))); |
| |
| bool are_contents_opaque = true; |
| float opacity = 1.f; |
| SharedQuadState* shared_quad_state_with_rrect = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| SharedQuadState* shared_quad_state_occluded = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| |
| auto* rounded_corner_quad = |
| frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| auto* occluded_quad = |
| frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| |
| { |
| shared_quad_state_occluded->SetAll( |
| gfx::Transform(), occluded_quad_rect, occluded_quad_rect, |
| gfx::MaskFilterInfo(), std::nullopt, are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, /*layer_id=*/0u, |
| /*fast_rounded_corner=*/false); |
| occluded_quad->SetNew(shared_quad_state_occluded, occluded_quad_rect, |
| occluded_quad_rect, SkColors::kRed, false); |
| |
| shared_quad_state_with_rrect->SetAll( |
| gfx::Transform(), quad_rect, quad_rect, mask_filter_info, |
| /*clip=*/std::nullopt, are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, /*layer_id=*/0u, |
| /*fast_rounded_corner=*/false); |
| rounded_corner_quad->SetNew(shared_quad_state_with_rrect, quad_rect, |
| quad_rect, SkColors::kBlue, false); |
| |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // Since the quad with rounded corner completely covers the quad with |
| // no rounded corner, the later quad is culled. We should only have 1 quad |
| // in the final list now. |
| EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| quad_rect, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| } |
| } |
| |
| TEST_F(OcclusionCullerTest, |
| OcclusionCullingWithRoundedCornerDoesOccludeXY_SimpleOccluder) { |
| InitOcclusionCuller(); |
| |
| // The quad with distinct rounded corners completely covers the quad below it. |
| AggregatedFrame frame = MakeDefaultAggregatedFrame(); |
| gfx::Rect quad_rect(10, 10, 1000, 1000); |
| gfx::Rect occluded_quad_rect(13, 16, 994, 988); |
| gfx::MaskFilterInfo mask_filter_info( |
| gfx::RRectF(gfx::RectF(quad_rect), 10.f, 20.f)); |
| |
| bool are_contents_opaque = true; |
| float opacity = 1.f; |
| SharedQuadState* shared_quad_state_with_rrect = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| SharedQuadState* shared_quad_state_occluded = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| |
| auto* rounded_corner_quad = |
| frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| auto* occluded_quad = |
| frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| |
| { |
| shared_quad_state_occluded->SetAll( |
| gfx::Transform(), occluded_quad_rect, occluded_quad_rect, |
| gfx::MaskFilterInfo(), std::nullopt, are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, /*layer_id=*/0u, |
| /*fast_rounded_corner=*/false); |
| occluded_quad->SetNew(shared_quad_state_occluded, occluded_quad_rect, |
| occluded_quad_rect, SkColors::kRed, false); |
| |
| shared_quad_state_with_rrect->SetAll( |
| gfx::Transform(), quad_rect, quad_rect, mask_filter_info, |
| /*clip=*/std::nullopt, are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, /*layer_id=*/0u, |
| /*fast_rounded_corner=*/false); |
| rounded_corner_quad->SetNew(shared_quad_state_with_rrect, quad_rect, |
| quad_rect, SkColors::kBlue, false); |
| |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // Since the quad with rounded corner completely covers the quad with |
| // no rounded corner, the later quad is culled. We should only have 1 quad |
| // in the final list now. |
| EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| quad_rect, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| } |
| } |
| |
| class QuadsWithComplexOccluderTest |
| : public OcclusionCullerTest, |
| public ::testing::WithParamInterface< |
| std::tuple</*occluded_quad_rect=*/gfx::Rect, |
| /*quad_rrectf_=*/gfx::RRectF, |
| /*expected_visible_rects=*/std::vector<gfx::Rect>>> { |
| public: |
| QuadsWithComplexOccluderTest() |
| : occluded_quad_rect_(std::get<0>(GetParam())), |
| quad_rrectf_(std::get<1>(GetParam())), |
| expected_visible_region_(std::get<2>(GetParam())) {} |
| |
| QuadsWithComplexOccluderTest(const QuadsWithComplexOccluderTest&) = delete; |
| QuadsWithComplexOccluderTest& operator=(const QuadsWithComplexOccluderTest&) = |
| delete; |
| |
| ~QuadsWithComplexOccluderTest() override = default; |
| |
| protected: |
| gfx::Rect occluded_quad_rect_; |
| gfx::RRectF quad_rrectf_; |
| std::vector<gfx::Rect> expected_visible_region_; |
| }; |
| |
| TEST_P(QuadsWithComplexOccluderTest, OcclusionCullingWithRoundedCorner) { |
| RendererSettings::OcclusionCullerSettings settings; |
| settings.generate_complex_occluder_for_rounded_corners = true; |
| settings.minimum_fragments_reduced = 0; |
| settings.quad_split_limit = 10; |
| |
| InitOcclusionCuller(settings); |
| AggregatedFrame frame = MakeDefaultAggregatedFrame(); |
| |
| bool are_contents_opaque = true; |
| float opacity = 1.f; |
| SharedQuadState* shared_quad_state_with_rrect = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| SharedQuadState* shared_quad_state_occluded = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| |
| auto* rounded_corner_quad = |
| frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| auto* occluded_quad = |
| frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| |
| gfx::Rect quad_rect = gfx::ToEnclosingRect(quad_rrectf_.rect()); |
| gfx::MaskFilterInfo mask_filter_info(quad_rrectf_); |
| { |
| shared_quad_state_occluded->SetAll( |
| gfx::Transform(), occluded_quad_rect_, occluded_quad_rect_, |
| gfx::MaskFilterInfo(), std::nullopt, are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, /*layer_id=*/0u, |
| /*fast_rounded_corner=*/false); |
| occluded_quad->SetNew(shared_quad_state_occluded, occluded_quad_rect_, |
| occluded_quad_rect_, SkColors::kRed, false); |
| |
| shared_quad_state_with_rrect->SetAll( |
| gfx::Transform(), quad_rect, quad_rect, mask_filter_info, |
| /*clip=*/std::nullopt, are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, /*layer_id=*/0u, |
| /*fast_rounded_corner=*/false); |
| rounded_corner_quad->SetNew(shared_quad_state_with_rrect, quad_rect, |
| quad_rect, SkColors::kBlue, false); |
| |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| EXPECT_EQ(expected_visible_region_.size(), |
| NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| |
| int index = 0; |
| for (auto* quad : frame.render_pass_list.front()->quad_list) { |
| EXPECT_EQ(quad->visible_rect, expected_visible_region_[index++]); |
| } |
| } |
| } |
| |
| INSTANTIATE_TEST_SUITE_P( |
| /* no prefix */, |
| QuadsWithComplexOccluderTest, |
| testing::Values( |
| std::make_tuple( |
| /*occluded_quad_rect=*/gfx::Rect(10, 10, 1000, 1000), |
| /*quad_rrectf_=*/ |
| gfx::RRectF(gfx::RectF(10, 10, 1000, 1000), 2, 3, 2, 3, 5, 6, 5, 6), |
| /*expected_visible_rects=*/ |
| std::vector<gfx::Rect>{{10, 10, 1000, 1000}, |
| {10, 10, 2, 3}, |
| {1008, 10, 2, 3}, |
| {10, 1004, 5, 6}, |
| {1005, 1004, 5, 6}}), |
| std::make_tuple( |
| /*occluded_quad_rect=*/gfx::Rect(1000, 1000), |
| /*quad_rrectf_=*/ |
| gfx::RRectF(gfx::RectF(1000, 1000), |
| gfx::RoundedCornersF(0, 0, 0, 10)), |
| /*expected_visible_rects=*/ |
| std::vector<gfx::Rect>{{0, 0, 1000, 1000}, {0, 990, 10, 10}}), |
| std::make_tuple( |
| /*occluded_quad_rect=*/gfx::Rect(1000, 1000), |
| /*quad_rrectf_=*/ |
| gfx::RRectF(gfx::RectF(1000, 1000), |
| gfx::RoundedCornersF(10, 0, 0, 0)), |
| /*expected_visible_rects=*/ |
| std::vector<gfx::Rect>{{0, 0, 1000, 1000}, {0, 0, 10, 10}}), |
| std::make_tuple( |
| /*occluded_quad_rect=*/gfx::Rect(1000, 1000), |
| /*quad_rrectf_=*/ |
| gfx::RRectF(gfx::RectF(1000, 1000), |
| gfx::RoundedCornersF(0, 10, 0, 5)), |
| /*expected_visible_rects=*/ |
| std::vector<gfx::Rect>{{0, 0, 1000, 1000}, |
| {990, 0, 10, 10}, |
| {0, 995, 5, 5}}), |
| std::make_tuple( |
| /*occluded_quad_rect=*/gfx::Rect(1000, 1000), |
| /*quad_rrectf_=*/ |
| gfx::RRectF(gfx::RectF(1000, 1000), |
| gfx::RoundedCornersF(10, 10, 5, 5)), |
| /*expected_visible_rects=*/ |
| std::vector<gfx::Rect>{{0, 0, 1000, 1000}, |
| {0, 0, 10, 10}, |
| {990, 0, 10, 10}, |
| {0, 995, 5, 5}, |
| {995, 995, 5, 5}}), |
| // Quads with non-unform radii should fallback to generate simple |
| // occluder. |
| std::make_tuple( |
| /*occluded_quad_rect=*/gfx::Rect(0, 0, 1000, 1000), |
| /*quad_rrectf_=*/ |
| gfx::RRectF(gfx::RectF(0, 0, 1000, 1000), |
| gfx::RoundedCornersF(10, 8, 7, 5)), |
| /*expected_visible_rects=*/ |
| std::vector<gfx::Rect>{{0, 0, 1000, 1000}, |
| {0, 0, 1000, 3}, |
| {0, 3, 3, 994}, |
| {997, 3, 3, 994}, |
| {0, 997, 1000, 3}}), |
| // Quads with non-unform radii should fallback to generate simple |
| // occluder. |
| std::make_tuple( |
| /*occluded_quad_rect=*/gfx::Rect(0, 0, 1000, 1000), |
| /*quad_rrectf_=*/ |
| gfx::RRectF(gfx::RectF(0, 0, 1000, 1000), 2, 4, 2, 3, 5, 6, 5, 9), |
| /*expected_visible_rects=*/ |
| std::vector<gfx::Rect>{{0, 0, 1000, 1000}, |
| {0, 0, 1000, 2}, |
| {0, 2, 2, 995}, |
| {998, 2, 2, 995}, |
| {0, 997, 1000, 3}}))); |
| |
| // If a quad with rounded corners is smaller than a certain threshold, a simpler |
| // occluder will be generated. This simpler occluder will be the largest |
| // inscribed rectangle within the rounded rectangle, rather than a more complex |
| // occluder. |
| TEST_F(OcclusionCullerTest, OcclusionCullingWithRoundedCornerOnSmallQuads) { |
| RendererSettings::OcclusionCullerSettings settings; |
| settings.generate_complex_occluder_for_rounded_corners = true; |
| settings.quad_split_limit = 10; |
| settings.minimum_fragments_reduced = 0; |
| |
| InitOcclusionCuller(settings); |
| AggregatedFrame frame = MakeDefaultAggregatedFrame(); |
| gfx::Rect quad_rect(50, 50, 128, 127); |
| gfx::Rect occluded_quad_rect(0, 0, 1000, 1000); |
| |
| gfx::MaskFilterInfo mask_filter_info( |
| gfx::RRectF(gfx::RectF(quad_rect), gfx::RoundedCornersF(10))); |
| |
| bool are_contents_opaque = true; |
| float opacity = 1.f; |
| SharedQuadState* shared_quad_state_with_rrect = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| SharedQuadState* shared_quad_state_occluded = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| |
| auto* rounded_corner_quad = |
| frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| auto* occluded_quad = |
| frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| { |
| shared_quad_state_occluded->SetAll( |
| gfx::Transform(), occluded_quad_rect, occluded_quad_rect, |
| gfx::MaskFilterInfo(), std::nullopt, are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, /*layer_id=*/0u, |
| /*fast_rounded_corner=*/false); |
| occluded_quad->SetNew(shared_quad_state_occluded, occluded_quad_rect, |
| occluded_quad_rect, SkColors::kRed, false); |
| |
| shared_quad_state_with_rrect->SetAll( |
| gfx::Transform(), quad_rect, quad_rect, mask_filter_info, |
| /*clip=*/std::nullopt, are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, /*layer_id=*/0u, |
| /*fast_rounded_corner=*/false); |
| rounded_corner_quad->SetNew(shared_quad_state_with_rrect, quad_rect, |
| quad_rect, SkColors::kBlue, false); |
| |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // For a complex occluder, the occluded quad would have been resolved into 8 |
| // quads instead of 4 quads in this case. |
| EXPECT_EQ(5u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| } |
| } |
| |
| TEST_F(OcclusionCullerTest, OcclusionCullingSplit) { |
| InitOcclusionCuller(); |
| |
| // The two partially occluded quads will be split into two additional quads, |
| // preserving only the visible regions. |
| AggregatedFrame frame = MakeDefaultAggregatedFrame(); |
| |
| // +--------------------------------+ |
| // |***+----------------------+ <- Large occluding Rect |
| // +---|- - - - + - - -|-----+ |
| // |***| . |*****| |
| // |***+----------------------+*****| |
| // |****************|***************| |
| // +----------------+---------------+ |
| // |
| // * -> Visible rect for the quads. |
| |
| const gfx::Rect occluding_rect(10, 10, 1000, 490); |
| const std::array<gfx::Rect, 3> quad_rects = { |
| gfx::Rect(0, 0, 1200, 20), |
| gfx::Rect(0, 20, 600, 490), |
| gfx::Rect(600, 20, 600, 490), |
| }; |
| gfx::Rect occluded_sqs_rect(0, 0, 1200, 510); |
| |
| const bool are_contents_opaque = true; |
| const float opacity = 1.f; |
| SharedQuadState* shared_quad_state_occluder = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| SharedQuadState* shared_quad_state_occluded = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| |
| std::array<SolidColorDrawQuad*, 4> quads; |
| for (auto*& quad : quads) { |
| quad = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| } |
| |
| { |
| shared_quad_state_occluder->SetAll( |
| gfx::Transform(), occluding_rect, occluding_rect, gfx::MaskFilterInfo(), |
| std::nullopt, are_contents_opaque, opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| quads[0]->SetNew(shared_quad_state_occluder, occluding_rect, occluding_rect, |
| SkColors::kRed, false); |
| |
| shared_quad_state_occluded->SetAll( |
| gfx::Transform(), occluded_sqs_rect, occluded_sqs_rect, |
| gfx::MaskFilterInfo(), std::nullopt, are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, /*layer_id=*/0u, |
| /*fast_rounded_corner=*/false); |
| for (int i = 1; i < 4; i++) { |
| quads[i]->SetNew(shared_quad_state_occluded, quad_rects[i - 1], |
| quad_rects[i - 1], SkColors::kRed, false); |
| } |
| |
| EXPECT_EQ(4u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| ASSERT_EQ(6u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| occluding_rect, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| |
| // Computed the expected quads |
| // +--------------------------------+ |
| // | 1 | |
| // +---+----------------------+-----+ |
| // | 2 | | 3 | |
| // +---+------------+---------+-----+ |
| // | 4 | 5 | |
| // +----------------+---------------+ |
| const std::array<gfx::Rect, 5> expected_visible_rects = { |
| // The occluded region of rest one is small, so we do not split the |
| // quad. |
| quad_rects[0], |
| gfx::Rect(0, 20, 10, 480), |
| gfx::Rect(0, 500, 600, 10), |
| gfx::Rect(1010, 20, 190, 480), |
| gfx::Rect(600, 500, 600, 10), |
| }; |
| |
| const QuadList& quad_list = frame.render_pass_list.front()->quad_list; |
| for (int i = 0; i < 5; i++) { |
| EXPECT_EQ(expected_visible_rects[i], |
| quad_list.ElementAt(i + 1)->visible_rect); |
| } |
| } |
| } |
| |
| // Tests cases in which occlusion culling splits are performed due to first pass |
| // complexity reduction in visible regions. For more details, see: |
| // https://tinyurl.com/RegionComplexityReduction#heading=h.fg95k5w5t791 |
| TEST_F(OcclusionCullerTest, FirstPassVisibleComplexityReduction) { |
| InitOcclusionCuller(); |
| |
| AggregatedFrame frame = MakeDefaultAggregatedFrame(); |
| |
| const bool are_contents_opaque = true; |
| const float opacity = 1.f; |
| |
| // +---------+-------+--------------+ |
| // |*********| |**************| |
| // |*********| +------+*******| |
| // |*********| | |*******| |
| // |*********| +------+*******| |
| // |*********| |**************| |
| // +---------+-------+--------------+ |
| // |
| // *--> occluded quad |
| // |
| // This configuration will produce the following visible region for the |
| // occluded quad. |
| // +---------+ +--------------+ |
| // | 1 | | 2 | |
| // |---------+ +------+-------| |
| // | 3 | | 4 | |
| // |---------+ +------+-------| |
| // | 5 | | 6 | |
| // +---------+ +--------------+ |
| // |
| // The above split is unnecessarily complex. Rectangles 1, 3, and 5 should be |
| // merged: |
| // +---------+ +--------------+ |
| // | | | 2 | |
| // | | +------+-------| |
| // | 1 | | 3 | |
| // | | +------+-------| |
| // | | | 4 | |
| // +---------+ +--------------+ |
| // |
| // If the merge is not done, this visible region will be discarded and the |
| // quad will not be split. |
| |
| const std::array<gfx::Rect, 2> occluding_rects = { |
| gfx::Rect(300, 0, 550, 270), |
| gfx::Rect(850, 50, 150, 150), |
| }; |
| for (const auto& r : occluding_rects) { |
| SharedQuadState* shared_quad_state_occluder = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| shared_quad_state_occluder->SetAll( |
| gfx::Transform(), r, r, gfx::MaskFilterInfo(), /*clip=*/std::nullopt, |
| are_contents_opaque, opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| SolidColorDrawQuad* quad = |
| frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| quad->SetNew(shared_quad_state_occluder, r, r, SkColors::kRed, false); |
| } |
| |
| const gfx::Rect occluded_rect(0, 0, 1350, 270); |
| { |
| SharedQuadState* shared_quad_state_occluded = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| shared_quad_state_occluded->SetAll( |
| gfx::Transform(), occluded_rect, occluded_rect, gfx::MaskFilterInfo(), |
| std::nullopt, are_contents_opaque, opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| SolidColorDrawQuad* occluded_quad = |
| frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| occluded_quad->SetNew(shared_quad_state_occluded, occluded_rect, |
| occluded_rect, SkColors::kRed, false); |
| } |
| |
| EXPECT_EQ(3u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| ASSERT_EQ(6u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| |
| // Expected visible quads: |
| // +---------+-------+--------------+ |
| // |*********| |******4*******| |
| // |*********| +------+-------| |
| // |****3****| 1 | 2 |***5***| |
| // |*********| +------+-------| |
| // |*********| |******6*******| |
| // +---------+-------+--------------+ |
| // |
| // * -> Visible rect for the quads. |
| |
| const std::array<gfx::Rect, 6> expected_visible_rects = { |
| occluding_rects[0], |
| occluding_rects[1], |
| gfx::Rect(0, 0, 300, 270), |
| gfx::Rect(850, 0, 500, 50), |
| gfx::Rect(1000, 50, 350, 150), |
| gfx::Rect(850, 200, 500, 70), |
| }; |
| |
| for (size_t i = 0; i < std::size(expected_visible_rects); ++i) { |
| EXPECT_EQ( |
| expected_visible_rects[i], |
| frame.render_pass_list.front()->quad_list.ElementAt(i)->visible_rect); |
| } |
| } |
| |
| TEST_F(OcclusionCullerTest, OcclusionCullingWithRoundedCornerPartialOcclude) { |
| InitOcclusionCuller(); |
| |
| // The quad with rounded corner completely covers the quad below it. |
| AggregatedFrame frame = MakeDefaultAggregatedFrame(); |
| |
| // +----------------------+ |
| // | | <- Large occluding Rect |
| // +---|- - - - + - - -|-------+ |
| // |***| . |*******| |
| // |***| . |*******| |
| // |***| . |*******| |
| // +---|- - - - + - - -|-------+ |
| // |***| . |*******| |
| // |***| . |*******| |
| // |***| . |*******| |
| // +---|- - - - + - - -|-------+ |
| // | | |
| // +----------------------+ |
| // |
| // * -> Visible rect for the quads. |
| gfx::Rect quad_rect(10, 10, 1000, 1000); |
| gfx::MaskFilterInfo mask_filter_info( |
| gfx::RRectF(gfx::RectF(quad_rect), 10.f)); |
| gfx::Rect occluded_quad_rect_1(0, 20, 600, 490); |
| gfx::Rect occluded_quad_rect_2(600, 20, 600, 490); |
| gfx::Rect occluded_quad_rect_3(0, 510, 600, 490); |
| gfx::Rect occluded_quad_rect_4(600, 510, 600, 490); |
| gfx::Rect occluded_sqs_rect; |
| occluded_sqs_rect.Union(occluded_quad_rect_1); |
| occluded_sqs_rect.Union(occluded_quad_rect_2); |
| occluded_sqs_rect.Union(occluded_quad_rect_3); |
| occluded_sqs_rect.Union(occluded_quad_rect_4); |
| |
| bool are_contents_opaque = true; |
| float opacity = 1.f; |
| SharedQuadState* shared_quad_state_with_rrect = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| SharedQuadState* shared_quad_state_occluded = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| |
| auto* rounded_corner_quad = |
| frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| auto* occluded_quad_1 = |
| frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| auto* occluded_quad_2 = |
| frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| auto* occluded_quad_3 = |
| frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| auto* occluded_quad_4 = |
| frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| |
| { |
| shared_quad_state_occluded->SetAll( |
| gfx::Transform(), occluded_sqs_rect, occluded_sqs_rect, |
| gfx::MaskFilterInfo(), std::nullopt, are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, /*layer_id=*/0u, |
| /*fast_rounded_corner=*/false); |
| occluded_quad_1->SetNew(shared_quad_state_occluded, occluded_quad_rect_1, |
| occluded_quad_rect_1, SkColors::kRed, false); |
| occluded_quad_2->SetNew(shared_quad_state_occluded, occluded_quad_rect_2, |
| occluded_quad_rect_2, SkColors::kRed, false); |
| occluded_quad_3->SetNew(shared_quad_state_occluded, occluded_quad_rect_3, |
| occluded_quad_rect_3, SkColors::kRed, false); |
| occluded_quad_4->SetNew(shared_quad_state_occluded, occluded_quad_rect_4, |
| occluded_quad_rect_4, SkColors::kRed, false); |
| |
| shared_quad_state_with_rrect->SetAll( |
| gfx::Transform(), quad_rect, quad_rect, mask_filter_info, |
| /*clip=*/std::nullopt, are_contents_opaque, opacity, |
| SkBlendMode::kSrcOver, /*sorting_context=*/0, /*layer_id=*/0u, |
| /*fast_rounded_corner=*/false); |
| rounded_corner_quad->SetNew(shared_quad_state_with_rrect, quad_rect, |
| quad_rect, SkColors::kBlue, false); |
| |
| EXPECT_EQ(5u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| // Since the quad with rounded corner completely covers the quad with |
| // no rounded corner, the later quad is culled. We should only have 1 quad |
| // in the final list now. |
| EXPECT_EQ(5u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| EXPECT_EQ( |
| quad_rect, |
| frame.render_pass_list.front()->quad_list.ElementAt(0)->visible_rect); |
| |
| // For rounded rect of bounds (10, 10, 1000, 1000) and corner radius of 10, |
| // the occluding rect for it would be (13, 13, 994, 994). |
| const gfx::Rect occluding_rect(13, 13, 994, 994); |
| |
| // Computed the expe |
| gfx::Rect expected_visible_rect_1 = occluded_quad_rect_1; |
| expected_visible_rect_1.Subtract(occluding_rect); |
| gfx::Rect expected_visible_rect_2 = occluded_quad_rect_2; |
| expected_visible_rect_2.Subtract(occluding_rect); |
| gfx::Rect expected_visible_rect_3 = occluded_quad_rect_3; |
| expected_visible_rect_3.Subtract(occluding_rect); |
| gfx::Rect expected_visible_rect_4 = occluded_quad_rect_4; |
| expected_visible_rect_4.Subtract(occluding_rect); |
| |
| const QuadList& quad_list = frame.render_pass_list.front()->quad_list; |
| |
| EXPECT_EQ(expected_visible_rect_1, quad_list.ElementAt(1)->visible_rect); |
| EXPECT_EQ(expected_visible_rect_2, quad_list.ElementAt(2)->visible_rect); |
| EXPECT_EQ(expected_visible_rect_3, quad_list.ElementAt(3)->visible_rect); |
| EXPECT_EQ(expected_visible_rect_4, quad_list.ElementAt(4)->visible_rect); |
| } |
| } |
| |
| // Test that the threshold we use to determine if it's worth splitting a quad or |
| // not takes into account the device scale factor. In particular, this test |
| // would not pass if we had a display scale factor equal to 1.f instead of 1.5f |
| // since the number of saved fragments would only be 100x100 which is lower than |
| // our threshold 128x128. |
| TEST_F(OcclusionCullerTest, OcclusionCullingSplitDeviceScaleFactorFractional) { |
| InitOcclusionCuller(); |
| |
| AggregatedFrame frame = MakeDefaultAggregatedFrame(); |
| |
| const bool are_contents_opaque = true; |
| const float opacity = 1.f; |
| |
| // Occluder quad. |
| const gfx::Rect occluding_rect(10, 10, 100, 100); |
| SharedQuadState* shared_quad_state_occluding = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| SolidColorDrawQuad* occluding_quad = |
| frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| shared_quad_state_occluding->SetAll( |
| gfx::Transform(), occluding_rect, occluding_rect, gfx::MaskFilterInfo(), |
| std::nullopt, are_contents_opaque, opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| occluding_quad->SetNew(shared_quad_state_occluding, occluding_rect, |
| occluding_rect, SkColors::kRed, false); |
| |
| // Occluded quad. |
| const gfx::Rect occluded_rect = gfx::Rect(0, 0, 1000, 1000); |
| SharedQuadState* shared_quad_state_occluded = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| SolidColorDrawQuad* occluded_quad = |
| frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| shared_quad_state_occluded->SetAll( |
| gfx::Transform(), occluded_rect, occluded_rect, gfx::MaskFilterInfo(), |
| std::nullopt, are_contents_opaque, opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| occluded_quad->SetNew(shared_quad_state_occluded, occluded_rect, |
| occluded_rect, SkColors::kRed, false); |
| |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| |
| occlusion_culler()->UpdateDeviceScaleFactor(1.5f); |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| EXPECT_EQ(5u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| } |
| |
| // Verifies that small quads are culled but do not contribute to the occlusion. |
| TEST_F(OcclusionCullerTest, OcclusionCullingWithSmallQuads) { |
| RendererSettings::OcclusionCullerSettings settings; |
| settings.minimum_fragments_reduced = 0; |
| |
| InitOcclusionCuller(settings); |
| |
| AggregatedFrame frame = MakeDefaultAggregatedFrame(); |
| gfx::Rect quad_1_sqs1(0, 0, 64, 64); |
| gfx::Rect quad_1_sqs2(48, 0, 16, 32); |
| gfx::Rect quad_2_sqs2(64, 0, 16, 32); |
| gfx::Rect quad_1_sqs3(64, 0, 64, 64); |
| |
| gfx::Rect sqs1(0, 0, 64, 64); |
| gfx::Rect sqs2(48, 0, 32, 32); |
| gfx::Rect sqs3(64, 0, 64, 64); |
| |
| bool are_contents_opaque = true; |
| float opacity = 1.0f; |
| |
| SharedQuadState* shared_quad_state = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| SharedQuadState* shared_quad_state2 = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| SharedQuadState* shared_quad_state3 = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| |
| auto* quad = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| auto* quad2 = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| auto* quad3 = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| auto* quad4 = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| |
| shared_quad_state->SetAll( |
| gfx::Transform(), sqs1, sqs1, gfx::MaskFilterInfo(), std::nullopt, |
| are_contents_opaque, opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| shared_quad_state2->SetAll( |
| gfx::Transform(), sqs2, sqs2, gfx::MaskFilterInfo(), std::nullopt, |
| are_contents_opaque, opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| shared_quad_state3->SetAll( |
| gfx::Transform(), sqs3, sqs3, gfx::MaskFilterInfo(), std::nullopt, |
| are_contents_opaque, opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| quad->SetNew(shared_quad_state, quad_1_sqs1, quad_1_sqs1, SkColors::kBlack, |
| false); |
| quad2->SetNew(shared_quad_state2, quad_1_sqs2, quad_1_sqs2, SkColors::kBlack, |
| false); |
| quad3->SetNew(shared_quad_state2, quad_2_sqs2, quad_2_sqs2, SkColors::kBlack, |
| false); |
| quad4->SetNew(shared_quad_state3, quad_1_sqs3, quad_1_sqs3, SkColors::kBlack, |
| false); |
| |
| EXPECT_EQ(4u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| EXPECT_EQ(3u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| |
| // `quad_1_sqs1` fully occludes `quad_1_sqs2`. Also `quad_2_sqs2` partially |
| // occludes `quad_1_sqs3`. But since `quad_1_sqs3`, doesn't pass the size |
| // threshold, its occlusion is ignored whereas, though `quad_1_sqs2` also does |
| // not pass the size threshold, it is removed. |
| const QuadList& quad_list = frame.render_pass_list.front()->quad_list; |
| EXPECT_EQ(quad_1_sqs1, quad_list.ElementAt(0)->visible_rect); |
| EXPECT_EQ(quad_2_sqs2, quad_list.ElementAt(2)->visible_rect); |
| EXPECT_EQ(quad_1_sqs3, quad_list.ElementAt(3)->visible_rect); |
| } |
| |
| // Verifies that effective visible size of quads are used to determine if to |
| // consider their occlusion. |
| TEST_F(OcclusionCullerTest, OcclusionCullingWithSmallQuads_HasClip) { |
| RendererSettings::OcclusionCullerSettings settings; |
| settings.minimum_fragments_reduced = 0; |
| |
| InitOcclusionCuller(settings); |
| |
| AggregatedFrame frame = MakeDefaultAggregatedFrame(); |
| gfx::Rect rect(100, 100); |
| gfx::Rect small_rect(31, 31); |
| |
| bool are_contents_opaque = true; |
| float opacity = 1.0f; |
| SharedQuadState* shared_quad_state = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| SharedQuadState* shared_quad_state2 = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| |
| auto* quad = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| auto* quad2 = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| |
| shared_quad_state->SetAll( |
| gfx::Transform(), rect, rect, gfx::MaskFilterInfo(), small_rect, |
| are_contents_opaque, opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| shared_quad_state2->SetAll( |
| gfx::Transform(), small_rect, small_rect, gfx::MaskFilterInfo(), |
| std::nullopt, are_contents_opaque, opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| quad->SetNew(shared_quad_state, rect, rect, SkColors::kBlack, false); |
| quad2->SetNew(shared_quad_state2, small_rect, small_rect, SkColors::kBlack, |
| false); |
| |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| const QuadList& quad_list = frame.render_pass_list.front()->quad_list; |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| |
| // After applying the clip, the effective visible rect of `rect` is smaller |
| // than `occluder_minium_visible_quad_size` threshold, and therefore its |
| // occlusion is not taken into account. |
| EXPECT_EQ(rect, quad_list.ElementAt(0)->visible_rect); |
| EXPECT_EQ(small_rect, quad_list.ElementAt(1)->visible_rect); |
| } |
| |
| // Verifies that small quads are culled but do not contribute to the occlusion. |
| TEST_F(OcclusionCullerTest, OcclusionCullingWithSmallQuads_HasRoundedCorners) { |
| RendererSettings::OcclusionCullerSettings settings; |
| settings.minimum_fragments_reduced = 0; |
| |
| InitOcclusionCuller(settings); |
| |
| AggregatedFrame frame = MakeDefaultAggregatedFrame(); |
| gfx::Rect rect(33, 33); |
| gfx::Rect small_rect(32, 32); |
| |
| gfx::MaskFilterInfo mask_info(gfx::RectF(rect), gfx::RoundedCornersF(20), {}); |
| |
| bool are_contents_opaque = true; |
| float opacity = 1.0f; |
| SharedQuadState* shared_quad_state = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| SharedQuadState* shared_quad_state2 = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| |
| auto* quad = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| auto* quad2 = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| |
| shared_quad_state->SetAll( |
| gfx::Transform(), rect, rect, mask_info, std::nullopt, |
| are_contents_opaque, opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| shared_quad_state2->SetAll( |
| gfx::Transform(), small_rect, small_rect, gfx::MaskFilterInfo(), |
| std::nullopt, are_contents_opaque, opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| quad->SetNew(shared_quad_state, rect, rect, SkColors::kBlack, false); |
| quad2->SetNew(shared_quad_state2, small_rect, small_rect, SkColors::kBlack, |
| false); |
| |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| |
| // After applying the rounded corners, the effective visible rect of `rect` is |
| // smaller than `occluder_minium_visible_quad_size` threshold, and therefore |
| // its occlusion is not taken into account. |
| const QuadList& quad_list = frame.render_pass_list.front()->quad_list; |
| EXPECT_EQ(rect, quad_list.ElementAt(0)->visible_rect); |
| EXPECT_EQ(small_rect, quad_list.ElementAt(1)->visible_rect); |
| } |
| |
| TEST_F(OcclusionCullerTest, RemoveOverlayCandidateIfFullyOccluded) { |
| RendererSettings::OcclusionCullerSettings settings; |
| settings.minimum_fragments_reduced = 0; |
| |
| InitOcclusionCuller(settings); |
| |
| AggregatedFrame frame = MakeDefaultAggregatedFrame(); |
| auto root_render_pass = frame.render_pass_list.back().get(); |
| gfx::Rect rect(128, 128); |
| gfx::Rect overlay_rect(64, 64); |
| |
| bool are_contents_opaque = true; |
| float opacity = 1.0f; |
| |
| SharedQuadState* shared_quad_state2 = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| shared_quad_state2->SetAll( |
| gfx::Transform(), rect, rect, gfx::MaskFilterInfo(), std::nullopt, |
| are_contents_opaque, opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| auto* quad2 = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| quad2->SetNew(shared_quad_state2, rect, rect, SkColors::kBlack, false); |
| |
| SharedQuadState* shared_quad_state = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| shared_quad_state->SetAll( |
| gfx::Transform(), overlay_rect, overlay_rect, gfx::MaskFilterInfo(), |
| std::nullopt, are_contents_opaque, opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| CreateTextureQuadAt(shared_quad_state, root_render_pass, overlay_rect, |
| /*is_overlay_candidate=*/true); |
| |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| EXPECT_EQ(1u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| |
| const QuadList& quad_list = frame.render_pass_list.front()->quad_list; |
| EXPECT_EQ(rect, quad_list.ElementAt(0)->visible_rect); |
| } |
| |
| TEST_F(OcclusionCullerTest, DontSplitOverlayTextureQuad) { |
| RendererSettings::OcclusionCullerSettings settings; |
| settings.minimum_fragments_reduced = 0; |
| |
| InitOcclusionCuller(settings); |
| |
| AggregatedFrame frame = MakeDefaultAggregatedFrame(); |
| auto root_render_pass = frame.render_pass_list.back().get(); |
| gfx::Rect rect(64, 64); |
| gfx::Rect overlay_rect(128, 128); |
| |
| bool are_contents_opaque = true; |
| float opacity = 1.0f; |
| |
| SharedQuadState* shared_quad_state2 = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| shared_quad_state2->SetAll( |
| gfx::Transform(), rect, rect, gfx::MaskFilterInfo(), std::nullopt, |
| are_contents_opaque, opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| auto* quad2 = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| quad2->SetNew(shared_quad_state2, rect, rect, SkColors::kBlack, false); |
| |
| SharedQuadState* shared_quad_state = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| shared_quad_state->SetAll( |
| gfx::Transform(), overlay_rect, overlay_rect, gfx::MaskFilterInfo(), |
| std::nullopt, are_contents_opaque, opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| CreateTextureQuadAt(shared_quad_state, root_render_pass, overlay_rect, |
| /*is_overlay_candidate=*/true); |
| |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| |
| const QuadList& quad_list = frame.render_pass_list.front()->quad_list; |
| EXPECT_EQ(rect, quad_list.ElementAt(0)->visible_rect); |
| EXPECT_EQ(overlay_rect, quad_list.ElementAt(1)->visible_rect); |
| } |
| |
| TEST_F(OcclusionCullerTest, SplitNonOverlayTextureQuad) { |
| RendererSettings::OcclusionCullerSettings settings; |
| settings.minimum_fragments_reduced = 0; |
| |
| InitOcclusionCuller(settings); |
| |
| AggregatedFrame frame = MakeDefaultAggregatedFrame(); |
| auto root_render_pass = frame.render_pass_list.back().get(); |
| gfx::Rect rect(64, 64); |
| gfx::Rect overlay_rect(128, 128); |
| |
| bool are_contents_opaque = true; |
| float opacity = 1.0f; |
| |
| SharedQuadState* shared_quad_state2 = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| shared_quad_state2->SetAll( |
| gfx::Transform(), rect, rect, gfx::MaskFilterInfo(), std::nullopt, |
| are_contents_opaque, opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| auto* quad2 = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| quad2->SetNew(shared_quad_state2, rect, rect, SkColors::kBlack, false); |
| |
| SharedQuadState* shared_quad_state = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| shared_quad_state->SetAll( |
| gfx::Transform(), overlay_rect, overlay_rect, gfx::MaskFilterInfo(), |
| std::nullopt, are_contents_opaque, opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| CreateTextureQuadAt(shared_quad_state, root_render_pass, overlay_rect, |
| /*is_overlay_candidate=*/false); |
| |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| EXPECT_EQ(3u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| |
| const QuadList& quad_list = frame.render_pass_list.front()->quad_list; |
| EXPECT_EQ(rect, quad_list.ElementAt(0)->visible_rect); |
| EXPECT_EQ(gfx::Rect(64, 0, 64, 64), quad_list.ElementAt(1)->visible_rect); |
| EXPECT_EQ(gfx::Rect(0, 64, 128, 64), quad_list.ElementAt(2)->visible_rect); |
| } |
| |
| TEST_F(OcclusionCullerTest, NonInvertibleTransformDueToOverflow) { |
| RendererSettings::OcclusionCullerSettings settings; |
| settings.minimum_fragments_reduced = 0; |
| |
| InitOcclusionCuller(settings); |
| |
| AggregatedFrame frame = MakeDefaultAggregatedFrame(); |
| gfx::Rect rect(128, 128); |
| gfx::Rect rect2(256, 256); |
| |
| bool are_contents_opaque = true; |
| float opacity = 1.0f; |
| |
| gfx::Transform non_invertible_transform; |
| non_invertible_transform.Scale(5.45771e+37, 5.45771e+37); |
| |
| SharedQuadState* shared_quad_state1 = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| shared_quad_state1->SetAll( |
| gfx::Transform(), rect, rect, gfx::MaskFilterInfo(), std::nullopt, |
| are_contents_opaque, opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| auto* quad1 = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| quad1->SetNew(shared_quad_state1, rect, rect, SkColors::kBlack, false); |
| |
| SharedQuadState* shared_quad_state2 = |
| frame.render_pass_list.front()->CreateAndAppendSharedQuadState(); |
| shared_quad_state2->SetAll( |
| non_invertible_transform, rect2, rect2, gfx::MaskFilterInfo(), |
| std::nullopt, are_contents_opaque, opacity, SkBlendMode::kSrcOver, |
| /*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false); |
| |
| auto* quad2 = frame.render_pass_list.front() |
| ->quad_list.AllocateAndConstruct<SolidColorDrawQuad>(); |
| quad2->SetNew(shared_quad_state2, rect2, rect2, SkColors::kBlack, false); |
| |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| occlusion_culler()->RemoveOverdrawQuads(&frame); |
| |
| EXPECT_EQ(2u, NumVisibleRects(frame.render_pass_list.front()->quad_list)); |
| } |
| |
| } // namespace |
| } // namespace viz |